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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6044
|
Posted - 2013.09.19 04:59:00 -
[1] - Quote
Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. |
Musta Tornius
Cannonfodder PMC
599
|
Posted - 2013.09.19 10:27:00 -
[2] - Quote
The only problem with this is that how do you show that the body has been injected already? You don't want to have multiple people with needles trying to res the same corpse or hover around it trying to hit 'O'.
Maybe a more reasonable way would be to have a 3 second window that at the end of the time it would automatically accept it unless you cancel it. If you do cancel it your body would expire and you'd be taken to the map screen. |
Timothy Reaper
WASTELAND JUNK REMOVAL
417
|
Posted - 2013.09.19 10:59:00 -
[3] - Quote
In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
|
Posted - 2013.09.19 11:31:00 -
[4] - Quote
Timothy Reaper wrote:In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. It's still there, but it's more rarely used.
Whenever you select a spawn location in the respawn screen, it automatically kills your last clone. |
Timothy Reaper
WASTELAND JUNK REMOVAL
417
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Posted - 2013.09.19 11:38:00 -
[5] - Quote
Mobius Wyvern wrote:Timothy Reaper wrote:In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. It's still there, but it's more rarely used. Whenever you select a spawn location in the respawn screen, it automatically kills your last clone. True, but I've lost count of how many times I've been picked up before I could select a spawn location. Plus when I die in one suit I may need to switch to a different one, which allows more time for some idiot to pick me up in the middle of a fire fight. It would be nice to have a clone termination option as soon as you fall down. |
Sana Rayya
WASTELAND JUNK REMOVAL
199
|
Posted - 2013.09.19 12:17:00 -
[6] - Quote
It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6063
|
Posted - 2013.09.19 19:34:00 -
[7] - Quote
Sana Rayya wrote:It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure. I think this is a good idea, though I prefer mine because it gives the player the freedom of when they want to get up, and freedom is good. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
368
|
Posted - 2013.09.20 15:22:00 -
[8] - Quote
if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6072
|
Posted - 2013.09.20 15:28:00 -
[9] - Quote
CLONE117 wrote:if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... I personally haven't had much issues with it happening to me, but it happens to many people. I also don't like that idea because it would make KDR less of a measure of individual skill, since revives removing death stats is basically allows for an outside source to inflate stats; not saying KDR is a perfect measure right now though. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
368
|
Posted - 2013.09.20 18:56:00 -
[10] - Quote
have a nice cool kdr is pretty to look at...
but its sad that its the only thing players care about and it doesnt measure skill..
it just counts how many deaths u had and how many kills u have goten since u first started playing..it doesnt really involve any measurement of skill what so ever..
just take a look at the leader boards
you can easily see that the top players on the leader boards on the kdr stats pretty much have no deaths with only around 10 kills and they get on top of the leader boards because of that?
and then we have the farming for wp done by any1 who has a needle.
this little kdr system needs to be redone..
deaths should count by lets say whenever your clone gets terminated in battle and have to respawn.. that should be a death.
if u incapacitate an enemy player and they get back up by some random player sticking them with a needle it should only count as downing a player.
this would make kdr it self. less of an annoying issue.. their is no way to measure skill level for pvp in any game.
the only thing that can measure skill level could be pve but even then its easy to get around that. |
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RKKR
The Southern Legion The Umbra Combine
403
|
Posted - 2013.09.20 19:20:00 -
[11] - Quote
Good news.
This has been discussed over and over already + CCP reads everything = They don't care. (Now wait for a DEV to say: It's on the roadmap but currently not a priority.) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6092
|
Posted - 2013.09.20 21:47:00 -
[12] - Quote
Still want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6119
|
Posted - 2013.09.22 21:52:00 -
[13] - Quote
Freedom to choose when you want to arise would be great. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6245
|
Posted - 2013.09.27 08:08:00 -
[14] - Quote
So one one else likes freedom? must just be a Minmatar thing... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6317
|
Posted - 2013.09.30 18:23:00 -
[15] - Quote
Do it |
KrazyEyeKilla
The Phalanx Inc
27
|
Posted - 2013.10.01 10:50:00 -
[16] - Quote
Agree with the OP. This needs to be looked at. Being revived constantly by a random in the middle of the firing line whilst being unable to do anything about it is daft. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6349
|
Posted - 2013.10.02 19:07:00 -
[17] - Quote
/me injects thread |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6414
|
Posted - 2013.10.05 06:52:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:/me injects thread /me does it again |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6532
|
Posted - 2013.10.10 19:32:00 -
[19] - Quote
Anyone else want? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6913
|
Posted - 2013.11.04 23:32:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else want? I do!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Vyzion Eyri
The Southern Legion The Umbra Combine
2089
|
Posted - 2013.11.04 23:57:00 -
[21] - Quote
I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be full replenished by the time bubble goes down (if it's as strong as I hope it will be), and ready to rain hell.
Not to mention if shield bubbles deflect grenades... KHW make a thread on possible mechanics for shield bubbles plz.
"When nothing is going your way, go out of your way to do nothing."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7131
|
Posted - 2013.11.20 19:29:00 -
[22] - Quote
Vyzion Eyri wrote:I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be full replenished by the time bubble goes down (if it's as strong as I hope it will be), and ready to rain hell.
Not to mention if shield bubbles deflect grenades... KHW make a thread on possible mechanics for shield bubbles plz. I don't see why we should hold off on this, there are no downsides. needle spam prevented
Revived player can choose when to get up
Logi still get WP no matter what, whether target chooses accept or deny
The only ones who lose are those who want to purposely revive others in front of enemy shots to die just so they can inject them again for more points.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7349
|
Posted - 2013.12.08 06:59:00 -
[23] - Quote
I want!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Talos Vagheitan
277
|
Posted - 2013.12.08 18:25:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time. EDIT: The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP.
Disagree here. A lot of Logi's need to be smarter about reviving, but allowing a deny option would basically remove reviving from the game altogether. I posted a different solution a while back.
Basically,
-Give Logi's the +60 WP for reviving only if the revived player survives and additional 10 seconds after revive. -Have the higher end needles offer temporary damage resistance to make logi's more likely to use the good needles.
We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts.
Who cares what some sniper has to say
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
|
Posted - 2013.12.08 23:18:00 -
[25] - Quote
Talos Vagheitan wrote:KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time. EDIT: The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. Disagree here. A lot of Logi's need to be smarter about reviving, but allowing a deny option would basically remove reviving from the game altogether. I posted a different solution a while back. Basically, -Give Logi's the +60 WP for reviving only if the revived player survives and additional 10 seconds after revive. -Have the higher end needles offer temporary damage resistance to make logi's more likely to use the good needles. We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts. I don't see how that would stop remove revival from the game at all. I really don't understand. If there are no immediate dangers around, why would somoene choose to deny a revival? Especially when it prevents the financial loss that comes with destroyed dropsuits/items?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Ninja Troll
ELITE TROLLS
0
|
Posted - 2013.12.16 05:17:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:Quote:... We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts. I don't see how that would stop remove revival from the game at all. I really don't understand. If there are no immediate dangers around, why would somoene choose to deny a revival? Especially when it prevents the financial loss that comes with destroyed dropsuits/items? It's gotten really bad in FW. Some jerk with a shotgun did it to me multiple times in a row! I was able to throw a flux grenade to distract him, then use the punish option. [/quote] Not 100% sure how the punish option works, since some guy killed me and I pressed it. But he was able to kill 3 other teammates and go hack a NULL cannon before being killed by a tank. I think he was removed after dying, but it should have been sooner. |
Stephen Seneca
State Patriots Templis Dragonaors
17
|
Posted - 2013.12.16 09:32:00 -
[27] - Quote
This thread is revived.. and dead.. and revived.. lets get it one way or the other. I vote in favour of it. +1 op
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7978
|
Posted - 2014.01.10 16:25:00 -
[28] - Quote
Not urgent, but these revive changes should happen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8347
|
Posted - 2014.01.23 21:29:00 -
[29] - Quote
I don't understand how this isn't more popular, especially considering how many complain about this issue.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Soraya Xel
The Corporate Raiders Top Men.
1211
|
Posted - 2014.01.23 21:35:00 -
[30] - Quote
KAGEHOSHI, I know we disagree about some other things, but we most definitely agree on this one. Accept/deny is a standard feature of resurrection abilities on literally every other game ever.
I'd like to be your CPM1 candidate
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Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
51
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Posted - 2014.01.23 23:20:00 -
[31] - Quote
KAGEHOSHI Horned Wolf wrote: Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Medics also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP farmers, selecting the deny option should automatically bleed you out. If you have been injected and have selected neither accept or deny, then you should no longer be injectable. These are so a medic can't just keep injecting your dying body to get more and more WP.
If we get to select whether to call for help or not the logibro's don't have to break their necks getting to us. If I don't call for help. Nothing shows up for super logibro to chase. Simple. If I want help I call out, and in comes the needles! I want.
"Anybody order chaos?"
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bogeyman m
Learning Coalition College
45
|
Posted - 2014.01.26 13:03:00 -
[32] - Quote
Sana Rayya wrote:It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure.
^THIS^
In other words, make the already available "request help" button mandatory. That way, well meaning Logis won't have their time/suits wasted chasing phantom heals and dead clones won't have to be resurrected if they don't want to be. Solved. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8966
|
Posted - 2014.02.09 02:38:00 -
[33] - Quote
/me injects thread /me waits for thread to accept or deny
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9025
|
Posted - 2014.02.11 08:04:00 -
[34] - Quote
Options!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Mad Syringe
ReDust Inc.
83
|
Posted - 2014.02.11 14:35:00 -
[35] - Quote
bogeyman m wrote: In other words, make the already available "request help" button mandatory. That way, well meaning Logis won't have their time/suits wasted chasing phantom heals and dead clones won't have to be resurrected if they don't want to be. Solved.
+1 absolutely, if I don't want to be revived in my depleted suit (equipment deployed, ammo gone, health low) then I should have the possibillity to get back on the field with a more fitting loadout.
Many needle logis don't get that it's often more viable or even necessary to get back in a different loadout. I sometimes even run into enemy fire in those situations, to get back onto the battlefield faster, than it is possible with the suicide option.
So give every player the option to call for help or get back in a fresh clone/suit.
cheers |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9421
|
Posted - 2014.02.19 23:43:00 -
[36] - Quote
/me throws a rock at someone
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9843
|
Posted - 2014.03.08 22:41:00 -
[37] - Quote
pew
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
52
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Posted - 2014.03.09 00:17:00 -
[38] - Quote
No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9844
|
Posted - 2014.03.09 00:41:00 -
[39] - Quote
SGTFunyoun THEFIRST wrote:No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. BS Its generally in people's best interest to be revived to save their fittings, players would only be inclined to deny a revive if they are going to be revived in harm's way; that would still lead to the clone being lost anyway because the enemy will just shoot and kill the revived clone again. If someone wants to waste their fittings irresponsibly by declining when they should accept, then it should be their choice to do so, and they will suffer the financial consequences.
Revive farming someone in harm's way is a waste of resources; specifically time that could be used by the reviver and revivee for accomplishing something productive and useful for the team. There ARE NO INFINITE RESOURCES IN HERE.
Take your off topic rant on EVE corp funds elsewhere.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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SGTFunyoun THEFIRST
Arachnea Phoenix Battalion
52
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Posted - 2014.03.09 00:46:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:SGTFunyoun THEFIRST wrote:No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. BS Its generally in people's best interest to be revived to save their fittings, players would only be inclined to deny a revive if they are going to be revived in harm's way; that would still lead to the clone being lost anyway because the enemy will just shoot and kill the revived clone again. If someone wants to waste their fittings irresponsibly by declining when they should accept, then it should be their choice to do so, and they will suffer the financial consequences. Take your off topic rant on EVE corp funds elsewhere.
And you forget there are little kids that play this game... they suddenly want to kill off their clone because they feel like burning a suit just to switch it out, then they get killed and refuse medic support... another point to the red team.
Remember that not all the people who play DUST and EVE are as intelligent as you and me.
Never steal SGT Funyoun's Jingle Truck... or I will blow you up in it... and eat your protobear soul.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10011
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Posted - 2014.03.09 00:50:00 -
[41] - Quote
SGTFunyoun THEFIRST wrote:KAGEHOSHI Horned Wolf wrote:SGTFunyoun THEFIRST wrote:No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. BS Its generally in people's best interest to be revived to save their fittings, players would only be inclined to deny a revive if they are going to be revived in harm's way; that would still lead to the clone being lost anyway because the enemy will just shoot and kill the revived clone again. If someone wants to waste their fittings irresponsibly by declining when they should accept, then it should be their choice to do so, and they will suffer the financial consequences. Take your off topic rant on EVE corp funds elsewhere. And you forget there are little kids that play this game... they suddenly want to kill off their clone because they feel like burning a suit just to switch it out, then they get killed and refuse medic support... another point to the red team. Remember that not all the people who play DUST and EVE are as intelligent as you and me. In the battles that truly matter, you will be fighting with organized squads of corpmates, not idiot strangers.
Also, guess I didn't edit my earlier post fast enough; I said "Revive farming someone in harm's way is a waste of resources; specifically time that could be used by the reviver and revivee for accomplishing something productive and useful for the team. There ARE NO INFINITE RESOURCES IN HERE."
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10011
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Posted - 2014.03.18 13:57:00 -
[42] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Dauth Jenkins
Ultramarine Corp
251
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Posted - 2014.03.18 15:44:00 -
[43] - Quote
KAGEHOSHI Horned Wolf wrote: Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Medics also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP farmers, selecting the deny option should automatically bleed you out. If you have been injected and have selected neither accept or deny, then you should no longer be injectable. These are so a medic can't just keep injecting your dying body to get more and more WP.
I want.
You should be able to bleed out whenever you choose. You can't spawn on a mobile CRU unless you've bleed out, so almost no one uses them.
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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SPESHULz
The Southern Legion
36
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Posted - 2014.03.18 15:45:00 -
[44] - Quote
Saying that people dont want to get revived cause of kdr is ****** logic. either they know they will die again straight away or cause spawning back where you want with full ammo and shields actually enables you to get back into fight better then revive.
Blood flows. Death comes. War rages.
Maths is OP. It is all those numbers that kills you.
Forum Warrior lvl 0.02
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bogeyman m
Krusual Covert Operators Minmatar Republic
133
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Posted - 2014.04.01 17:25:00 -
[45] - Quote
Still want. Bump.
Duct tape 2.0 > Have WD-40; will travel.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
35
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Posted - 2014.04.02 03:22:00 -
[46] - Quote
The best thing to do here is a timer for the WP. If the revived person don't service for one minute(or X seconds) the reviver don't gets the WP. This will make ppl use the naniteinjector more carefully and encourage logic to use the reptool immediately on the revived person. Making it a choice if you get revived or not is unrealistic (u r bleeding out you don't have a choice for anything ), it will end that nobody will request help to save his KDR, new players lose a way to earn WP ( because we all know militia AR is useless ). |
Dunce Masterson
Savage Bullet
70
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Posted - 2014.04.02 05:20:00 -
[47] - Quote
It would be nice to be able to deny the pick up and have your fitting spared deletion thus giving the medic well earned war points maybe 50 instead of 60.
I don't even know why I bother.
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Nekrokult
Valor Coalition Red Whines.
39
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Posted - 2014.04.02 10:38:00 -
[48] - Quote
Like said before, this subject keeps coming and going, but it is still valid to me, GÇ£Accept/DenyGÇ¥ should be implemented.
Regarding WP I would prefer a 3 phase system: Clone gets injected successfully: 20 WP Clone accepts the revive: 20 WP Clone stays alive for a set time (letGÇÖs say 10 seconds): 20 WP
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SteelheadPep
SAM-MIK General Tso's Alliance
95
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Posted - 2014.04.02 12:34:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:CLONE117 wrote:if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... I personally haven't had much issues with it happening to me, but it happens to many people. I also don't like that idea because it would make KDR less of a measure of individual skill, since revives removing death stats is basically allows for an outside source to inflate stats; not saying KDR is a perfect measure right now though. There are some mercs who play only for their KDR, tough match they leave or wander around in the background,so KDR can and is already manipulated. It hurts the team when the going gets hairy and your slayers disappear leaving the rest of the team to fight on, then we have to here about how high great their stats are.I'll take an average player who is willing to fight when it hits the fan any day over the fair weather merc who doesn't want to get his suit dirty. |
bogeyman m
Krusual Covert Operators Minmatar Republic
145
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Posted - 2014.04.02 16:00:00 -
[50] - Quote
Nekrokult wrote:Like said before, this subject keeps coming and going, but it is still valid to me, GÇ£Accept/DenyGÇ¥ should be implemented.
Regarding WP I would prefer a 3 phase system: Clone gets injected successfully: 20 WP Clone accepts the revive: 20 WP Clone stays alive for a set time (letGÇÖs say 10 seconds): 20 WP
Almost. The time required for this process would not be practical in a combat situation. Rather, the default of having to actually request a revive would be much more efficient. For a downed clone who didn't want revival, there would be nothing for them to do and a LogiBro's time/effort would not be effected. The downed player should also experience a faster bleed-out so they might get to a (now slower) respawn faster. For a downed clone who did want a revival (and who should have a much better idea of their immediate environment), they would simply click 'revive' and a LogiBro would know that to be a valid request and would make a concerted effort to provide expedited support - ideally, both injector and rep tool. In this scenario, WPs might not need to change much.
Duct tape 2.0 > Have WD-40; will travel.
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bogeyman m
Krusual Covert Operators Minmatar Republic
186
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Posted - 2014.05.17 22:22:00 -
[51] - Quote
Bump.
Duct tape 2.0 > Have WD-40; will travel.
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