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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
231
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Posted - 2013.09.15 02:09:00 -
[1] - Quote
The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? |
Shadow Of-Chaos
Club Midnight
79
|
Posted - 2013.09.15 02:22:00 -
[2] - Quote
1. losers not getting paid would lead to stacking.
2. im cool with the struggling side having more incentive to join. we have been kicking caldaris ass all over the galaxy, they could use a little help.
3. agreed. loyalty points or something like it. i only fight for the gallente, so i would like a little recognition for my efforts/loyalty.
FW is my favorite thing right now, so i want it to continue growing and expanding. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 02:26:00 -
[3] - Quote
Turn on friendly fire in FW. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1722
|
Posted - 2013.09.15 02:29:00 -
[4] - Quote
Maybe not 0 payout, but definitely a significantly reduced payout. It'll lead to stacked teams? Well yeah, that's what's supposed to happen on FW. Full squads on both sides, not random blueberries. |
Shadow Of-Chaos
Club Midnight
79
|
Posted - 2013.09.15 02:29:00 -
[5] - Quote
Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1980
|
Posted - 2013.09.15 03:02:00 -
[6] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? I do like this.
Militia SYSTEM IN DUST IS A MUST! |
Beren Hurin
Onslaught Inc RISE of LEGION
1593
|
Posted - 2013.09.15 03:17:00 -
[7] - Quote
I'm looking forward to what we find out this week. Hopefully it isn't all just about Eve, but that will help a bit. |
Zero Notion
Red Star Jr. EoN.
219
|
Posted - 2013.09.15 03:23:00 -
[8] - Quote
Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people.
That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. |
Blaze Ashra
Amarr Templars Amarr Empire
26
|
Posted - 2013.09.15 03:37:00 -
[9] - Quote
Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out. |
Cosgar
ParagonX
5253
|
Posted - 2013.09.15 03:46:00 -
[10] - Quote
Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. |
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CCP FoxFour
C C P C C P Alliance
116257
|
Posted - 2013.09.15 04:05:00 -
[11] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :)
2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :)
3) Agreed. :) Game Designer // Team True Grit http://twitter.com/regnerba |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1983
|
Posted - 2013.09.15 04:13:00 -
[12] - Quote
Cosgar wrote:Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. FW should not degenerate into who has the best team killers. |
Zero Notion
Red Star Jr. EoN.
225
|
Posted - 2013.09.15 04:17:00 -
[13] - Quote
True Adamance wrote:Cosgar wrote:Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game. Agreed. FW should not degenerate into who has the best team killers.
That's not the point, just a facet of what can happen. |
Jetti Daxcide
Mechanised Enterprise Of War
11
|
Posted - 2013.09.15 04:17:00 -
[14] - Quote
CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :)
before you do the third can you bring out mim and amarr vehicles
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1984
|
Posted - 2013.09.15 04:19:00 -
[15] - Quote
Zero Notion wrote:
That's not the point, just a facet of what can happen.
However it cannot and rarely does happen in EVE, this is AWOXING. This should only be possible if the potential is given to kick the player from the match (equivalent to kicking from a fleet thus removing the problem). |
Zero Notion
Red Star Jr. EoN.
225
|
Posted - 2013.09.15 04:25:00 -
[16] - Quote
True Adamance wrote:Zero Notion wrote:
That's not the point, just a facet of what can happen.
However it cannot and rarely does happen in EVE, this is AWOXING. This should only be possible if the potential is given to kick the player from the match (equivalent to kicking from a fleet thus removing the problem).
Different contexts, I feel. Now, I could see where every team kill would result in an ISK loss - say, 5,000 - 10,000 per kill. If the match is lost, the payout for team killers would be far less, too. This way it keeps a certain amount of metagaming potential alive. Eve corps/pilots being able to pay mercs to infiltrate FW matches on opposing factions to help them gain ground would be fun. However, you wouldn't be able to do this often - other mercs would recognize you sooner or later.
Of course, you could be subtle about it. An 'accidental' splash kill during a potential game winning re-hack, etc. |
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CCP FoxFour
C C P C C P Alliance
116264
|
Posted - 2013.09.15 04:26:00 -
[17] - Quote
Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles
Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Game Designer // Team True Grit http://twitter.com/regnerba |
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
|
Posted - 2013.09.15 04:31:00 -
[18] - Quote
CCP FoxFour wrote:Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Since you are here CCP Foxfour.... are there any plans to introduce a Dust side Militia Systems like the EVE based system.
As it stands the only reason to stand loyal is for loyalties sake or if you like to RP.... as such no real Dust based efforts come together in a meaningful way.
But either way I love the premise of FW. Its the whole reason I play this game. |
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CCP FoxFour
C C P C C P Alliance
116266
|
Posted - 2013.09.15 04:38:00 -
[19] - Quote
True Adamance wrote:CCP FoxFour wrote:Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time... Since you are here CCP Foxfour.... are there any plans to introduce a Dust side Militia Systems like the EVE based system. As it stands the only reason to stand loyal is for loyalties sake or if you like to RP.... as such no real Dust based efforts come together in a meaningful way. But either way I love the premise of FW. Its the whole reason I play this game.
There are plans yes. No ETA. :)
Game Designer // Team True Grit http://twitter.com/regnerba |
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Gods Architect
SVER True Blood Public Disorder.
433
|
Posted - 2013.09.15 04:39:00 -
[20] - Quote
^^ 1.5 XD |
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Beck Weathers
High-Damage
71
|
Posted - 2013.09.15 04:42:00 -
[21] - Quote
I like sugestion #3 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1724
|
Posted - 2013.09.15 04:45:00 -
[22] - Quote
CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Unknown point in time, really? Unless you're just playing with us, which I hope you are, does the team at CCP really not even have a general idea for when they want to release these? Quite frankly I don't know how you can balance all the vehicles when you're missing half of the variants.
But alas, I realize I am griping to the wrong dev here. |
Lea Silencio
D3ath D3alers
149
|
Posted - 2013.09.15 04:46:00 -
[23] - Quote
Blaze Ashra wrote:Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out.
They are two completely concepts and are unlike each other in so many ways, so you really can't compare the two games. Also, adding a deserter penalty as in DCUO would be frustrating, especially to the players IN squad that can't get in game but are still in the squad OR players that get the black screen or freeze. Said penalty would affect them too to an annoying extent.
I will say this....DCUO devs care more about their game imo. They have a test server in which players test for a week BEFORE any DLC/update goes live, just as many sales promotions, a weekly show with the devs on Twitch TV, attentive GM's and responsive support when you have an issue, IMMEDIATE bug fixes and an accurate annual roadmap that they allow players access to, so we aren't left scratching our heads. We know what will be coming every year and they deliver. I just wish CCP was as ambitious.
*sigh*
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1985
|
Posted - 2013.09.15 04:47:00 -
[24] - Quote
CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well.......
By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2347
|
Posted - 2013.09.15 04:53:00 -
[25] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
The fact that ANYONE would hire mercs to do nothing (as is sometimes the case) is laughable. If anything, I'd assume government contractors would be more lax.
1. Is a horrible idea. People would just drop if they saw lopsided teams rather than risk wasting their time.
2. Meh. If there were reasons to ally with particular factions reward-wise, then I don't think people would really care.
3. This is good, but I think mostly people agree that you need some sort of special rewards (or shop options) for choosing to back a given faction.
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CCP FoxFour
C C P C C P Alliance
116279
|
Posted - 2013.09.15 05:13:00 -
[26] - Quote
Aero Yassavi wrote:CCP FoxFour wrote: Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
Unknown point in time, really? Unless you're just playing with us, which I hope you are, does the team at CCP really not even have a general idea for when they want to release these? Quite frankly I don't know how you can balance all the vehicles when you're missing half of the variants. But alas, I realize I am griping to the wrong dev here.
To be fair, I see lots of very detailed spreadsheets and schedules and just don't personally keep track of details of other teams beyond the current patch we are working on. I just have a hard enough time keeping track of everything on our teams to do list. :(
Edit: I realize now what I should have said is actually "unknown to me point in time" Game Designer // Team True Grit http://twitter.com/regnerba |
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CCP FoxFour
C C P C C P Alliance
116285
|
Posted - 2013.09.15 05:18:00 -
[27] - Quote
True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings?
I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions.
DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want.
For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it. Game Designer // Team True Grit http://twitter.com/regnerba |
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CharCharOdell
Shining Flame Amarr Empire
756
|
Posted - 2013.09.15 05:22:00 -
[28] - Quote
i like these ideas. |
Blaze Ashra
Amarr Templars Amarr Empire
26
|
Posted - 2013.09.15 05:33:00 -
[29] - Quote
Lea Silencio wrote:Blaze Ashra wrote:Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out. They are two completely concepts and are unlike each other in so many ways, so you really can't compare the two games. Also, adding a deserter penalty as in DCUO would be frustrating, especially to the players IN squad that can't get in game but are still in the squad OR players that get the black screen or freeze. Said penalty would affect them too to an annoying extent. I will say this....DCUO devs care more about their game imo. They have a test server in which players test for a week BEFORE any DLC/update goes live, just as many sales promotions, a weekly show with the devs on Twitch TV, attentive GM's and responsive support when you have an issue, IMMEDIATE bug fixes and an accurate annual roadmap that they allow players access to, so we aren't left scratching our heads. We know what will be coming every year and they deliver. I just wish CCP was as ambitious. *sigh*
I was merely addressing the first proposal and how a very similar implementation played out. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 06:09:00 -
[30] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it.
Not developing factional warfare, as in, no loyalty points or building up / investment will severely hurt you guys in the long run. Fights with friends can be through pubs or planetary conquest, faction warfare should be its own meta game and confine all on its own. |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1728
|
Posted - 2013.09.15 06:44:00 -
[31] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it. Public contracts.
But yes in general I agree, though I would still like some sort of loyalty. The point where you feel someone obliged to keep fighting for one faction, but can still jump ship relatively easily. |
Eris Ernaga
Super Nerds
563
|
Posted - 2013.09.15 08:14:00 -
[32] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=108745&find=unread |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
111
|
Posted - 2013.09.15 08:37:00 -
[33] - Quote
Mercenaries-- they fight for the highest bidder.
Why the hell would a mercenary care what faction their employer is from? They would not!
Having no rewards for the loosing team would make a horrible game. --Low to mid ranked teams would simply abandon ship and a very few top guilds would sway the entirety of the space map, not just most of it... --No new teams would ever step foot inside to learn the ins and outs of how to play... it would have no point and no fun because it would be guaranteed losses. |
ladwar
Dead Six Initiative Lokun Listamenn
1596
|
Posted - 2013.09.15 09:19:00 -
[34] - Quote
another cry for help to fix the reward system, see i am not the only one who thinks its terribad. |
Canaan Knute
Conspiratus Immortalis Covert Intervention
121
|
Posted - 2013.09.15 09:22:00 -
[35] - Quote
CCP FoxFour wrote:1) Even in PC we pay out both sides, I can't see us not doing that for FW. I never receive ISK when I'm on the losing side of a PC battle. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
297
|
Posted - 2013.09.15 09:35:00 -
[36] - Quote
Wrong topic |
Shion Typhon
Intara Direct Action Caldari State
253
|
Posted - 2013.09.15 09:43:00 -
[37] - Quote
Zero Notion wrote:Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. That shouldn't prevent it from not being turned on. I like the idea of never knowing who is your 'real' ally. Adds an interesting element to the game.
With the bunghole feeding scum that infest this game? I like FF in PS2 where it just costs me a 20s run back to the fight but here, where some TKing buttclown is costing me 30k a pop to fuel his giggles? No thanks. Nail ---> coffin. |
Bright Cloud
Namtar Elite Gallente Federation
172
|
Posted - 2013.09.15 10:44:00 -
[38] - Quote
CCP FoxFour wrote:
1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :)
Excuse me but the loosing team on PC does not even get 1 ISK. Except you changed it again upside down for some reason. And if you mean the random salvage you get you should know that is not a payment. |
Monkey MAC
killer taxi company General Tso's Alliance
464
|
Posted - 2013.09.15 10:46:00 -
[39] - Quote
Oswald Rehnquist wrote:CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it. Not developing factional warfare, as in, no loyalty points or building up / investment will severely hurt you guys in the long run. Fights with friends can be through pubs or planetary conquest, faction warfare should be its own meta game and confine all on its own.
Hes not saying that, you will likely get factional rewards, but at the same time, you dont want people getting locked into a faction cause it sucks if you change your mind! !
You should allow players to fight for any race at any time, but joining a miltia will improve your standings with that race faster!! |
Aisha Ctarl
Molon Labe. RISE of LEGION
1319
|
Posted - 2013.09.15 11:57:00 -
[40] - Quote
What do you mean both sides get paid in PC?
Unless it was changed in 1.4, the losing side always got zero ISK. |
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Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 12:13:00 -
[41] - Quote
Dovallis Martan JenusKoll wrote:Mercenaries-- they fight for the highest bidder.
Why the hell would a mercenary care what faction their employer is from? They would not!
Having no rewards for the loosing team would make a horrible game. --Low to mid ranked teams would simply abandon ship and a very few top guilds would sway the entirety of the space map, not just most of it... --No new teams would ever step foot inside to learn the ins and outs of how to play... it would have no point and no fun because it would be guaranteed losses.
IRL no country hires random mercenaries without some sort of security that they are stuck in your own pocket, in fact the "highest bidder" aspect is the LCD of mercenaries to hire due to instability. Which is why when people hire mercenaries it is usually from a group that has suffered from a perceived wrong from from the enemy in Question, so it boils down to the enemy of my enemy to ensure faithfulness. So yes having a mercenary pool with recognized standing as a loyalist would make complete sense for the game.
Monkey MAC wrote: Hes not saying that, you will likely get factional rewards, but at the same time, you don't want people getting locked into a faction cause it sucks if you change your mind! !
You should allow players to fight for any race at any time, but joining a miltia will improve your standings with that race faster!!
Our SP system certainty does not work like that as decisions have serious long consequences and prevent a lot of experimentation without potential risk and switching our standing with an empire would be a hell of a lot quicker than switching out roles on the battlefield.
With over a year into developing my scout it is still far from complete, so the idea of having a 3 month investment to build up loyalty is not so extreme when you consider our leveling system. Again without it, you would kill a major aspect of this game as many who play this are in fact loyalists.
PC has long term aspects of gaining districts and maintaining them which is a long term game mode, FW needs standing to establish itself with long term mechanics. |
Crash Monster
Snipers Anonymous
1313
|
Posted - 2013.09.15 12:49:00 -
[42] - Quote
You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. |
Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
235
|
Posted - 2013.09.15 12:53:00 -
[43] - Quote
Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players.
Pubs work for scrubs, and you have more options in game modes, currently we have duplicate game modes across 3 tiers of play, so the idea of having FW for above average players is not so radical, if anything it would give the scrubs more peace as the better players focus on FW instead of pubstombing. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1998
|
Posted - 2013.09.15 13:25:00 -
[44] - Quote
Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. Then FW is not for them. They have Pub matches for that.
FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits.
Casual- Pub Matches
FW and PC- for more dedicated gamers. |
Orion Vahid
DUST University Ivy League
191
|
Posted - 2013.09.15 13:30:00 -
[45] - Quote
Shadow Of-Chaos wrote:Cosgar wrote:Turn on friendly fire in FW. meh, i would just take my alt to the caldari side and start murdering people. Exactly. Space murika I'm coming to get you...from the back |
Crash Monster
Snipers Anonymous
1314
|
Posted - 2013.09.15 13:42:00 -
[46] - Quote
True Adamance wrote:[ Then FW is not for them. They have Pub matches for that.
FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits.
Casual- Pub Matches
FW and PC- for more dedicated gamers.
I've been around a while... I know the dogma.
I think it's easy for anyone to be willing to commit time and resources to fighting or their faction to earn LP... so this is just a way to say "all you guys suck so stay out of the fun stuff" if they aren't in the right corps.
I think the game needs to find better ways to segregate players if it wants to grow. It could be as simple as having entry criteria that it would take a lot of time to obtain... such as classes of mercenary licenses:
Class I - Battle academy
Class II - Access to public matches
Class III - Access to factional warfare
Class IV - Access to PC
I'm not claiming this is a fully formed idea -- but I'd be happy to have to pay 1,000,000 isk or something to graduate from the battle academy and be licensed for regular play. It's part of an immersive experience for those that care. You could also treat license classes as a way to restrict higher classed mercs from access to bottom level events.
For something a bit more open get rid of the numbers and get a license to get out of academy. Add endorsements to the license as you quality for non-pub items. This avoids "ranking" the activities explicitly. |
Draka Marintu
TeamPlayers EoN.
131
|
Posted - 2013.09.15 14:13:00 -
[47] - Quote
CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :)
Foxfour only the winning side in PC gets paid
|
Jetti Daxcide
Mechanised Enterprise Of War
17
|
Posted - 2013.09.15 22:43:00 -
[48] - Quote
CCP FoxFour wrote:Jetti Daxcide wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) before you do the third can you bring out mim and amarr vehicles Those are not my area, but I suppose we could delay the feature until they get done at an unknown point in time...
yeah yeah unknown lol you sly fox :D |
Everything Dies
Chatelain Rapid Response Gallente Federation
91
|
Posted - 2013.09.16 00:01:00 -
[49] - Quote
True Adamance wrote:Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. Then FW is not for them. They have Pub matches for that. FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits. Casual- Pub Matches FW and PC- for more dedicated gamers. I mentioned this in a different thread, but I actually play almost exclusively in FW as the Pub matches were the ones most dominated by the biggest corps and their full squads. It's much more rare (in my experience) to go against full squads from the likes of EoN and whatnot in the FW matches; usually there's three or four members of the same corp, along with another three of four from others established corps, with the "casual" players filling out the rest. Hell, some of the best matches I've been in have been FW matches with both sides consisting almost entirely of default corp players. |
SgtDoughnut
M.E.R.C. Elite
115
|
Posted - 2013.09.16 00:09:00 -
[50] - Quote
Blaze Ashra wrote:Just so you guys know, giving nothing for losing a match leads to a lot of backlash from MMO players from my experience with DCUO. Mainly people who were previously useless decide to quit if they don't think they can win, then the team and the quitters replacement are disadvantaged and complain. Then they introduced a deserter penalty to address the quitting problem and then no one wanted to play the PVP because it all broke down to team composition and luck.
Now admittedly dust is much better balanced than DCUO but that's just how I'm afraid it would play out.
Isnt this game supposed to be all about team comp? If you run a team full of scouts you are just asking to lose (unless those scouts are super scouts that can just murderlize everything....that actually seems like a good idea, gonna try that with some friends) |
|
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CCP FoxFour
C C P C C P Alliance
117715
|
Posted - 2013.09.16 00:17:00 -
[51] - Quote
Draka Marintu wrote:CCP FoxFour wrote:Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? 1) Even in PC we pay out both sides, I can't see us not doing that for FW. That being said while raw ISK may be paid out that doesn't mean other things have to be. :) 2) Interesting, shall have to think about it. I am a bit tired right now but we had some reasons for not wanting to do that... those reasons may have changed now but as I said, tired... :) 3) Agreed. :) Foxfour only the winning side in PC gets paid
Sorry, I was a bit tired. Both sides get salvage is what I meant. Game Designer // Team True Grit http://twitter.com/regnerba |
|
low genius
The Sound Of Freedom Renegade Alliance
421
|
Posted - 2013.09.16 00:24:00 -
[52] - Quote
CCP FoxFour wrote:True Adamance wrote:CCP FoxFour wrote:
There are plans yes. No ETA. :)
I'm not interested in the when. Thank you for the confirmation, I am glad that improvements are on the way. I would also hope/ assume that factionalised loot is possibly being added as well....... By Militia system do you mean to imply a "sign on" system for both individuals and corporations that enforces or ensures player loyalty. Does this system affect faction relations/ standings? I would love to see players getting increased rewards for their loyalty for playing with a specific faction, however I don't want to lock people into factions. DUST is meant to be a very social game and I think it is incredibly important that players can play with whoever they want. For example, it would suck a LOT if you joined one corporation that was in say the Gallente militia and then some friends of yours play Caldari and you couldn't join them or had to jump through hoops just to do it.
how about a 'status' level for each militia. if you fight for the wrong militia for a few nights you lose a little status with them, but if you play one largely, then your status with the one you're loyal too will stay positive. |
Canaan Knute
Resheph Interstellar Strategy Gallente Federation
121
|
Posted - 2013.09.16 00:26:00 -
[53] - Quote
CCP FoxFour wrote:Sorry, I was a bit tired. Both sides get salvage is what I meant. Would it be possible to pay both sides and only give salvage to the winning team? |
Severus Smith
Ikomari-Onu Enforcement Caldari State
336
|
Posted - 2013.09.16 16:02:00 -
[54] - Quote
1. Standings - - - - - - - - - - - - - - - - - - - - When you fight a match for the Amarr against the Minmatar you should gain standing with the Amarr and lose standing with the Minmatar. Standings are like Reputation in other MMOs.
2. Planets, not Districts - - - - - - - - - - - - - - - - - - - - The Amarr don't want just 1 or 2 districts on Sosala V, they want the entire planet! Instead of us picking one district to fight over, we should pick a planet to fight over. Once selected we are put into FW matches to take the districts of that planet. The matches keep going until the entire planet is taken, or lost. This makes it so that when I log in I can be entertained for hours trying to defend Sosala V from the Minmatar, or conquer Floseswin IV for the Amarr. If the Amarr succeed in defending / conquering the planet I feel successful. This is what my friends who play CoD and BF find awesome, that they can play and take planets for a faction. And unlike PS2, where territory flips hourly, that planet may stay conquered for weeks or months.
3. Contract Levels - - - - - - - - - - - - - - - - - - - - The higher your standings with a faction the better FW contracts you should have access too. There should be level 1, 2, 3 and 4 contracts. The higher the level the higher the standing requirement and the ISK reward. Level 1 contracts would be for planets in non-contested systems (low priority), while level 4 contracts would be for planets in hotly contested systems on the verge of flipping in EVE. Payouts would scale with the level. A level 1 contract may pay roughly 150K base, plus loot on victory. While a level 4 may pay 1.2 million, plus loot on victory.
4. Collateral - - - - - - - - - - - - - - - - - - - - To get into a FW match you must pay in some collateral. This ensures that people don't just join FW matches in crap gear to farm ISK. The collateral is based off of your gear losses. So for a level 1, you pay in 50K as collateral. If, at the end of the match you lost 55K in gear then you get your 50K collateral back. However, if you only lost 40K of gear then you only get 40K of your collateral back (the other 10K is kept). This makes players want to use better gear in FW matches; you are going to lose 50K somehow, it might as well be in gear. It also encourages teamwork, squads, and anything that means victory because you are going to lose at least your collateral in ISK, so to make money you need to win. The contracts payout on victory should be roughly 3x the collateral so that you are essentially doubling your money on a win.
Level 1 = 50K collateral, 150K payout Level 2 = 100K collateral, 300K payout Level 3 = 200K collateral, 600K payout Level 4 = 400K collateral, 1.2M payout
5. Match Connections - - - - - - - - - - - - - - - - - - - - There needs to be some connections between the different matches. I don't know exactly what (this one has been hard) but something that makes me call out to my corpmates who are in another match "Charlie, can you shut that f***ing artillery battery down!? We're getting f***ed over here!" or "Bravo, we're at the gate. How close are you on that hack? We need the door open ASAP." or from EVE "All squads, hostiles just appeared on grid. I need all the Skyfire batteries active now!".
Maybe shield relays that could be taken out in 8 vs 8 Assault matches that help the main force in Skirmish. Or artillery batteries. Or reactors. Or anything...
6. Loyalty Points (LP) - - - - - - - - - - - - - - - - - - - - - - Loyalty points could be rewarded on victory and allow for the purchase of Faction equipment, suits, vehicles, etc. Just like faction modules in EVE these would be stronger than Prototype modules (think current Officer) and thus highly valued. This gives even more incentive to play FW as they are only obtained through winning FW matches and gaining LP. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1762
|
Posted - 2013.09.16 16:06:00 -
[55] - Quote
True Adamance wrote:Crash Monster wrote:You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. Then FW is not for them. They have Pub matches for that. FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits. Casual- Pub Matches FW and PC- for more dedicated gamers. Exactly. If you try to make FW friendly to the casuals then basically we'll have a redundant copy of public contracts, which we have no.
We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest. |
Niuvo
The Phoenix Federation
496
|
Posted - 2013.09.16 16:10:00 -
[56] - Quote
FW is where I'll go for sure. I want good teams against eachother, fighting 'til the last clone! |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.16 16:19:00 -
[57] - Quote
Aero Yassavi wrote:We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest.
Some people are more worried about ensuring that all players on their side are good... whether or not they are committed... which is somewhat exclusionary if that is the effect.
My own view -- finding ways to allow non-elites access to the full game is more likely to keep player numbers where they should be.
However, yes, of course it would be nice to have crappy players play with other crappy players if that can be done somehow. Everyone hates the random blueberry that screws up the game. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1763
|
Posted - 2013.09.16 16:23:00 -
[58] - Quote
Crash Monster wrote:Aero Yassavi wrote:We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest. Some people are more worried about ensuring that all players on their side are good... whether or not they are committed... which is somewhat exclusionary if that is the effect. My own view -- finding ways to allow non-elites access to the full game is more likely to keep player numbers where they should be. However, yes, of course it would be nice to have crappy players play with other crappy players if that can be done somehow. Everyone hates the random blueberry that screws up the game. But what does the random Joe without a squad and no friends in EVE possibly have to gain from FW that he can't achieve from public matches? From my perspective you are not excluding anyone from anything.
And I've said this several times before, yes I'm upset if I lose in FW but I wouldn't get angry if my teammates were at least trying. Since FW is effectively a redundant copy of public matches too often I see solo blue dots hanging out in the redzone sniping or manning pointless turrets and not trying to make a push at all. Making the players in FW have some sort of commitment is far more important than ensuring all the good players are on my side, in my opinion. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1763
|
Posted - 2013.09.16 16:26:00 -
[59] - Quote
Niuvo wrote:FW is where I'll go for sure. I want good teams against eachother, fighting 'til the last clone! Which is fine and dandy, but to ensure that your team is one of the good teams make sure you at least squad up beforehand or join an existing squad once you get in. The problem if you don't is that everyone will think "I'll do FW since those are closer matches" and then it turns into public matches with a different name. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2030
|
Posted - 2013.09.16 16:29:00 -
[60] - Quote
Aero Yassavi wrote:Crash Monster wrote:Aero Yassavi wrote:We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest. Some people are more worried about ensuring that all players on their side are good... whether or not they are committed... which is somewhat exclusionary if that is the effect. My own view -- finding ways to allow non-elites access to the full game is more likely to keep player numbers where they should be. However, yes, of course it would be nice to have crappy players play with other crappy players if that can be done somehow. Everyone hates the random blueberry that screws up the game. But what does the random Joe without a squad and no friends in EVE possibly have to gain from FW that he can't achieve from public matches? From my perspective you are not excluding anyone from anything. And I've said this several times before, yes I'm upset if I lose in FW but I wouldn't get angry if my teammates were at least trying. Since FW is effectively a redundant copy of public matches too often I see solo blue dots hanging out in the redzone sniping or manning pointless turrets and not trying to make a push at all. Making the players in FW have some sort of commitment is far more important than ensuring all the good players are on my side, in my opinion. Admittedly it really screws things up if some newer player hops into a match, yeah they may well be commited but they are harming their own factions more than helping them.
As Aero has said I too get a bit "Ragey" in FW this is only because whenever we deploy unless I see.
PIE Inc
Immortal Retribution
SATISFACTION ______ (KING CHECKMATE's Corp)
or an EoN tag
I know we neither have dedicated players, nor skilled, nor players likely to try to win. |
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demonkiller 12
G.U.T.Z Covert Intervention
205
|
Posted - 2013.09.16 16:31:00 -
[61] - Quote
Oswald Rehnquist wrote:The idea that any empire would actually hire some of the lazy peeps that we see enter this low security theater is laughable.
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts? Obviously you should only get officer rewards based on what faction you play for, thales/forges for caldari, shotguns ARs for gallente, scrambler pistols for amarr and SMGs/Hmgs for minmatar |
Bendtner92
Imperfects Negative-Feedback
1070
|
Posted - 2013.09.16 16:33:00 -
[62] - Quote
I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1764
|
Posted - 2013.09.16 16:35:00 -
[63] - Quote
Link to squad finder confirmation? |
Bendtner92
Imperfects Negative-Feedback
1070
|
Posted - 2013.09.16 16:36:00 -
[64] - Quote
Aero Yassavi wrote:Link to squad finder confirmation? Well, it was said on IRC.
Musta Tornius made a thread about it here. |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
90
|
Posted - 2013.09.16 22:13:00 -
[65] - Quote
Oswald Rehnquist wrote:
I propose a few things
1) Losers of said match don't get paid at all (free cash win or lose should be a pub thing)
2) Payouts double and triple when an Empire is underrepresented in FW aka is clearly losing eve side.
3) Merit based rewards (salvage/LP), you get rewarded more (or less) based on your history/contributions to the war effort with said factions equipment/weapons.
Thoughts?
Counter-proposal:
1)Players get ISK / LP based on how much WP their squad earned
2)Match winners all get salvage.
3)Winners get more salvage if they steamroll the other team, less if it's close. (In lore terms I suppose this would translate to beating them before they can make a proper retreat) |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.16 23:15:00 -
[66] - Quote
Bendtner92 wrote:I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long.
I don't disagree with you.
I don't know how long we'll have to wait for PVE but until there is something new and interesting under the sun you'll probably find crappy players exploring everything -- squad-up rules or not.
I guess what I'm really trying to do is toss a flare out for CCP so that they realize they can't put in dynamics that leave the game uninteresting for those that aren't the most skilled or that haven't wormed their way into a competent corporation. For example, in EVE they've given people mining, manufacturing, trading, missioning and other ways to develop to a point of being able to field an effective fit or simply contribute through economics.
Here, we have nothing for these folks except the same old pub matches. And no, we can't just exclude them from the fun parts of the game entirely, as half the player base has to be below average - by definition. They may not be elite but they will be helping fund the game. |
Thor Odinson42
Molon Labe. RISE of LEGION
1248
|
Posted - 2013.09.16 23:31:00 -
[67] - Quote
Crash Monster wrote:Bendtner92 wrote:I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long. I don't disagree with you. I don't know how long we'll have to wait for PVE but until there is something new and interesting under the sun you'll probably find crappy players exploring everything -- squad-up rules or not. I guess what I'm really trying to do is toss a flare out for CCP so that they realize they can't put in dynamics that leave the game uninteresting for those that aren't the most skilled or that haven't wormed their way into a competent corporation. For example, in EVE they've given people mining, manufacturing, trading, missioning and other ways to develop to a point of being able to field an effective fit or simply contribute through economics. Here, we have nothing for these folks except the same old pub matches. And no, we can't just exclude them from the fun parts of the game entirely, as half the player base has to be below average - by definition. They may not be elite but they will be helping fund the game.
FW battles will rarely reach the level of skill and competitiveness of PC because of the randomness of it. You'll have a corp grabbing 16 people that are online and out of match at that right moment to "team" up and jump into FW. You'll have some of the better players, new players, and players that aren't that great but fun to play with.
If anything it'll make the 500 10 man corps consolidate and/or the dudes hanging out in NPC corps join up to get in on the action. These maps are too big and too complex for 1 squad to run around and overcome the stupidity of random blueberries.
This is the opportunity to make a splash for CCP. I hope they are able to see the obvious. FoxFour made a comment about the social aspect of the game. Playing with 15 of your corp mates will be a huge boost to all of these little communities we have.
It really amazes me that this wasn't released before PC.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1708
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Posted - 2013.09.16 23:48:00 -
[68] - Quote
Can't no one stop me going 0/25 on the Minmatar side. |
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