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Shruikan Iceeye
Brotherhood of Seals
48
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Posted - 2013.09.19 20:46:00 -
[1] - Quote
That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job
BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol) |
Shruikan Iceeye
Brotherhood of Seals
49
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Posted - 2013.09.19 21:06:00 -
[2] - Quote
Dunk Mujunk wrote:So 3% resistance to everything but turrets and other heavies? No bueno. How about you guys start running with logis like you used to do? Well i do mostly run with Logis. They can only heal you however. They cant make you the slow, plodding, minigun-wielding powerhouse that Heavies are advertised as on the Dust website:
HEAVY The Heavy dropsuit is designed to withstand concentrated small arms fire and protect the wearer from low-grade explosives. Its power-assisted exoskeleton lets the wearer use the heaviest weapons available.
What heavy dropsuits lack in mobility they make up for with incomparable defenses. Mercenaries wearing such armor have been known to survive going toe-to-toe with enemy vehicles.
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Shruikan Iceeye
Brotherhood of Seals
49
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Posted - 2013.09.19 21:08:00 -
[3] - Quote
Maybe even make it 2% Resistance to small arms fire/explosives per level |
Shruikan Iceeye
Brotherhood of Seals
55
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Posted - 2013.09.19 21:38:00 -
[4] - Quote
Dunk Mujunk wrote:Shruikan Iceeye wrote:Well i do mostly run with Logis. They can only heal you however. Fair enough. I don't run heavy suits, so I really don't know how it is. But I know if I see a heavy out in the opened that bastard is mine! Heavies seem to be best for holding down an area (objective, outpost, ect). My problem with resistance increases is the heavy will still be a sitting duck out in the open (where it's not suppose to be super effective), but it would start approaching the line of OP in the area of holding ground (its intended role). Yea Shattered Mirage is right. It is only an incremental adjustment and with two guns and a few grenades you could easily flush out a heavy.
I totally see your point about being vulnerable out in the open. Hopefully being a little tougher means youll have that much more time to get to cover. Also if CCP reduces the rate of damage falloff for the HMG, that might help mitigate the weakness. It would be something like at 30m you would be doing half the damage you do at 15m. currently you do almost none at 30m |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 21:54:00 -
[5] - Quote
Pje251296 wrote:My remote explosives will still kill you. Exactly, it wont make us fatguys OP |
Shruikan Iceeye
Brotherhood of Seals
55
|
Posted - 2013.09.19 22:12:00 -
[6] - Quote
Fist Groinpunch wrote:What the heavy needs is less running around in the open and more hanging out near cover/enclosed spaces.
But that won't happen. I will continue seeing HMG heavies running around in the open areas of Manus Peak or the bridge map etc, where I will continue to gun them down with a TAR. And at first they will fire back, but then as I get them into armor while I'm still at 80% shields, they will try to run away. But they won't make it. Because they just don't get the class they chose to play as.
And then they will come here to post threads about heavies needing some love. And I will smile as I read them. Players who do stupid things and get killed as a result but dont know why, and complain about it are a problem. I am not one of those. I am a player who understands that a heavy is slow and very easy to hit, and i react acordingly. I am also a player who understands that a heavy is slow for a reason. Because it is supposed to have high HP and be hard to kill. Currently the heavy isnt terribly hard to kill. |
Shruikan Iceeye
Brotherhood of Seals
55
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Posted - 2013.09.19 22:37:00 -
[7] - Quote
Monkey MAC wrote:Fist Groinpunch wrote:Not entire maps no, but there are the outposts and facilities and bunker buildings where HMGs and shotguns dominate. The new maps in particular are very CQC friendly around the objectives. So on manus peak, heavies are just expected to wait at A or B, or hope a guy in a dropship, turns up and doesn't get shot out of the sky? However consider this, a new type of plate heavy only provides a little less than current plates, but has a special effect. Resistance of Armour increases per shot that hits the heavy, does that make sense? No i think the topic name is really how it should be. It's the most logical and effective |
Shruikan Iceeye
Brotherhood of Seals
60
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Posted - 2013.09.20 04:34:00 -
[8] - Quote
Master Jaraiya wrote:Shruikan Iceeye wrote:That's all the heavy needs! Maybe add it as a new skill in "Dropsuit Upgrades" Or make it a bonus as part of the "Amarr Heavy Dropsuits" Skill Hey you could even just make it a standard bonus for every Heavy dropsuit Obviously there are many things to consider before implementing this no matter which route you take but hey thats your job BTW Dust 514 is a fantastic game, congratulations. You guys probably dont hear that enough (especially on the forums lol) Having it as it's own new skill would defeat the purpose, by making it accessible to everyone.
Would'nt defeat the purpose. It could be called "Heavy Damage resistance" boom problem solved. |
Shruikan Iceeye
Brotherhood of Seals
64
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Posted - 2013.09.20 15:44:00 -
[9] - Quote
Guys, take into account that 15 percent resistance to small arms fire and explosives (at LVL5!) isnt all that much.. You put a complex damage mod on your gun and that reduces the net resistance of the heavy to 5%.. not that crazy. This new skill I'm suggesting is just something to balance out how slow heavies move and how easy they are to hit. It is a logical bonus for a heavy to have. If you look at the dust514 website, it describes heavies as "being designed to withstand small arms fire/explosives". A stooopid amount of extra HP could accomplish this, however i think damage resistance would be less OP, and would better fit the heavies anti-infantry design logically |
Shruikan Iceeye
Brotherhood of Seals
64
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Posted - 2013.09.20 16:24:00 -
[10] - Quote
Can a Dev please look at this and just give me your thoughts? |
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