|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Godin Thekiller
Hellstorm Inc League of Infamy
799
|
Posted - 2013.09.22 00:16:00 -
[1] - Quote
ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank
Hell no. |
Godin Thekiller
Hellstorm Inc League of Infamy
799
|
Posted - 2013.09.22 00:39:00 -
[2] - Quote
ReGnUM Public Relations wrote:Operative 1171 Aajli wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank One person specced to proto AV should be able to solo a tank when it is vulnerable. i.e. is in its cool down phase; which would be when it is patrolling away from the battle and coming around for another pass or when it just sits there in the heat of the battle long enough to get extra shots on it. A skilled AVer ought to have to be smart about where to plant themselves or catch the tank when it's down and not just sit on a roof and pelt a tank to death as it passes with its mods running. They should have to hunt the tank. Only a dedicated group of say 3 or more should be able to so easily down a tank when its mods are running. The tank changes detailed in the dev post would or should make this happen. Tanks will be temporarily powerful then have to patrol around and rep or recoup and then re-enter the fight. A tank being dead or alive shouldn't be the focus of the power of a solo AV but rather to force the tank to retreat out of battle. Just so I understand you correctly, 1. When a tanks mods are activate, the tanker should be reasonably unaffected by one Proto AV player\ 2. Terrain placement is necessary for AV players 3. If the Proto AV wants to kill the tank, he should thus have to leave his comfort zone and hunt the tank. 4. At least three AV to slay a tank with Mods active 5. AV is more about containing the tank away fro hot zone, rather then outright slaying the tank. Now lets put the original question on hold and move towards the containment aspect of AV. Should a Proto AV player be able to individually contain a tank
Now this makes more sense. Yes. |
Godin Thekiller
Hellstorm Inc League of Infamy
801
|
Posted - 2013.09.22 00:49:00 -
[3] - Quote
Alldin Kan wrote:ReGnUM Public Relations wrote:Do you think a player fully speced into Proto AV should be able to solo a tank I miss my Surya and speed fit Sagaris...
The Speed fit Caldari HAV's will be the new WInmatar HAV's, and I bet you many people will go to teem. Good for me; more cannon fodder for my Maddy, Surya, and (hopefully) Kubera. |
Godin Thekiller
Hellstorm Inc League of Infamy
801
|
Posted - 2013.09.22 03:09:00 -
[4] - Quote
J Lav wrote:A single player armed with Proto AV should be able to solo a tank, but it should be very difficult.
1. The tank has to be a credible threat to the player with AV.
2. The circumstance of the encounter should be the largest factor in AV.
3. It should in some respect, reflect the reality of today - though not in a direct simulation, but more as a charicature reflects the truth of its personality in an exaggerated form.
ie. Tanks were initially impossible to damage when they first appeared on the battlefield. A slow moving hulk of armour, protecting the occupants. an unstoppable, but slow moving tank.
Weaponry developed to be able to nullify the armour of a tank, and now even compact systems can be used to destroy tanks. So Tanks nullify the most common small arms, but have become mobile weapons platforms that move quickly and put out massive damage.
soloing a vehicle should be always possible. Viable? Hell no. |
Godin Thekiller
Hellstorm Inc League of Infamy
801
|
Posted - 2013.09.22 03:13:00 -
[5] - Quote
GVGMODE wrote:Assuming at some point we will get advanced, prototype level tanks and the price of each piece of AV increases to be proportional of that of the tank level.
A tank with NO modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES 1 PRO AV vs ENFORCER tank: YES
A tank with MLT modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES
A tank with STD modules... 1 PRO AV vs MLT tank: YES 1 PRO AV vs STD tank: YES
A tank with ADV modules... 1 PRO AV vs MLT tank: YES, it should take some effort. 1 PRO AV vs STD tank: ES, it should take some effort.
A tank with PRO modules... 1 PRO AV vs MLT tank: YES, it shold be hard. 1 PRO AV vs STD tank: YES, it shold be hard.
A enforcer is a STD HAV, so fixed |
Godin Thekiller
Hellstorm Inc League of Infamy
813
|
Posted - 2013.09.22 08:09:00 -
[6] - Quote
Daddrobit wrote:Jake Diesel wrote:N1ck Comeau wrote:not if your tank is a fully proto tank. But the only problem one costs 3 million sp to max out, while as tanks can cost 6-10 million sp to become godly. and even then your still to weak A tank is pretty much the body and weapon for a tank pilot. When the tank is destroyed, the pilot is pretty much useless unless he specced into a good suit as well. In which case would be higher than 10 million sp. As a heavy myself, my forge gun and dropsuit are "one" and to survive and use the weapon, it takes more than 3 million sp to max. I'm already at 13 million and still not maxed. 98% of my sp are solely on forge gun and dropsuit skills with only 500,000 SP's on HMG skills. So no. It doesn't take only 3 million to skill into av. QFT Speccing into prototype AV is quite frankly more intensive than speccing into prototype fit tanks, (with regards to FG.) When speccing into tanks, yes most skills are indeed 5x skills, but for an overwhelming majority of the proto modules you only need to spec into level III, anything beyond that is generally just for getting more fitting efficacy. This means to use most prototype modules on a tank, you only need to invest about half a mil. Heck, you only need to get one level into Cal/Gal HAV to use the madrugar or gunnlogi. To spec into a prototype AV and fit out yourself in proto mudules, while most skills are around 3x, you need to max them out which takes in and around just under a million SP. Proto armor reps? 1 mil SP. Proto Shield Extender? 1 mil SP. Forge Gun? Upwards of 3 million SP to make it really effective. Both Electronics and Engineering need to be V for fitting and that's around another 3 mil. Want Prototype damage mods? Weaponry V. Want Prototype Armor plates so you don't die while using damage mods? Armor level V. Proto AV nades? Another skill to V. And you can toss in another around 3 million to just get into the suit itself. I'd wager you'd find that to fit a fully proto fatsuit and forge gun it would take -more- SP than to field a Gunnlogi with proto modules.
But then when they change the modules to where it's just like the infantry ones, it will be vehicles.
|
|
|
|