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Soulja Ghostface
MCDUSTDONALDS
8
|
Posted - 2013.09.15 02:58:00 -
[1] - Quote
I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more.
Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3465
|
Posted - 2013.09.15 03:01:00 -
[2] - Quote
Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry. |
Raven Shadowkill
Molon Labe. RISE of LEGION
5
|
Posted - 2013.09.15 03:02:00 -
[3] - Quote
Being unable to recruit players to a random no name corp is pretty much the same in any other game. You will only gather friends and newbs at first. Build on what you have, dont worry about having some gigantic corp as a lack of corp focus will get you nowhere.
As for other large corps never popping up... Youll be surprised at how things can change. |
Michael Arck
Anubis Prime Syndicate
1058
|
Posted - 2013.09.15 03:05:00 -
[4] - Quote
You gotta start somewhere. With the tax rate, your startup corporation can be a savings account until you acquire members. Yes I am Mr. Brightside |
Llast 326
An Arkhos
75
|
Posted - 2013.09.15 03:06:00 -
[5] - Quote
In before forum sinkage
I understand your frustration, though I think more big corps will rise in time. Diversity in the corps out there would be good, this is not to say that they are all the same, but there are certainly trends. I think if it were easier to meet new players it may help. I have been tossing around ideas in my head on what may help get people into my corp before starting to actively recruit. |
Patrick57
GunFall Mobilization Covert Intervention
251
|
Posted - 2013.09.15 03:08:00 -
[6] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it I see you in local chat all the time, you never even try to recruit. How about you make an alt, go into the academy, and recruit n00bs from there. |
Vell0cet
Royal Uhlans Amarr Empire
213
|
Posted - 2013.09.15 03:16:00 -
[7] - Quote
Befriend noobs. Give them ISK to help them buy skill books. Squad up with them. Teach them tactics; help them make wise SP choices, and answer their questions. This will help you build a corp. it's going to take a lot of blood/sweat/tears to reach a decent size though. Good luck. |
Athena Sentinel
Villore Sec Ops Gallente Federation
23
|
Posted - 2013.09.15 03:18:00 -
[8] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it
Recruitment is key and will be focused through EVE more then Dust.. as I imagine only EVE players will play it. |
Patrick57
GunFall Mobilization Covert Intervention
251
|
Posted - 2013.09.15 03:19:00 -
[9] - Quote
Vell0cet wrote:Befriend noobs. Give them ISK to help them buy skill books. Squad up with them. Teach them tactics; help them make wise SP choices, and answer their questions. This will help you build a corp. it's going to take a lot of blood/sweat/tears to reach a decent size though. Good luck. The only problem with that is...NOOBS DON'T HAVE MICS |
Michael Arck
Anubis Prime Syndicate
1058
|
Posted - 2013.09.15 03:20:00 -
[10] - Quote
Llast 326 wrote:In before forum sinkage
I understand your frustration, though I think more big corps will rise in time. Diversity in the corps out there would be good, this is not to say that they are all the same, but there are certainly trends. I think if it were easier to meet new players it may help. I have been tossing around ideas in my head on what may help get people into my corp before starting to actively recruit.
Well, I could be wrong, but I believe diversity is an old, old wooden ship that was used during the Civil War era. |
|
Iron Wolf Saber
Den of Swords
8451
|
Posted - 2013.09.15 03:30:00 -
[11] - Quote
Having some real people skills is critically important for any Corporation to not only get new players in but stay together once they're in. Conflict Resolution, Charisma, Well Spoken, Sociable, Confidence, Agentable, Enabler, Leadership, Solidarity are just a drop in the bucket of what you need. It's really hard to run a corp I been forced to run two in my time in Eve when my natural characteristics forced me into being in charge because nobody else would step up. I was poorly armed with knowledge back then and had I had maybe even one Eve year under my belt those corps may still be around today or at least outlasted the wars that ended them.
Funny thing about leadership is when people start to recognize you as one they have funny ways of forcing you to lead. |
Rynoceros
Rise Of Old Dudes
729
|
Posted - 2013.09.15 03:53:00 -
[12] - Quote
Nothing wrong with solo corps.
No shortage of work over here.
|
Nocturnal Soul
Immortal Retribution
605
|
Posted - 2013.09.15 04:07:00 -
[13] - Quote
Its hard at first trust me I've sent countless Pm's maybe getting to the 500-1000 idk but I only have 72 members |
|
CCP FoxFour
C C P C C P Alliance
116261
|
Posted - 2013.09.15 04:10:00 -
[14] - Quote
You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Game Designer // Team True Grit http://twitter.com/regnerba |
|
Gods Architect
SVER True Blood Public Disorder.
433
|
Posted - 2013.09.15 04:21:00 -
[15] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. |
Michael Arck
Anubis Prime Syndicate
1065
|
Posted - 2013.09.15 04:32:00 -
[16] - Quote
Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me.
Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
|
Posted - 2013.09.15 04:33:00 -
[17] - Quote
Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players.
RAVEN Industries mate we were back in the early days the boss faction. |
Iron Wolf Saber
Den of Swords
8455
|
Posted - 2013.09.15 04:33:00 -
[18] - Quote
Squad and Corp Finders would be a great starting set of tools. |
Michael Arck
Anubis Prime Syndicate
1065
|
Posted - 2013.09.15 04:35:00 -
[19] - Quote
True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction.
Correction noted. Thanks. |
Nestil
Seraphim Auxiliaries
56
|
Posted - 2013.09.15 04:36:00 -
[20] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
idk maybe when someone joins a new corp he'll get some kind of present (modules, suits, weapons)... of course with a limitation so you can't exploit this by leaving and joining coprs over and over again. |
|
Beck Weathers
High-Damage
71
|
Posted - 2013.09.15 04:37:00 -
[21] - Quote
I join allot of pub matches with a friend or two when my corps having a slow day, Allot of pubies like to squad into our two man squad, either to have some one to talk to, or to help out with WPs for an orbital. I have played with allot of nice chaps liek this and could esialy start recruiting while doing if i was inclined to. THe reverse is also true where i join others squads when im solo, tho these people usualy already have a decent corp. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
|
Posted - 2013.09.15 04:38:00 -
[22] - Quote
Michael Arck wrote:True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction. Correction noted. Thanks. I played for SVER as well for a corp Death in Xcess, they are now in dust I believe since I saw them in a pub match. Good game from them.
Admittedly I jumped on the band wagon at the end there..... |
howard sanchez
Sanchez Cartage llc
750
|
Posted - 2013.09.15 04:48:00 -
[23] - Quote
Michael Arck wrote:You gotta start somewhere. With the tax rate, your startup corporation can be a savings account until you acquire members. Yes I am Mr. Brightside This is sorta what I am doing. Sanchez Cartage will, someday, specialize in moving mercs quickly to where they gotta go. Be it via dropship, uplink, MAV or deep space transport.
Until that time I am treating the corp as an entrepreneurial startup...100% tax rate and I don't touch the corp wallet. Since I tracked my personal wallet total upon start up and I buy everything with Howard's funds its easier to track income, expenditures and profit/loss. Once we get corp hangers and the ability to trade gear, i can try things like salary and benefits.
I wish I could tax individual corp members at different rates. It would be like a real salary tool |
Meeko Fent
Seituoda Taskforce Command Caldari State
910
|
Posted - 2013.09.15 04:56:00 -
[24] - Quote
Give reasons for corp to exist besides a way to go into this fancy new game mode.
Therefore, have PC actually matter.
Give us open market.
Give us corp hangers.
Give us industry.
Have districts create these materials to make weapons and gear.
Then, corps have something to be used for besides being fancy and expensive banks.
I understand this is a fart load to add in, but this needs to be done so joining a corp is a new experience, instead of a slight change from pub game.
Please, next expansion pl0x? |
Llast 326
An Arkhos
76
|
Posted - 2013.09.15 04:57:00 -
[25] - Quote
Nestil wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. idk maybe when someone joins a new corp he'll get some kind of present (modules, suits, weapons)... of course with a limitation so you can't exploit this by leaving and joining coprs over and over again. I like this idea.... of course if CCP implemented the ability to transfer gear we could give recruits stuff from our salvage pool.... and continue sharing within our corps.... know what i mean |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1724
|
Posted - 2013.09.15 04:58:00 -
[26] - Quote
As per FoxFour's request, suggestions:
1. Streamlined corp finder which gives a number of parameters a corp can fill out and a player to search for. For instance, a corp can fill out any faction allegiances for FW, a time frame they are most active, mic requirements, age requirements, etc and then the players can search for corps using these parameters as well as narrowing down the search by tax rates, players, etc.
2. More things for corps to do, perhaps even a matchmaking system for corps where battles take place in instant battles. Perhaps separate it into three groups - 4v4, 8v8, and 16v16 - then you simply form up your squad of however many players you prefer (this means we'll have to wait for the team deploy feature) and it finds another corp for you to compete against.
3. More benefits to corps. You know one thing a lot of corps want? Their own warbarge. How sweet would it be if you could purchase your own (stealth cloaked ) warbarge that you go to instead of going to the Merc HQ. I mean, you want to try to promote a social environment yet every time we log in we are in an isolated room by ourselves. Add a corp room, as simple as copying the current warbarge, and people will think its cool and want to join a corp for it. If EVE players don't like the thought of this then fine, in the case of EVE-Dust cross corps only do this for the Dust side players.
4. Quick navigation to apply to corporations. Searching for a corporation can take awhile, and even with the idea proposed in point 1 it can still be a bit tedious. But what if you are playing a match and meet some cool people in a corp and think, "Dang, I'd like to join that corp." Well how about when you select their name on the player lists there is a new option, "Apply to this player's corp."
5. Can't really think of anything else at the moment, but 5 points looks better than 4. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1988
|
Posted - 2013.09.15 05:09:00 -
[27] - Quote
Aero Yassavi wrote:As per FoxFour's request, suggestions: 1. Streamlined corp finder which gives a number of parameters a corp can fill out and a player to search for. For instance, a corp can fill out any faction allegiances for FW, a time frame they are most active, mic requirements, age requirements, etc and then the players can search for corps using these parameters as well as narrowing down the search by tax rates, players, etc. 2. More things for corps to do, perhaps even a matchmaking system for corps where battles take place in instant battles. Perhaps separate it into three groups - 4v4, 8v8, and 16v16 - then you simply form up your squad of however many players you prefer (this means we'll have to wait for the team deploy feature) and it finds another corp for you to compete against. 3. More benefits to corps. You know one thing a lot of corps want? Their own warbarge. How sweet would it be if you could purchase your own (stealth cloaked ) warbarge that you go to instead of going to the Merc HQ. I mean, you want to try to promote a social environment yet every time we log in we are in an isolated room by ourselves. Add a corp room, as simple as copying the current warbarge, and people will think its cool and want to join a corp for it. If EVE players don't like the thought of this then fine, in the case of EVE-Dust cross corps only do this for the Dust side players. 4. Quick navigation to apply to corporations. Searching for a corporation can take awhile, and even with the idea proposed in point 1 it can still be a bit tedious. But what if you are playing a match and meet some cool people in a corp and think, "Dang, I'd like to join that corp." Well how about when you select their name on the player lists there is a new option, "Apply to this player's corp." 5. Online players love customization beyond no other. Why not allow players to customize their dropsuits and vehicles, maybe even weapons, with their corp colors and logos? People not in a corp will get jealous and want to join, I promise. 6. Allow corp members to put their assets into the corporate assets, then the CEO and directors can determine who has access to corp assets.
DO IT DO IT NAAAAAAAAAAAAOOOOOOOOOOOOOWWWWWWWWWWW! |
2100 Angels
The Southern Legion The Umbra Combine
265
|
Posted - 2013.09.15 05:55:00 -
[28] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
When a new player joins the game, have a start up screen outlining the benefits of joining a corp and having a list of available corps? Allow corps under a certain size to be able to be "featured" as "recommended" corps for various new players, possibly based on a range of preference criteria such as meta game/role play decisions made in character creation? Just spitballing here, obviously there's a whole range of options to be set up for a system like this. As was mentioned earlier it would be easier to use if there were criteria in eve like mining, wormholes, nullsec, low sec, freight corps etc, but promoting corps to new players would both enhance their ingame experience and improve recruitment for smaller corps. |
Jade Hasegawa
Intrepidus XI EoN.
120
|
Posted - 2013.09.15 06:05:00 -
[29] - Quote
I have recruited a couple of ppl from paying with them or from my local chat, 2 of them were not high enough SP for the corp leaders so I advised them to go to Dust Uni :) One of them is now in Hellstorm the other is still with Dust Uni and we keep in touch, when shes ready I will try once again to get he in corp.
While I would have prefered to get the both rather then one end up in Hellstorm, at least she has found a corp and the other player is having fun learning the game:) |
Shotty GoBang
Pro Hic Immortalis
1124
|
Posted - 2013.09.15 06:35:00 -
[30] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Solution! Make use of that big-as* starmap!
Small corps w/aggregate enlisted SP < X participate in PC in Sector A. Medium corps w/aggregate enlisted SP > X participate in PC Sector AA. Large/Vet corps w/aggregate SP >> X participate in PC Sector AAA.
^ This would: 1) Keep vet corps from being d*cks and/or "policing" lesser corps (i.e. dictating who can fight who). 2) Encourage bands of buddies to branch out from super-massive corps to form new identity among peers. 3) Add depth to corp progression (i.e. we've been promoted to sector AA, so we're selling sector A holdings). 4) Lessen the likelihood of blue donuts. 5) Mitigate the negative morale impact of imbalanced warfare.
|
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Seymor Krelborn
DUST University Ivy League
905
|
Posted - 2013.09.15 06:51:00 -
[31] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I think as pig said, ccp needs to give us more things to do than shoot the redberry...
there really isn't a reason to join a corp that isn't already established because it would just take that much longer to do what the established corps are already doing...
d uni made its own reasons for being without any mechanics from ccp...we train new players that's our thing, there are a few others who also do this.
but dust has no industry, no market, nothing else to do but hold districts, train people and kill...
I think an eve connection, and giving mercs something to do other than kill would be a start...
pve would help, then you would have pve corps.
the bottom line is dust is just a bare bones lobby shooter at present... we cant mine, or craft, or trade or do any of the things eve corps can... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3225
|
Posted - 2013.09.15 07:27:00 -
[32] - Quote
True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction.
RAVEN represent! My PSN icon is a RAVEN pic.
Also, Aero's post is awesome. That is all. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
442
|
Posted - 2013.09.15 08:05:00 -
[33] - Quote
Aero Yassavi wrote:As per FoxFour's request, suggestions: 1. Streamlined corp finder which gives a number of parameters a corp can fill out and a player to search for. For instance, a corp can fill out any faction allegiances for FW, a time frame they are most active, mic requirements, age requirements, etc and then the players can search for corps using these parameters as well as narrowing down the search by tax rates, number of players, etc. 2. More things for corps to do, perhaps even a matchmaking system for corps where battles take place in instant battles. Perhaps separate it into three groups - 4v4, 8v8, and 16v16 - then you simply form up your squad of however many players you prefer (this means we'll have to wait for the team deploy feature) and it finds another corp for you to compete against. 3. More benefits to corps. You know one thing a lot of corps want? Their own warbarge. How sweet would it be if you could purchase your own (stealth cloaked ) warbarge that you go to instead of going to the Merc HQ. I mean, you want to try to promote a social environment yet every time we log in we are in an isolated room by ourselves. Add a corp room, as simple as copying the current warbarge, and people will think its cool and want to join a corp for it. If EVE players don't like the thought of this then fine, in the case of EVE-Dust cross corps only do this for the Dust side players. 4. Quick navigation to apply to corporations. Searching for a corporation can take awhile, and even with the idea proposed in point 1 it can still be a bit tedious. But what if you are playing a match and meet some cool people in a corp and think, "Dang, I'd like to join that corp." Well how about when you select their name on the player lists there is a new option, "Apply to this player's corp." 5. Online players love customization beyond no other. Why not allow players to customize their dropsuits and vehicles, maybe even weapons, with their corp colors and logos? People not in a corp will get jealous and want to join, I promise. 6. Allow corp members to put their assets into the corporate assets, then the CEO and directors can determine who has access to corp assets.
One small question... *Takes deep breath* WHY DA HELL DIDN'T YOU SAY THIS IN THE FIRST PLACE!!!!!!!!!!!!!!!!! YES, YES, YES! I almost want to buy arum and just look at it while picturing DUST having all this awesome stuff!!!
`Sigh. Just another fun game of DUST. |
Eris Ernaga
Super Nerds
563
|
Posted - 2013.09.15 08:09:00 -
[34] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it
Put out constant recruitment ads in local, find dedicated recruiters, bump your thread in the recruitment section of the forums, find people in team to recruit. Easy as pie =). 4 people a day 28 a week there ya go. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
134
|
Posted - 2013.09.15 08:59:00 -
[35] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
NPC Corp tax like EVE? |
Macchi00
Famous.OTF Only The Famous
10
|
Posted - 2013.09.15 09:02:00 -
[36] - Quote
Indeed, the list of Corporation a little hard to see. |
Shion Typhon
Intara Direct Action Caldari State
253
|
Posted - 2013.09.15 09:10:00 -
[37] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
How about some smaller goals for smaller corps, then medium goals for medium corps, instead of:
No goals (shoot stuff in instant battles) ----->buttream vs megacorps in PC. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:20:00 -
[38] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
This game really needs to make an effort to show nubs in academy the benefit of playing in corps and with squads. There should be massive pushes to get people out of nub corps and into player corps for sure.
|
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
3479
|
Posted - 2013.09.15 10:22:00 -
[39] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
113
|
Posted - 2013.09.15 10:22:00 -
[40] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I think it would be nice if there was a player environment that went along with the recruitment optionsGǪ Something like how the shopping districts are set up in Playstation Home (if you havenGÇÖt seen it itGÇÖs free and how I found Dust last E3 as well).
What I mean by this is there would be segments of shops lining several large plazas similar to how an airport is laid out, but with multiple floors for different sized corporations. Small corporations would be on floor 1 (so that theyGÇÖd get the most potential coverage) medium corporations would be on floor 2 and large corporations would be on floor 3.
From there the recruitment booths (stores?) could have several external designs, one for each faction in case you are faction oriented, and a few for neutral building designs. The booths should all have a few picture slots in front as well (holograms mayhaps?) that portray the ideals of the corporation before you step foot in the door (Such as coins for business-oriented, swords for PvP, Masks for robbery etc.) The first icon chosen would be the largest indicating the main focus of the corporation (possibly 2nd and 3rd are successively smaller till the 4-5 etc are regular sized I donGÇÖt imagine more than 5 would be useful) Then you there would be a recruitment signboard, that states the expected minimums via text for people applying (such as 10M SP, no requirements, casuals only, etc)
From there you could have customization of the stall, but for an Upkeep Fee. So you could deck the inside of your recruitment area out with Pillars, plants and other d+¬cor, or swords lining the walls with a militaristic fireplace etc, with a tiny area of spillover in front of the booth to unify it as a whole. The Upkeep Fee would be to make it so that abandoned corporations would be auto-removed from the plaza if they did not pay for their fees (from a refreshable funds pool set aside for upkeep so that it wouldnGÇÖt cut directly into the main corp funds if simply on hiatus for a few months), and the slot would be up for general sale again.
Position deals would be needed for this as well, so that one corporation, if they donGÇÖt like being in the far back of the lobby, could potentially trade with a corporation closer to the entrance as well as hand over money/items through a trading interface.
--It would make give the area a bit of spice if it also held NPC stores that showcase the different suit and weapon fits for purchase, such as a large lobby in the far back that also showcases the different vehicles and turrets in various display cases with their names clearly listed (so if you like the look of a particular suit you can find it and buy it!)
Of course all of this can be eclipsed by a simple text-based interface, but I find that if corporations LOOK like theyGÇÖre making an effort to find someone new, that they are generally more appealing to venture toward and potentially join.
The main reason I havenGÇÖt joined any Corporation Is because itGÇÖs mostly a wall ofGǪ. Ambiguity to sift through, whether or not the person youGÇÖre talking to has a different perspective of the guild than the core design etc, this way theyGÇÖ wear their intent for most to see when trying to find a spot to join.
Not to mention that if there were internal zones Corporation members could walk through and greet each other like a guild house (of course there wouldn't need to be a lobby for these as it would simply be a click of a menu) that has Corp only access to the building. Might be entertaining.... but possibly too much for actual server upkeep if every guild had a private area. |
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
289
|
Posted - 2013.09.15 10:23:00 -
[41] - Quote
Shotty GoBang wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Solution! Make better use of that big-as* starmap! Make PC more meaningful! Small corps w/aggregate enlisted SP < X participate in PC in Sector A. Medium corps w/aggregate enlisted SP > X participate in PC Sector AA. Large/Vet corps w/aggregate SP >> X participate in PC Sector AAA. ^ This would: 1) Keep vet corps from being d*cks and/or "policing" lesser corps (i.e. dictating who can fight who). 2) Encourage bands of buddies to branch out from super-massive corps to form new identity among peers. 3) Add depth to corp progression (i.e. we've been promoted to sector AA, so we're selling sector A holdings). 4) Lessen the likelihood of blue donuts. 5) Mitigate the negative morale impact of imbalanced warfare. * Also, buff Scout Suits. This will solve everything. Somehow. I'm sure. :-)
Yes buff scouts suits. Gimmie a little more shield and armor, gimmie more passive scan range and gimmie 2nd equipment slot NAO! |
pegasis prime
BIG BAD W0LVES
955
|
Posted - 2013.09.15 11:08:00 -
[42] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces
442
|
Posted - 2013.09.15 11:22:00 -
[43] - Quote
pegasis prime wrote:I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses.
Yea...and no. Sure this would bring in more players but do your really want more cry babies, noobs, and frustrated naturals here? I say wait and let the game get better b4 using adverts to attract more players. If they use the current trailers to attract via TV than more players would just be P***** when they see it's not real (yet).
Patience is a virtue and faith can move mountains. Lets just pray we don't have to wait too long for something better. (a little music cuz I'm bored)
`Sigh. Just another fun game of DUST. |
pegasis prime
BIG BAD W0LVES
955
|
Posted - 2013.09.15 11:28:00 -
[44] - Quote
ALPHA DECRIPTER wrote:pegasis prime wrote:I have a sort of sollution.
If everyone who can remember when dust went from closed to open beta we had a large influx of new players allowing smaller corps to recruit said new players . Another large influx of new players also occured after the move from open beta to full release. The main problem I see is not only player rettention (another time) , but player recrutment.
The main reason I believe ccp is not pulling in as many players is because of simple lack of advertisement I.e. has any one ever see a tv advert ir poster in a bus shelter or bill board advert has anyone heard a radio advert? A little bit of money into proper advettising would help bring allot of new players and thusly people to recruit for the smaller corps.
I just cant believe your lack of advertisement out side of cleichy wee groups im goint to leave tou a wee thought
If you build it they will come . If you build it and tell every one about it they will ckme in masses. Yea...and no. Sure this would bring in more players but do your really want more cry babies, noobs, and frustrated naturals here? I say wait and let the game get better b4 using adverts to attract more players. If they use the current trailers to attract via TV than more players would just be P***** when they see it's not real (yet). Patience is a virtue and faith can move mountains. Lets just pray we don't have to wait too long for something better. (a little music cuz I'm bored)
`Sigh. Just another fun game of DUST .
Mag used to have a system where if you got somany kills a rocking tune would start playing and continue while you did . I used to love it going nearly whole rounds of sabo with it on in the background.
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1430
|
Posted - 2013.09.15 11:28:00 -
[45] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Stop trying to force people to join a Corp, instead make them WANT to join a Corp. The full "Join a Corp or be Pustomp" thing, is not the right way to go. Give Corps more cool things to do;
- Corp Base - Clan Colors - Corp Game Modes
And so on... you get the idea. |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
640
|
Posted - 2013.09.15 11:40:00 -
[46] - Quote
Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize my alliance mates when i enter a match.
For example: I'm the CEO of NBH and i want to "buy" a sub-corp. I'll negotiate the price with the CEO of this corp and i buy it, he will have total control on his own corp, but he will be related to me. My corp will gain a little % of his corp taxes (from 5 to 20 percent, calculated on the taxes). As a sub corp he can buy other sub corps. Corp trees should be showed somewhere in tab when we press info on a corp. |
Needless Sacermendor
Red Fox Brigade
479
|
Posted - 2013.09.15 11:53:00 -
[47] - Quote
Took a while but it got there in the end ... Though I'm not so keen on Shamans idea of 'Corp trees' ... DUST really needs Alliance forming options ... so smaller corps can band together into Alliances without the need for Eve side help.
Once a bunch of small corps can deploy together through their alliance chat window while retaining their independence as individual corps, they will find it much easier to recruit and get involved in PC etc.
I'm hoping this is one of the '2 things' your True Grit team is deploying in 1.5 ... */me crosses fingers and toes and legs and arms* |
DeathwindRising
ROGUE SPADES EoN.
50
|
Posted - 2013.09.15 11:56:00 -
[48] - Quote
Iron Wolf Saber wrote:Squad and Corp Finders would be a great starting set of tools.
how about actual benefits to corp memberships other than being taxed?
corp co-pay when you buy market items?
corp discounts?
an actual tool to auto pay monthly dividends to corp shareholders?
corp in this game feel the same as clans in call of duty |
Crash Monster
Snipers Anonymous
1313
|
Posted - 2013.09.15 11:59:00 -
[49] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I've never really seen a need to join a corporation. I have my own one man corporation but I see no way to interest others in joining it -- what possible incentive do they have. What fun will they have? What advantages will they have?
I think CCP needs to think a little bit about making it meaningful without punishing those who are not in a corporation. Some bad ideas for others to improve on:
- Maybe a corporation can earn a small amount of interest on its account balance. Nothing major -- but some people really like the process of earning in all its forms. Perhaps the corporation could pay dividends in some semi-automated manner?
- Perhaps a small SP gain bonus or something for fighting in a corporation (with other corporate members)? I'd suggest a combat advantage of some type but that seems a bit harsh for newer players not in a corporation. Pub stumping will always be a favorite sport it seems.
- I don't like EVE concepts that provide things that can only be done via a player corporation. I also don't like the concept of only being involved in one corporation.
- If one or two people can start to do meaningful things, over time, within the corporation then it would be a lot easier to entice others to join. I can't imagine any possible incentive for me to join someone else in a new corporation compared to simply starting my own.
- Right now, anyone with a busy web site or forum group has a large advantage in terms of building up membership and doing something meaningful. How can a corporation be meaningful without big numbers?
- Perhaps allow a corporation to choose it's style -- and provide a small perk of that type to members? If multiple corporate affiliations were possible you'd need to have one corporation chosen for perk and other corporations where you received other benefits, such as dividends, but not cumulative or additional perks. Example perks might include: 2 points off the initial scan profile for any suit used, 100m further player rendering distance when viewed through a scope, 5% more light weapon ammo, 3% damage resistance to HAV armor, and so on.
Other than that -- perhaps allow a corporation to accumulate/lose something when it's members are in pub match combat. If they have players on both sides the win/loss would cancel out. What do they accumulate? How about "land" to use. Allow the corporation to pick from existing maps and have the redline move further out to some maximum distance or shrink down the make the space unusable.
This would be a great corporation only private training environment if you turned off SP and WP but allowed friendly fire. If you had multiple affiliations but one "main" one you could be invited in to see if you wanted to be (or if they wanted to recruit you as) a primary member of that corporation. Make it virtual and allow people to use any fit without consuming it in the process and you could train up safely.
Frankly, to get everyone in a corporation you need to have them not be so exclusive. Right now the only reason to be in one is because you are very good or because you area already friends with another player. You need to give people reasons other than being the best -- as only so many people can ever be the best -- without taking away the reasons why people would compete to be the best. |
Surt gods end
Demon Ronin
1045
|
Posted - 2013.09.15 13:17:00 -
[50] - Quote
Two things.
1) Dust needs to iron itself out, before anyone should start recruiting for anything. I started my corp just for my RL friends. And they ended up not liking Dust after two play through. they ain't coming back. 1.4, 1.5 or 2.0.
2) Corps are different than Clans. More to look for in a corp than a clan. CLAN MEMBERS CAN ALL BE RIVALS TO THEMSELVES AND STILL FUNCTION AS A TERRIFYING TEAM. If your a great player, they will come to you. where in corps If your good at taking INVENTORY, you can still find a corp. lol It's cool, but way different. |
|
soulreaper73
PFB Pink Fluffy Bunnies
330
|
Posted - 2013.09.15 13:23:00 -
[51] - Quote
True Adamance wrote:Michael Arck wrote:Gods Architect wrote:Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Sver started from nothing... try not to disband but stay around. No one expects to be the best corp, I joined for fun and somehow got ranked in 1st. It takes a lot of time Amazon, Microsoft, Apple none of these where build in a day, but they stood the test of time. That's all you really need to do and everything will take care of itself. Trust me. Actually SVER is one of the factions that you select in MAG. They just happened to get all the best players and dominate No they just happened to get all of the players. RAVEN Industries mate we were back in the early days the boss faction.
It was the Friday the 13th masks that suckered them in. Also the tamsen was a beast rifle.
|
Deranged Disaster
The Rainbow Effect
512
|
Posted - 2013.09.15 14:16:00 -
[52] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Here's a couple of suggestions for you Socks. With PC measuring how "good" corporations are people tend to want to join bigger corps that hold more ground, making it impossible for newly established corporations to get members since it is impossible to get into PC due MH and only MH being open. Just like there's a FOTM weapon there's a FOTM corporation and the best diehard competitive players jump there if they have the mentallity of never losing because there are almost no rewards for people sticking with one corporation. Since they are corporations, putting some use to that TV inside the merc quarters would be very useful for advertising. Say CEO of The Rainbow Effect donated 50 million to keep an ad going for 5 hours, ocassionally popping up and showing the name, the ticker and the banner. Forums are not a good way to recruit because threads tend to get bumped by people that are not the CEO and mods do not pay attention to them all the time which is understandable but makes the people that keep by the rules fall into the very last pages. Apart from that, ingame, most of the new players and some veterans see no incentive into joining a corporation unless there are paychecks instead of taxes or have alot of friends there. Layers within corporations would fix that. EG a new recruit has a 10% tax rate but once he proves himself he gets a bigger rank, falling into the mercenaries that get funded from the corporation to play instead of him having to pay to stay in.
Also, there's a low playerbase compared to the corporations that are out there and most of the good players go play with good players, most of the medium players play with medium players and most of the low players play with low players, making this loop go on and on and on and basically making corporations almost never get better. |
Athena Sentinel
Villore Sec Ops Gallente Federation
25
|
Posted - 2013.09.15 14:25:00 -
[53] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Currently there is no benefit to being in a corp, in fact now that they added a tax - there is more of a negative. This will change but still, people have mentioned shares - which might promote some.
I think the main problem is how to get your recruitment out there - the channel is swamped by EVE spammers.
Corps should be able to have a recruit card with logo, time played, time zone, description of goals. Then Dust players looking for a corp can just browse the corp's with open recruit cards and pick the one they like.
Fixing the problem of: 1. finding people in the right time zone 2. finding players playing the same time as you 3. finding a corp that matches your goals and direction. |
Marston VC
SVER True Blood Public Disorder.
969
|
Posted - 2013.09.15 15:06:00 -
[54] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
It was mentioned in another thread, but how about letting corps pay for advertisement? Also, mentioning in the tutorial what a "corporation" is would also be helpful because many people may have no idea that its the equivalent to clans. At least at first anyway. Improving on the corporation finder would also be a big help. Having it so that someone can get a complete list of corporations, and then narrow the list down via a filter to find the right corp for them.
The filter in question would have options like "maximum members in corp" "minimum corp K/d" and just little things like that which would help people find the type of corp they want to be in (because not everyone wants to join the super corps).
Advertisement could be put up on loading screens instead of that controller illustration, and it could work either one of two ways. One way is that the advertisement you see is random and the odds of seeing it would be based on how much money a corp spends. Or you could have corps buy rights to specific parts of space so that if a battle gets fought on any particular planet that is under lets say.... "stb rights" you would see adds for our corp in the loading screens and maybe even on giant add screens in the game itself.
But yeah..... those are just a few solutions I can think of. |
Adelia Lafayette
DUST University Ivy League
283
|
Posted - 2013.09.15 15:37:00 -
[55] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
look at eve's system for corp advertising and get it working for dust and eve. Some year ( not day) eve corps will want boots on the ground so we might as well get the UI ready for when that time comes |
RejectedUsername
The Southern Legion The Umbra Combine
37
|
Posted - 2013.09.15 16:02:00 -
[56] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it Large corps take time to develop (hurr durr), corps like SVER and True blood didn't get those numbers over night; they have been playing since open beta |
SirManBoy
Molon Labe. RISE of LEGION
233
|
Posted - 2013.09.15 16:15:00 -
[57] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Team deploy, especially once you make the matches 32 vs. 32, will cause a spike in recruitment. MAG players adored clan deploy and I imagine it would be even more well received here on Dust. People love being a part of something BIG and FUN. Being a member of a clan/corp becomes more meaningful when your interactions expand. Going from deploying a 6-man squad to a 16-man team would certainly accomplish this. |
Blazin Dank
420 Special Task Group
16
|
Posted - 2013.09.15 16:21:00 -
[58] - Quote
1. First DUST CEO's should actually be able to manage their corps, FROM DUST, NOT EVE...WHAT ****** MADE THIS DECISION? See who has been on and when (last logged on 4hrs ago), assign roles/ranks with different privileges, let it actually be a corp/guild rather than a glorified clan that really can't do anything.
2. Open the market. Not necessarily to eve but at least between players so corps can stock up and outfit their mercs. How awesome would it be to be able to recruit a tanker and have 100 decked out rides for him to use? Stockpile of 10,000 Duvall rifles for your corp's ground troops?
3. 20% NPC tax right out of the gate. Only two things are certain in life, death and taxes so why do NPC mercs get a free ride? Don't want to get taxed out the ass? Join a corp.
4. Make the game fun. Right now its an empty boring lobby shooter that takes forever.
Edit: since when is R E T A R D profanity? |
Gh0st C0de
Spirit Collective
29
|
Posted - 2013.09.15 16:34:00 -
[59] - Quote
I can sympathize. I am recruiting for my corporation with no actual intention of reaching brobdingnagian proportions, we just want a solid ten to twenty people for laid back play. Essentially, we'd just like to always have people to squad with.
The problem, as I see it, is a lack of balance. We either encounter people who take the game way more seriously than we are willing to, or people who are so casual that they don't mind consistently performing poorly.
I suppose corporations need foci or gimmicks. I'm really just looking for people who will play smart and act like adults.
We tend to adopt a Scout and Logistics heavy strategy, dropping uplinks everywhere and focusing on hit-and-run tactics.
I suppose our theme is more meta, having to do with our members out of game. We're all students and researchers in medicine or science.
Maybe we non-competitive corps just need a coherent and concise theme?
Eh. Long story short: I feel your frustration. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
270
|
Posted - 2013.09.15 16:53:00 -
[60] - Quote
In reply to FoxFour: I've played Dust for about a year but never joined a corp because I never saw it as useful. If I want to play a casual match I can do that alone. Actually a corp can be a real hassle since when you're in a squad there are generally only two ways a match will go: Either you get stomped or you stomp. Both options are not worth my time.
It really boils down to giving corporations a purpose other than pub-stomping. Faction warfare sounds like a good idea with the whole sand castle thing CCP is so fond of talking about, but then again, FW matches are the plain old pub-stomping or being-stomped that we know from instant battles.
Personally, I enjoy my random matches, but I'm also disproportionately resistant to hardship. |
|
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:05:00 -
[61] - Quote
their are no people to recruit. i don't use local anymore because that netted a friend of mine 6 members (not even close to what a warfaring corp needs). and the forums, there is a recruitment thread that is heavily visited by CEO/directors,but not enough players looking to be employed. i tried launching instant battles and offering good players i saw to join. all of these methods are inefective,not just for me but for a good chunk of CEO/directors who have galactic domination on their minds. what it really boils down to is the lack of people who want to be in a corp, |
DJINN Marauder
Ancient Exiles
1194
|
Posted - 2013.09.15 17:10:00 -
[62] - Quote
I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. |
Gh0st C0de
Spirit Collective
29
|
Posted - 2013.09.15 17:11:00 -
[63] - Quote
Shotty GoBang wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Solution! Make better use of that big-as* starmap! Make PC more meaningful! Small corps w/aggregate enlisted SP < X participate in PC in Sector A. Medium corps w/aggregate enlisted SP > X participate in PC Sector AA. Large/Vet corps w/aggregate SP >> X participate in PC Sector AAA. ^ This would: 1) Keep vet corps from being d*cks and/or "policing" lesser corps (i.e. dictating who can fight who). 2) Encourage bands of buddies to branch out from super-massive corps to form new identity among peers. 3) Add depth to corp progression (i.e. we've been promoted to sector AA, so we're selling sector A holdings). 4) Lessen the likelihood of blue donuts. 5) Mitigate the negative morale impact of imbalanced warfare. * Also, buff Scout Suits. This will solve everything. Somehow. I'm sure. :-)
This is a great idea, CCP would do well to take heed. A Corporation recruitment ticker in the Neocom would also be helpful.
I think it would be a much greater incentive to join corps if they had more of a tangible benefit, like the ability to have a set of Corp BPO suits with the corp logo on them available to all members. Standard level suits, nothing too crazy, just customizable with corp colors and a logo slapped on the back. You would get maybe six suits, and the corp CEO would choose what Race/Type the corp suits were. So a corp could have A Gal Logi, Min Scout, Min Logi, Cal Assault, Gal Assault and Amarr Heavy corp suit. Upon joining you could choose perhaps two or three from the list and if you leave or are kicked you lose them. Hell, even advanced suits wouldn't be a game breaker.
Also, if each corp had a base it would be awesome. You could spend corp wallet to upgrade the base, but it would start out as a war room and maybe a lounge, much like the war barge. The base could be a ship or a facility on a planet.
Sovereign territories would also be fun, each corp has it's own NPC territory that is not actually able to be conquered or fought over but can be the location of the corp base. We already have something like this listed, but we have no interaction with it. If it made a difference it would be excellent. Perhaps we could choose the type of territory we hold and it would give corp members a benefit. Such as:
Resource planet: +10% bonus ISK added to corp wallet whenever tax is taken. Weapons Facility: -10% ISK cost for corp members when purchasing non-BPO weapons. Shipyard: 3% fitting optimization on vehicle modules for corp members.
Just examples. It would also be great if corp wallet could be used to purchase and send items directly to corp members.
A shared corp storage would be excellent. CEO and directors could send things from it to members and all members could deposit. It would be great to distribute officer weapons to corp members, I have tons of SMG and AR salvage I can't use and I'm sure many others have similar stacks. |
Thor Odinson42
Molon Labe. RISE of LEGION
1244
|
Posted - 2013.09.15 17:14:00 -
[64] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
Raise passive SP for players in corps |
Flint Beastgood III
GunFall Mobilization Covert Intervention
141
|
Posted - 2013.09.15 17:20:00 -
[65] - Quote
pegasis prime wrote: Mag used to have a system where if you got somany kills a rocking tune would start playing and continue while you did . I used to love it going nearly whole rounds of sabo with it on in the background.
Really? I never knew that. The first thing I do on any game is turn off the music. I like to immerse myself and background music makes it seem more like a movie to me. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:20:00 -
[66] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
give a corp more options to be known. the current options are spamming local chat, spamming the team chat, and hasseling people to join with in game mails. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
141
|
Posted - 2013.09.15 17:21:00 -
[67] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Raise passive SP for players in corps
Nice idea but then people resisting the urge to join a corp for whatever reason may just make their own one man corp for the sake of increased SP. |
Operative 1171 Aajli
Bragian Order Amarr Empire
315
|
Posted - 2013.09.15 17:22:00 -
[68] - Quote
DUST will probably end up worse than EVE. EVE has one big corp GÇö Goonsquad (or whatever the latest variation) and they are dominant due to metagaming. They exist outside the game as a forum community.
In EVE though a corp can build up bigger due to being able to offer resources and territory.
DUST has no such thing. You can only offer what anyone else can offer GÇö at least one squad of proto maxed players with good kb stats.
I'd assume any of the leet corps that have existed so far started out as RL friends to form a core base or from EVE players that were already together.
Probably, EVE resources will be the real factor moving forward for forming a DUST corp. |
Operative 1171 Aajli
Bragian Order Amarr Empire
315
|
Posted - 2013.09.15 17:24:00 -
[69] - Quote
DUST will probably end up worse than EVE. EVE has one big corp GÇö Goonsquad (or whatever the latest variation) and they are dominant due to metagaming. They exist outside the game as a forum community. You can discount the other big corps for the most part.
In EVE though a corp can build up bigger due to being able to offer resources and territory.
DUST has no such thing. You can only offer what anyone else can offer GÇö at least one squad of proto maxed players with good kb stats.
I'd assume any of the leet corps that have existed so far started out as RL friends to form a core base or from EVE players that were already together.
Probably, EVE resources will be the real factor moving forward for forming a DUST corp. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 17:34:00 -
[70] - Quote
another problem is that only corp owners check the recruitment thread to recruit while the people who already have a corp take their business elsewhere. the real problem is that i'm too little too late there are already huge corps hogging up players example: McDonalds is no.1 while a fast food place opened down the street and nobody goes to the new place. |
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DJINN Marauder
Ancient Exiles
1194
|
Posted - 2013.09.15 17:44:00 -
[71] - Quote
Soulja Ghostface wrote:another problem is that only corp owners check the recruitment thread to recruit while the people who already have a corp take their business elsewhere. the real problem is that i'm too little too late there are already huge corps hogging up players example: McDonalds is no.1 while a fast food place opened down the street and nobody goes to the new place.
i encourage as many people as possible to check the recruitment thread. and hopefully search (MCDUSTDONALDS) Try this
I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp.
Also : Make a cooler name? No offense lol. |
calisk galern
BurgezzE.T.F Public Disorder.
946
|
Posted - 2013.09.15 17:48:00 -
[72] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
when pve comes around corps tat are pve focused will likely start to arise and over time some of them might transition into pvp.
about all that I can come up with. |
R F Gyro
Clones 4u
505
|
Posted - 2013.09.15 17:49:00 -
[73] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Right now there is just one big pond that all corps are trying to be the biggest fish in. You (CCP) need to make lots of smaller ponds.
I'd suggest you iterate on the corp leaderboard a bit. Rather than (or as well as) having a single global leaderboard you should have filters to create sub-boards.
Some filters you could apply:-
* Corp is in an alliance * Corp is active in PC * Corp region (US, EU, Asia, AP) * Corp is active in FW (and which faction) * Corp member count thresholds * Corp tax rate thresholds
This way a corp could aim to be the best sub-50 member Gallente FW corp, for example.
Prospective recruits could then apply the filters they want to the corp leaderboards, browse the top few corps and apply for membership in one easy hit. It might also be worth sending the filter details to the corp with the application, so they can see what filters they are getting success with. |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 17:53:00 -
[74] - Quote
*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem. |
Soulja Ghostface
MCDUSTDONALDS
11
|
Posted - 2013.09.15 18:00:00 -
[75] - Quote
Django Quik wrote:*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem.
i never said people should join (even though i want them to) all i'm trying to say is that recruitment is dead right now and will continue to be dead unless a miracle happens. like a major corp with a thousand members being disbanded. |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 18:09:00 -
[76] - Quote
shaman oga wrote:Why not add an option to become a sub-corp, it will partially solve the problem that we can't forge or join alliances in dust. Also the name of the alliance or a symbol should be added in the player info, i want to recognize my alliance mates when i enter a match.
For example: I'm the CEO of NBH and i want to "buy" a sub-corp. I'll negotiate the price with the CEO of this corp and i buy it, he will have total control on his own corp, but he will be related to me. My corp will gain a little % of his corp taxes (from 5 to 20 percent, calculated on the taxes). As a sub corp he can buy other sub corps. Corp trees should be showed somewhere in tab when we press info on a corp. The first dust pyramid scam? lol love it |
Django Quik
Dust2Dust. Top Men.
1445
|
Posted - 2013.09.15 18:12:00 -
[77] - Quote
Soulja Ghostface wrote:Django Quik wrote:*sigh* yet another person who thinks that just because he made something people should want to be involved in it.
You have to offer people something to get them interested. If you have only yourself, what can you possibly offer? Most corps that succeed come from people that already knew each other before they formed or found each other in game and were already playing a lot together anyway. That or they were already in a corp together and split off to form a new one.
Once you've got enough people in your corp to form a squad, you can start showing off your corp by filling the top 6 on each scoreboard in matches. Look out for people in pub games who are in starter corps and do well or at least try. Message them directly and tell them about your corp - note: they are unlikely to be impressed by a one man corp but it's still worth trying. Shout outs on local are next to useless and IMHO look pretty desperate and lame.
Basically, get some friends. Find people to play with regularly and then make a corp. Always keep in mind what other people are thinking - why would they want to join your corp? If you can answer that, you're halfway to solving your recruitment problem. i never said people should join (even though i want them to) all i'm trying to say is that recruitment is dead right now and will continue to be dead unless a miracle happens. like a major corp with a thousand members being disbanded. Well, our little 50 man corp manages to recruit a new player or two each week, so there are definitely people out there open to joining corps. There's just no reason to join yours when you can't even offer more than yourself to squad with and it's not like you're going to be online 24/7. |
Vrain Matari
ZionTCD
907
|
Posted - 2013.09.16 01:05:00 -
[78] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Sort of on a related side note:
Somebody(apologies, forgot who) mentioned certificates in another post and the more i think about it the more it seems like a good idea. If certificates worked like in EVE, where all or parts of your certs could be made public or stay hidden but DUST-mailable(apologies for that word) to CEOs, Recruiters, etc. it would facilitate recruiting and corp-hunting.
It would also be great if a merc could click a radio button that said 'looking for corp' and maybe fill out an optional description of what role they're looking to play - would save everybody a lot of time and misdirected effort. |
SgtDoughnut
M.E.R.C. Elite
116
|
Posted - 2013.09.16 01:21:00 -
[79] - Quote
Iron Wolf Saber wrote:Having some real people skills is critically important for any Corporation to not only get new players in but stay together once they're in. Conflict Resolution, Charisma, Well Spoken, Sociable, Confidence, Agentable, Enabler, Leadership, Solidarity are just a drop in the bucket of what you need. It's really hard to run a corp I been forced to run two in my time in Eve when my natural characteristics forced me into being in charge because nobody else would step up. I was poorly armed with knowledge back then and had I had maybe even one Eve year under my belt those corps may still be around today or at least outlasted the wars that ended them.
Funny thing about leadership is when people start to recognize you as one they have funny ways of forcing you to lead.
I am not a leader now (thank god I hate leading) but you have it spot on, once people recognize you can lead, they force you to lead by not leading on their own. Or just always defaulting to you for advice/choices making you the defacto leader. Once you accept that role it then be |
Hellkeizer
The Avutora Complex
89
|
Posted - 2013.09.16 01:24:00 -
[80] - Quote
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry. I agree with the variation in corps. I want mine to be industrial but, the fact that we can't do any industry, I find recruiting to be more difficult than those who are fighters. At least since I started early I'll have more of an advantage than newer industry corps |
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Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:49:00 -
[81] - Quote
TheAmazing FlyingPig wrote:Maybe if there was something a corp could focus on other than being THE BESTEST CORP EVARRR, we might get somewhere.
I mean, on Eve, we have nullsec corps, wormhole corps, industrial corps, mercenary corps, griefing corps, incursion corps, freighter corps... There's variation. There's things to do. In Dust we're given one option - shoot the redberry.
This is sooo true, We can do some griefing though for a little ISK, we've got spies everywhere, don't try to find them, we'll just send more spies and AWOXers to ruin your day with...
Iron Wolf Saber wrote:Having some real people skills is critically important for any Corporation to not only get new players in but stay together once they're in. Conflict Resolution, Charisma, Well Spoken, Sociable, Confidence, Agentable, Enabler, Leadership, Solidarity are just a drop in the bucket of what you need. It's really hard to run a corp I been forced to run two in my time in Eve when my natural characteristics forced me into being in charge because nobody else would step up. I was poorly armed with knowledge back then and had I had maybe even one Eve year under my belt those corps may still be around today or at least outlasted the wars that ended them.
Funny thing about leadership is when people start to recognize you as one they have funny ways of forcing you to lead. This^^ 1000 times over... I'd be interested to see what the den of swords are up to, oh wait it's a 1 man corp... Would love to see what happens when your term is over PRO v2? PFBHz v2?
and Kain IMPS v2!!! |
Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:57:00 -
[82] - Quote
DJINN Marauder wrote:I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. This is how you get AE and my corp, I pulled a decent number of good players, but one of my directors wasn't around and able to pull members from D-Uni, Also I call dibs on Charolette when they're done in D-Uni, I should have had a person in IO too to do this... |
Killar-12
The Corporate Raiders
1115
|
Posted - 2013.09.16 01:59:00 -
[83] - Quote
Thor Odinson42 wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Raise passive SP for players in corps AND a tax for being in an NPC corp... 10-15% probably |
grunt party
Carbon 7 CRONOS.
31
|
Posted - 2013.09.16 02:53:00 -
[84] - Quote
Soulja Ghostface wrote:I know every run of the mill merc can easily create a corp.I also know not every company is successeful. I have created and disbanded countless corps. let's face facts you can't be successful by recruiting every member in local chat (which is impossible) nobody on the forums will acknowledge recruitment threads. if they do, they make their own thread reducing chances even more. Conclusion #1. there will be no more big corps out like true blood or dust university Conclusion #2. my fast food corp will always have 1 member (me) Concussion#3. this thread will most likely be bumped before anyone reads it find a group of ppl who u like to play with and vice versa then see if they want to set up a corp and carry on from there (if no find more ppl who u like to play with)
or latch onto/ join a dying corp befriend the ppl then when it dies bring them into your corp |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
735
|
Posted - 2013.09.16 04:57:00 -
[85] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
What corp are you in? |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:08:00 -
[86] - Quote
Athena Sentinel wrote:CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation. Currently there is no benefit to being in a corp, in fact now that they added a tax - there is more of a negative. This will change but still, people have mentioned shares - which might promote some. I think the main problem is how to get your recruitment out there - the channel is swamped by EVE spammers. Corps should be able to have a recruit card with logo, time played, time zone, description of goals. Then Dust players looking for a corp can just browse the corp's with open recruit cards and pick the one they like. Fixing the problem of: 1. finding people in the right time zone 2. finding players playing the same time as you 3. finding a corp that matches your goals and direction.
bump |
Turtle Hermit Roshi
sNk Syndicate
37
|
Posted - 2013.09.27 05:47:00 -
[87] - Quote
Killar-12 wrote:DJINN Marauder wrote:I suggest the 3 step plan:
1. Join an existing corp 2.Make lots of friends that are generally good 3. Leadership goes wrong, then take all the friends you made and start own corp. This is how you get AE and my corp, I pulled a decent number of good players, but one of my directors wasn't around and able to pull members from D-Uni, Also I call dibs on Charolette when they're done in D-Uni, I should have had a person in IO too to do this...
hey killar can i b in ur corp msg me in game or nxt T-dome if i can make it |
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