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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6044
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Posted - 2013.09.19 04:59:00 -
[1] - Quote
Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. |
Musta Tornius
Cannonfodder PMC
599
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Posted - 2013.09.19 10:27:00 -
[2] - Quote
The only problem with this is that how do you show that the body has been injected already? You don't want to have multiple people with needles trying to res the same corpse or hover around it trying to hit 'O'.
Maybe a more reasonable way would be to have a 3 second window that at the end of the time it would automatically accept it unless you cancel it. If you do cancel it your body would expire and you'd be taken to the map screen. |
Timothy Reaper
WASTELAND JUNK REMOVAL
417
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Posted - 2013.09.19 10:59:00 -
[3] - Quote
In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3631
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Posted - 2013.09.19 11:31:00 -
[4] - Quote
Timothy Reaper wrote:In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. It's still there, but it's more rarely used.
Whenever you select a spawn location in the respawn screen, it automatically kills your last clone. |
Timothy Reaper
WASTELAND JUNK REMOVAL
417
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Posted - 2013.09.19 11:38:00 -
[5] - Quote
Mobius Wyvern wrote:Timothy Reaper wrote:In one of the old builds there was a 'Suicide' option while you waiting to bleed out. All they need to do is bring it back. It's still there, but it's more rarely used. Whenever you select a spawn location in the respawn screen, it automatically kills your last clone. True, but I've lost count of how many times I've been picked up before I could select a spawn location. Plus when I die in one suit I may need to switch to a different one, which allows more time for some idiot to pick me up in the middle of a fire fight. It would be nice to have a clone termination option as soon as you fall down. |
Sana Rayya
WASTELAND JUNK REMOVAL
199
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Posted - 2013.09.19 12:17:00 -
[6] - Quote
It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6063
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Posted - 2013.09.19 19:34:00 -
[7] - Quote
Sana Rayya wrote:It's simple - the needle icon should only show up over your body if you push the call for help button. If you do not actively call for help, you should not be able to be revived, even if you died at a logi's feet with their needle already hanging out.
Funny thing, I suggested this after they implemented the needle fix in 1.3 and got a huge backlash from other logis. I even posited that a player could be locked into an endless cycle of reviving/dying with no other way to break the cycle other than resetting (and that has happened). Now many people want a deny revive feature. Go figure. I think this is a good idea, though I prefer mine because it gives the player the freedom of when they want to get up, and freedom is good. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
368
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Posted - 2013.09.20 15:22:00 -
[8] - Quote
if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6072
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Posted - 2013.09.20 15:28:00 -
[9] - Quote
CLONE117 wrote:if u hate the death so much then lets redesign the kd/r system... or make the nanite injector take away deaths...when picking some one up or only count the number of times u have respawned on the battle field.. and count those as deaths instead... I personally haven't had much issues with it happening to me, but it happens to many people. I also don't like that idea because it would make KDR less of a measure of individual skill, since revives removing death stats is basically allows for an outside source to inflate stats; not saying KDR is a perfect measure right now though. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
368
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Posted - 2013.09.20 18:56:00 -
[10] - Quote
have a nice cool kdr is pretty to look at...
but its sad that its the only thing players care about and it doesnt measure skill..
it just counts how many deaths u had and how many kills u have goten since u first started playing..it doesnt really involve any measurement of skill what so ever..
just take a look at the leader boards
you can easily see that the top players on the leader boards on the kdr stats pretty much have no deaths with only around 10 kills and they get on top of the leader boards because of that?
and then we have the farming for wp done by any1 who has a needle.
this little kdr system needs to be redone..
deaths should count by lets say whenever your clone gets terminated in battle and have to respawn.. that should be a death.
if u incapacitate an enemy player and they get back up by some random player sticking them with a needle it should only count as downing a player.
this would make kdr it self. less of an annoying issue.. their is no way to measure skill level for pvp in any game.
the only thing that can measure skill level could be pve but even then its easy to get around that. |
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RKKR
The Southern Legion The Umbra Combine
403
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Posted - 2013.09.20 19:20:00 -
[11] - Quote
Good news.
This has been discussed over and over already + CCP reads everything = They don't care. (Now wait for a DEV to say: It's on the roadmap but currently not a priority.) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6092
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Posted - 2013.09.20 21:47:00 -
[12] - Quote
Still want |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6119
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Posted - 2013.09.22 21:52:00 -
[13] - Quote
Freedom to choose when you want to arise would be great. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6245
|
Posted - 2013.09.27 08:08:00 -
[14] - Quote
So one one else likes freedom? must just be a Minmatar thing... |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6317
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Posted - 2013.09.30 18:23:00 -
[15] - Quote
Do it |
KrazyEyeKilla
The Phalanx Inc
27
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Posted - 2013.10.01 10:50:00 -
[16] - Quote
Agree with the OP. This needs to be looked at. Being revived constantly by a random in the middle of the firing line whilst being unable to do anything about it is daft. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6349
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Posted - 2013.10.02 19:07:00 -
[17] - Quote
/me injects thread |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6414
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Posted - 2013.10.05 06:52:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:/me injects thread /me does it again |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6532
|
Posted - 2013.10.10 19:32:00 -
[19] - Quote
Anyone else want? |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6913
|
Posted - 2013.11.04 23:32:00 -
[20] - Quote
KAGEHOSHI Horned Wolf wrote:Anyone else want? I do!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
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Vyzion Eyri
The Southern Legion The Umbra Combine
2089
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Posted - 2013.11.04 23:57:00 -
[21] - Quote
I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be full replenished by the time bubble goes down (if it's as strong as I hope it will be), and ready to rain hell.
Not to mention if shield bubbles deflect grenades... KHW make a thread on possible mechanics for shield bubbles plz.
"When nothing is going your way, go out of your way to do nothing."
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7131
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Posted - 2013.11.20 19:29:00 -
[22] - Quote
Vyzion Eyri wrote:I dunno. I think we should hold out on this at least until after shield bubbles have been introduced. I've already got my rapid-response revival fit ready: Logistics mk.0, shield bubble, revival stick, repper and triage nanohives. Heavies will be full replenished by the time bubble goes down (if it's as strong as I hope it will be), and ready to rain hell.
Not to mention if shield bubbles deflect grenades... KHW make a thread on possible mechanics for shield bubbles plz. I don't see why we should hold off on this, there are no downsides. needle spam prevented
Revived player can choose when to get up
Logi still get WP no matter what, whether target chooses accept or deny
The only ones who lose are those who want to purposely revive others in front of enemy shots to die just so they can inject them again for more points.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7349
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Posted - 2013.12.08 06:59:00 -
[23] - Quote
I want!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Talos Vagheitan
277
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Posted - 2013.12.08 18:25:00 -
[24] - Quote
KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time. EDIT: The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP.
Disagree here. A lot of Logi's need to be smarter about reviving, but allowing a deny option would basically remove reviving from the game altogether. I posted a different solution a while back.
Basically,
-Give Logi's the +60 WP for reviving only if the revived player survives and additional 10 seconds after revive. -Have the higher end needles offer temporary damage resistance to make logi's more likely to use the good needles.
We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts.
Who cares what some sniper has to say
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
|
Posted - 2013.12.08 23:18:00 -
[25] - Quote
Talos Vagheitan wrote:KAGEHOSHI Horned Wolf wrote:Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire fight only to die again. Accept/deny options are needed for when being injected.
Logis also need to know that risking their lives to revive someone won't be for nothing simply because someone selected deny, so they must be rewarded regardless. Logis need to get war points regardless of even if the dying merc chooses to deny the injection.
The option to accept/deny should not disappear until the bleedout timer hits 0. This way mercs in the bleedout state would be in control of if and when they want to revive instead of springing back up at an inconvenient time. EDIT: The injection should add 5 seconds to the bleedout timer to give the downed player time to decide to accept or deny the revive.
To prevent abuse by WP boosters, selecting the deny option, or not selecting any option, should make you no longer injectable. The deny option specifically should automatically bleed you out. These are so a logi can't just keep injecting your dying body to get more and more WP. Disagree here. A lot of Logi's need to be smarter about reviving, but allowing a deny option would basically remove reviving from the game altogether. I posted a different solution a while back. Basically, -Give Logi's the +60 WP for reviving only if the revived player survives and additional 10 seconds after revive. -Have the higher end needles offer temporary damage resistance to make logi's more likely to use the good needles. We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts. I don't see how that would stop remove revival from the game at all. I really don't understand. If there are no immediate dangers around, why would somoene choose to deny a revival? Especially when it prevents the financial loss that comes with destroyed dropsuits/items?
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Ninja Troll
ELITE TROLLS
0
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Posted - 2013.12.16 05:17:00 -
[26] - Quote
KAGEHOSHI Horned Wolf wrote:Quote:... We'd still encourage teamwork, and hopefully reduce pointhawk logi's suicide reviving you for an easy 60 pts. I don't see how that would stop remove revival from the game at all. I really don't understand. If there are no immediate dangers around, why would somoene choose to deny a revival? Especially when it prevents the financial loss that comes with destroyed dropsuits/items? It's gotten really bad in FW. Some jerk with a shotgun did it to me multiple times in a row! I was able to throw a flux grenade to distract him, then use the punish option. [/quote] Not 100% sure how the punish option works, since some guy killed me and I pressed it. But he was able to kill 3 other teammates and go hack a NULL cannon before being killed by a tank. I think he was removed after dying, but it should have been sooner. |
Stephen Seneca
State Patriots Templis Dragonaors
17
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Posted - 2013.12.16 09:32:00 -
[27] - Quote
This thread is revived.. and dead.. and revived.. lets get it one way or the other. I vote in favour of it. +1 op
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7978
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Posted - 2014.01.10 16:25:00 -
[28] - Quote
Not urgent, but these revive changes should happen
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8347
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Posted - 2014.01.23 21:29:00 -
[29] - Quote
I don't understand how this isn't more popular, especially considering how many complain about this issue.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Soraya Xel
The Corporate Raiders Top Men.
1211
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Posted - 2014.01.23 21:35:00 -
[30] - Quote
KAGEHOSHI, I know we disagree about some other things, but we most definitely agree on this one. Accept/deny is a standard feature of resurrection abilities on literally every other game ever.
I'd like to be your CPM1 candidate
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