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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Synbot
Expert Intervention Caldari State
111
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Posted - 2013.09.17 02:39:00 -
[1] - Quote
Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. |
Viktor Hadah Jr
Negative-Impact Cult of War
205
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Posted - 2013.09.17 02:40:00 -
[2] - Quote
skirm 1.0 map and gameplay is my dream map and it is a true dream that is being kept away from me |
Synbot
Expert Intervention Caldari State
111
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Posted - 2013.09.17 02:42:00 -
[3] - Quote
Viktor Hadah Jr wrote:skirm 1.0 map and gameplay is my dream map and it is a true dream that is being kept away from me that would be lovely |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5967
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Posted - 2013.09.17 02:45:00 -
[4] - Quote
A massive EVE Online starship, NPC or player-controlled.
Zero-gravity space combat in outer space in which we fly around with thrusters on our backs and feet. Could be over control of a stargate or something. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
138
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Posted - 2013.09.17 02:46:00 -
[5] - Quote
A terraforming lab went haywire and covered a planet with giant trees, of which the branches are strong enough to hold tanks. Instead of being horizontally spread it would be vertical with multiple layers of trees. Orbital strikes can penetrate the layers but the branches can hide targets from the overhead map so you'd have to know where your aiming if you call one in. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2944
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Posted - 2013.09.17 02:52:00 -
[6] - Quote
http://s.cghub.com/files/Image/318001-319000/318417/467_max.jpg |
Sgt Kirk
SyNergy Gaming EoN.
1722
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Posted - 2013.09.17 02:54:00 -
[7] - Quote
A war-barge. |
TcuBe3
Molon Labe. RISE of LEGION
66
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Posted - 2013.09.17 03:00:00 -
[8] - Quote
Ship sizeure Mabye something that looks like the event horizon. |
Iron Wolf Saber
Den of Swords
8556
|
Posted - 2013.09.17 03:02:00 -
[9] - Quote
A starship free falling into a gas giant.
As the match goes on paths open up but hazards increase as the ship takes damage.
Winner recovers ship from certain doom. |
Synbot
Expert Intervention Caldari State
113
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Posted - 2013.09.17 03:02:00 -
[10] - Quote
http://www.blackpalette.com/wp-content/gallery/artworks/miningdrill.jpg |
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BatKing Deltor
Granite Mercenary Division
180
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Posted - 2013.09.17 03:21:00 -
[11] - Quote
a huge city with valleys mountains and plains All around ( the city is surrounded by a moat, lava or water is fine, with multiple bridged leading to the city) theres many defense locations and bunkers leading up to the city and its a huge battle all around. oh look the infiltrators took a part of the city by suprise, nows the chance to make the final push! fun for both defense and attackers.... *daydream /end* |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3506
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Posted - 2013.09.17 03:31:00 -
[12] - Quote
A random map generator, hosted on a CCP server that streams the map to players, that deletes the map as soon as the match is over. |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
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Posted - 2013.09.17 03:33:00 -
[13] - Quote
Since we spend most of our time fighting on behalf of corporations GÇö our own or for NPCs GÇö we're usually after something of value. Either an industrial complex or resources.
I would love to see a map at some large-scale logging site. A complex and large machinery in the middle of a forest. Things like massive saw blades, many-armed tree felling machines, logging trucksGǪ I think it would work amazingly well with Minmatar buildings. The rust would contrast nicely with nature. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
195
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Posted - 2013.09.17 03:37:00 -
[14] - Quote
A map with a river, lake, something with water.
Inside a Titan.
Lava, Gas Giant, Ice, Forest, planetary maps.
A space station.
City map, no foliage.
Underground facility map.
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ladwar
Dead Six Initiative Lokun Listamenn
1608
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Posted - 2013.09.17 03:40:00 -
[15] - Quote
manus peak... rail sniper heaven. |
Adelia Lafayette
DUST University Ivy League
290
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Posted - 2013.09.17 03:42:00 -
[16] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
this would be awesome if I could strategically place remote explosives to blow the buildings up. Can't let the pesky swarm launchers rule the city too much. also dropshipos \o/ |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
460
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Posted - 2013.09.17 03:43:00 -
[17] - Quote
A war torn city with an abundense of cover, debris in the air
Outposts surrounded by battered forests, considering... you know, we're on temperature planets, not barren. |
XxWarlordxX97
Ancient Exiles
4585
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Posted - 2013.09.17 03:45:00 -
[18] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
A map that is good for heavies |
Silas Swakhammer
GamersForChrist Orion Empire
153
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Posted - 2013.09.17 03:50:00 -
[19] - Quote
A poorly-lit cavern system where the lighting is inconsistent, as if due to some industrial accident. Light sources flash on and off or pulse, some more weakly than others. Radar systems experience too much interference, showing mostly static and providing 'ghost' signatures. Passageways collapse, but walls crumble creating new openings. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3618
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Posted - 2013.09.17 04:04:00 -
[20] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released. |
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SGT NOVA STAR
Pure Innocence. EoN.
101
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Posted - 2013.09.17 04:22:00 -
[21] - Quote
MANUS PEAK V1.0
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KING CHECKMATE
TEAM SATISFACTION
1130
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Posted - 2013.09.17 04:40:00 -
[22] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
Mi dream Map was in BF3 =
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiYVjp7rVThLKeNVGSJDh0LKM-KoKtDGb-ubrtzYhp30zwYOhFw |
dustwaffle
Commando Perkone Caldari State
540
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Posted - 2013.09.17 05:11:00 -
[23] - Quote
cs_dust
In Dust514
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Crimson Judgment
ROGUE SPADES EoN.
102
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Posted - 2013.09.17 05:11:00 -
[24] - Quote
Adelia Lafayette wrote:Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. this would be awesome if I could strategically place remote explosives to blow the buildings up. Can't let the pesky swarm launchers rule the city too much. also dropshipos \o/ i hate to be "that guy" but what your describing sounds very reminiscent of Siege of shanghai in battlefield 4,
sorry for that brief well this is what this game is doing time for a map i would love to see,
picture a giant underground complex with many narrow corridors as well as large rooms with several semi large, medium and small outposts leading to this underground facility where above ground there are also several other buildings and structures as well as null cannons at the same time having some large barren landscapes and even some entrances to the underground complex large enough for HAV's to fit through such as a underground hanger
with main roads and tunnels through mountain sides that LAV's could use to try and sneak around HAV's guarding key flanking points and objectives with many trenches honeycombing throughout the landscape where infantry can sneak through ,
really just picture a defending team has locked down the map where your teams squads have been pinned down inside the complex and HAV's stopping any attempt to flank the enemy by sneaking through a rear entrance all seems lost
but then an allied squad takes to the skies in a dropship as the friendly infantry inside distract enemy troops this dropship has a squad of 2 logis 2 heavys 1 assault and 1 scout fly's behind enemy lines and deploys its drop squad all but the scout drop as the dropship initiates a false retreat now with reinforcements at the enemy's flank deploying uplinks triage nanohives and scans while the heavy's stop any attempt to rush their position with haste the assault pushes forward as your team scissors the enemy and forces them to retreat to the main exit/entrance the hanger
enemy troops now call in tank support to hold off your allied advance leaving their position as your drop squad relays this info to you deploy the scout the scout then hacks the outer null cannons and places uplinks and returns to the dropship to provide air support with the enemy now weak and disorganized your team could pull out a win
with a map like this teamwork would be a must communications would be everything (cool equipment idea a deployable jammer that disrupts voice chat for the enemy team)
air/armored/infantry superiority would be a huge factor as well and that right there is my dream map
sorry for the long post, |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3619
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Posted - 2013.09.17 05:45:00 -
[25] - Quote
KING CHECKMATE wrote:Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. Mi dream Map was in BF3 = https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiYVjp7rVThLKeNVGSJDh0LKM-KoKtDGb-ubrtzYhp30zwYOhFw That cramped little crappy map? I personally felt that kind of close-in twitch-shooter style map didn't even belong in a Battlefield game. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
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Posted - 2013.09.17 06:36:00 -
[26] - Quote
Give me some old school TFC 2Fort or CS:S Assault Maps. There is something to be said for realistic environments and cool urban settings but there is nothing better playing classic old maps.
Realistic modern warfare type maps are great but throw back maps are better.
-Cots |
Rusty Shallows
Black Jackals
392
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Posted - 2013.09.17 07:03:00 -
[27] - Quote
Sgt Kirk wrote:A war-barge. Dam Right!
An internalized structure with a variety of open and tight areas. Hackable bulkhead doors and other systems. Victory conditions behind control of a Command Center and X number of other vital areas.
CQB Tip: Don't shoot in the room filled with gas cylinders. |
Guinevere Bravo
SVER True Blood Public Disorder.
390
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Posted - 2013.09.17 09:07:00 -
[28] - Quote
A Titan. https://wiki.eveonline.com/en/wiki/Titans
I have a dream where STB will be the first corp ever, to help rescue/ destoy a titan in New Eden.
I cant wait! |
Synbot
Expert Intervention Caldari State
120
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Posted - 2013.09.17 23:42:00 -
[29] - Quote
Really awesome ideas 0.0 I hope CCP sees this! I'd love to play on any of these maps! |
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CCP LogicLoop
C C P C C P Alliance
941
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Posted - 2013.09.18 00:25:00 -
[30] - Quote
I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply. |
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