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Shotty GoBang
Pro Hic Immortalis
1035
|
Posted - 2013.09.12 19:34:00 -
[1] - Quote
1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) CCP observes increased AR adoption rates. 8) Rebalance is postponed, to avoid irritating an ever-growing playerbase. |
Cyrius Li-Moody
The New Age Outlaws
976
|
Posted - 2013.09.12 19:35:00 -
[2] - Quote
Sounds about right. I know I'm speccing further into AR merely because I have trouble competing with any other weapon efficiently. Nobody in their right mind can say that ARs are not ridiculous right now. |
Aisha Ctarl
Molon Labe. RISE of LEGION
1259
|
Posted - 2013.09.12 19:36:00 -
[3] - Quote
Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST. |
Killar-12
The Corporate Raiders
1095
|
Posted - 2013.09.12 19:40:00 -
[4] - Quote
Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST. Bingo! |
Killar-12
The Corporate Raiders
1095
|
Posted - 2013.09.12 19:42:00 -
[5] - Quote
If CCP nerfs the AR... 1 question... How?
I'd switch Range profiles with the HMG and see what that does for the two weapons... |
Nguruthos IX
PEN 15 CLUB
1660
|
Posted - 2013.09.12 19:42:00 -
[6] - Quote
Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST.
100%.
One of the many things Dust needs to be successful is real variation in weapons, balance, and niches. This allows for actual specialization and tactics, rather than regret of spending SP on anything other than AR.
IF AR continues to dominate as it does, And all of the other weapons in this game are just meaningless fluff, then that whole "Deep customization" selling point is a hoax. Which at this point, is one of the few selling points dust claims to have. |
Cyrius Li-Moody
The New Age Outlaws
977
|
Posted - 2013.09.12 19:48:00 -
[7] - Quote
Aisha Ctarl wrote:In Battlefield speak, the AR is the M16A3 of DUST.
Could not have put it better.
I have millions of SP in my MD and won't run it with my squad unless we are all packed together. ALL of us. I mean, 3 or 4 dudes surrounding me at all times because I'm dead from a militia AR/standard AR before/as I'm firing my third round, which by then has barely dented their shields. The only kills I get with my MD is when I get the jump on people, or when they're not even paying attention to me.
Scout shotgun, I get ousted halfway across the map, and in less than a second. Even if I get the drop on the guy its terrifying because somewhere between trying to get the 2nd and 3rd shot to connect if he so much as hits me with a couple shots I'm dead.
Laser, beats ARs when its at its mostly max range, even at that range they're still hitting you. From the beginning of its optimal to about the mid of its optimal an AR will easily kill you. Don't believe me? I have the videos to prove this.
When I put my AR on (operation lvl 4, sharpshooter lvl 2) I maintain an easy 2.0 to 9.0 KDR consistently. If I'm not getting steam rolled in that match.
I'm not one to ***** and moan but legitimately the AR has outright killed my enjoyment of variety in this game. I feel like I HAVE to run my AR unless I'm trying to be cute with one of these other silly things Dust considers weapons. |
M McManus
Sinq Laison Gendarmes Gallente Federation
43
|
Posted - 2013.09.12 19:49:00 -
[8] - Quote
Exactly, weapons and modules, might as well just give everyone a logi suit with 1000ehp, scanner, AR and DS3 with the new and improved aim bot whats the point in SP especially those veterans that have 20+ mill...
Every other weapon and module is pretty worthless, MD can say they now have a job to do but when i spin around and auto target you and completely decimate your shields and armor in 2seconds when it takes MD users 4-5 rounds to kill even an advanced assault suit..
Not to mention shotgun users by the time they get into range CCP's aim assist takes over and completely demolishes shot gun users.. |
Everything Dies
Chatelain Rapid Response Gallente Federation
76
|
Posted - 2013.09.12 19:52:00 -
[9] - Quote
Killar-12 wrote:If CCP nerfs the AR... 1 question... How?
I'd switch Range profiles with the HMG and see what that does for the two weapons... Simple: High ROF weapons that are hand-held are horrible when it comes to accuracy over any sort of distance; the AR and SMG simply need to have much greater dispersion in their weapon spread. That, or remove/replace the kick reduction bonus you get from leveling into them. |
Cyrius Li-Moody
The New Age Outlaws
982
|
Posted - 2013.09.12 20:01:00 -
[10] - Quote
Everything Dies wrote:Killar-12 wrote:If CCP nerfs the AR... 1 question... How?
I'd switch Range profiles with the HMG and see what that does for the two weapons... Simple: High ROF weapons that are hand-held are horrible when it comes to accuracy over any sort of distance; the AR and SMG simply need to have much greater dispersion in their weapon spread. That, or remove/replace the kick reduction bonus you get from leveling into them.
Dispersion and recoil need a massive increase on these weapons. at lvl 4, the GEK-38 does not start to kick until over halfway through the clip. HALFWAY and even then its a slight lift. Most dudes are dead before you even get to that half of the clip. Until then its laser like precision, even from the hip. |
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Killar-12
The Corporate Raiders
1095
|
Posted - 2013.09.12 20:06:00 -
[11] - Quote
Cyrius Li-Moody wrote:Everything Dies wrote:Killar-12 wrote:If CCP nerfs the AR... 1 question... How?
I'd switch Range profiles with the HMG and see what that does for the two weapons... Simple: High ROF weapons that are hand-held are horrible when it comes to accuracy over any sort of distance; the AR and SMG simply need to have much greater dispersion in their weapon spread. That, or remove/replace the kick reduction bonus you get from leveling into them. Dispersion and recoil need a massive increase on these weapons. at lvl 4, the GEK-38 does not start to kick until over halfway through the clip. HALFWAY and even then its a slight lift. Most dudes are dead before you even get to that half of the clip. Until then its laser like precision, even from the hip. That too, but a SMALLER weapon that is a BLASTER somehow outranges an PROJECTILE LARGE WEAPON. |
Csikszent Mihalyi
DUST University Ivy League
152
|
Posted - 2013.09.12 20:17:00 -
[12] - Quote
The problem is: If you change the AR, you change the game. It's much easier and safer to adjust other weapons to AR level, than to bring AR down to the level of other weapons. The only reason to change the AR itself would be if you would generally dislike the way the game is currently played. And that's a completely different question to whether or not the AR is stronger than other weapons. |
Ruthless Lee
The Eliminators
64
|
Posted - 2013.09.12 20:19:00 -
[13] - Quote
Shotty nailed it, and it's just depressing. |
Killar-12
The Corporate Raiders
1095
|
Posted - 2013.09.12 20:23:00 -
[14] - Quote
Csikszent Mihalyi wrote:The problem is: If you change the AR, you change the game. It's much easier and safer to adjust other weapons to AR level, than to bring AR down to the level of other weapons. The only reason to change the AR itself would be if you would generally dislike the way the game is currently played. And that's a completely different question to whether or not the AR is stronger than other weapons. And this is why the thing needs it's name changed... |
Aleksander Black
Immortal Retribution
109
|
Posted - 2013.09.12 20:25:00 -
[15] - Quote
I believe that the solution for this problem lies close, with 1.5.
Why, you ask? Simple. The current incarnation of the AR that we have is a "general purpose" AR. It was meant to work in a game with bad hit detection and no other racial variants, so it had to, more or less, "contain" all other Assault Rifles variants. The result is a weapon that deals extremely high damage in a reliable manner over an incredible distance, because if it weren't like this there would be no other weapon to fill the "hole". When you fix hit detection and, arguably, enable Aim Assist its only natural for such a weapon to start to dominate the battlefield.
But here enters 1.5. DEVs have already confirmed new infantry weapons for 1.5 and, although this will be mainly an vehicle update, truth is that it is very likely that we see at least one of the two missing AR variants, and maybe both. Ideally both, because this would present the perfect opportunity for CCP to fix the AR and distribute it's strong points with fitting weaknesses across the racial variants, and make it balanced for the current core game mechanics. Players would have to opt for which aspect they believe to be most important in detriment of the others and this could bring balance and diversity not only for the ARs line, but for the whole game.
I want to believe that all this was planned, at least to a degree looking at how close 1.4 and the new weapons at 1.5 are, but even if this is not the case I still believe that this is an opportunity CCP shouldn't pass on. |
Beren Hurin
Onslaught Inc RISE of LEGION
1562
|
Posted - 2013.09.12 20:26:00 -
[16] - Quote
Just wait until the new weapons come out. The AR tree is getting touched, and it will be in uncomfortable places. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
444
|
Posted - 2013.09.12 20:27:00 -
[17] - Quote
Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. Can you do CCP's bathroom stall's life cycle? |
Fist Groinpunch
Goonfeet Top Men.
49
|
Posted - 2013.09.12 20:42:00 -
[18] - Quote
Csikszent Mihalyi wrote:The problem is: If you change the AR, you change the game. It's much easier and safer to adjust other weapons to AR level, than to bring AR down to the level of other weapons. The only reason to change the AR itself would be if you would generally dislike the way the game is currently played. And that's a completely different question to whether or not the AR is stronger than other weapons.
Yes, it's easier and safer to change 10 weapons than it is to change one. That totally makes sense. It probably takes less time/work too.
Here in Bizarro world. |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1944
|
Posted - 2013.09.12 20:48:00 -
[19] - Quote
You guys want to nerf the AR again? Nerf it how? The AR is working as intended....you guys do realize that this is an fps? |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.12 20:50:00 -
[20] - Quote
The main reason the AR is now undeniably OP is due to the new module introduced in 1.4. All ARs now come with the new module built in, and you don't even have to spec into them. The module I speak of is Aim Assist.
I know all anti AR peeps will call bullshit on that statement, which is fine. I also know many AR peeps will call bullshit on that statement, which is also fine. I no longer have the energy to argue with those who say Aim Assist doesn't really make any difference.
Remember the days of 7+ Mass Drivers pounding squads into the dirt every other match? Where did they go? On an extended lunch break? To Sea World? Some are still around, sure, but you don't see nearly as many anymore. I guess most jumped ship to hop on the AR band wagon, and why not? I don't blame them.
Of course, it makes me wonder why this wasn't the case pre 1.4. If the AR was so OP before, why wait to jump on board till now? Because the AR post 1.4 is the AR people were complaining about pre 1.4.
And now after bitching and moaning for so long, the urban legend that was the AR pre 1.4 has become a real life monster, gobbling up everyone and everything in its path.
I'm an AR user. The Aim Assist has benefited me immensely. What's that? The Aim Assist is not an issue and it's just the AR being OP? LMAO, ok, that's cool. Go ahead and nerf the AR. What will everyone say when peeps are still getting mowed down because the AR aims itself I wonder?
*sigh*
Oh well. I would tell people to save their breath and not spout nonsense about hit detection and hit boxes in response to my post, but that would be wasting my breath, so **** it, i'll jump on board the anti AR band wagon.
Hey CCP! Nerf the AR to hell and back, leave Aim Assist in place and as is, then after you introduce those changes i'll meet you back here on the forums in the "AR OP" threads that will still be here, and we can start the dance all over again. |
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Cosgar
ParagonX
5185
|
Posted - 2013.09.12 20:59:00 -
[21] - Quote
If the combat and rail rifle just end up being less effective ARs, I'm officially done with the game. |
Iron Wolf Saber
Den of Swords
8397
|
Posted - 2013.09.12 21:02:00 -
[22] - Quote
Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase.
8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. |
Shotty GoBang
Pro Hic Immortalis
1045
|
Posted - 2013.09.12 21:05:00 -
[23] - Quote
Ydubbs81 RND wrote: you guys do realize that this is an fps?
If Dust were an FPS, a Shotgun would beat an Assault Rifle at 3 meters.
|
Cyrius Li-Moody
The New Age Outlaws
989
|
Posted - 2013.09.12 21:06:00 -
[24] - Quote
Nobody wants to nerf the AR to hell and back. Calm your kittens. It needs to be balanced to be in line with EVERY OTHER WEAPON so there isn't a "best choice" merely a "preferred choice."
The joke of AR514 was funny before, but now it just isn't. They dominate the battlefield in almost every single situation. Rarely is any other weapon better than the full auto AR in any situation we have right now.
The fact that you have scouts and heavies giving up their shotguns and HMGs because ARs do their jobs better is a clear sign there is something very wrong. |
Cyrius Li-Moody
The New Age Outlaws
989
|
Posted - 2013.09.12 21:07:00 -
[25] - Quote
Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field.
I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
711
|
Posted - 2013.09.12 21:08:00 -
[26] - Quote
Killar-12 wrote:Csikszent Mihalyi wrote:The problem is: If you change the AR, you change the game. It's much easier and safer to adjust other weapons to AR level, than to bring AR down to the level of other weapons. The only reason to change the AR itself would be if you would generally dislike the way the game is currently played. And that's a completely different question to whether or not the AR is stronger than other weapons. And this is why the thing needs it's name changed...
I petition to call it Blaster Rifle. And problem solved. Familiarity for new players gone. Really: They could do this in a hotfix and see how it turns out.
On a side note: Scrambler Rifle should be Pulse Laser Rifle. |
Dunk Mujunk
RestlessSpirits D.E.F.I.A.N.C.E
59
|
Posted - 2013.09.12 21:14:00 -
[27] - Quote
Cyrius Li-Moody wrote:Nobody wants to nerf the AR to hell and back. Calm your kittens. It needs to be balanced to be in line with EVERY OTHER WEAPON so there isn't a "best choice" merely a "preferred choice."
The joke of AR514 was funny before, but now it just isn't. They dominate the battlefield in almost every single situation. Rarely is any other weapon better than the full auto AR in any situation we have right now.
The fact that you have scouts and heavies giving up their shotguns and HMGs because ARs do their jobs better is a clear sign there is something very wrong.
Judging by the amount of likes you have i'm going to say you have been around more than long enough to know that plenty of people want the AR nerfed to hell and back. Most don't give good (intelligent) reasons or numbers, but the cry has been going out as long as I've been here (2 months roughly, not long I know). I personally feel the AR wasn't OP pre 1.4, but combine with AA it is to much. My feelings are I would rather have no AA and at most slight (slight slight SLIGHT) nerfs to the AR as opposed to heavy nerfs and keeping AA.
But that's just me. Everything I've said is merely opinion, not fact.
Things will be what things will be I guess. |
Cyrius Li-Moody
The New Age Outlaws
989
|
Posted - 2013.09.12 21:23:00 -
[28] - Quote
Dunk Mujunk wrote:Cyrius Li-Moody wrote:Nobody wants to nerf the AR to hell and back. Calm your kittens. It needs to be balanced to be in line with EVERY OTHER WEAPON so there isn't a "best choice" merely a "preferred choice."
The joke of AR514 was funny before, but now it just isn't. They dominate the battlefield in almost every single situation. Rarely is any other weapon better than the full auto AR in any situation we have right now.
The fact that you have scouts and heavies giving up their shotguns and HMGs because ARs do their jobs better is a clear sign there is something very wrong. Judging by the amount of likes you have i'm going to say you have been around more than long enough to know that plenty of people want the AR nerfed to hell and back. Most don't give good (intelligent) reasons or numbers, but the cry has been going out as long as I've been here (2 months roughly, not long I know). I personally feel the AR wasn't OP pre 1.4, but combine with AA it is to much. My feelings are I would rather have no AA and at most slight (slight slight SLIGHT) nerfs to the AR as opposed to heavy nerfs and keeping AA. But that's just me. Everything I've said is merely opinion, not fact. Things will be what things will be I guess.
Yes, some people do want it nerfed to hell and back, but I don't want weapons to be useless. We already have plenty of those. Many of us are trying to be reasonable with our requests. The full auto AR is definitely something people need for familiarity but it should not dominate like its doing.
There are plenty of things I'm sure you could do with the AR to bring it in line but something should be done about it sooner rather than later. For every point of SP i put into my AR i feel dirty because I'm doing it not because I like the weapon but because it is practically required at this point. |
Iron Wolf Saber
Den of Swords
8397
|
Posted - 2013.09.12 21:29:00 -
[29] - Quote
Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback.
Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can. |
Shotty GoBang
Pro Hic Immortalis
1046
|
Posted - 2013.09.12 21:34:00 -
[30] - Quote
Iron Wolf Saber wrote: Well that makes you a scrub
^ Sometimes I worry about you, IWS. |
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Cyrius Li-Moody
The New Age Outlaws
990
|
Posted - 2013.09.12 21:40:00 -
[31] - Quote
Iron Wolf Saber wrote: Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
IWS just called me a scrub. Its a day for the history books.
Do you even play the same game we do? Tell me, how am I supposed to shoot from behind cover when I'm getting mowed down before I can even react? How am I supposed to win an engagement if that AR can kill before I can fire a 3rd or 4th round? God forbid I try to throw a flux, I'll be dead before it's done cooking.
Before you tell me be more mindful of my surroundings, I run a scanner. I'm the all seeing eye of God on the battlefield. The only people I'm not seeing are scouts, and honestly, theres only a few scouts that are extremely dangerous.
Tank my suit better? Sweet, I live a quarter second longer. Still getting mowed down before I fire a 5th round. |
Iron Wolf Saber
Den of Swords
8397
|
Posted - 2013.09.12 21:53:00 -
[32] - Quote
Cyrius Li-Moody wrote:Iron Wolf Saber wrote: Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
IWS just called me a scrub. Its a day for the history books. Do you even play the same game we do? Tell me, how am I supposed to shoot from behind cover when I'm getting mowed down before I can even react? How am I supposed to win an engagement if that AR can kill before I can fire a 3rd or 4th round? God forbid I try to throw a flux, I'll be dead before it's done cooking. Before you tell me be more mindful of my surroundings, I run a scanner. I'm the all seeing eye of God on the battlefield. The only people I'm not seeing are scouts, and honestly, theres only a few scouts that are extremely dangerous. Tank my suit better? Sweet, I live a quarter second longer. Still getting mowed down before I fire a 5th round.
Yes I play, I have to compete against people with advanced and prototype gear all the time so I had to learn how to survive with 3-4 modules per BASIC suit and basic equipment.
By the way most people talk on the forums you'd think I get murdered to hell on the field, but in reality my KDR hasn't shifted much in 1.4 and I didn't have to adapt to the game at all. My most common threat vectors are the same, the only difference these days is its no longer a marianas turkey shoot, I actually have to hunt down my prey now. |
Green Living
0uter.Heaven
843
|
Posted - 2013.09.12 22:03:00 -
[33] - Quote
Yeah, back to AFK'in for me. My 650 combined HP is melted instantly by Militia AR's. Really starting to feel like a twitch cod shooter. |
Orion Vahid
DUST University Ivy League
178
|
Posted - 2013.09.12 22:06:00 -
[34] - Quote
OR maybe just make the aim assist less effective on ARs? |
Zero Harpuia
Turalyon 514 Turalyon Alliance
904
|
Posted - 2013.09.12 22:24:00 -
[35] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
ARs don't have to shoot around corners, they seem to shoot THROUGH them enough to be noticeable. Furthermore, MDs aren't making a comeback, they're dying back in droves. Unless you're on one of the other servers like Oceania, the US servers are naught but ARs, Snipers, and the occasional Laser Rifle. Even a great deal of the heavies are using the AR because they feel it is equally effective as the HMG, but costs less to fit.
Also, a scrub? Really? You're a bloody CPM member, act it! You don't see senators fling slurs at their constituents, do you? |
Iron Wolf Saber
Den of Swords
8399
|
Posted - 2013.09.12 22:30:00 -
[36] - Quote
Zero Harpuia wrote:Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can. ARs don't have to shoot around corners, they seem to shoot THROUGH them enough to be noticeable. Furthermore, MDs aren't making a comeback, they're dying back in droves. Unless you're on one of the other servers like Oceania, the US servers are naught but ARs, Snipers, and the occasional Laser Rifle. Even a great deal of the heavies are using the AR because they feel it is equally effective as the HMG, but costs less to fit. Also, a scrub? Really? You're a bloody CPM member, act it! You don't see senators fling slurs at their constituents, do you?
Senators are politicians.
CPM are players. |
Shadow of War88
0uter.Heaven
70
|
Posted - 2013.09.12 22:39:00 -
[37] - Quote
Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase.
8) GTA 5 is released n no1 gives a fuk anymore |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
189
|
Posted - 2013.09.12 22:43:00 -
[38] - Quote
Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase.
Cyrius Li-Moody wrote:Sounds about right. I know I'm speccing further into AR merely because I have trouble competing with any other weapon efficiently. Nobody in their right mind can say that ARs are not ridiculous right now.
Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST.
You guys are all spot on. Spending my accumulated 1.5mil SP on the AR on Saturday. Yippie! |
Zero Harpuia
Turalyon 514 Turalyon Alliance
905
|
Posted - 2013.09.12 22:46:00 -
[39] - Quote
Iron Wolf Saber wrote:Zero Harpuia wrote:Iron Wolf Saber wrote: Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
ARs don't have to shoot around corners, they seem to shoot THROUGH them enough to be noticeable. Furthermore, MDs aren't making a comeback, they're dying back in droves. Unless you're on one of the other servers like Oceania, the US servers are naught but ARs, Snipers, and the occasional Laser Rifle. Even a great deal of the heavies are using the AR because they feel it is equally effective as the HMG, but costs less to fit. Also, a scrub? Really? You're a bloody CPM member, act it! You don't see senators fling slurs at their constituents, do you? Senators are politicians. CPM are players.
CPM are players with the responsibility to represent the rest of us at the personal level with CCP themselves. You have far too high of a position to casually snub players over your personal experience, especially without numbers or testing behind your claims. YOU ARE A POLITICIAN. You may not have been elected to your office, but it's your behavior here that reflects on CCP making the choice to 'hire' you. Every slip-up here condemns not just you, but the ones who put you where you are. Furthermore, does being a player allow you to be an asshat? Is that a requirement to be a player? Act like you deserve your position. |
mikegunnz
The Solecism of Limitation
638
|
Posted - 2013.09.12 23:04:00 -
[40] - Quote
As an AR user, I have to agree. They are A LITTLE overpowered.
Easy solution. Breach variant: High damage, slow ROF, short-ish effective range. It's fine, no need to touch. Tac variant: High damage, low ammo capacity, semi-auto, higher effective range. (but still lower range than laser) It's fine. Burst variant: This weapon could use a little love. I'd say give first 3shot burst more accuracy. Subsequent bursts what it currently has. HOWEVER, even if left as it is, it's ok. Regular variant (GEK38/Duvolle/etc): This is the main culprit of what ppl are complaining about. Easy solution. Lower its ROF. Currently its 750, drop it down to around 650.
This fixes many things. A. It makes the Breach/Burst variants more viable options to the regular AR. (since by nerfing it, you are inherently buffing the other versions) B. This makes all the other CQC weapons viable options. By lowering ROF to 650, you are raising the TTK. This makes shotty, SMG, HMG, etc all MUCH more effective against AR in CQC situations. Still balanced, because the CQC weapons lose potency at range pretty quickly. C. This fixes the "DUST is turning to a COD shooter" argument since TTK is raised.
This would make the AR the "jack of all trades" weapon it should be, while not quite the master of all. |
|
mikegunnz
The Solecism of Limitation
640
|
Posted - 2013.09.12 23:09:00 -
[41] - Quote
PS. If you think that dropping the ROF to 650 is overkill. You may be right. I'm always up for debate. After a little more thought, I'd say drop the ROF to 675. (an even 10% change) This would be a good starting point. CCP can always fine-tune from there. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
906
|
Posted - 2013.09.12 23:11:00 -
[42] - Quote
mikegunnz wrote:As an AR user, I have to agree. They are A LITTLE overpowered.
Easy solution. Breach variant: High damage, slow ROF, short-ish effective range. It's fine, no need to touch. Tac variant: High damage, low ammo capacity, semi-auto, higher effective range. (but still lower range than laser) It's fine. Burst variant: This weapon could use a little love. I'd say give first 3shot burst more accuracy. Subsequent bursts what it currently has. HOWEVER, even if left as it is, it's ok. Regular variant (GEK38/Duvolle/etc): This is the main culprit of what ppl are complaining about. Easy solution. Lower its ROF. Currently its 750, drop it down to around 650.
This fixes many things. A. It makes the Breach/Burst variants more viable options to the regular AR. (since by nerfing it, you are inherently buffing the other versions) B. This makes all the other CQC weapons viable options. By lowering ROF to 650, you are raising the TTK. This makes shotty, SMG, HMG, etc all MUCH more effective against AR in CQC situations. Still balanced, because the CQC weapons lose potency at range pretty quickly. C. This fixes the "DUST is turning to a COD shooter" argument since TTK is raised.
This would make the AR the "jack of all trades" weapon it should be, while not quite the master of all.
Actually, the TAR has better range than both the Laser weapons. In fact, the Regular does too. |
Shotty GoBang
Pro Hic Immortalis
1057
|
Posted - 2013.09.12 23:13:00 -
[43] - Quote
mikegunnz wrote:PS. If you think that dropping the ROF to 650 is overkill. You may be right. I'm always up for debate. After a little more thought, I'd say drop the ROF to 675. (an even 10% change) This would be a good starting point. CCP can always fine-tune from there.
Rebalance should be like flying plane. Minor adjustments, applied incrementally. |
mikegunnz
The Solecism of Limitation
640
|
Posted - 2013.09.12 23:14:00 -
[44] - Quote
Zero Harpuia wrote:
Actually, the TAR has better range than both the Laser weapons. In fact, the Regular does too.
Not so, someone just did a chart demonstrating how the Laser does the most damage at longer range. I believe it was Aeon Amandi. The Tac is better up until around the 70-80m range (if I remember correctly) but the laser outclasses it beyond that. |
Monkey MAC
killer taxi company General Tso's Alliance
419
|
Posted - 2013.09.12 23:15:00 -
[45] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
Heh heh, or does it make you a scrub because you are trying to use cover against an MD??
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
906
|
Posted - 2013.09.12 23:23:00 -
[46] - Quote
mikegunnz wrote:Zero Harpuia wrote:
Actually, the TAR has better range than both the Laser weapons. In fact, the Regular does too.
Not so, someone just did a chart demonstrating how the Laser does the most damage at longer range. I believe it was Aeon Amandi. The Tac is better up until around the 70-80m range (if I remember correctly) but the laser outclasses it beyond that. Yes, but the TAR and AR are still competitive with the LR at that range, and the minute you take a step back the LR immediately loses its optimal and goes straight into Absolute. The LR has a sweetspot, yes, but it is a SPOT. It is very effective at exactly 81 meters and nowhere else. I said BETTER ranges, not LONGER ones. |
hgghyujh
Expert Intervention Caldari State
113
|
Posted - 2013.09.12 23:25:00 -
[47] - Quote
Cyrius Li-Moody wrote:Everything Dies wrote:Killar-12 wrote:If CCP nerfs the AR... 1 question... How?
I'd switch Range profiles with the HMG and see what that does for the two weapons... Simple: High ROF weapons that are hand-held are horrible when it comes to accuracy over any sort of distance; the AR and SMG simply need to have much greater dispersion in their weapon spread. That, or remove/replace the kick reduction bonus you get from leveling into them. Dispersion and recoil need a massive increase on these weapons. at lvl 4, the GEK-38 does not start to kick until over halfway through the clip. HALFWAY and even then its a slight lift. Most dudes are dead before you even get to that half of the clip. Until then its laser like precision, even from the hip.
I regularly get three kills in one clip with an AR and I miss A LOT! |
Provolonee
Undefined Risk DARKSTAR ARMY
178
|
Posted - 2013.09.13 00:01:00 -
[48] - Quote
How do you balance something that does~ 1500dmg a magizine on paper, and 200-1000 in a broken game. It seems now atleast the numbers on paper are matching what we see.
All balance before was based off gut feelings, now atleast they can use math.
|
Killar-12
The Corporate Raiders
1098
|
Posted - 2013.09.13 00:25:00 -
[49] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can. Who are you to call anyone a scrub? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1944
|
Posted - 2013.09.13 00:57:00 -
[50] - Quote
Shotty GoBang wrote:Ydubbs81 RND wrote: you guys do realize that this is an fps?
If Dust were an FPS, a Shotgun would beat an Assault Rifle at 3 meters. Iron Wolf Saber wrote: ... all sorts of other weapons litter the field.
Alongside the corpses of those who would use them. Csikszent Mihalyi wrote:If you change the AR, you change the game. If you don't change the AR, many will change games.
A shotty does beat an AR within 3 meters. In MAG, BF3, etc you can kill a shotty in cqc. I've even created a montage 1v1 vs a shotgun in MAG |
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
80
|
Posted - 2013.09.13 01:10:00 -
[51] - Quote
Zero Harpuia wrote:CPM are players with the responsibility to represent the rest of us at the personal level with CCP themselves. You have far too high of a position to casually snub players over your personal experience, especially without numbers or testing behind your claims. YOU ARE A POLITICIAN. Promotion!
Were all politicians, baby!
Some of us are better at hiding it - perhaps even from ourselves, and seemingly just speakin' 'da truth' instead.
But we all work an angle.
Dat's da truth! |
Everything Dies
Chatelain Rapid Response Gallente Federation
80
|
Posted - 2013.09.13 01:10:00 -
[52] - Quote
Shadow of War88 wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) GTA 5 is released n no1 gives a fuk anymore Am I the only person that didn't like GTA 4, and have no plans to ever play 5??? |
Beck Weathers
High-Damage
54
|
Posted - 2013.09.13 01:25:00 -
[53] - Quote
Ineed, i get that its the starter gun so it needs to be decent so noobs feel like they can play, but it really needs its acuracy kicked in the balls. |
postmanclark2
Seraphim Initiative..
21
|
Posted - 2013.09.13 01:27:00 -
[54] - Quote
Pre 1.4, Mass Drivers were starting to become as popular as ARs; particularly in PC matches - at one stage there was only 3 or 4 AR users on the opposite side, for PC.
There were quite a few posts about MD nerfing - which I was all for; after a few matches of being blown to pieces from lots of different directions.
Now, hit detection has got better and noob assist has been implemented, the AR is seen to have become a lot more powerful.
At the moment, because of the pre - mentioned changes to the game - it is very hard to go solo and do as well, as you once did; all of the scrubs spec into ARs, or use them at the start of the game certainly. Due to noob assist, the other situational weapons, aren't going to do as well - because the AR is accurate and effective. You can only effectively solo with an AR, because you rely less on other squad mates, who can finish off the enemy.
I believe that the noob assist has been powered down (checking other threads), so this might tone down the AR, generally.
FYI, this leads me onto three separate issues.
1) There should be better alternatives to the milita AR, so that the scrubs will use them and get used to using other weapons, a militia MD, as an example. 2) For Dust to thrive, it is going to need to bring in more players; what will new players gravitate to, because of the general FPS genre - ARs. So if CCP were going to do something about ARs and nerf them, new players would not be attracted to the game, as much. 3) Watching the forums and seeing the balance of weapons / equipment in game - shows the general cycle of OP (buff) / UP (nerf). As a short history LR --> tac AR --> flaylock --> MD --> (AR in people's opinion - but scanners in my opinion). LRs in Chromosome (I think) were 1/4 too powerful (someone correct me) and got the subsequent nerf, flaylock was inherently OP - as shown by AR users, running around with the flaylock first lol. The MD wasn't nerfed, but got a nerf from the AR implementation in 1.4.
I'm with the person, who said that the AR should stay the same. Other weapons should be brought in - line with it to make the playing field more varied.
|
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
232
|
Posted - 2013.09.13 01:38:00 -
[55] - Quote
Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST. I used a sniper rifle against one. He couldn't hit me. |
Matticus Monk
Ordus Trismegistus
441
|
Posted - 2013.09.13 02:02:00 -
[56] - Quote
As a scout I am saddened that I have L2 operation in ARs.... I should be focusing on the SMG, Shotty and my oddball Laser Rifle scout fit.
I guess on the up-side I can eventually loose all of those Balac's in a few games since I die so quickly, provided I continue to skill into AR..... (Why not, it does everything so well and I can't get close enough most times to use my other weapons!)
That being said, I'm a big fan of small changes to anything needing a tweak. AR range, maybe down 10% to start, ROF down 5% would be a great way to start.
I don't mind it being effective at various ranges but it's a killer right now.... it seriously outclasses a lot of other weapons. |
Henchmen21
Planet Express LLC
239
|
Posted - 2013.09.13 02:04:00 -
[57] - Quote
The key point is that there is absolutely no testing done when they do change things. I have AR prof 4, was the first weapon I speced into. Since I've gone to lvl 5 in MD, and laser rifles. I very much enjoy the laser rifle and kind of feel dirty using AR now just as I did using the MD in 1.3 but anything other then AR is just asking to get killed. Next up for lvl 5 is the PC looking forward to that but likely won't have many situations where I can use it thanks to AR's. |
TXSnowman
Pro Hic Immortalis
47
|
Posted - 2013.09.13 02:37:00 -
[58] - Quote
I <3 Massdrivers |
Zero Harpuia
Turalyon 514 Turalyon Alliance
910
|
Posted - 2013.09.13 04:57:00 -
[59] - Quote
Everything Dies wrote:Shadow of War88 wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) GTA 5 is released n no1 gives a fuk anymore Am I the only person that didn't like GTA 4, and have no plans to ever play 5???
No, you aren't :D |
Remm Duchax
The Unholy Legion Of DarkStar DARKSTAR ARMY
114
|
Posted - 2013.09.13 07:20:00 -
[60] - Quote
Due to this post I now feel like the only guy in the game not using the AR... I only use the Scrambler Rifle and that's when I'm playing my Logi alt... |
|
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
47
|
Posted - 2013.09.13 07:38:00 -
[61] - Quote
Iron Wolf Saber wrote:Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Well that makes you a scrub because MDs are racking up over 60% of my deaths. ARs don't particularly shoot around cover, MDs can.
lol dood seriously. Can't you do better than that? Almost every post you make, my opinion of you lessens. The fact you are CPM makes me wonder how you're so disconnected. Sometimes I wonder if you're a like-*****, posting in loads of threads when most of them I struggle to understand your contribution to the topic, or just so high on your pedestal that you couldn't give a flying kittten. Either way, I don't think you have my interests at heart, and that's not good for either of us.
Oh and if I self-admit to being a scrub and not particularly good at this game, but I barely die to MD fire at all now, what does that make you?
Just..please - be nice or *something*...different. |
IAmDuncanIdaho II
The Southern Legion The Umbra Combine
47
|
Posted - 2013.09.13 07:41:00 -
[62] - Quote
Remm Duchax wrote:Due to this post I now feel like the only guy in the game not using the AR... I only use the Scrambler Rifle and that's when I'm playing my Logi alt...
Nah I'm pure Shotgun or Plasma Cannon since 1.4. AR is just boring as hell. You're not the only non-AR user :) |
Torneido Achura
The Suicide Kingz
37
|
Posted - 2013.09.13 09:26:00 -
[63] - Quote
First two pages nailed the problems Dust is having ATM and why numbers are falling like underwear on parties; CCP needs a serious reality check.
Btw please refrain to compare the AR to the AScR, they simply are worlds apart, the 80% damage drawback to armor ends up balancing the weapon, but indeed AA is conceding more power to the two weapons.
Maybe one solution would be like some post suggested: nerf the rate of fire,;some other solution would be change the range; but I propose nerf the damage if you so desperately want to keep the Aimbot; but if CCP really wants tofix the weapon it should be like some other guy said: with 1.5 and a complete rework on the weapon according to the other rifle variants.
But then again do we even know which weapons are coming with 1.5
The never ending protostomps (cuz of militia newbies, casuals vs protobears form corps), the shi*** aiming (On and Off, doesn't matter, not bad but shi***), the never ending balance, and etc.etc.
You used to be cool Dust, What the fu** happened?
-¼-¼ |
Kazeno Rannaa
BIG BAD W0LVES
224
|
Posted - 2013.09.13 10:04:00 -
[64] - Quote
The funny thing is that CCP SHANGHI, with this issue of the AR, has completely negated the lore of EVE. The weapon's range is completely out of tune. How is it that a laser rifle barely out ranges it and the pulse laser SR/ASR is completely dominated by a HROF blaster??
Granter, at close range, in EVE lore standards, the blaster should dominate. It should especially be so if some one is into speed tanking. But to have a blaster completely crush a laser, SR, or ASR at the medium to long range is ridiculous. For the AR to crush the shotgun at extreme CQC is just as ridiculous. Throw in the aimbot and now it become ludicrous speed.
How do I now this, well, I'll tell you. Typically I am a ASR Amarr logi. The weapon takes some skill, but not as much as the SR. With heat build up and a hefty amount of barrel travel upward, control burst is the only way to go to be affective. But to be out ranged by a high dispersion weapon that has a barrel that heat up and turns red while not suffering from the drawbacks of said visual heat buildup makes no sense. Combine that with the supreme range, High ROF, the seemingly meaningless dispersion, and the aim bot, when I decide to not be in a match and fight with bouts of frustration, THE AR IS THE WAY TO GO!!
I typically can have an EXILE AR chew through my ADV Amarr Logi suit at 530 + EHP in about 5-6 shots regularly and have had an AR blow through me in 2-3 shots on a number of occasions while in a one on on firefight. And I have done the same. Mind you this is without proficiency or damage mods.
On the other hand, with my ASR, 25-30 rounds at medium range, and IF at point-blank range, it would still take me on average 10-20 rounds to chew through an advance suit. And that is with complex damage mods and prof. 5.
HOw does this not sound screwy and the SP I spent on SR/ASR as the largest waste of fuking time while being a total act in frustration????
THE AR IS AND HAS BEEN SINCE BEFORE CHROMOSOME< OP >.
CCP Shnaghi, FIX THIS SHITE and please delve into the concept of how to balance, because as of right now you are surely sucking the life blood of this game through the complete elimination of any sort of viable variety. |
Niuvo
The Phoenix Federation
480
|
Posted - 2013.09.13 12:34:00 -
[65] - Quote
Nguruthos IX wrote:Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST. 100%. One of the many things Dust needs to be successful is real variation in weapons, balance, and niches. This allows for actual specialization and tactics, rather than regret of spending SP on anything other than AR. IF AR continues to dominate as it does, And all of the other weapons in this game are just meaningless fluff, then that whole "Deep customization" selling point is a hoax. Which at this point, is one of the few selling points dust claims to have. I was in your DS last night, I got 3 kills with the ML. It was fun, Do you remember when you picked me up (a blueberry) you were hovering and I just jumped in. I agree with you post. It's dumb that I specced in to a sniper and the gay AR can do better then me. I think it's the damaged dealt that is far above. |
Niuvo
The Phoenix Federation
480
|
Posted - 2013.09.13 12:40:00 -
[66] - Quote
I think that one should crouch for med-long range attacks. It makes sense right? Because it's stupid that that dumb gun is accurate in those distances while the player is standing up and walking or strafing and possibly bunny-hopping! |
CharCharOdell
Shining Flame Amarr Empire
731
|
Posted - 2013.09.13 13:29:00 -
[67] - Quote
Yup. That thing needs a nerf. |
Shotty GoBang
Pro Hic Immortalis
1086
|
Posted - 2013.09.13 16:53:00 -
[68] - Quote
^ Scout ... they move so fast.
|
Beren Hurin
Onslaught Inc RISE of LEGION
1573
|
Posted - 2013.09.13 17:13:00 -
[69] - Quote
There are already ways to counter the AR. No nerf necessary.
https://forums.dust514.com/default.aspx?g=posts&t=109920&find=unread |
Shotty GoBang
Pro Hic Immortalis
1090
|
Posted - 2013.09.13 19:10:00 -
[70] - Quote
+1 for your research, analysis and presentation, Mr. Hurin.
There is fatal flaw, however in your approach and conclusion. DPS on paper is substantially different from DPS in game. Accuracy must be considered in any sound analysis.
DPS disparity (actual vs theoretical) is oft observed in CQC, where the AR is demonstrably dominant. 100% accuracy with a Shotgun is seldom -- if ever -- observed. The same goes for the HMG.
On paper, the SG and HMG should out-DPS the AR. In game, however, the opposite is observed.
I hope this makes sense; let me know if I can clarify. There is reasoning behind HMG heavies and Shotgunners opting to run the AR.
- Shotty GoBang |
|
Mary Sedillo
Mechanized Infantry Corps
307
|
Posted - 2013.09.13 19:12:00 -
[71] - Quote
So... your Mass Driver builds just not cutting it anymore?
Can't quite spew your grenades all over the place like you did?
Get over it. Adapt. Or go somewhere else.
I am so tired of the babies and Nerf514. |
Mary Sedillo
Mechanized Infantry Corps
307
|
Posted - 2013.09.13 19:13:00 -
[72] - Quote
Shotty GoBang wrote:+1 for your research, analysis and presentation, Mr. Hurin. There is fatal flaw, however in your approach and conclusion. DPS on paper is substantially different from DPS in game. Accuracy must be considered in any sound analysis. DPS disparity (actual vs theoretical) is oft observed in CQC, where the AR is demonstrably dominant. 100% accuracy with a Shotgun is seldom -- if ever -- observed. The same goes for the HMG. On paper, the SG and HMG should out-DPS the AR. In game, however, the opposite is observed. I hope this makes sense; let me know if I can clarify. - Shotty GoBang
GoBang probably abused the difficulty to aim the AR properly to dominate those who tried using it with cheap tactics and he can't quite do it anymore. QQ MORE? |
First Prophet
Unkn0wn Killers
1049
|
Posted - 2013.09.13 19:17:00 -
[73] - Quote
Cyrius Li-Moody wrote:Iron Wolf Saber wrote:Shotty GoBang wrote:1) CCP reviews numerous requests to balance the automatic assault rifle. 2) CCP is assured by AR users that the weapon is perfectly fine as is. 3) CCP observes AR performance spikes across all combat metrics and engagement ranges. 4) CCP reports that they are closely monitoring the AR situation. 5) Rebalance is postponed, as to avoid irritating the competitive playerbase. 6) AR proliferation increases, as folks seek to survive and compete. 7) Rebalance is postponed, as to avoid irritating an ever-growing playerbase. 8) Mass Drivers are making a comeback, and all sorts of other weapons litter the field. I have MD millions of SP in MDs. Trust me when I say they are NOT making a comeback. Confirming MDs will not make a comeback and that IWS is in fact the scrub. |
Shotty GoBang
Pro Hic Immortalis
1090
|
Posted - 2013.09.13 19:22:00 -
[74] - Quote
Mary Sedillo wrote: GoBang probably abused the difficulty to aim the AR properly to dominate those who tried using it with cheap tactics and he can't quite do it anymore. QQ MORE?
Hello. I don't believe we've met.
If by "cheap tactics" you mean sneaking into optimal shotgun range, often behind an opponent ... Then yes, I am guilty as charged.
If by "QQ" you refer my expectation that a Shotgun should beat an AR in close quarters ... Then yes, I am also guilty of this charge.
Not for lack of effort, but I fail to understand your point. Perhaps you can clarify?
Mary Sedillo wrote: ... Get over it. Adapt. Or go somewhere else.
On this point -- which is quite clear -- you likely need not worry. Present imbalance held constant, I will absolutely take my leave. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
37
|
Posted - 2013.09.13 20:31:00 -
[75] - Quote
Cyrius Li-Moody wrote:Sounds about right. I know I'm speccing further into AR merely because I have trouble competing with any other weapon efficiently. Nobody in their right mind can say that ARs are not ridiculous right now.
Every gun that would require more aim then other gun counter part's are this way... they where meant to do high damage output if your aiming skill was good.
Now people don't have to aim for themself's, so they are hitting 80% accuracy ratings that would be impossible even from some of the most skilled FPS players to touch planet earth.
so yes things like the scrambler rifle, AR, scrambler pistol are rediculous because people are hitting accuracy ratings on them that normally .1% of the population could....
And if you think its hit detection... laugh.... |
Mary Sedillo
Mechanized Infantry Corps
310
|
Posted - 2013.09.13 20:44:00 -
[76] - Quote
Shotty GoBang wrote:Mary Sedillo wrote: GoBang probably abused the difficulty to aim the AR properly to dominate those who tried using it with cheap tactics and he can't quite do it anymore. QQ MORE?
Hello. I don't believe we've met. If by "cheap tactics" you mean sneaking into optimal shotgun range, often behind an opponent ... Then yes, I am guilty as charged. If by "QQ" you refer my expectation that a Shotgun should beat an AR in close quarters ... Then yes, I am also guilty of this charge. Not for lack of effort, but I fail to understand your point. Perhaps you can clarify? Mary Sedillo wrote: ... Get over it. Adapt. Or go somewhere else.
On this point -- which is quite clear -- you need not worry. Present imbalance held constant, I will absolutely take my leave. I've invested 18M SP in a Shotgun Scout build. Why should I stay?
Alright, let me take it slower with you.
You are presenting it as if the AR ALWAYS wins in CQC. I say it doesn't. I have seen the shotgun reliably win versus ARs in CQC. You are probably mistaking mid-range or mid-close range for CQC.
As a tanker with around 15 million SP, with a majority in my vehicles, I am pretty effective with my role. Does it mean that I should automatically win against infantry with smaller SP counts? No, I don't think so. Sometimes you fall into situations that are just not in your favor.
I don't use ARs much, but when I used one with my ds3, it was a pain in the ass to use and the KB/M users would win most of the time with equal circumstances. Mass Drivers and cheap weapons that took advantage of the weak/broken aim assist dominated in that era.
Now that Aim Assist actually helps hit with the AR, it is now effective. The other forms of the AR has been nerfed into oblivion. Go ahead. Try the burst assault rifle, the breach, and the tactical and tell me if they are very useful over the generic one with all of the nerfs leveled.
That is good that you are leaving. That means one less "Nerf X because I can't abuse Y anymore to beat X" thread.
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Cyrius Li-Moody
The New Age Outlaws
1021
|
Posted - 2013.09.13 20:51:00 -
[77] - Quote
Mary Sedillo wrote:Shotty GoBang wrote:Mary Sedillo wrote: GoBang probably abused the difficulty to aim the AR properly to dominate those who tried using it with cheap tactics and he can't quite do it anymore. QQ MORE?
Hello. I don't believe we've met. If by "cheap tactics" you mean sneaking into optimal shotgun range, often behind an opponent ... Then yes, I am guilty as charged. If by "QQ" you refer my expectation that a Shotgun should beat an AR in close quarters ... Then yes, I am also guilty of this charge. Not for lack of effort, but I fail to understand your point. Perhaps you can clarify? Mary Sedillo wrote: ... Get over it. Adapt. Or go somewhere else.
On this point -- which is quite clear -- you need not worry. Present imbalance held constant, I will absolutely take my leave. I've invested 18M SP in a Shotgun Scout build. Why should I stay? Alright, let me take it slower with you. You are presenting it as if the AR ALWAYS wins in CQC. I say it doesn't. I have seen the shotgun reliably win versus ARs in CQC. You are probably mistaking mid-range or mid-close range for CQC. As a tanker with around 15 million SP, with a majority in my vehicles, I am pretty effective with my role. Does it mean that I should automatically win against infantry with smaller SP counts? No, I don't think so. Sometimes you fall into situations that are just not in your favor. I don't use ARs much, but when I used one with my ds3, it was a pain in the ass to use and the KB/M users would win most of the time with equal circumstances. Mass Drivers and cheap weapons that took advantage of the weak/broken aim assist dominated in that era. Now that Aim Assist actually helps hit with the AR, it is now effective. The other forms of the AR has been nerfed into oblivion. Go ahead. Try the burst assault rifle, the breach, and the tactical and tell me if they are very useful over the generic one with all of the nerfs leveled. That is good that you are leaving. That means one less "Nerf X because I can't abuse Y anymore to beat X" thread.
Tanker posting in an infantry balance thread.
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Mary Sedillo
Mechanized Infantry Corps
310
|
Posted - 2013.09.13 20:54:00 -
[78] - Quote
I also have an assault alt that I stopped playing for a while because the prior aim assist actually made it harder to hit people using the DS3. |
Cyrius Li-Moody
The New Age Outlaws
1021
|
Posted - 2013.09.13 20:57:00 -
[79] - Quote
Mary Sedillo wrote:I also have an assault alt that I stopped playing for a while because the prior aim assist actually made it harder to hit people using the DS3.
You could still melt face with the AR prior to 1.3 if you could aim with a DS3. Source: Everyone who regularly uses an AR. |
Mary Sedillo
Mechanized Infantry Corps
311
|
Posted - 2013.09.13 21:38:00 -
[80] - Quote
Not at all. Aim assist threw your aim off and without it, good luck hitting anything. Source: My experience with the proliferation of Mass Drivers and Grenade users. |
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Necandi Brasil
Conspiratus Immortalis
334
|
Posted - 2013.09.13 21:43:00 -
[81] - Quote
Weren't mass drivers guys saying it was all within the balance ? Now they come here cry?
I mean... Nerf all the things that kills me... make my weapon the most OP in game...
I hate forum BS like this.... |
Shotty GoBang
Pro Hic Immortalis
1097
|
Posted - 2013.09.13 21:58:00 -
[82] - Quote
Mary Sedillo wrote: Alright, let me take it slower with you.
Much obliged.
Mary Sedillo wrote: You are presenting it as if the AR ALWAYS wins in CQC. I say it doesn't.
"Always" was neither stated nor implied. An SG should beat an AR in CQC, far more often than not. The SG and HMG serve zero purpose otherwise.
Mary Sedillo wrote: You are probably mistaking mid-range or mid-close range for CQC.
I've used the weapon long enough to know it's limitations. What I've not used is tanks, which is why you won't find me offering advice to tankers.
Mary Sedillo wrote: That is good that you are leaving.
If and when I leave Dust is entirely up to CCP. I've paid nearly $200 to Devs who have crippled Scouts. Only a fool would pay more for an FPS that favors aim-assisted "EZ Mode" over gunplay and tactics.
Mary Sedillo wrote: That means one less "Nerf X because I can't abuse Y anymore to beat X" thread.
Constructive criticism is what the Devs have requested. I offer my time, money and feedback in hopes to see a game I believe in reach its potential. Yet you'd have me leave. On grounds of divergent opinion. Interesting. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
487
|
Posted - 2013.09.13 23:16:00 -
[83] - Quote
Mary Sedillo wrote:
That is good that you are leaving. That means one less "Nerf X because I can't abuse Y anymore to beat X" thread.
He just said he used a Shotgun and a Scout Suit. To my knowledge, shotties have/had the worst hit detection in the game, and scout suits (Still) are just paper assaults. How in the world does this constitute abuse?
I think you stopped halfway through his post, then decided to throw a temper tantrum. |
Inyanga
Strong-Arm
12
|
Posted - 2013.09.14 04:58:00 -
[84] - Quote
Mary Sedillo wrote:Not at all. Aim assist threw your aim off and without it, good luck hitting anything. Source: My experience with the proliferation of Mass Drivers and Grenade users.
Not to my experience. My exile with zero skill points does far more damage and does it way faster than my EXO ever did. These guys try to blame explosives and whine that they are the OP FotM gear. Assault rifles have always been better at all of the ranges that they can hit in. I have NEVER, and I do mean NEVER had a problem with dispersion and kick. My exile hits with marksman precision at any range. The weapons you like to gripe about have to be aimed, adjust for player movement, shots need to be led, and you have to take travel time into account.
Guys like this and Iron Wolf led to the downfall of DUST due to their intolerance of weapons outside of Auto repeaters. Any- and everything else gets the NERF hammer with no remorse, but their weapon hits the chopping block, and here come the fallacious arguments and Forum-Rage. Take your nerf like a soldier (as every other weapon and suit did) and ADAPT as you like to tell others to do! |
Niuvo
The Phoenix Federation
491
|
Posted - 2013.09.14 13:14:00 -
[85] - Quote
They better nerf the regular ARs, they just have to. It's waay to easy, there is no skill involved. Next time you die, look at the map and zoom in to watch the firefights. You'll see the ridiculous range of that shiiit. In one occasion, A Blaster tank and an AR were firing from the same spot, and I was watching at the similiraties in range. It was stupid. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1412
|
Posted - 2013.09.14 13:22:00 -
[86] - Quote
Niuvo wrote:They better nerf the regular ARs, they just have to. It's waay to easy, there is no skill involved. Next time you die, look at the map and zoom in to watch the firefights. You'll see the ridiculous range of that shiiit. In one occasion, A Blaster tank and an AR were firing from the same spot, and I was watching at the similiraties in range. It was stupid.
You realize that is a damage fallout linked to the range, right ? People can hit you from long range, but the weapons hardly do any damage. I think what you "been" noticing is the aim-assist problems with kick and dispersion. |
Shotty GoBang
Pro Hic Immortalis
1105
|
Posted - 2013.09.14 14:00:00 -
[87] - Quote
Banning Hammer wrote: You realize that is a damage fallout linked to the range, right ? People can hit you from long range, but the weapons hardly do any damage. I think what you "been" noticing is the aim-assist problems with kick and dispersion.
http://i.imgur.com/PyUmDEA.jpg ^ Courtesy of Cyrius Li-Moody |
Banning Hammer
Tal-Romon Legion Amarr Empire
1415
|
Posted - 2013.09.14 14:04:00 -
[88] - Quote
Shotty GoBang wrote:Banning Hammer wrote: You realize that is a damage fallout linked to the range, right ? People can hit you from long range, but the weapons hardly do any damage. I think what you "been" noticing is the aim-assist problems with kick and dispersion.
http://i.imgur.com/PyUmDEA.jpg^ Courtesy of Cyrius Li-Moody
Before 1.4 practically no one was complaining about the AR, after the 1.4 update all suddenly the AR is super OP... you don't find that curious ? |
Orion Vahid
DUST University Ivy League
183
|
Posted - 2013.09.14 14:05:00 -
[89] - Quote
I do much better with a Militia Assault Rifle than a Boundless Heavy Machine Gun with 2 complex damage mods. But of course, I'm just a scrub who needs to HTFU All hail AR-Aimbot 514. |
Orion Vahid
DUST University Ivy League
183
|
Posted - 2013.09.14 14:33:00 -
[90] - Quote
Just put a Miltia AR on my Heavy suit yesterday. Works much better than Boundless HMG. CCP doesn't care sadly... |
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Jade Hasegawa
Intrepidus XI EoN.
114
|
Posted - 2013.09.14 14:42:00 -
[91] - Quote
Aisha Ctarl wrote:Whoever says that the AR is jack of all trades but master of none is lying to you; the AR is MASTER OF ALL.
The AR will shred anything that stands before it and has made using any other weapon in the game pointless.
In Battlefield speak, the AR is the M16A3 of DUST. Video proof then of you killing a tank with a GEK-38 with no help from any other weapon or source, no AV no vehicles, no turrents, just this so called OP AR you hate so much |
Shotty GoBang
Pro Hic Immortalis
1107
|
Posted - 2013.09.14 14:44:00 -
[92] - Quote
Banning Hammer wrote: Before 1.4 practically no one was complaining about the AR, after the 1.4 update all suddenly the AR is super OP... you don't find that curious ?
I suspect feedback/complaints spike in natural response to role-bleed. That is, when a given weapon excels in its role while outperforming other weapons in their respective roles. I would offer the following examples as means of illustration:
- Pre-Nerf Tac AR) A scoped, long-range weapon smashing in CQC.
- Pre-Nerf Flaylock) A "finisher" sidearm out-DPS-ing most primary weapons at substantial range.
- Chromosome Shotgun) A CQC weapon dealing substantial damage well into medium range.
I've been cautioned by respected brother against sounding like a weapon elitist, though I believe strongly that feedback/complaint threads are a necessary evil. These threads are a means by which we can keep Devs in the loop, such that things possibly missed by QA can be quickly brought to their attention.
- Shotty GoBang |
Tek Hound
Death In Xcess Corporation
69
|
Posted - 2013.09.14 15:26:00 -
[93] - Quote
The Ar is not op it's -sharpshooter -damage mods -used because it easier but difficult to master -Don't fight me in my optimally range(your in mine) -other weapons need adjustment(after Ars got them nerfed) -just the Tac Ars -just a place holder -Aim assist
How about maybe its the Ar. You can say whatever you want it's a crutch and the ccp knows it. This is their noob friendly weapon. Excellent in the hands of a noob and devastating in the hands of a skilled player.
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Inyanga
Strong-Arm
18
|
Posted - 2013.09.14 16:11:00 -
[94] - Quote
Banning Hammer wrote:Shotty GoBang wrote:Banning Hammer wrote: You realize that is a damage fallout linked to the range, right ? People can hit you from long range, but the weapons hardly do any damage. I think what you "been" noticing is the aim-assist problems with kick and dispersion.
http://i.imgur.com/PyUmDEA.jpg^ Courtesy of Cyrius Li-Moody Before 1.4 practically no one was complaining about the AR, after the 1.4 update all suddenly the AR is super OP... you don't find that curious ?
Incorrect. If you scour the feedback/request threads, it has been asking for a nerf for months now. I've felt it was slightly OP since chrome, but manageable. Uprising was when it became a problem.
And, no, If you know how to use this gun, you don't need sharpshooter, operation, proficiency, and/or damage mods. I use none of those, and an exile, and I am still top 5 almost every match. |
mikegunnz
The Solecism of Limitation
645
|
Posted - 2013.09.14 16:40:00 -
[95] - Quote
The AR just needs a MINOR adjustment. Mostly to the militia/std variants. (but even the Gek and Duvolle could have their TTK raised by a couple %)
I say this, but am also worried that if CCP decides to actually go thru with a nerf, that they will OVER nerf the AR. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
920
|
Posted - 2013.09.14 16:46:00 -
[96] - Quote
mikegunnz wrote:The AR just needs a MINOR adjustment. Mostly to the militia/std variants. (but even the Gek and Duvolle could have their TTK raised by a couple %)
I say this, but am also worried that if CCP decides to actually go thru with a nerf, that they will OVER nerf the AR.
Feh, let it be the AR's turn to be nerfed into the dirt, twas a long time coming.
As for the guy that whined about ARs being not OP because they can't solo a tank: lolwut? It would be OP if it could do that, yes, but that isn't the sole readout on whether a gun is OP. The TAR, Viziam, and Flaylock couldn't kill tanks, but what did everyone say about them? |
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