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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6044
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Posted - 2013.09.19 04:59:00 -
[1] - Quote
Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6063
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Posted - 2013.09.19 19:34:00 -
[2] - Quote
Sana Rayya wrote:It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure. I think this is a good idea, though I prefer mine because it gives the player the freedom of when they want to get up, and freedom is good. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6072
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Posted - 2013.09.20 15:28:00 -
[3] - Quote
CLONE117 wrote:if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... I personally haven't had much issues with it happening to me, but it happens to many people. I also don't like that idea because it would make KDR less of a measure of individual skill, since revives removing death stats is basically allows for an outside source to inflate stats; not saying KDR is a perfect measure right now though. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6092
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Posted - 2013.09.20 21:47:00 -
[4] - Quote
Still want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6119
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Posted - 2013.09.22 21:52:00 -
[5] - Quote
Freedom to choose when you want to arise would be great. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6245
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Posted - 2013.09.27 08:08:00 -
[6] - Quote
So one one else likes freedom? must just be a Minmatar thing... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6317
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Posted - 2013.09.30 18:23:00 -
[7] - Quote
Do it |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6349
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Posted - 2013.10.02 19:07:00 -
[8] - Quote
/me injects thread |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6414
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Posted - 2013.10.05 06:52:00 -
[9] - Quote
KAGEHOSHI Horned Wolf wrote:/me injects thread /me does it again |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6532
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Posted - 2013.10.10 19:32:00 -
[10] - Quote
Anyone else want? |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6913
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Posted - 2013.11.04 23:32:00 -
[11] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else want? I do!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7131
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Posted - 2013.11.20 19:29:00 -
[12] - Quote
Vyzion Eyri wrote:I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be full replenished by the time bubble goes down (if it's as strong as I hope it will be), and ready to rain hell.
Not to mention if shield bubbles deflect grenades... KHW make a thread on possible mechanics for shield bubbles plz. I don't see why we should hold off on this, there are no downsides. needle spam prevented
Revived player can choose when to get up
Logi still get WP no matter what, whether target chooses accept or deny
The only ones who lose are those who want to purposely revive others in front of enemy shots to die just so they can inject them again for more points.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7349
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Posted - 2013.12.08 06:59:00 -
[13] - Quote
I want!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
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Posted - 2013.12.08 23:18:00 -
[14] - Quote
Talos Vagheitan wrote:KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time. EDIT: The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. Disagree here. A lot of Logi's need to be smarter about reviving, but allowing a deny option would basically remove reviving from the game altogether. I posted a different solution a while back. Basically, -Give Logi's the +60 WP for reviving only if the revived player survives and additional 10 seconds after revive. -Have the higher end needles offer temporary damage resistance to make logi's more likely to use the good needles. We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts. I don't see how that would stop remove revival from the game at all. I really don't understand. If there are no immediate dangers around, why would somoene choose to deny a revival? Especially when it prevents the financial loss that comes with destroyed dropsuits/items?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7978
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Posted - 2014.01.10 16:25:00 -
[15] - Quote
Not urgent, but these revive changes should happen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8347
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Posted - 2014.01.23 21:29:00 -
[16] - Quote
I don't understand how this isn't more popular, especially considering how many complain about this issue.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8966
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Posted - 2014.02.09 02:38:00 -
[17] - Quote
/me injects thread /me waits for thread to accept or deny
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9025
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Posted - 2014.02.11 08:04:00 -
[18] - Quote
Options!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9421
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Posted - 2014.02.19 23:43:00 -
[19] - Quote
/me throws a rock at someone
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9843
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Posted - 2014.03.08 22:41:00 -
[20] - Quote
pew
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9844
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Posted - 2014.03.09 00:41:00 -
[21] - Quote
SGTFunyoun THEFIRST wrote:No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. BS Its generally in people's best interest to be revived to save their fittings, players would only be inclined to deny a revive if they are going to be revived in harm's way; that would still lead to the clone being lost anyway because the enemy will just shoot and kill the revived clone again. If someone wants to waste their fittings irresponsibly by declining when they should accept, then it should be their choice to do so, and they will suffer the financial consequences.
Revive farming someone in harm's way is a waste of resources; specifically time that could be used by the reviver and revivee for accomplishing something productive and useful for the team. There ARE NO INFINITE RESOURCES IN HERE.
Take your off topic rant on EVE corp funds elsewhere.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10011
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Posted - 2014.03.09 00:50:00 -
[22] - Quote
SGTFunyoun THEFIRST wrote:KAGEHOSHI Horned Wolf wrote:SGTFunyoun THEFIRST wrote:No.
This would absolutley destroy a team in Ambush... you know, the game mode where you have to kill off as many clones as possible. Everytime you said no to a revive...
... you would be forcing one more dead clone on your team. YOU would be the entire reason your team just lost.
You, because you want to use the death mechanic to switch suits... would be forcing your team to lose that battle.
This is NOT CALL OF DUTY. There ARE NO INFINITE RESOURCES IN HERE. You don't get to keep your fit and just respwan back as it again and again, you lose all of your stuff on that fitting. It gets burned up when the nanites lose signal. So you keep refusing medics, you eventually run out of suits.
And CCP just nerfed the ability for EVE corps to fund your war suits by giving you isk form eve. So now you can't even associate with your corp except to ask for a bombardment... which is idiotic because CCP wanted this game to be fully integrated with EVE and they took out one of the primary things that made the two games integrated. Now it is just another first person shooter with some extra lore and a single ability that no one else has. BS Its generally in people's best interest to be revived to save their fittings, players would only be inclined to deny a revive if they are going to be revived in harm's way; that would still lead to the clone being lost anyway because the enemy will just shoot and kill the revived clone again. If someone wants to waste their fittings irresponsibly by declining when they should accept, then it should be their choice to do so, and they will suffer the financial consequences. Take your off topic rant on EVE corp funds elsewhere. And you forget there are little kids that play this game... they suddenly want to kill off their clone because they feel like burning a suit just to switch it out, then they get killed and refuse medic support... another point to the red team. Remember that not all the people who play DUST and EVE are as intelligent as you and me. In the battles that truly matter, you will be fighting with organized squads of corpmates, not idiot strangers.
Also, guess I didn't edit my earlier post fast enough; I said "Revive farming someone in harm's way is a waste of resources; specifically time that could be used by the reviver and revivee for accomplishing something productive and useful for the team. There ARE NO INFINITE RESOURCES IN HERE."
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10011
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Posted - 2014.03.18 13:57:00 -
[23] - Quote
I want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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