
postmanclark2
Seraphim Initiative..
21
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Posted - 2013.09.13 01:27:00 -
[1] - Quote
Pre 1.4, Mass Drivers were starting to become as popular as ARs; particularly in PC matches - at one stage there was only 3 or 4 AR users on the opposite side, for PC.
There were quite a few posts about MD nerfing - which I was all for; after a few matches of being blown to pieces from lots of different directions.
Now, hit detection has got better and noob assist has been implemented, the AR is seen to have become a lot more powerful.
At the moment, because of the pre - mentioned changes to the game - it is very hard to go solo and do as well, as you once did; all of the scrubs spec into ARs, or use them at the start of the game certainly. Due to noob assist, the other situational weapons, aren't going to do as well - because the AR is accurate and effective. You can only effectively solo with an AR, because you rely less on other squad mates, who can finish off the enemy.
I believe that the noob assist has been powered down (checking other threads), so this might tone down the AR, generally.
FYI, this leads me onto three separate issues.
1) There should be better alternatives to the milita AR, so that the scrubs will use them and get used to using other weapons, a militia MD, as an example. 2) For Dust to thrive, it is going to need to bring in more players; what will new players gravitate to, because of the general FPS genre - ARs. So if CCP were going to do something about ARs and nerf them, new players would not be attracted to the game, as much. 3) Watching the forums and seeing the balance of weapons / equipment in game - shows the general cycle of OP (buff) / UP (nerf). As a short history LR --> tac AR --> flaylock --> MD --> (AR in people's opinion - but scanners in my opinion). LRs in Chromosome (I think) were 1/4 too powerful (someone correct me) and got the subsequent nerf, flaylock was inherently OP - as shown by AR users, running around with the flaylock first lol. The MD wasn't nerfed, but got a nerf from the AR implementation in 1.4.
I'm with the person, who said that the AR should stay the same. Other weapons should be brought in - line with it to make the playing field more varied.
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