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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Synbot
Expert Intervention Caldari State
111
|
Posted - 2013.09.17 02:39:00 -
[1] - Quote
Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. |
Viktor Hadah Jr
Negative-Impact Cult of War
205
|
Posted - 2013.09.17 02:40:00 -
[2] - Quote
skirm 1.0 map and gameplay is my dream map and it is a true dream that is being kept away from me |
Synbot
Expert Intervention Caldari State
111
|
Posted - 2013.09.17 02:42:00 -
[3] - Quote
Viktor Hadah Jr wrote:skirm 1.0 map and gameplay is my dream map and it is a true dream that is being kept away from me that would be lovely |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5967
|
Posted - 2013.09.17 02:45:00 -
[4] - Quote
A massive EVE Online starship, NPC or player-controlled.
Zero-gravity space combat in outer space in which we fly around with thrusters on our backs and feet. Could be over control of a stargate or something. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
138
|
Posted - 2013.09.17 02:46:00 -
[5] - Quote
A terraforming lab went haywire and covered a planet with giant trees, of which the branches are strong enough to hold tanks. Instead of being horizontally spread it would be vertical with multiple layers of trees. Orbital strikes can penetrate the layers but the branches can hide targets from the overhead map so you'd have to know where your aiming if you call one in. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2944
|
Posted - 2013.09.17 02:52:00 -
[6] - Quote
http://s.cghub.com/files/Image/318001-319000/318417/467_max.jpg |
Sgt Kirk
SyNergy Gaming EoN.
1722
|
Posted - 2013.09.17 02:54:00 -
[7] - Quote
A war-barge. |
TcuBe3
Molon Labe. RISE of LEGION
66
|
Posted - 2013.09.17 03:00:00 -
[8] - Quote
Ship sizeure Mabye something that looks like the event horizon. |
Iron Wolf Saber
Den of Swords
8556
|
Posted - 2013.09.17 03:02:00 -
[9] - Quote
A starship free falling into a gas giant.
As the match goes on paths open up but hazards increase as the ship takes damage.
Winner recovers ship from certain doom. |
Synbot
Expert Intervention Caldari State
113
|
Posted - 2013.09.17 03:02:00 -
[10] - Quote
http://www.blackpalette.com/wp-content/gallery/artworks/miningdrill.jpg |
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BatKing Deltor
Granite Mercenary Division
180
|
Posted - 2013.09.17 03:21:00 -
[11] - Quote
a huge city with valleys mountains and plains All around ( the city is surrounded by a moat, lava or water is fine, with multiple bridged leading to the city) theres many defense locations and bunkers leading up to the city and its a huge battle all around. oh look the infiltrators took a part of the city by suprise, nows the chance to make the final push! fun for both defense and attackers.... *daydream /end* |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3506
|
Posted - 2013.09.17 03:31:00 -
[12] - Quote
A random map generator, hosted on a CCP server that streams the map to players, that deletes the map as soon as the match is over. |
Saxbrin Shain
The Unholy Legion Of DarkStar DARKSTAR ARMY
56
|
Posted - 2013.09.17 03:33:00 -
[13] - Quote
Since we spend most of our time fighting on behalf of corporations GÇö our own or for NPCs GÇö we're usually after something of value. Either an industrial complex or resources.
I would love to see a map at some large-scale logging site. A complex and large machinery in the middle of a forest. Things like massive saw blades, many-armed tree felling machines, logging trucksGǪ I think it would work amazingly well with Minmatar buildings. The rust would contrast nicely with nature. |
SERPENT-Adamapple
Royal Uhlans Amarr Empire
195
|
Posted - 2013.09.17 03:37:00 -
[14] - Quote
A map with a river, lake, something with water.
Inside a Titan.
Lava, Gas Giant, Ice, Forest, planetary maps.
A space station.
City map, no foliage.
Underground facility map.
|
ladwar
Dead Six Initiative Lokun Listamenn
1608
|
Posted - 2013.09.17 03:40:00 -
[15] - Quote
manus peak... rail sniper heaven. |
Adelia Lafayette
DUST University Ivy League
290
|
Posted - 2013.09.17 03:42:00 -
[16] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
this would be awesome if I could strategically place remote explosives to blow the buildings up. Can't let the pesky swarm launchers rule the city too much. also dropshipos \o/ |
Vin Vicious
Capital Acquisitions LLC Public Disorder.
460
|
Posted - 2013.09.17 03:43:00 -
[17] - Quote
A war torn city with an abundense of cover, debris in the air
Outposts surrounded by battered forests, considering... you know, we're on temperature planets, not barren. |
XxWarlordxX97
Ancient Exiles
4585
|
Posted - 2013.09.17 03:45:00 -
[18] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
A map that is good for heavies |
Silas Swakhammer
GamersForChrist Orion Empire
153
|
Posted - 2013.09.17 03:50:00 -
[19] - Quote
A poorly-lit cavern system where the lighting is inconsistent, as if due to some industrial accident. Light sources flash on and off or pulse, some more weakly than others. Radar systems experience too much interference, showing mostly static and providing 'ghost' signatures. Passageways collapse, but walls crumble creating new openings. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3618
|
Posted - 2013.09.17 04:04:00 -
[20] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released. |
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SGT NOVA STAR
Pure Innocence. EoN.
101
|
Posted - 2013.09.17 04:22:00 -
[21] - Quote
MANUS PEAK V1.0
|
KING CHECKMATE
TEAM SATISFACTION
1130
|
Posted - 2013.09.17 04:40:00 -
[22] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
Mi dream Map was in BF3 =
https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiYVjp7rVThLKeNVGSJDh0LKM-KoKtDGb-ubrtzYhp30zwYOhFw |
dustwaffle
Commando Perkone Caldari State
540
|
Posted - 2013.09.17 05:11:00 -
[23] - Quote
cs_dust
In Dust514
|
Crimson Judgment
ROGUE SPADES EoN.
102
|
Posted - 2013.09.17 05:11:00 -
[24] - Quote
Adelia Lafayette wrote:Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. this would be awesome if I could strategically place remote explosives to blow the buildings up. Can't let the pesky swarm launchers rule the city too much. also dropshipos \o/ i hate to be "that guy" but what your describing sounds very reminiscent of Siege of shanghai in battlefield 4,
sorry for that brief well this is what this game is doing time for a map i would love to see,
picture a giant underground complex with many narrow corridors as well as large rooms with several semi large, medium and small outposts leading to this underground facility where above ground there are also several other buildings and structures as well as null cannons at the same time having some large barren landscapes and even some entrances to the underground complex large enough for HAV's to fit through such as a underground hanger
with main roads and tunnels through mountain sides that LAV's could use to try and sneak around HAV's guarding key flanking points and objectives with many trenches honeycombing throughout the landscape where infantry can sneak through ,
really just picture a defending team has locked down the map where your teams squads have been pinned down inside the complex and HAV's stopping any attempt to flank the enemy by sneaking through a rear entrance all seems lost
but then an allied squad takes to the skies in a dropship as the friendly infantry inside distract enemy troops this dropship has a squad of 2 logis 2 heavys 1 assault and 1 scout fly's behind enemy lines and deploys its drop squad all but the scout drop as the dropship initiates a false retreat now with reinforcements at the enemy's flank deploying uplinks triage nanohives and scans while the heavy's stop any attempt to rush their position with haste the assault pushes forward as your team scissors the enemy and forces them to retreat to the main exit/entrance the hanger
enemy troops now call in tank support to hold off your allied advance leaving their position as your drop squad relays this info to you deploy the scout the scout then hacks the outer null cannons and places uplinks and returns to the dropship to provide air support with the enemy now weak and disorganized your team could pull out a win
with a map like this teamwork would be a must communications would be everything (cool equipment idea a deployable jammer that disrupts voice chat for the enemy team)
air/armored/infantry superiority would be a huge factor as well and that right there is my dream map
sorry for the long post, |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3619
|
Posted - 2013.09.17 05:45:00 -
[25] - Quote
KING CHECKMATE wrote:Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC. Mi dream Map was in BF3 = https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRgiYVjp7rVThLKeNVGSJDh0LKM-KoKtDGb-ubrtzYhp30zwYOhFw That cramped little crappy map? I personally felt that kind of close-in twitch-shooter style map didn't even belong in a Battlefield game. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.09.17 06:36:00 -
[26] - Quote
Give me some old school TFC 2Fort or CS:S Assault Maps. There is something to be said for realistic environments and cool urban settings but there is nothing better playing classic old maps.
Realistic modern warfare type maps are great but throw back maps are better.
-Cots |
Rusty Shallows
Black Jackals
392
|
Posted - 2013.09.17 07:03:00 -
[27] - Quote
Sgt Kirk wrote:A war-barge. Dam Right!
An internalized structure with a variety of open and tight areas. Hackable bulkhead doors and other systems. Victory conditions behind control of a Command Center and X number of other vital areas.
CQB Tip: Don't shoot in the room filled with gas cylinders. |
Guinevere Bravo
SVER True Blood Public Disorder.
390
|
Posted - 2013.09.17 09:07:00 -
[28] - Quote
A Titan. https://wiki.eveonline.com/en/wiki/Titans
I have a dream where STB will be the first corp ever, to help rescue/ destoy a titan in New Eden.
I cant wait! |
Synbot
Expert Intervention Caldari State
120
|
Posted - 2013.09.17 23:42:00 -
[29] - Quote
Really awesome ideas 0.0 I hope CCP sees this! I'd love to play on any of these maps! |
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CCP LogicLoop
C C P C C P Alliance
941
|
Posted - 2013.09.18 00:25:00 -
[30] - Quote
I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply. |
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Nick nugg3t
United Universe Corp
160
|
Posted - 2013.09.18 00:33:00 -
[31] - Quote
CCP LogicLoop wrote:I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply. so whats your dream map? |
Marston VC
SVER True Blood Public Disorder.
970
|
Posted - 2013.09.18 00:33:00 -
[32] - Quote
I want a mineing map right now. Lots and lots of dark tunnels with limited lighting. Narrow corridors! Glowing firefights! Possibly even dynamic doors! Operation Metro on BF3 would be good inspiration for it, but I don't want the map to be "that" narrow either. I want there to be dynamic levels in this underground complex, and I want there to also be strategic areas.
Also a recreation of the Dead Space one ishymura (bad spelling) would be bad ass as well...... just sayin! |
Sgt Kirk
SyNergy Gaming EoN.
1740
|
Posted - 2013.09.18 00:35:00 -
[33] - Quote
Nick nugg3t wrote:CCP LogicLoop wrote:I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply. so whats your dream map? Probably fighting inside the building he works in |
Synbot
Expert Intervention Caldari State
125
|
Posted - 2013.09.18 00:55:00 -
[34] - Quote
CCP LogicLoop wrote:I looked. Lots of fun interesting ideas. Technical limitations prevent a lot of these "right now" though. We have had several threads with this kind of topic. We obviously don't mind them. And I certainly look at them. Even if I do not reply. Awesome to know :)
I understand about the technical limitations. Just hopefully the least we can do is provide inspiration and nice ideas for you guys that can possibly be done in the future. The best feeling is knowing your voice is heard. :) |
Poonmunch
Sanguis Defense Syndicate
377
|
Posted - 2013.09.18 00:57:00 -
[35] - Quote
Any map I can snipe on.
Munch |
Lightning xVx
R 0 N 1 N
186
|
Posted - 2013.09.18 00:59:00 -
[36] - Quote
Something like Kamino in Star Wars http://ticketstubrefund.files.wordpress.com/2012/02/clones8.jpg
http://suprabertrape.free.fr/wallpapers/wallceleb/star_wars/Star_Wars_II_kamino.jpg
http://images.wikia.com/starwars/images/9/99/Slave_I.jpg
With Lightning and Cyclone/Tornadoes in the background. |
Aleksander Black
Immortal Retribution
118
|
Posted - 2013.09.18 01:00:00 -
[37] - Quote
Mobius Wyvern wrote: Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released.
You just made me remind of the Planetary Structures used in Gas planets for Planetary Interaction in EVE. These structures (command center, launch pads, harvesting units, industrial facilities and depots) actually float around in the planet's atmosphere and are connected by "bridges" and ducts. A map created with this set in mind could be really interesting and maybe even relatively simple to do: there is no "terrain", only the floating sockets which could be randomly generated as usual. You fall from the structure you die. Could result in some breathtakingly beautiful landscapes that are totally different from the current ones based in temperate planets and some very interesting gameplay, specially for dropships and your jet fighters, with plenty of sky to fly.
Yeah, I would like to see this. |
Bojo The Mighty
Zanzibar Concept
1844
|
Posted - 2013.09.18 01:00:00 -
[38] - Quote
DUDE
The Silent Cartographer Halo Combat Evolved
That was a siiiick map |
Synbot
Expert Intervention Caldari State
126
|
Posted - 2013.09.18 01:01:00 -
[39] - Quote
I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! |
Synbot
Expert Intervention Caldari State
126
|
Posted - 2013.09.18 01:02:00 -
[40] - Quote
Aleksander Black wrote:Mobius Wyvern wrote: Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released.
You just made me remind of the Planetary Structures used in Gas planets for Planetary Interaction in EVE. These structures ( command center, launch pads, harvesting units, industrial facilities and depots) actually float around in the planet's atmosphere and are connected by "bridges" and ducts. A map created with this set in mind could be really interesting and maybe even relatively simple to do: there is no "terrain", only the floating sockets which could be randomly generated as usual. You fall from the structure you die. Could result in some breathtakingly beautiful landscapes that are totally different from the current ones based in temperate planets and some very interesting gameplay, specially for dropships and your jet fighters, with plenty of sky to fly. Yeah, I would like to see this. I would LOVE to see that! |
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CCP LogicLoop
C C P C C P Alliance
944
|
Posted - 2013.09.18 01:05:00 -
[41] - Quote
Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects!
I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds. |
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Synbot
Expert Intervention Caldari State
127
|
Posted - 2013.09.18 01:08:00 -
[42] - Quote
CCP LogicLoop wrote:Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds. That would really be cool! Environmental effects will definitely add a fun and attractive new aspect to the game. |
Parson Atreides
Ahrendee Mercenaries EoN.
672
|
Posted - 2013.09.18 01:09:00 -
[43] - Quote
1. Plasma planet.
2. A space station (a lot of the stations in EVE look awesome and fighting in one of those would feel epic if the inside looked as cool as the outside) where the winner was rewarded with something important or unique. Plus looking outside and seeing actual EVE ships would be mind-blowing. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2079
|
Posted - 2013.09.18 01:11:00 -
[44] - Quote
CCP LogicLoop wrote:Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds. I have seen random lightning strikes in Dust before, but it was all in the background and none within the field of play. |
Synbot
Expert Intervention Caldari State
127
|
Posted - 2013.09.18 01:12:00 -
[45] - Quote
Parson Atreides wrote:1. Plasma planet. 2. A space station (a lot of the stations in EVE look awesome and fighting in one of those would feel epic if the inside looked as cool as the outside) where the winner was rewarded with something important or unique. Plus looking outside and seeing actual EVE ships would be mind-blowing. The scale of those stations are huge! It would be epic fighting in them. Just imagine being able to destroy EVE ships docking in Infiltration at its finest. |
Disturbingly Bored
The Strontium Asylum
735
|
Posted - 2013.09.18 01:13:00 -
[46] - Quote
Aleksander Black wrote:Mobius Wyvern wrote: Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released.
You just made me remind of the Planetary Structures used in Gas planets for Planetary Interaction in EVE. These structures ( command center, launch pads, harvesting units, industrial facilities and depots) actually float around in the planet's atmosphere and are connected by "bridges" and ducts. A map created with this set in mind could be really interesting and maybe even relatively simple to do: there is no "terrain", only the floating sockets which could be randomly generated as usual. You fall from the structure you die. Could result in some breathtakingly beautiful landscapes that are totally different from the current ones based in temperate planets and some very interesting gameplay, specially for dropships and your jet fighters, with plenty of sky to fly. Yeah, I would like to see this.
|
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
383
|
Posted - 2013.09.18 01:30:00 -
[47] - Quote
Viktor Hadah Jr wrote:skirm 1.0 map and gameplay is my dream map and it is a true dream that is being kept away from me
If they brought that back, I would be very happy. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
2977
|
Posted - 2013.09.18 01:31:00 -
[48] - Quote
CCP LogicLoop wrote:Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds.
Not sure if this is your field but is there any chance we'll ever see the floating debris, embers and ash like in this trailer?
http://www.youtube.com/watch?v=Xnt1tTlnqfY&feature=c4-overview-vl&list=PLul12rRxdZ18l3XIoKhKB_gtX9PN3ZI9z
I remember seeing it during the Battle for Caldari Prime but beyond that I haven't seen it ever again (much like that skybox)
3rd Place Winner of the Eight Thousand Suns Dust 514 -:- Aeon Amadi ///// Eve Online -:- Nomistrav |
Maitue Mae
Vortex State Empire
1
|
Posted - 2013.09.18 01:38:00 -
[49] - Quote
Aleksander Black wrote:Mobius Wyvern wrote: Something with a shitload of sky so I can revel in the wind beneath my wings when my beloved Fighters are finally released.
You just made me remind of the Planetary Structures used in Gas planets for Planetary Interaction in EVE. These structures ( command center, launch pads, harvesting units, industrial facilities and depots) actually float around in the planet's atmosphere and are connected by "bridges" and ducts. A map created with this set in mind could be really interesting and maybe even relatively simple to do: there is no "terrain", only the floating sockets which could be randomly generated as usual. You fall from the structure you die. Could result in some breathtakingly beautiful landscapes that are totally different from the current ones based in temperate planets and some very interesting gameplay, specially for dropships and your jet fighters, with plenty of sky to fly. Yeah, I would like to see this.
DUDE. BATTLEFRONT: BESPIN. |
KingBabar
The Rainbow Effect
1166
|
Posted - 2013.09.18 01:57:00 -
[50] - Quote
Just give me a single map without all the high up camping positions.
For some reason, all the maps are riddled with them. It leads to very boring gameplay having half the other team camping on some hard to reach rooftop. |
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J3f3r20n Gh057
Molon Labe. RISE of LEGION
109
|
Posted - 2013.09.18 02:03:00 -
[51] - Quote
Obviously, inside a Titan or some spaceship. Or maybe a space station, idk if there is something like this on Eve. But CCP needs to create a City map, maybe an abandoned or destroyed city should be fun. |
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CCP LogicLoop
C C P C C P Alliance
948
|
Posted - 2013.09.18 02:24:00 -
[52] - Quote
Aero Yassavi wrote:CCP LogicLoop wrote:Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds. I have seen random lightning strikes in Dust before, but it was all in the background and none within the field of play.
That is where what we have seen differs. I have seen strikes right in my face. Even with dust particles flying up from the ground. Scares the hell out of me because I think I got shot at by a turret. |
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Draxus Prime
BurgezzE.T.F Public Disorder.
1451
|
Posted - 2013.09.18 02:31:00 -
[53] - Quote
why was rain removed logicloop? lag? |
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CCP LogicLoop
C C P C C P Alliance
950
|
Posted - 2013.09.18 02:39:00 -
[54] - Quote
I do not know. |
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21yrOld Knight
High-Damage
122
|
Posted - 2013.09.18 02:47:00 -
[55] - Quote
My Dream mao would be inside a Titan or a rather large Eve ship. Including walls on the exterior of the ship that can be blown through to create vacuums into space, pulling merc out of them. |
Enkidu Camuel
Ahrendee Mercenaries EoN.
117
|
Posted - 2013.09.18 02:48:00 -
[56] - Quote
This would be my dream map:
http://3.bp.blogspot.com/_zzTQh2xAmJA/TSdhX4DCumI/AAAAAAAAALY/jmGytxghLWk/s1600/Futuristic+%25289%2529.jpg
A giant station constructed around a massive planetary generator or something like that, the fight would happen either inside the main building or inside the outer ring, Dropships and other aerial vehicles can be useful there, bringing a tank or an LAV to that map will be pointless because 1) the battles will be mostly indoors 2) there will be landing pads for Dropships and other open areas with enough size just for them or other aerial vehicles.
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itsmellslikefish
DIOS EX. Top Men.
243
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Posted - 2013.09.18 02:58:00 -
[57] - Quote
A friend of mine told me he would like to see some trippy vegetation on some of these maps. Like a crazy joungle map would be awesome especialy With an abandoned/old looking instaltion on it. |
Goro Scornshard
DUST University Ivy League
2
|
Posted - 2013.09.18 03:23:00 -
[58] - Quote
A forest. 'nuff said. |
Master Jaraiya
Ultramarine Corp
796
|
Posted - 2013.09.18 03:50:00 -
[59] - Quote
A massive Self Sustained, Oceanic Mining Facility.
It would be located in a gulf, with multiple bridges leading to a very large Platform at the water's surface level. The Platform would have Accessible Buildings as well as infrastructure.
The Surface Buildings would have roads, ramps, and stairwells leading below the surface of the water to a massive underwater facility. There would be long narrow corridors branching out from the main Road tunnels. These corridors would also be accessible from the ramps and stairwells. The corridors would have different sized rooms. These could consist of Loading areas being the largest accessible by the roads as well, Communications rooms, Security HQ, Generator Rooms. Testing Labratories, and whatever else may be relevant in a completely self sustained Mining Facility. The corridors and some rooms would have thick glass dome windows where you could see the alien marine life swimming about.
There could even be diving chambers, near the lowest parts of the underwater facility, where Mercs could actually dive into the water, fight on the ocean floor, reemerging in another dive chamber to flank the enemy inside.
I'm imagining it would look something like the Facility in the Movie The Abyss with actor Ed Harris. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2096
|
Posted - 2013.09.18 03:52:00 -
[60] - Quote
Master Jaraiya wrote:A massive Self Sustained, Oceanic Mining Facility.
It would be located in a gulf, with multiple bridges leading to a very large Platform at the water's surface level. The Platform would have Accessible Buildings as well as infrastructure.
The Surface Buildings would have roads, ramps, and stairwells leading below the surface of the water to a massive underwater facility. There would be long narrow corridors branching out from the main Road tunnels. These corridors would also be accessible from the ramps and stairwells. The corridors would have different sized rooms. These could consist of Loading areas being the largest accessible by the roads as well, Communications rooms, Security HQ, Generator Rooms. Testing Labratories, and whatever else may be relevant in a completely self sustained Mining Facility. The corridors and some rooms would have thick glass dome windows where you could see the alien marine life swimming about.
There could even be diving chambers, near the lowest parts of the underwater facility, where Mercs could actually dive into the water, fight on the ocean floor, reemerging in another dive chamber to flank the enemy inside.
I'm imagining it would look something like the Facility in the Movie The Abyss with actor Ed Harris. This I love anything Oceanic based in EVE. I claimed my Oceanic Planet and have now named it Oceania, with the capital being the Free Federated Autocratic Imperial State Commune of New Zealand. |
|
Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
208
|
Posted - 2013.09.18 04:05:00 -
[61] - Quote
A map that is 100% underground.
Like a mine:
- http://romaniadacia.files.wordpress.com/2012/07/slanic-prahova-romanian-european-salt-mines-biggest-salt-mine-europe-roumanie-rumc3a4nien-200-m-underground.jpg
- http://romaniadacia.files.wordpress.com/2012/07/biggest-largest-salt-mine-europe-slanic-prahova-eastern-europeans-roumanie-romenia-rumc3a4nen-beautiful-salt-mines.jpg
- http://www.im-mining.com/wp-content/uploads/2012/01/legnica.jpg
Or a cave system:
- http://resources.touropia.com/gfx/d/famous-underground-caves-in-the-world/mulu_caves.jpg
- http://i.dailymail.co.uk/i/pix/2010/09/08/article-1310129-0B15EAAF000005DC-75_964x631.jpg
Or even a combination of the two... Plus, no matter which direction you take, you can introduce some man-made, industrial-like architecture into the map.
There are so many possibilities for map design, and if you look at the size of the mines/caves depicted above, vehicles would be of use. With some creativity, you could make some truly awesome maps for dropship pilots with major skill. |
Gilbatron
Circle of Huskarl Minmatar Republic
123
|
Posted - 2013.09.18 04:49:00 -
[62] - Quote
de_nuke cs_assault |
Rynoceros
Rise Of Old Dudes
750
|
Posted - 2013.09.18 05:04:00 -
[63] - Quote
Labyrinth. Make the most of squad play. |
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.18 05:19:00 -
[64] - Quote
'arena'
make a small, interesting, well balanced gladiator map. |
P1nK13 P13
Apothic Void
4
|
Posted - 2013.09.18 07:42:00 -
[65] - Quote
Crystal Boulevard, Caille, in Gallente Prime |
Rei Shepard
Spectre II
603
|
Posted - 2013.09.18 09:10:00 -
[66] - Quote
TcuBe3 wrote:Ship sizeure Mabye something that looks like the event horizon.
Not setting a single foot into that engine room...
Hey look whats that black GOO inside the Core...lemme go touch it quick ....HELL F*CKING NO! |
smartlayer
What The French CRONOS.
35
|
Posted - 2013.09.18 09:14:00 -
[67] - Quote
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!292#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!27710&v=3 avatar
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!292#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!23294&v=3 alien
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!292#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!24392&v=3 ridick
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!292#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!25084&v=3 soldier
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!27107&v=3 underground structure batman begin
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!27100&v=3 juourney in the center of earth
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!22821&v=3 forgotten cimetery
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26537&v=3 blade runner hotel
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!23221&v=3 star war
https://skydrive.live.com/?cid=e55b5951fe7ed282&id=E55B5951FE7ED282!574#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!20461&v=3 sewers
https://skydrive.live.com/?cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26534&v=3#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26599&v=3
https://skydrive.live.com/?cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26534&v=3#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!27220&v=3
https://skydrive.live.com/?cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26534&v=3#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!21602&v=3
https://skydrive.live.com/?cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26534&v=3#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!21568&v=3
https://skydrive.live.com/?cid=E55B5951FE7ED282&id=E55B5951FE7ED282!26534&v=3#cid=E55B5951FE7ED282&id=E55B5951FE7ED282!24629&v=3
|
pegasis prime
BIG BAD W0LVES
982
|
Posted - 2013.09.18 09:14:00 -
[68] - Quote
Crater lake.. best mao ever...
Every one say it with me
Crater
Lake....... skirm 1.0 will return I hope with crater lake.
|
Jackof All-Trades
Mannar Focused Warfare Gallente Federation
186
|
Posted - 2013.09.18 10:55:00 -
[69] - Quote
Open world. |
Mortedeamor
Hellstorm Inc League of Infamy
259
|
Posted - 2013.09.18 10:58:00 -
[70] - Quote
bring back the tight end redlined fish bowl ambush map please ccp bring the tanking god map for 1.5 |
|
Joey-Number1
Maniacal Miners INC No Safe Haven
56
|
Posted - 2013.09.18 12:03:00 -
[71] - Quote
http://hbdesign.deviantart.com/art/p138-362643583
http://reneaigner.deviantart.com/art/The-Last-Outpost-397846558
http://tituslunter.deviantart.com/art/Power-plant-286916892
http://www.deviantart.com/art/Factory-33-274970198
The urban environment http://community.eveonline.com/backstory/chronicles/daughters-of-the-revolution/ |
Operative 1171 Aajli
Bragian Order Amarr Empire
334
|
Posted - 2013.09.18 12:24:00 -
[72] - Quote
I want a map that includes civilian NPCs. You bust in on a bar, look at the hookers and like Robocop yell, "Bitches leave!" |
Oscar Neymar
Dogz O War D.E.F.I.A.N.C.E
4
|
Posted - 2013.09.18 12:30:00 -
[73] - Quote
Synbot wrote:Mine? A completely urban landscape. No terrain, just urban. And there's racial variants of these huge cities. Every building you can go inside.
Snipers on 6th floor buildings, tanks rollin in on the streets gettin blown up by swarm launchers on the roof, dropship flies in and kills them. Squad of assault frontlines barricade a street, heavy comes in from alley way to flank and then BOOM the rest get ran over by an LAV since they were on the road. Duh no jay walking.
The map will feel GIGANTIC.
With destructible buildings like Battlefield so the map will be ever evolving and changing as such .. No route through to that alley ... * boom * , there is now !!! .
You get the gist |
Grimmiers
0uter.Heaven
235
|
Posted - 2013.09.18 12:41:00 -
[74] - Quote
A large porous cave With with a Gallente drug producing facility sitting directly above it with stairs and elevators going down. The cave will have areas with high levels of gas that could either kill the player, give him a high, or both. In planetary conquest this would be used to produce performance enhancing nanite injectors so you can give yourself a hit with L1 or use R1 to treat someone else. Maybe you could even give an enemy too much. |
DAMIOS82
Unkn0wn Killers
45
|
Posted - 2013.09.18 16:22:00 -
[75] - Quote
Mine would proberly be either trench warfare. huge map with trenches, bunkers, towers and turrets everywhere.
Or perhaps a ruined city, with loads of fallen debry, wrecked vehicles and ruined buildings. |
Sinboto Simmons
SVER True Blood Public Disorder.
1236
|
Posted - 2013.09.18 16:31:00 -
[76] - Quote
Would love something with lots of cover like the battle of calldari prime event................scout no like open ground. |
Clips A'hoy
The Generals EoN.
25
|
Posted - 2013.09.18 16:37:00 -
[77] - Quote
Something similar to this:
http://battlefield.wikia.com/wiki/Shuhia_Taiba
I've been playing battlefield since BF2 and quite honestly this has to be one of my favorite maps. It has high ground and low ground all in one place while providing immense distance between objectives.
A sinking EVE ship of any kind in the ocean or a cargo vessel would be pretty cool too. |
Nod Keras
SyNergy Gaming EoN.
97
|
Posted - 2013.09.18 17:32:00 -
[78] - Quote
stairs for roof top of building and remove ridiculous fence. this game need more easy way to get close to sniping spot but they just add fence for cant snipe.
there is no way get there on foot. i think this is one of reason why sniper rifle dosen't make balance.
maybe they add fence at every sinping spot for make meaningless there place someday and said they make balance. i think this will happen at future's map what they making. just like Gallente Research. why there is fance? is there any way to scientist get there and fall down? |
CharCharOdell
Shining Flame Amarr Empire
860
|
Posted - 2013.09.18 18:11:00 -
[79] - Quote
Just one giant bridge with 3 points scattered across its length. Nothing but a long fall below, and nowhere to go but forward or over in a drop ship. So much carnage! :D |
Django Quik
Dust2Dust. Top Men.
1473
|
Posted - 2013.09.18 18:24:00 -
[80] - Quote
CCP LogicLoop wrote:Aero Yassavi wrote:CCP LogicLoop wrote:Synbot wrote:I wonder if they can use the current effects where in the new map lightning hits that huge tower, and make a planet where that lightning just strikes at random places and random times that damages people and objects! I don't know if we have one that damages, but I have seen internally random lightning strikes in the past. I do not know if this ever shipped. It would be something an environment artist adds. I have seen random lightning strikes in Dust before, but it was all in the background and none within the field of play. That is where what we have seen differs. I have seen strikes right in my face. Even with dust particles flying up from the ground. Scares the hell out of me because I think I got shot at by a turret. We used to have lightning hitting on the battlefield way back when, think it was codex build... it was awesome. Please get it brought back. |
|
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
38
|
Posted - 2013.09.18 18:32:00 -
[81] - Quote
a destroyed city with rubble everywhere, but with roads for vehicles, tons of places to hide or flank or set ambushes, with enterable buildings so there is a verticality to the battle, kind of a resistance-style of city or gone with the blastwave(anyone?), strategically set structures for stands |
Turtle Hermit Roshi
Famous.OTF Only The Famous
20
|
Posted - 2013.09.18 19:03:00 -
[82] - Quote
i want to fight in a zerg hive |
Mortedeamor
Hellstorm Inc League of Infamy
272
|
Posted - 2013.09.18 19:28:00 -
[83] - Quote
SGT NOVA STAR wrote:MANUS PEAK V1.0 i.e the fish bowl hellls yeah |
Jade Hasegawa
Intrepidus XI EoN.
123
|
Posted - 2013.09.18 20:27:00 -
[84] - Quote
Anything but freaking manus peak! |
Synbot
Expert Intervention Caldari State
142
|
Posted - 2013.09.19 22:03:00 -
[85] - Quote
Open world would really be cool
Open world sci-fi MMOFPS
wow that'd be sexy |
Chunky Munkey
Amarr Templars Amarr Empire
1537
|
Posted - 2013.09.19 22:11:00 -
[86] - Quote
The abandoned, half-salvaged husk of a titan. Protruding from the planet like bone from a broken limb. |
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