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ReGnUM Public Relations
EoN Public Relations
530
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Posted - 2013.09.21 21:38:00 -
[1] - Quote
Do you think a player fully speced into Proto AV should be able to solo a tank |
ReGnUM Public Relations
EoN Public Relations
530
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Posted - 2013.09.21 22:29:00 -
[2] - Quote
I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors.
However, I want everyone to take a step back and look at this question at its most basic form:
Do you think a player fully speced into Proto AV should be able to solo a tank |
ReGnUM Public Relations
EoN Public Relations
531
|
Posted - 2013.09.21 22:42:00 -
[3] - Quote
ladwar wrote:ReGnUM Public Relations wrote:I apologize, I understand that there are multiple variables at play such as: Player skill, terrain, and other factors. However, I want everyone to take a step back and look at this question at its most basic form: Do you think a player fully speced into Proto AV should be able to solo a tank i did answer you, you just ignored it as its not the answer you wanted.
Firstly, dude you need to relax, it is a gaming forum.
Secondly, I did not see your post, and was only answering to the general consensus.
Lastly, loaded statements like this are unneeded
Quote:see not an evil i want my tank to never die guy like you infantry think of us all the time. |
ReGnUM Public Relations
EoN Public Relations
531
|
Posted - 2013.09.21 23:00:00 -
[4] - Quote
Operative 1171 Aajli wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank One person specced to proto AV should be able to solo a tank when it is vulnerable. i.e. is in its cool down phase; which would be when it is patrolling away from the battle and coming around for another pass or when it just sits there in the heat of the battle long enough to get extra shots on it. A skilled AVer ought to have to be smart about where to plant themselves or catch the tank when it's down and not just sit on a roof and pelt a tank to death as it passes with its mods running. They should have to hunt the tank. Only a dedicated group of say 3 or more should be able to so easily down a tank when its mods are running. The tank changes detailed in the dev post would or should make this happen. Tanks will be temporarily powerful then have to patrol around and rep or recoup and then re-enter the fight. A tank being dead or alive shouldn't be the focus of the power of a solo AV but rather to force the tank to retreat out of battle.
Just so I understand you correctly,
1. When a tanks mods are activate, the tanker should be reasonably unaffected by one Proto AV player\
2. Terrain placement is necessary for AV players
3. If the Proto AV wants to kill the tank, he should thus have to leave his comfort zone and hunt the tank.
4. At least three AV to slay a tank with Mods active
5. AV is more about containing the tank away fro hot zone, rather then outright slaying the tank.
Now lets put the original question on hold and move towards the containment aspect of AV.
Should a Proto AV player be able to individually contain a tank |
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