|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Crash Monster
Snipers Anonymous
1313
|
Posted - 2013.09.15 12:49:00 -
[1] - Quote
You still need a stairway so the non-elite can enjoy the game.
Endlessly being stomped or excluded from aspects of the game is not the way to retain players. |
Crash Monster
Snipers Anonymous
1314
|
Posted - 2013.09.15 13:42:00 -
[2] - Quote
True Adamance wrote:[ Then FW is not for them. They have Pub matches for that.
FW is for those who are wlling to commit time and resources to fighting for their faction to earn LP and or standing with the faction so they can reap the beenfits.
Casual- Pub Matches
FW and PC- for more dedicated gamers.
I've been around a while... I know the dogma.
I think it's easy for anyone to be willing to commit time and resources to fighting or their faction to earn LP... so this is just a way to say "all you guys suck so stay out of the fun stuff" if they aren't in the right corps.
I think the game needs to find better ways to segregate players if it wants to grow. It could be as simple as having entry criteria that it would take a lot of time to obtain... such as classes of mercenary licenses:
Class I - Battle academy
Class II - Access to public matches
Class III - Access to factional warfare
Class IV - Access to PC
I'm not claiming this is a fully formed idea -- but I'd be happy to have to pay 1,000,000 isk or something to graduate from the battle academy and be licensed for regular play. It's part of an immersive experience for those that care. You could also treat license classes as a way to restrict higher classed mercs from access to bottom level events.
For something a bit more open get rid of the numbers and get a license to get out of academy. Add endorsements to the license as you quality for non-pub items. This avoids "ranking" the activities explicitly. |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.16 16:19:00 -
[3] - Quote
Aero Yassavi wrote:We're not saying exclude players from aspects of the game, we're simply creating tiers of how committed you are. Want to play casually? Join public matches. Have a little more commitment than that and want to form squads and work with EVE players? Join faction matches. Want to control everything between just your corp? Join planetary conquest.
Some people are more worried about ensuring that all players on their side are good... whether or not they are committed... which is somewhat exclusionary if that is the effect.
My own view -- finding ways to allow non-elites access to the full game is more likely to keep player numbers where they should be.
However, yes, of course it would be nice to have crappy players play with other crappy players if that can be done somehow. Everyone hates the random blueberry that screws up the game. |
Crash Monster
Snipers Anonymous
1332
|
Posted - 2013.09.16 23:15:00 -
[4] - Quote
Bendtner92 wrote:I'm in full support of excluding solo players (and small squads) from FW altogether.
In my mind, when you que up for FW with your 6-man squad (or team when team deploy is implemented) you should expect to see the match full of other 6-man squads (or teams) on both sides every single time. No exceptions.
In reality we're not even excluding anyone here. The only thing we're doing is making you join a squad if you want to play FW. With the implementation of the Squad Finder in 1.5 (confirmed by FoxFour) it's going to be even easier to squad up for FW. You'll even be able to name your squads, so I'm sure players will easily be able to find squads named "FW squad" or something similar.
The only issue with this is that 6-man squads won't work for 16 players on a team. This is of course a chance for CCP to give us 48 or 64 player battles (64 player battles would require 8-man squads of course), or just 36 if they feel that the game can't handle more than that. Unless of course they go the cheap way and go back to 4-man squads instead and then stay at 32 player battles.
Either way, FW matches should be squads and teams vs squads and teams all day long.
I don't disagree with you.
I don't know how long we'll have to wait for PVE but until there is something new and interesting under the sun you'll probably find crappy players exploring everything -- squad-up rules or not.
I guess what I'm really trying to do is toss a flare out for CCP so that they realize they can't put in dynamics that leave the game uninteresting for those that aren't the most skilled or that haven't wormed their way into a competent corporation. For example, in EVE they've given people mining, manufacturing, trading, missioning and other ways to develop to a point of being able to field an effective fit or simply contribute through economics.
Here, we have nothing for these folks except the same old pub matches. And no, we can't just exclude them from the fun parts of the game entirely, as half the player base has to be below average - by definition. They may not be elite but they will be helping fund the game. |
|
|
|