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demonkiller 12
G.U.T.Z Covert Intervention
224
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Posted - 2013.09.22 13:21:00 -
[61] - Quote
GVGMODE wrote:Assuming at some point we will get advanced, prototype level tanks and the price of each piece of AV increases to be proportional of that of the tank level.
A tank with NO modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES 1 PRO AV vs ENFORCER tank: YES
A tank with MLT modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES 1 PRO AV vs ENFORCER tank: YES
A tank with STD modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES 1 PRO AV vs ENFORCER tank: YES
A tank with ADV modules... 1 PRO AV vs MLT tank: YES, it should take some effort. 1 PRO AV vs STD tank: ES, it should take some effort. 1 PRO AV vs ENFORCER tank: ES, it should take some effort.
A tank with PRO modules... 1 PRO AV vs MLT tank: YES, it shold be hard. 1 PRO AV vs STD tank: YES, it shold be hard. 1 PRO AV vs ENFORCER tank: YES, it shold be hard.
enforcer tanks takes less effort to kill than a std regular tank since theyre are just plain weaker, also enforcers are std tanks |
Sylwester Dziewiecki
Beyond Hypothetical Box
167
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Posted - 2013.09.22 14:28:00 -
[62] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank Looking back on how Dust evolve(and I playing this game since May 2012) I can not remember a single build in which solo-killling HAV with fully skilled AV would not be possible. Most importantly it's not making this game more entertainment. It's against logic that you need whole team to capture null-cannons, hold it, and defend for another 10-15min in order to kill MCC, and at the same point your team need just one guy with nanohive at the middle of map to kill every vehicle in game thats spawn on enemy team .
If I would simplifying what Infantry AV guy can do, to just two things: a) destroyed enemy vehicle. or b) not destroyed enemy vehicle. Would you be willing to call Dust 514 "the best FPS game", or if you wish "the best battlefield tactical simulator" on entire world? I guess not really, because content of this specific aspect of this game is deadly-*******-boring.
People on this forum have attitude to accept what CCP gives them, and ask for nothing more - lets be clear: it's not making this game a better product - I think it has something to deal with constant disappointment of some delays and "unfortunately we can not do this at this point, but HEY keep giving us your feedback - we love it" excuse. It's like we are dealing here with people that not only tolerate that some doors on maps are close but also accept that, it's hard for them to think about little things that could attract this game to new people and all they can think about is new fancy pink AR textures in ONEpointNEXT build.
As I pointed out at the beginning people have always been able to solo-kill any vehicle in game. What really change since May 2012 is a game stability, back in the past we had only unstable matches(players was randomly kick/crash/stuck). HAV should progress in balance meter with game stability, parameter of how many slots server have, dmg registration, draw distance, and I think that they abilities to survive on battlefield were silently cut every single time the new build came out. |
Logi Bro
Greatness Achieved Through Training EoN.
2262
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Posted - 2013.09.22 14:33:00 -
[63] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank
In an ideal situation, no. |
pegasis prime
BIG BAD W0LVES
1013
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Posted - 2013.09.22 14:40:00 -
[64] - Quote
Jake Diesel wrote:N1ck Comeau wrote:not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak A tank is pretty much the body and weapon for a tank pilot. When the tank is destroyed, the pilot is pretty much useless unless he specced into a good suit as well. In which case would be higher than 10 million sp. As a heavy myself, my forge gun and dropsuit are "one" and to survive and use the weapon, it takes more than 3 million sp to max. I'm already at 13 million and still not maxed. 98% of my sp are solely on forge gun and dropsuit skills with only 500,000 SP's on HMG skills. So no. It doesn't take only 3 million to skill into av.
My fully maxed falchion wasnjust over 14mill sp to max out and costs aprox 2.4mill to run if I have 2 gunners init its quite deadly but when my max rendering distanse is 200m and forges hit from beyond 250m even 300m swarms can lock and hit from 400m we are pretty much trumped by proto av (we only have std and sub adv equipment hulls and mods) so we are at a major disadvantage. I have yet to be solod by std av or malitia av but that is as intended. Proto av and adv av is ment to tackle proto vehicles and we dont have proto vehicles . Thats why proto av is op when pitted against std and sub adv vehicles.
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
349
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Posted - 2013.09.22 14:45:00 -
[65] - Quote
I think that the tank should at least have the chance to retreat against one single AVer. I may not be able to kill the AVer (high position, out of range...), but If I immediately activate my booster and retreat, instead of staying there like an idiot, I should be allowed to save my big metal butt.
In conclusion, the combination of my HP and the power of my active modules should give me the time to take cover against one single AVer even in a bad situation, which does not happen right now. |
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