Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
113
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Posted - 2013.09.15 10:22:00 -
[1] - Quote
CCP FoxFour wrote:You listed three conclusions about a problem. Any suggestions on solutions?
Players joining corporations is a huge thing for us, its something we really want to encourage. Not only does it tend to mean people stick around in the game longer, it tends to mean having more fun. Hell I have a lot more fun while in a corporation.
I think it would be nice if there was a player environment that went along with the recruitment optionsGǪ Something like how the shopping districts are set up in Playstation Home (if you havenGÇÖt seen it itGÇÖs free and how I found Dust last E3 as well).
What I mean by this is there would be segments of shops lining several large plazas similar to how an airport is laid out, but with multiple floors for different sized corporations. Small corporations would be on floor 1 (so that theyGÇÖd get the most potential coverage) medium corporations would be on floor 2 and large corporations would be on floor 3.
From there the recruitment booths (stores?) could have several external designs, one for each faction in case you are faction oriented, and a few for neutral building designs. The booths should all have a few picture slots in front as well (holograms mayhaps?) that portray the ideals of the corporation before you step foot in the door (Such as coins for business-oriented, swords for PvP, Masks for robbery etc.) The first icon chosen would be the largest indicating the main focus of the corporation (possibly 2nd and 3rd are successively smaller till the 4-5 etc are regular sized I donGÇÖt imagine more than 5 would be useful) Then you there would be a recruitment signboard, that states the expected minimums via text for people applying (such as 10M SP, no requirements, casuals only, etc)
From there you could have customization of the stall, but for an Upkeep Fee. So you could deck the inside of your recruitment area out with Pillars, plants and other d+¬cor, or swords lining the walls with a militaristic fireplace etc, with a tiny area of spillover in front of the booth to unify it as a whole. The Upkeep Fee would be to make it so that abandoned corporations would be auto-removed from the plaza if they did not pay for their fees (from a refreshable funds pool set aside for upkeep so that it wouldnGÇÖt cut directly into the main corp funds if simply on hiatus for a few months), and the slot would be up for general sale again.
Position deals would be needed for this as well, so that one corporation, if they donGÇÖt like being in the far back of the lobby, could potentially trade with a corporation closer to the entrance as well as hand over money/items through a trading interface.
--It would make give the area a bit of spice if it also held NPC stores that showcase the different suit and weapon fits for purchase, such as a large lobby in the far back that also showcases the different vehicles and turrets in various display cases with their names clearly listed (so if you like the look of a particular suit you can find it and buy it!)
Of course all of this can be eclipsed by a simple text-based interface, but I find that if corporations LOOK like theyGÇÖre making an effort to find someone new, that they are generally more appealing to venture toward and potentially join.
The main reason I havenGÇÖt joined any Corporation Is because itGÇÖs mostly a wall ofGǪ. Ambiguity to sift through, whether or not the person youGÇÖre talking to has a different perspective of the guild than the core design etc, this way theyGÇÖ wear their intent for most to see when trying to find a spot to join.
Not to mention that if there were internal zones Corporation members could walk through and greet each other like a guild house (of course there wouldn't need to be a lobby for these as it would simply be a click of a menu) that has Corp only access to the building. Might be entertaining.... but possibly too much for actual server upkeep if every guild had a private area. |