Fizzer94
L.O.T.I.S.
201
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Posted - 2013.09.20 14:01:00 -
[1] - Quote
It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. |
Fizzer94
L.O.T.I.S.
201
|
Posted - 2013.09.20 14:42:00 -
[2] - Quote
Master Jaraiya wrote:Fizzer94 wrote:It seems that heavies want to be able to take massive punishment, and I'm fine with that.
When I think of a heavy, I think of the Heavies in Killzone. They can take a stupid amount of damage. They can deal out a stupid amount of damage. But these enemies are balanced with a weak spot (fuel tanks on their back) and slow turning speed.
I think our heavies should be more like this. They could take only 30% damage from any light weapons, grenades, and sidearms (excluding the Plasma Cannon), but their backpack could be their weak point, and when they are shot there they take 150-200% damage from weapons like the AR, Sniper Rifle, ScR, Shotgun, SMG, ect... They would also still take the same amount of damage from vehicle mounted turrets (because that is another issue for a different time and place), but be very resistant to small arms fire.
This would require their turning speed to be nerfed to what it used to be(if not slower) so someone like a scout can get around them and place a shotgun round in their back for a OHK. This would make heavier the slaughter machines they want to be, while making them easier to kill for people that know to get around them for an easy kill. They might even need to be slower than they already are for this to be balanced.
TL;DR Make heavies more like the heavies in Killzone. Something like this would actually be quite balanced. I don't think they would need to be slower, or have less turn speed. If you are able to sneak up on a Heavy even now, with a MLT Shotty and no skills, 9/10 times that heavy is going down. Sneaking up on does not equate to running circles around. You should never be able to simpley strafe in circles around any opponent. Their turn speed would have to be reduced for this to work. If this were implemented a heavy would be almost unkillable if they are facing you, but they would go down quickly if you were behind them. Their weak point would be the downside of using a heavy suit, a slow turn speed would be needed to make the weak point reachable for an shotgun user. A shotgun scout should be able to dodge around a heavy at extremely close ranges and kill a heavy, because shotgun scouts should be able to do that, against all enemies. |