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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1400
 
 
      | Posted - 2013.09.14 19:01:00 -
          [1] - Quote 
 http://eve-offline.net/?server=dust
 
 4500, as i post this. That isn't any lower than we've ever seen. But it's the weekend and so people like me aren't at school. A lot of people also aren't at work.
 
 
 Player counts are fine. It's just that not everybody can play all the time. Or even as much as we want to.
 
 
 We don't need doom and gloom over player counts there fine.
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        |  DootDoot
 Forty-Nine Fedayeen
 Minmatar Republic
 
 41
 
 
      | Posted - 2013.09.14 19:07:00 -
          [2] - Quote 
 
 N1ck Comeau wrote:http://eve-offline.net/?server=dust
 4500, as i post this. That isn't any lower than we've ever seen. But it's the weekend and so people like me aren't at school. A lot of people also aren't at work.
 
 
 Player counts are fine. It's just that not everybody can play all the time. Or even as much as we want to.
 
 
 We don't need doom and gloom over player counts there fine.
 
 It's the player count's after a content and update on the entire game.... You look at any game that expand's content on a regular basis and they have mass spikes in players counts on that date or after appropriate patch downloading time... DUST's atm is scary...
 
 
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        |  Bendtner92
 Imperfects
 Negative-Feedback
 
 1061
 
 
      | Posted - 2013.09.14 19:26:00 -
          [3] - Quote 
 Playercount hasn't dropped since 1.4? Whaaat?
 
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1401
 
 
      | Posted - 2013.09.14 19:39:00 -
          [4] - Quote 
 
 Bendtner92 wrote:Playercount hasn't dropped since 1.4? Whaaat?
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
 because before 1.4 people like me were still on summer break. There is a lot of people that were on summer break
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        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 3206
 
 
      | Posted - 2013.09.14 19:40:00 -
          [5] - Quote 
 
 Bendtner92 wrote:Playercount hasn't dropped since 1.4? Whaaat?
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
 
 Before 1.4, I was on holiday.
 After 1.4, I'm at work. I can't play Dust every day.
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1401
 
 
      | Posted - 2013.09.14 19:41:00 -
          [6] - Quote 
 
 Arkena Wyrnspire wrote:Bendtner92 wrote:Playercount hasn't dropped since 1.4? Whaaat?
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
 Before 1.4, I was on holiday. After 1.4, I'm at work. I can't play Dust every day. We don't have massive drops in player count like a lot of people think
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        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 321
 
 
      | Posted - 2013.09.14 19:42:00 -
          [7] - Quote 
 I could care less about player count. I enjoyed Mag for a long time. However, Mag was just like Dust, it lost players quickly and then retained a small but loyal fan base and became a niche game. Dust is going that route as well. If a niche game is what it is destined to be, then so be it.
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        |  Ludvig Enraga
 KILL-EM-QUICK
 RISE of LEGION
 
 495
 
 
      | Posted - 2013.09.14 20:04:00 -
          [8] - Quote 
 They eventually will need to start coughing up money for promotion. We all know successful games have spent 50% of their budget on advertisement. If they want higher numbers that is. For example I did not even hear about EvE online until about 2009 or so.
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1401
 
 
      | Posted - 2013.09.14 20:05:00 -
          [9] - Quote 
 
 Ludvig Enraga wrote:They eventually will need to start coughing up money for promotion. We all know successful games have spent 50% of their budget on advertisement. If they want higher numbers that is. For example I did not even hear about EvE online until about 2009 or so. i'm glad there not. I want the game to be at least a 7 out of 10 before a lot of ads start popping up.
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        |  Rogatien Merc
 Red Star.
 EoN.
 
 1175
 
 
      | Posted - 2013.09.14 20:05:00 -
          [10] - Quote 
 
 N1ck Comeau wrote:Bendtner92 wrote:Playercount hasn't dropped since 1.4? Whaaat?
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
 because before 1.4 people like me were still on summer break. There is a lot of people that were on summer break aaaaaaaaaaaaaaaaaaaaaaaand FFXIV
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1424
 
 
      | Posted - 2013.09.14 20:51:00 -
          [11] - Quote 
 I don't know about you, but i do play games after work, and i imagine kids play games after school too. The "summer" excuse was weak too, i only have 2 weeks summer break and kids don't go on holidays for a full 2 months. You always have more people playing in the weekend, simply because people have more time to play.
 
 Hopefully now that the game mechanics are getting better, the aiming is getting more and more balanced, and the matchmaking is starting to work, we will start to see the player-base getting bigger and stronger.
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        |  N1ck Comeau
 Ahrendee Mercenaries
 EoN.
 
 1402
 
 
      | Posted - 2013.09.14 21:37:00 -
          [12] - Quote 
 
 Banning Hammer wrote:I don't know about you, but i do play games after work, and i imagine kids play games after school too. The "summer" excuse was weak too, i only have 2 weeks summer break and kids don't go on holidays for a full 2 months. You always have more people playing in the weekend, simply because people have more time to play.
 Hopefully now that the game mechanics are getting better, the aiming is getting more and more balanced, and the matchmaking is starting to work, we will start to see the player-base getting bigger and stronger.
 I do play games after school but sometimes i'm just plain tired. Getting up early and then coming home to do another 2 hours of work takes it out of you. My holiday is from the about the 23th of june to september 5th. Basically 2 months.
 
 I'm simply stating that because players can't play during the week as often, doesn't mean we're losing players.
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        |  low genius
 The Sound Of Freedom
 Renegade Alliance
 
 421
 
 
      | Posted - 2013.09.14 21:38:00 -
          [13] - Quote 
 
 Bendtner92 wrote:Playercount hasn't dropped since 1.4? Whaaat?
 Before 1.4 playercount was 5k at peak weekdays, or maybe just below that. On weekends playercount was around 5.5k at peak.
 
 After 1.4 those numbers have dropped to 4k and 4.5k weekdays and weekends respectively.
 
 That sounds like a drop to me.
 
 sounds like an expert, lol
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        |  Cosgar
 ParagonX
 
 5249
 
 
      | Posted - 2013.09.14 21:45:00 -
          [14] - Quote 
 Has anyone else noticed that all the most popular blogs and YouTube channels have stopped posting anything recent about Dust?
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        |  Arkena Wyrnspire
 Turalyon 514
 Turalyon Alliance
 
 3212
 
 
      | Posted - 2013.09.14 21:48:00 -
          [15] - Quote 
 
 Cosgar wrote:Has anyone else noticed that all the most popular blogs and YouTube channels have stopped posting anything recent about Dust?  Did they ever?
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        |  KalOfTheRathi
 Black Phoenix Mercenaries
 
 714
 
 
      | Posted - 2013.09.14 21:56:00 -
          [16] - Quote 
 I love all the moaning from the nay sayers. It is a hoot.
 
 The Only thing that matters is cash flow. As long as there are enough players spending AUR then CCP can continue this experiment. We don't know the numbers that truly matter nor will we.
 
 F2P has different requirements and the most important one is related to meeting or exceeding Cash inflow projections. CCP is patient. If the moaners don't know that, which they obviously don't, then they should read some histories about EVE Online.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 3846
 
 
      | Posted - 2013.09.14 21:58:00 -
          [17] - Quote 
 17th of September and 1st of October will be the test for DUST... and it's one I predict will show a huge drop in player count.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 3846
 
 
      | Posted - 2013.09.14 22:07:00 -
          [18] - Quote 
 
 KalOfTheRathi wrote:I love all the moaning from the nay sayers. It is a hoot.
 The Only thing that matters is cash flow. As long as there are enough players spending AUR then CCP can continue this experiment. We don't know the numbers that truly matter nor will we.
 
 F2P has different requirements and the most important one is related to meeting or exceeding Cash inflow projections. CCP is patient. If the moaners don't know that, which they obviously don't, then they should read some histories about EVE Online.
 
 Spending money on what though? There's been ZERO new meaningful content to write home about. A few maps?
  
 The amount of people I know that stopped buying AUR because there's no reason to get SP fast anymore. Heavies still have 1 AI weapon and 1 suit. Tanks are still a joke. Scouts are borderline useless. ARs dominate everything, shotgun hit detection is off somehow, and we're basically playing the same game for too long to care about it anymore.
 
 How about new weapons? How about new suits? New vehicles? More EVE integration? Make FW mean something? Naaah... first CCP needs to fix their archaic gameplay and visuals and just the general optimization of DUST needs work still. So until all that's been sorted, new content takes a backseat. They say new weapons in 1.5? lol... we'll see.
 
 You can choose to believe DUST is fine, and what not, fact is DUST lost ALLOT of beta vets, and the people that actually spent good money on DUST.
 
 
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1424
 
 
      | Posted - 2013.09.14 22:23:00 -
          [19] - Quote 
 
 Lance 2ballzStrong wrote:17th of September and 1st of October will be the test for DUST... and it's one I predict will show a huge drop in player count.  
 I don't think so, GTA 5 is going to have little or not impact in Dust 514. The biggest danger have already gone pass:
 
 "FINAL FANTASY XIV"
 
 Next one is BF4.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 3846
 
 
      | Posted - 2013.09.14 22:28:00 -
          [20] - Quote 
 
 Banning Hammer wrote:Lance 2ballzStrong wrote:17th of September and 1st of October will be the test for DUST... and it's one I predict will show a huge drop in player count.  I don't think so, GTA 5 is going to have little or not impact in Dust 514. The biggest danger have already gone pass:  "FINAL FANTASY XIV" Next one is BF4. 
 When The Last Of Us came out, the player count dropped badly. Then slowly went back up. GTA5 has 2 weeks of SP, then MP is introduced on the 1st. So basically a month of steady GTA5 gameplay. After that is PS4 in November.
 
 DUST will see allot less people from next week Tuesday till whenever / if ever people feel like playing a last gen game. A sub par one at that. Not even hating on DUST, just stating how it is.
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1424
 
 
      | Posted - 2013.09.14 22:54:00 -
          [21] - Quote 
 
 Lance 2ballzStrong wrote:Banning Hammer wrote:Lance 2ballzStrong wrote:17th of September and 1st of October will be the test for DUST... and it's one I predict will show a huge drop in player count.  I don't think so, GTA 5 is going to have little or not impact in Dust 514. The biggest danger have already gone pass:  "FINAL FANTASY XIV" Next one is BF4. When The Last Of Us came out, the player count dropped badly. Then slowly went back up. GTA5 has 2 weeks of SP, then MP is introduced on the 1st. So basically a month of steady GTA5 gameplay. After that is PS4 in November.  DUST will see allot less people from next week Tuesday till whenever / if ever people feel like playing a last gen game. A sub par one at that. Not even hating on DUST, just stating how it is.  
 In principal Dust 514 still is a MMO, even that we don't really have the MMO part of the game yet. GTA games are always the same, you have fun for about a week and then you get bore with them... so, not really a danger.
 
 Battlefield 4 is a different story, is closer to Dust 514 than GTA 5 is. That is a real danger, but even then, it is hard to compare MMO's with Normal games, two different animals. I personally think FF14 "was" the biggest danger, and Dust survived, just about.
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        |  Iron Wolf Saber
 Den of Swords
 
 8437
 
 
      | Posted - 2013.09.14 23:01:00 -
          [22] - Quote 
 FF14 impact was more significant on the PSN stress more than anything. Diablo III did take a notable chunk out though then combining it with the shortly following 1.4 did compound things a bit, but numbers are crawling back up. This is either an influx of newer players getting back in and staying in or old vets giving it another go. Its hard to tell without unique numbers that is not provided (and its a bad dream away from ever happening in any mmo to be made public api accessed)
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        |  Banning Hammer
 Tal-Romon Legion
 Amarr Empire
 
 1424
 
 
      | Posted - 2013.09.14 23:10:00 -
          [23] - Quote 
 
 Iron Wolf Saber wrote:FF14 impact was more significant on the PSN stress more than anything. Diablo III did take a notable chunk out though then combining it with the shortly following 1.4 did compound things a bit, but numbers are crawling back up. This is either an influx of newer players getting back in and staying in or old vets giving it another go. Its hard to tell without unique numbers that is not provided (and its a bad dream away from ever happening in any mmo to be made public api accessed)  
 Yes you right, i forgot about Diablo III.. but by my experiences with Diablo games, the "fun" don't last long, and i still prefer playing games like that in the PC anyway. If CCP somehow can put itself together, and start to deliver the MMO content a bit faster, i can't see why the player-base could increase very fast, very quickly.
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        |  Soulja Ghostface
 Red and Silver Hand
 Amarr Empire
 
 7
 
 
      | Posted - 2013.09.14 23:12:00 -
          [24] - Quote 
 before 1.4 i seen an average of about 33 thousand players then a week after 1.4 i saw over 40 thousand players and now today i saw 48 thousand (Almost 50 thousand). DUST is on track to hit 55 thousand,(or more) in a month.
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        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 3846
 
 
      | Posted - 2013.09.14 23:22:00 -
          [25] - Quote 
 
 Banning Hammer wrote:
 In principal Dust 514 still is a MMO, even that we don't really have the MMO part of the game yet. GTA games are always the same, you have fun for about a week and then you get bore with them... so, not really a danger.
 
 Battlefield 4 is a different story, is closer to Dust 514 than GTA 5 is. That is a real danger, but even then, it is hard to compare MMO's with Normal games, two different animals. I personally think FF14 "was" the biggest danger, and Dust survived, just about.
 
 This is nowhere near an MMO. It's a FPSRPG if anything. The only RPG side is leveling up your character, cuz we all know there's no customization what so ever.
 
 GTA5 SP is R*'s biggest ever. You're underestimating the hype and quality of the game. Then you're also underestimating the fun factor of the MP aspect.
 
 FF did take away a few people, so did Diablo, and GTA5 will do the same, then after PS4 with next gen FPS (KZ, PS2, BF4, Blacklight Ret. etc). You think this won't add up?
 
 FF is not the biggest danger to DUST by a long shot lol.
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        |  Ynned Ivanova
 Bragian Order
 Amarr Empire
 
 83
 
 
      | Posted - 2013.09.14 23:51:00 -
          [26] - Quote 
 I'm seeing more new faces, whether thats due to matchmaking throwing me into other servers, alts or genuine new players is anyones guess.
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        |  Ynned Ivanova
 Bragian Order
 Amarr Empire
 
 83
 
 
      | Posted - 2013.09.14 23:51:00 -
          [27] - Quote 
 "Ynned in DP shocker"
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        |  J'Jor Da'Wg
 KILL-EM-QUICK
 RISE of LEGION
 
 918
 
 
      | Posted - 2013.09.15 00:39:00 -
          [28] - Quote 
 4500 people for a free to play MMO on the PS3 is pitiful by any standard though.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 7
 
 
      | Posted - 2013.09.15 00:43:00 -
          [29] - Quote 
 
 J'Jor Da'Wg wrote:4500 people for a free to play MMO on the PS3 is pitiful by any standard though. give it ten years just like eve and we will see just how "PITTIFULL"(
  ) it realy is. | 
      
      
        |  Lance 2ballzStrong
 SyNergy Gaming
 EoN.
 
 3848
 
 
      | Posted - 2013.09.15 01:12:00 -
          [30] - Quote 
 
 Soulja Ghostface wrote:J'Jor Da'Wg wrote:4500 people for a free to play MMO on the PS3 is pitiful by any standard though. give it ten years just like eve and we will see just how "PITTIFULL"(  ) it really is. 
 Apples and grapes
 
 PC and console
 
 EVE is a player-driven, persistent-world MMORPG. Dust a FPSRPG lobby shooter. You really can't compare the 2.
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        |  Raymondo316
 KILL-EM-QUICK
 RISE of LEGION
 
 21
 
 
      | Posted - 2013.09.15 01:13:00 -
          [31] - Quote 
 
 Soulja Ghostface wrote:before 1.4 i seen an average of about 33 thousand players then a week after 1.4 i saw over 40 thousand players and now today i saw 48 thousand (Almost 50 thousand). DUST is on track to hit 55 thousand,(or more) in a month. You do realise that 90% of them numbers are people playing EVE not Dust
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        |  Vrain Matari
 ZionTCD
 
 901
 
 
      | Posted - 2013.09.15 01:28:00 -
          [32] - Quote 
 
 N1ck Comeau wrote:Ludvig Enraga wrote:They eventually will need to start coughing up money for promotion. We all know successful games have spent 50% of their budget on advertisement. If they want higher numbers that is. For example I did not even hear about EvE online until about 2009 or so. i'm glad there not. I want the game to be at least a 7 out of 10 before a lot of ads start popping up. Agreed.
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        |  Shion Typhon
 Intara Direct Action
 Caldari State
 
 253
 
 
      | Posted - 2013.09.15 01:57:00 -
          [33] - Quote 
 
 KalOfTheRathi wrote:I love all the moaning from the nay sayers. It is a hoot.
 The Only thing that matters is cash flow. As long as there are enough players spending AUR then CCP can continue this experiment. We don't know the numbers that truly matter nor will we.
 
 F2P has different requirements and the most important one is related to meeting or exceeding Cash inflow projections. CCP is patient. If the moaners don't know that, which they obviously don't, then they should read some histories about EVE Online.
 
 Really?
 
 I bought a merc pack when I started the game because I thought I was headed into CCP DisneyLand. I still have 58,000 Aur unspent from that pack because there is nothing worth spending it on. Why would anyone be spending real life $ on the game at this stage? Only complete lunatic fanboys.
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1438
 
 
      | Posted - 2013.09.15 02:12:00 -
          [34] - Quote 
 Now I've never been someone to point at player numbers and say OMG this game is dying but I wanted to make some small pointers on this:
 
 Peak numbers aren't that bad but it's not all about the peaks - it's about the shapes of the peaks (how sharply they rise and fall) and the general shape of the average curve over longer periods. Check out the 3 months graph - there's 2 nice peaks in the last 2 weeks but check out those troughs and compare them to the troughs of weeks during 1.2 and 1.3; we haven't seen drops like these since the start of July and wasn't that when there was the DDOS thing?
 
 Also, look at the longer term new player graphs - our current peaks are now lower than our lowest troughs since release! That is certainly not a good sign.
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        |  Iron Wolf Saber
 Den of Swords
 
 8445
 
 
      | Posted - 2013.09.15 02:15:00 -
          [35] - Quote 
 Well based on some existing math models.
 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 8
 
 
      | Posted - 2013.09.15 02:18:00 -
          [36] - Quote 
 does "unique players" include alternates and or deleted characters? (it can add up to be a lot)
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1438
 
 
      | Posted - 2013.09.15 02:22:00 -
          [37] - Quote 
 
 Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 I'd love to know how you came up with that number.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 8
 
 
      | Posted - 2013.09.15 02:25:00 -
          [38] - Quote 
 
 Django Quik wrote:Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 I'd love to know how you came up with that number. existing math models like he said
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1438
 
 
      | Posted - 2013.09.15 02:27:00 -
          [39] - Quote 
 
 Soulja Ghostface wrote:Django Quik wrote:Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 I'd love to know how you came up with that number. existing math models like he said That is not an explanation - what existing math models?
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        |  Vrain Matari
 ZionTCD
 
 901
 
 
      | Posted - 2013.09.15 02:27:00 -
          [40] - Quote 
 
 Soulja Ghostface wrote:Django Quik wrote:Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 I'd love to know how you came up with that number. existing math models like he said And it's a pretty reasonable number. Crude, but reasonable.
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        |  Soulja Ghostface
 MCDUSTDONALDS
 
 8
 
 
      | Posted - 2013.09.15 02:31:00 -
          [41] - Quote 
 models he has access to that we don't
 
 example:how many AUR sales in a month
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        |  Django Quik
 Dust2Dust.
 Top Men.
 
 1440
 
 
      | Posted - 2013.09.15 02:35:00 -
          [42] - Quote 
 
 Soulja Ghostface wrote:models he has access to that we don't
 example:how many AUR sales in a month
 Lol, you think that CCP gives the CPM access to their financials?
 
 Look, I'm not saying it's not a reasonable figure - for weekends, I reckon it is; definitely not weekdays though. I'm just saying, I'd like to know how he got it. Seems to me to be just like how others have come to a similar number and that's almost entirely guesstimating. Without knowing average play session length, it's impossible to be at all accurate or definitive.
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        |  Iron Wolf Saber
 Den of Swords
 
 8447
 
 
      | Posted - 2013.09.15 02:37:00 -
          [43] - Quote 
 
 Soulja Ghostface wrote:models he has access to that we don't
 example:how many AUR sales in a month
 
 Actually no this is based on a few other MMOs that have active login numbers and subscriber counts published very frequently. Mind you this is few and far between but the model concludes that the average mmo player clocks in 2 hours for the populace which seems about right.
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        |  ladwar
 Dead Six Initiative
 Lokun Listamenn
 
 1596
 
 
      | Posted - 2013.09.15 02:48:00 -
          [44] - Quote 
 
 Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 well first add in disconnects and PSN kicks and then voice glitches which are only fixed by resetting and then matchmaker problems and your looking at 18,000~ about.
 
 see i can do BS math too!
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        |  Johnny Guilt
 Algintal Core
 Gallente Federation
 
 282
 
 
      | Posted - 2013.09.15 02:51:00 -
          [45] - Quote 
 The play count is fine,and youll see that once to take a step back from the game and look at all the other mutiplayer games on the ps3 in comparrion to dust(but you have to own those games to see for your self),dust is probabaly one of the most active player counts right now compared to other online ps3 games.
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        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 330
 
 
      | Posted - 2013.09.15 13:16:00 -
          [46] - Quote 
 
 Johnny Guilt wrote:The player count is fine,and youll see that once to take a step back from the game and look at all the other mutiplayer games on the ps3 in comparrion to dust(but you have to own those games to see for yourself),dust is probabaly has one of the most active player counts right now compared to other online ps3 games. 
 
 actual links to numbers or I call b.s. 4500 is pathetic for a free to play game.
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        |  Crash Monster
 Snipers Anonymous
 
 1314
 
 
      | Posted - 2013.09.15 13:27:00 -
          [47] - Quote 
 
 ladwar wrote:Iron Wolf Saber wrote:Well based on some existing math models. 
 We have about 55,000 unique players a day. This is however possibly quite inaccurate.
 well first add in disconnects and PSN kicks and then voice glitches which are only fixed by resetting and then matchmaker problems and your looking at 18,000~ about. see i can do BS math too! 
 If you want to whine about the player count you don't have to beat up on anyone else to do it.
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        |  Orion Vahid
 DUST University
 Ivy League
 
 191
 
 
      | Posted - 2013.09.15 13:33:00 -
          [48] - Quote 
 
 Lance 2ballzStrong wrote:KalOfTheRathi wrote:I love all the moaning from the nay sayers. It is a hoot.
 The Only thing that matters is cash flow. As long as there are enough players spending AUR then CCP can continue this experiment. We don't know the numbers that truly matter nor will we.
 
 F2P has different requirements and the most important one is related to meeting or exceeding Cash inflow projections. CCP is patient. If the moaners don't know that, which they obviously don't, then they should read some histories about EVE Online.
 Spending money on what though? There's been ZERO new meaningful content to write home about. A few maps?   The amount of people I know that stopped buying AUR because there's no reason to get SP fast anymore. Heavies still have 1 AI weapon and 1 suit. Tanks are still a joke. Scouts are borderline useless. ARs dominate everything, shotgun hit detection is off somehow, and we're basically playing the same game for too long to care about it anymore.  How about new weapons? How about new suits? New vehicles? More EVE integration? Make FW mean something? Naaah... first CCP needs to fix their archaic gameplay and visuals and just the general optimization of DUST needs work still. So until all that's been sorted, new content takes a backseat. They say new weapons in 1.5? lol... we'll see.  You can choose to believe DUST is fine, and what not, fact is DUST lost ALLOT of beta vets, and the people that actually spent good money on DUST.  As long as this game is AR 514 it will slowly lose players.
 Even AR "pros" will eventually get bored and leave.
 Numbers ARE going down. I suggest you take a look at the past month or past 3 months chart.
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        |  Surt gods end
 Demon Ronin
 
 1045
 
 
      | Posted - 2013.09.15 13:36:00 -
          [49] - Quote 
 
 soulreaper73 wrote:I could care less about player count. I enjoyed Mag for a long time. However, Mag was just like Dust, it lost players quickly and then retained a small but loyal fan base and became a niche game. Dust is going that route as well. If a niche game is what it is destined to be, then so be it.  
 
 
 That's like saying socom was niche. Resistance 1? Kill zone 2? You'll be surprised at how LARGE MAG loyal base is. New console FPS games take from old fps games. That's just how it is. FPS is a GLADIATOR SPORT. You have to go where the fights are. But when, And I mean WHEN mag comes to ps4, you'll see everyone come back. Same with socom.
 
 
 MAG is remembered fondly with many players. I wouldn't be surprised to see it again.
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        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 331
 
 
      | Posted - 2013.09.15 14:27:00 -
          [50] - Quote 
 
 Surt gods end wrote:soulreaper73 wrote:I could care less about player count. I enjoyed Mag for a long time. However, Mag was just like Dust, it lost players quickly and then retained a small but loyal fan base and became a niche game. Dust is going that route as well. If a niche game is what it is destined to be, then so be it.  That's like saying socom was niche. Resistance 1? Kill zone 2? You'll be surprised at how LARGE MAG loyal base is. New console FPS games take from old fps games. That's just how it is. FPS is a GLADIATOR SPORT. You have to go where the fights are. But when, And I mean WHEN mag comes to ps4, you'll see everyone come back. Same with socom.  MAG is remembered fondly with many players. I wouldn't be surprised to see it again.  
 I was part of that loyal MAG fan base. I will always have fond memories of that game and every other game to this date just does not seem the same. As much as I enjoy BF3, it just will never be like the first days of MAG. I would not get my hopes up for MAG and Socom coming back. Sony shuttered Zipper who made both games and I have yet to hear of them pawning it off on another developer to recreate.
 
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        |  xAckie
 Ahrendee Mercenaries
 EoN.
 
 356
 
 
      | Posted - 2013.09.15 14:41:00 -
          [51] - Quote 
 
 soulreaper73 wrote:Surt gods end wrote:soulreaper73 wrote:I could care less about player count. I enjoyed Mag for a long time. However, Mag was just like Dust, it lost players quickly and then retained a small but loyal fan base and became a niche game. Dust is going that route as well. If a niche game is what it is destined to be, then so be it.  That's like saying socom was niche. Resistance 1? Kill zone 2? You'll be surprised at how LARGE MAG loyal base is. New console FPS games take from old fps games. That's just how it is. FPS is a GLADIATOR SPORT. You have to go where the fights are. But when, And I mean WHEN mag comes to ps4, you'll see everyone come back. Same with socom.  MAG is remembered fondly with many players. I wouldn't be surprised to see it again.  I was part of that loyal MAG fan base. I will always have fond memories of that game and every other game to this date just does not seem the same. As much as I enjoy BF3, it just will never be like the first days of MAG. I would not get my hopes up for MAG and Socom coming back. Sony shuttered Zipper who made both games and I have yet to hear of them pawning it off on another developer to recreate.  
 David Sears is making H-Hour (and he hopes to bring back the Socom base). After all the hype of games, I will wait and see what it delivered.
 
 I cant see MAG being brought back sadly.
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        |  soulreaper73
 PFB Pink Fluffy Bunnies
 
 336
 
 
      | Posted - 2013.09.15 14:47:00 -
          [52] - Quote 
 Yeah, I have heard of H-Hour. I do not know much about it though. I agree; I do not think we will ever see a MAG 2.
  I had some nice battles with you RND folks on that game. | 
      
      
        |  KenKaniff69
 Subdreddit
 Test Alliance Please Ignore
 
 417
 
 
      | Posted - 2013.09.15 21:17:00 -
          [53] - Quote 
 Our numbers are down by 50% from the golden days of chromosome-the most balanced build ever.
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        |  gbghg
 L.O.T.I.S.
 
 3479
 
 
      | Posted - 2013.09.15 21:32:00 -
          [54] - Quote 
 
 Lance 2ballzStrong wrote:Banning Hammer wrote:
 In principal Dust 514 still is a MMO, even that we don't really have the MMO part of the game yet. GTA games are always the same, you have fun for about a week and then you get bore with them... so, not really a danger.
 
 Battlefield 4 is a different story, is closer to Dust 514 than GTA 5 is. That is a real danger, but even then, it is hard to compare MMO's with Normal games, two different animals. I personally think FF14 "was" the biggest danger, and Dust survived, just about.
 This is nowhere near an MMO. It's a FPSRPG if anything. The only RPG side is leveling up your character, cuz we all know there's no customization what so ever.  GTA5 SP is R*'s biggest ever. You're underestimating the hype and quality of the game. Then you're also underestimating the fun factor of the MP aspect.  FF did take away a few people, so did Diablo, and GTA5 will do the same, then after PS4 with next gen FPS (KZ, PS2, BF4, Blacklight Ret. etc). You think this won't add up?  FF is not the biggest danger to DUST by a long shot lol.  i have to say that ive quickly grown bored of FF14, while its good its just doing the same thing over and over, log in, grind mobs, maybe run a dungeon or two, log out. i've just gotten bored of doing the exact same things, and im really starting to feel the grind at lv30 which isn't that horrendous, only around 200k XP points, the thought of running into larger and larger grinds is kinda dissuading and i haven't really seen anything that makes me inclined to persist with it. i actually prefer dust to it, the sp system lets me customize my character rather than just unlock the same set of actions as every other archer. i might not subscribe to the game.
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