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ReGnUM Public Relations
EoN Public Relations
530
|
Posted - 2013.09.21 21:38:00 -
[1] - Quote
Do you think a player fully speced into Proto AV should be able to solo a tank |
N1ck Comeau
Ahrendee Mercenaries EoN.
1440
|
Posted - 2013.09.21 21:40:00 -
[2] - Quote
not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak |
KenKaniff69
Subdreddit Test Alliance Please Ignore
479
|
Posted - 2013.09.21 21:42:00 -
[3] - Quote
If the tank is only comprised of meta level 3 or lower components-yes. Proto is meta level 7 or higher. 7>3. The cost should be more equal though. We simply don't have the gear to fight proto AV yet, and we won't any time soon. |
Jake Diesel
BIG BAD W0LVES
27
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Posted - 2013.09.21 21:55:00 -
[4] - Quote
N1ck Comeau wrote:not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak
A tank is pretty much the body and weapon for a tank pilot. When the tank is destroyed, the pilot is pretty much useless unless he speccced into a good suit as well. In which case would be higher than 10 million sp. As a heavy myself, my forge gun and dropsuit are "one" and to survive and use the weapon, it takes more than 4 million sp to max. I'm already at 13 million and still not maxed. 98% of my sp are solely on forge gun and dropsuit skills with only 500,000 SP's on HMG skills.
So no. It doesn't take only 3 million to skill into av. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3695
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Posted - 2013.09.21 21:57:00 -
[5] - Quote
Really depends on how competent the tanker and AV'er are. A proto tank (highly doubt we're getting proto hulls) won't save a bad pilot, no matter how shiny they are. |
Delta 749
Kestrel Reconnaissance
1938
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Posted - 2013.09.21 22:00:00 -
[6] - Quote
TheAmazing FlyingPig wrote:Really depends on how competent the tanker and AV'er are. A proto tank (highly doubt we're getting proto hulls) won't save a bad pilot, no matter how shiny they are.
Indeed thats the way it should be However you see some tankers saying the cost of what they use should defend them from getting out played Hell I have seen some get angry at other tank drivers and not call them "real" tankers since they wont charge out in the open and sit there firing without utilizing cover |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
989
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Posted - 2013.09.21 22:06:00 -
[7] - Quote
i think you cant balance based on that question
a bad tanker will always lose to a solo wykomi
a good tanker will always live
idealy... |
DeathwindRising
ROGUE SPADES EoN.
57
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Posted - 2013.09.21 22:07:00 -
[8] - Quote
Delta 749 wrote:TheAmazing FlyingPig wrote:Really depends on how competent the tanker and AV'er are. A proto tank (highly doubt we're getting proto hulls) won't save a bad pilot, no matter how shiny they are. Indeed thats the way it should be However you see some tankers saying the cost of what they use should defend them from getting out played Hell I have seen some get angry at other tank drivers and not call them "real" tankers since they wont charge out in the open and sit there firing without utilizing cover
pilot skill can say alot for a tanks effectiveness. ive been solo'd when caught by surprise. and ive killed enforcers, and standards havs with a sica. i killed a proto breach guy today twice in my sice using standard turrets. so its possible to do well regardless |
DeathwindRising
ROGUE SPADES EoN.
57
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Posted - 2013.09.21 22:08:00 -
[9] - Quote
Chances Ghost wrote:i think you cant balance based on that question
a bad tanker will always lose to a solo wykomi
a good tanker will always live
idealy...
what about a good tanker vs a good solo av? |
ladwar
Dead Six Initiative Lokun Listamenn
1663
|
Posted - 2013.09.21 22:20:00 -
[10] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank AV should be able to take tanks but having to go proto is the wrong way to think of it.
swarms in case has 50%+ damage over STD to PRO that is just wrong, buff standard and nerf prototype to bring in the standard scaling that is in the rest of the game, even other AV weapons.
AV should have a chance to solo tanks at standard. but proto should not be an i win button tanks, and part of the problem is armor reps and AV buffed to counter it broken-ness. see not an evil i want my tank to never die guy like you infantry think of us all the time. |
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Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
989
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Posted - 2013.09.21 22:22:00 -
[11] - Quote
DeathwindRising wrote:Chances Ghost wrote:i think you cant balance based on that question
a bad tanker will always lose to a solo wykomi
a good tanker will always live
idealy... what about a good tanker vs a good solo av?
wich ones better? |
ladwar
Dead Six Initiative Lokun Listamenn
1663
|
Posted - 2013.09.21 22:25:00 -
[12] - Quote
Chances Ghost wrote:DeathwindRising wrote:Chances Ghost wrote:i think you cant balance based on that question
a bad tanker will always lose to a solo wykomi
a good tanker will always live
idealy... what about a good tanker vs a good solo av? wich ones better? tanker, clearly |
ReGnUM Public Relations
EoN Public Relations
530
|
Posted - 2013.09.21 22:29:00 -
[13] - Quote
I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors.
However, I want everyone to take a step back and look at this question at its most basic form:
Do you think a player fully speced into Proto AV should be able to solo a tank |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
989
|
Posted - 2013.09.21 22:30:00 -
[14] - Quote
ladwar wrote:Chances Ghost wrote:DeathwindRising wrote:Chances Ghost wrote:i think you cant balance based on that question
a bad tanker will always lose to a solo wykomi
a good tanker will always live
idealy... what about a good tanker vs a good solo av? wich ones better? tanker, clearly
its not so cut and dry that it can be answered like that, a clever AVer with lots of experiance taking out tanks is going to be a formidable foe for even the best tanker and will probably solo tanks no matter how powerful they are
and as we have experianced a good tanker can stay alive no matter how invisable the AVers get...
doesnt matter how powerful you make it, someone will solo it
doesnt matter how weak you make it, someone will make it into a powerhouse.
player skill has a funny way of invalidating measurements like that. |
ladwar
Dead Six Initiative Lokun Listamenn
1663
|
Posted - 2013.09.21 22:35:00 -
[15] - Quote
ReGnUM Public Relations wrote:I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors. However, I want everyone to take a step back and look at this question at its most basic form: Do you think a player fully speced into Proto AV should be able to solo a tank i did answer you, you just ignored it as its not the answer you wanted. |
Chances Ghost
D3M3NT3D M1NDZ The Umbra Combine
989
|
Posted - 2013.09.21 22:39:00 -
[16] - Quote
ReGnUM Public Relations wrote:I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors. However, I want everyone to take a step back and look at this question at its most basic form: Do you think a player fully speced into Proto AV should be able to solo a tank
i think you cant balance off that question.
becuase it doesnt matter how strong you make it, some guy will always be able to solo it
so my answer is... proto AV WILL always be able to solo a tank, and theres nothing you can do as a designer to prevent it outside of making the thing invincable. |
Void Echo
Morsus Mihi Aperuitque Imperium
1481
|
Posted - 2013.09.21 22:40:00 -
[17] - Quote
honestly yeah but under the right circumstances.
1 fully proto dropsuit with fully proto AV and modules should be able to solo any standard and militia tank..
against a fully proto tank (proto hull and modules) both would have to play with intelligence. |
ReGnUM Public Relations
EoN Public Relations
531
|
Posted - 2013.09.21 22:42:00 -
[18] - Quote
ladwar wrote:ReGnUM Public Relations wrote:I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors. However, I want everyone to take a step back and look at this question at its most basic form: Do you think a player fully speced into Proto AV should be able to solo a tank i did answer you, you just ignored it as its not the answer you wanted.
Firstly, dude you need to relax, it is a gaming forum.
Secondly, I did not see your post, and was only answering to the general consensus.
Lastly, loaded statements like this are unneeded
Quote:see not an evil i want my tank to never die guy like you infantry think of us all the time. |
Operative 1171 Aajli
Bragian Order Amarr Empire
338
|
Posted - 2013.09.21 22:46:00 -
[19] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank
One person specced to proto AV should be able to solo a tank when it is vulnerable. i.e. is in its cool down phase; which would be when it is patrolling away from the battle and coming around for another pass or when it just sits there in the heat of the battle long enough to get extra shots on it.
A skilled AVer ought to have to be smart about where to plant themselves or catch the tank when it's down and not just sit on a roof and pelt a tank to death as it passes with its mods running. They should have to hunt the tank. Only a dedicated group of say 3 or more should be able to so easily down a tank when its mods are running.
The tank changes detailed in the dev post would or should make this happen. Tanks will be temporarily powerful then have to patrol around and rep or recoup and then re-enter the fight.
A tank being dead or alive shouldn't be the focus of the power of a solo AV but rather to force the tank to retreat out of battle. |
ladwar
Dead Six Initiative Lokun Listamenn
1664
|
Posted - 2013.09.21 22:52:00 -
[20] - Quote
ReGnUM Public Relations wrote:ladwar wrote:ReGnUM Public Relations wrote:I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors. However, I want everyone to take a step back and look at this question at its most basic form: Do you think a player fully speced into Proto AV should be able to solo a tank i did answer you, you just ignored it as its not the answer you wanted. Firstly, dude you need to relax, it is a gaming forum. Secondly, I did not see your post, and was only answering to the general consensus. Lastly, loaded statements like this are unneeded Quote:see not an evil i want my tank to never die guy like you infantry think of us all the time. you knew it was coming with the loaded question. second i am drunk.
that is all. |
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The Attorney General
ZionTCD
1052
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Posted - 2013.09.21 22:57:00 -
[21] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank
Yes. |
ReGnUM Public Relations
EoN Public Relations
531
|
Posted - 2013.09.21 23:00:00 -
[22] - Quote
Operative 1171 Aajli wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank One person specced to proto AV should be able to solo a tank when it is vulnerable. i.e. is in its cool down phase; which would be when it is patrolling away from the battle and coming around for another pass or when it just sits there in the heat of the battle long enough to get extra shots on it. A skilled AVer ought to have to be smart about where to plant themselves or catch the tank when it's down and not just sit on a roof and pelt a tank to death as it passes with its mods running. They should have to hunt the tank. Only a dedicated group of say 3 or more should be able to so easily down a tank when its mods are running. The tank changes detailed in the dev post would or should make this happen. Tanks will be temporarily powerful then have to patrol around and rep or recoup and then re-enter the fight. A tank being dead or alive shouldn't be the focus of the power of a solo AV but rather to force the tank to retreat out of battle.
Just so I understand you correctly,
1. When a tanks mods are activate, the tanker should be reasonably unaffected by one Proto AV player\
2. Terrain placement is necessary for AV players
3. If the Proto AV wants to kill the tank, he should thus have to leave his comfort zone and hunt the tank.
4. At least three AV to slay a tank with Mods active
5. AV is more about containing the tank away fro hot zone, rather then outright slaying the tank.
Now lets put the original question on hold and move towards the containment aspect of AV.
Should a Proto AV player be able to individually contain a tank |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2146
|
Posted - 2013.09.21 23:10:00 -
[23] - Quote
Yeah we should.
Considering that a hardcore AV player cam invest an upwards of 7M SP on weapons and modules to fight the very specific threat of vehicles, yet is still very vulnerable to infantry units. People be sayin' that AV is EZ...
Almost impossible to destroy a well fitted tank with infantry escort. The only way you have a chance of doing that, is to get at least 12% proficiency and 3 Complex damage mods. Your suit will have the survivability of a carton of eggs.
Tankers be hatin' cause I make dirty work look hot- that's why they call me EZ ISK |
Evane Sa'edi
Forsaken Immortals Top Men.
77
|
Posted - 2013.09.21 23:24:00 -
[24] - Quote
You don't need full spec AV due to the changes in Swarm Launchers from 1.4 - I can now get three flights of 6 missiles in the air as quickly as I can lock to target (a base damage of 5940) increased by skill and damage mods. I have 14+ million sp & have not max'd the AV skills. |
Spkr4theDead
International-Fleet
794
|
Posted - 2013.09.21 23:56:00 -
[25] - Quote
N1ck Comeau wrote:not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak We don't have PRO tanks. |
Mejt0
D3LTA ACADEMY
23
|
Posted - 2013.09.22 00:15:00 -
[26] - Quote
1. Theres no pro tanks, only ***** stds.
And final!! Bring on the battlefield your best ,most costly tank and best driver. And watch your tank is getting destroyed by 1 or 2 guys on one of the roofs. What can you do? Nothing :). You wont hit them,you wont hide from them. Youre dead. (mostly they are 1 proto swarm + one assault fg) |
Godin Thekiller
Hellstorm Inc League of Infamy
799
|
Posted - 2013.09.22 00:16:00 -
[27] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank
Hell no. |
Mejt0
D3LTA ACADEMY
23
|
Posted - 2013.09.22 00:24:00 -
[28] - Quote
Godin Thekiller wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank Hell no.
They shouldnt,but what you will do? 1.5 will not change it. Vehicles still are some usless on the battlefield. Just forget about tanks, go play logi. |
The legend345
TeamPlayers EoN.
963
|
Posted - 2013.09.22 00:34:00 -
[29] - Quote
The answer is no. Tanks should fight tanks. AV should be the suppressor. It makes no sence for AV to be destroying tanks unless in force. I think AV in numbers should be a Great supressor. But im not going to say a specific number because thats a stupid question. Everything is situational so yea one dumb tanker could get taken out by an individual i think thats fine. But balance AV to supress. Why should infantry be the destroyer of all? Your prob thinking well with your reasoning tanks would be the destroyer of all. But that's not true with the turret balance of tanks. |
Godin Thekiller
Hellstorm Inc League of Infamy
799
|
Posted - 2013.09.22 00:39:00 -
[30] - Quote
ReGnUM Public Relations wrote:Operative 1171 Aajli wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank One person specced to proto AV should be able to solo a tank when it is vulnerable. i.e. is in its cool down phase; which would be when it is patrolling away from the battle and coming around for another pass or when it just sits there in the heat of the battle long enough to get extra shots on it. A skilled AVer ought to have to be smart about where to plant themselves or catch the tank when it's down and not just sit on a roof and pelt a tank to death as it passes with its mods running. They should have to hunt the tank. Only a dedicated group of say 3 or more should be able to so easily down a tank when its mods are running. The tank changes detailed in the dev post would or should make this happen. Tanks will be temporarily powerful then have to patrol around and rep or recoup and then re-enter the fight. A tank being dead or alive shouldn't be the focus of the power of a solo AV but rather to force the tank to retreat out of battle. Just so I understand you correctly, 1. When a tanks mods are activate, the tanker should be reasonably unaffected by one Proto AV player\ 2. Terrain placement is necessary for AV players 3. If the Proto AV wants to kill the tank, he should thus have to leave his comfort zone and hunt the tank. 4. At least three AV to slay a tank with Mods active 5. AV is more about containing the tank away fro hot zone, rather then outright slaying the tank. Now lets put the original question on hold and move towards the containment aspect of AV. Should a Proto AV player be able to individually contain a tank
Now this makes more sense. Yes. |
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