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ADAM-OF-EVE
Svartur Bjorn
254
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Posted - 2013.09.08 22:26:00 -
[1] - Quote
blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
just to spice things up abit
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NoExsplosionsMgee
The Vanguardians
29
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Posted - 2013.09.08 22:34:00 -
[2] - Quote
What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. |
NoExsplosionsMgee
The Vanguardians
29
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Posted - 2013.09.08 22:41:00 -
[3] - Quote
Bump |
ADAM-OF-EVE
Svartur Bjorn
255
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Posted - 2013.09.08 22:42:00 -
[4] - Quote
NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these.
you suggested it. whats the effects and i will add it to the list.
i will start you off lol |
NoExsplosionsMgee
The Vanguardians
29
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Posted - 2013.09.08 22:58:00 -
[5] - Quote
ADAM-OF-EVE wrote:NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. you suggested it. whats the effects and i will add it to the list Well I had the idea that when you're in the middle of a sand storm your HUDs mini map will start to malfunction along with your active scanner. This will result in having you having to rely on your wits to track down your enemies without them. Fell free to share your thoughts if you wish. :) |
ADAM-OF-EVE
Svartur Bjorn
256
|
Posted - 2013.09.08 23:00:00 -
[6] - Quote
NoExsplosionsMgee wrote:ADAM-OF-EVE wrote:NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. you suggested it. whats the effects and i will add it to the list Well I had the idea that when you're in the middle of a sand storm your HUDs mini map will start to malfunction along with your active scanner. This will result in having you having to rely on your wits to track down your enemies without them. Fell free to share your thoughts if you wish. :)
done |
NoExsplosionsMgee
The Vanguardians
29
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Posted - 2013.09.08 23:03:00 -
[7] - Quote
ADAM-OF-EVE wrote:NoExsplosionsMgee wrote:ADAM-OF-EVE wrote:NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. you suggested it. whats the effects and i will add it to the list Well I had the idea that when you're in the middle of a sand storm your HUDs mini map will start to malfunction along with your active scanner. This will result in having you having to rely on your wits to track down your enemies without them. Fell free to share your thoughts if you wish. :) done
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WeapondigitX V7
Planetary Response Organization Test Friends Please Ignore
111
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Posted - 2013.09.09 12:44:00 -
[8] - Quote
I like those ideas. Although if your sight is reduced then icons above enemies should not show up beyond a certain range when looking at them in open areas. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
257
|
Posted - 2013.09.09 16:37:00 -
[9] - Quote
WeapondigitX V7 wrote:I like those ideas. Although if your sight is reduced then icons above enemies should not show up beyond a certain range when looking at them in open areas.
my position on this is,
fog,blizzard to a degree you can still make out shapes,silouets to a degree at some ranges so a visual range decrease is plausable. as these are just general water based i opted for only a visual range decrease.
with the above in mind i look at a sand storm to be a more physical. so the effect of this type of weather would have a severe effect on sight both in physical sight range much worse than even a blizzard and electronically. i look at it as having a severe effect on electronics much like in RL if you have something electronic then sand will likely get into it somehow causing allsorts of issues. your sensors and active scanners would be susceptible to malfunctions and interferance causing ghost readings on your radar.
going back to what you said, with visual only you are essentially tagging the enemy you see, with your radar which can see better than you can so blip remains as per normal with no other effects. with visual and radar effects then once they leave your sight range they would either drop of radar or be lost in ghost readings whichever ccp prefered |
The-Errorist
Mannar Focused Warfare Gallente Federation
189
|
Posted - 2013.09.11 03:52:00 -
[10] - Quote
That would be cool. Mass effect 3 had something like this; it would be cool if Dust did too. It would be cool if there could be tornadoes too. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5894
|
Posted - 2013.09.11 04:58:00 -
[11] - Quote
I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect. |
McFurious
TeamPlayers EoN.
356
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Posted - 2013.09.11 05:06:00 -
[12] - Quote
Rain, snow, and ice could also affect vehicle traction. |
Torneido Achura
The Suicide Kingz
35
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Posted - 2013.09.11 06:28:00 -
[13] - Quote
Hurricanes should have similar effects that the sandstorms, and heavy snowfalls. (fog like features, map and scanners malfunctions, etc) |
Robert JD Niewiadomski
NULLIMPEX INC
503
|
Posted - 2013.09.11 09:26:00 -
[14] - Quote
I saw once, in an "illegal" footage of closed beta there was a fog (of war?) in DUST. It felt very misty and mysterious. A LOD trick? With wind blow sounds. Very nice... Where did that mist has gone? |
Draco Cerberus
Hellstorm Inc League of Infamy
308
|
Posted - 2013.09.11 13:29:00 -
[15] - Quote
ADAM-OF-EVE wrote:blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
sand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness.
just to spice things up abit Yes!!!!! |
Roy Ventus
Foxhound Corporation General Tso's Alliance
488
|
Posted - 2013.09.11 14:04:00 -
[16] - Quote
I think the lag would be worrisome. |
General Erick
Onslaught Inc RISE of LEGION
111
|
Posted - 2013.09.11 15:33:00 -
[17] - Quote
ADAM-OF-EVE wrote:blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
sand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness.
just to spice things up abit DUST 514 on PS4 confirmed! |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
262
|
Posted - 2013.09.11 16:25:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect.
i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach.
with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet |
Jadek Menaheim
WarRavens League of Infamy
101
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Posted - 2013.09.12 01:26:00 -
[19] - Quote
ADAM-OF-EVE wrote:KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect. i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach. with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet
Maybe these types of planetary buffs and hindrances would be left to the planetary conquest side of Dust. It would give corporations incentives to recruit player with skills and weapons best suited to defending or assaulting a particular planetary district. |
crispipin
The Vanguardians
20
|
Posted - 2013.09.12 01:53:00 -
[20] - Quote
Back at Fanfest this year, CCP did say that the maps you will be fighting on will affect your gameplay. For example, if you're fighting on a snowy map, your weapon will take longer to overheat. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5943
|
Posted - 2013.09.16 14:19:00 -
[21] - Quote
ADAM-OF-EVE wrote:KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect. i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach. with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet The conditional buffs/nerfs have already been mentioned by CCP, and I think its fair as long as there is also conditions that nerf. the weapons. Also, you can see if the map is snowy or lava-filled before spawning anyway, and choose your fit accordingly. It would also add another level of preparation and tactics for PC. |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
275
|
Posted - 2013.09.16 15:41:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:ADAM-OF-EVE wrote:KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect. i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach. with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet The conditional buffs/nerfs have already been mentioned by CCP, and I think its fair as long as there is also conditions that nerf. the weapons. Also, you can see if the map is snowy or lava-filled before spawning anyway, and choose your fit accordingly. It would also add another level of preparation and tactics for PC.
now that i think of it it would be quite refreshing to see people use other weapons and those that refuse would see its effectiveness reduced for that fight. |
Mighty No 9
Ikomari-Onu Enforcement Caldari State
3
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Posted - 2013.09.16 16:06:00 -
[23] - Quote
+1 yes definitely yes but don-¦t forget we have many Planets and they can-¦t have all the same gravity
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6308
|
Posted - 2013.09.30 05:30:00 -
[24] - Quote
Want |
GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
499
|
Posted - 2013.09.30 06:09:00 -
[25] - Quote
Dont forget dust storms those are crazy. Good ideas tho |
Rastael
Hitchhiker's Guide to the Galaxy
19
|
Posted - 2013.10.01 12:26:00 -
[26] - Quote
Same idea I had some days ago, maybe not exactly with the same bonuses as you mentioned but should be definitely added in game.
Here's a list of what conditions I think should be added:
snow: slower scout, doesnt affect heavies, slipping vehicles rain: slows everybody, harder to fly DS wind: harder to snipe, only medium/short range attack works, harder to fly DS storm : harder to see, impossible to snipe, only short range attacks work, impossible to fly DS night: harder to snipe, reduce passive scan range solarstorm : all depots and CRU are unusable, an objective becomes unhacked (yellow) earthquackes : everything shakes and a random installation get destroyed / an objective become unhacked (yellow) gravity: (as Mighty No 9 said) falling meteors : that randomly hit a spot, just like a random orbital
to resume, it should affect: - scan range (how far you can scan, how far you can be scanned) - speed - DS piloting - vehicle piloting - attack range - objectives
I also think that weather conditions should change during the battle, and you can have some weather information in the battle finder screen/warbarge, so you can prepare your squad to the planet conditions. Changing condition in the battle (only 1 change per battle) would really change the odds of the match, maybe the dominating team are really poor when rains falls and you are specialized in that weather type.
It would be nice to be able to read the planet info of where you are going to be deployed. Certain planets will have fixed conditions (such as earthquakes) while other will have chaning conditions (storm,wind, rains) |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6861
|
Posted - 2013.11.01 22:25:00 -
[27] - Quote
Still want
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads Gû¦Gû+
|
Minako Nakajima
Vortex State Empire Dark Taboo
26
|
Posted - 2013.11.02 06:43:00 -
[28] - Quote
Yes please...
"Let's do some killing! Let's Kill for the Kids!" // Terminally Insane
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ADAM-OF-EVE
Svartur Bjorn
490
|
Posted - 2013.11.17 22:51:00 -
[29] - Quote
shameless bump
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Meeko Fent
Commando Perkone Caldari State
1572
|
Posted - 2013.11.17 22:54:00 -
[30] - Quote
Looks like the sauce.
Seems cool.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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DaNizzle4shizle
The dyst0pian Corporation Zero-Day
57
|
Posted - 2013.11.18 03:44:00 -
[31] - Quote
maybe dusring heavy rain, scanners should spark out and be unusable for a while. bump and like me if you like this idea
2nd Commander......
help me with likes. like everything i post and i will like yours.
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deepfried salad gilliam
Sanguine Knights
144
|
Posted - 2013.11.18 03:53:00 -
[32] - Quote
Acid rain, armor repair -35% this would be added to either rain or thunderstorms Electromagnetic storm shield recharge deleay +10% and again added to rain or thunder storms
Christ is lord
Sanguine knights , open recruitment, join now.
Free tacos
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Leithe Askarii
Isuuaya Tactical Caldari State
18
|
Posted - 2013.11.18 03:59:00 -
[33] - Quote
ADAM-OF-EVE wrote:blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
sand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness.
just to spice things up abit I dunno if we need the negatives unless of course you weren't wearing the correct dropsuit variant for the conditions....I heard there were supposed to be planet specific dropsuit variants. |
ThePlayerkyle13
D3LTA ACADEMY
18
|
Posted - 2013.11.18 19:49:00 -
[34] - Quote
ADAM-OF-EVE wrote:blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
sand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness.
just to spice things up abit
Dame looks like CCP will be wanting to borrow FROSTBITE Engine from DICE to process all this. These are good points, but i can't see them being on this game using Unreal Engine, which is what the game runs on... |
ADAM-OF-EVE
Dead Man's Game
882
|
Posted - 2014.02.01 19:42:00 -
[35] - Quote
bump
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Cross Atu
OSG Planetary Operations Covert Intervention
1885
|
Posted - 2014.02.02 00:09:00 -
[36] - Quote
Sounds like a great element to move into new planet types. Add weather effects now, then later migrate them to the new maps/sockets for the world types outside of terrain. Gives the chance to test aspects of playing with a diverse pallet of worlds prior to launching all of them or committing the resources required to create assets for all of them.
0.02 ISK Cross
SupportSP Rollover & an improved Recruting System
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Dexter307
The Unholy Legion Of DarkStar
805
|
Posted - 2014.02.02 03:17:00 -
[37] - Quote
Luck based gameplay is bad |
ADAM-OF-EVE
Dead Man's Game
897
|
Posted - 2014.02.02 03:23:00 -
[38] - Quote
Dexter307 wrote:Luck based gameplay is bad
which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Dexter307
The Unholy Legion Of DarkStar
808
|
Posted - 2014.02.02 03:41:00 -
[39] - Quote
ADAM-OF-EVE wrote:Dexter307 wrote:Luck based gameplay is bad which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally.
blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility
Hurts scouts and vehicles more than others
fog - reduces sight range
No opinion
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
Harms gallente and caldari scouts as well as gallente logis in 1.8 more than anyone else
light rain - decreases sight range, increases stamina
How does rain increase stamina?
thunder storm - decreases active scanner effectiveness and suit scan range,
Hurts scouts more than others
Will hurt gallente logis more than others in 1.8
hurricane - reduced sight range, reduces speed,
Harms scouts more than others
sand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness.
Harms scouts, vehicles, and gallente logis in 1.8 more than others
just to spice things up abit
Overall this will hurt scouts, gallente logs and vehicles more than anyone else |
Jadek Menaheim
Xer Cloud Consortium
1936
|
Posted - 2014.02.02 03:42:00 -
[40] - Quote
NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. I really enjoyed the effect here. "It really helps make an old map new." My sentiments exactly.
http://www.youtube.com/watch?v=P8eiBRdCMzo
McDonell Miller Explains the Dust Challenge Lottery Protocol
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Shadow Archeus
OSG Planetary Operations Covert Intervention
262
|
Posted - 2014.02.02 04:03:00 -
[41] - Quote
Hailstorm.....interrupts shield regent at random..like at stray bullet hitting you and stopping it........would only damage you if in an open area without overhead cover
Nearby volcanic eruption.....random lava chunks rain on the battlefield damaging infantry and vehicles....damage depends on chunk size which is random......small aoe damage as well.....most would be like a std MD round
Thunderstorm..... I would like to add a certain height where it becomes possible to be struck by lightning.....tower snipers ds pilots beware
I want to see a tornado rip through the battlefield and throw a tank that takes out a dropship
Earthquakes...... randomized rumbling makes it difficult to aim
Real heavies use lasers
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ADAM-OF-EVE
Dead Man's Game
899
|
Posted - 2014.02.02 04:26:00 -
[42] - Quote
Dexter307 wrote:ADAM-OF-EVE wrote:Dexter307 wrote:Luck based gameplay is bad which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally. blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility Hurts scouts and vehicles more than othersfog - reduces sight range No opinionheavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range Harms gallente and caldari scouts as well as gallente logis in 1.8 more than anyone elselight rain - decreases sight range, increases stamina How does rain increase stamina?thunder storm - decreases active scanner effectiveness and suit scan range, Hurts scouts more than others
Will hurt gallente logis more than others in 1.8hurricane - reduced sight range, reduces speed, Harms scouts more than otherssand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness. Harms scouts, vehicles, and gallente logis in 1.8 more than othersjust to spice things up abit Overall this will hurt scouts, gallente logs and vehicles more than anyone else
sight reduction hurts everyone as we all have to see and the reduction would be the same for everyone.
reduced stamina slows everyone down equally as they all have a reduced sprint time and amount of jumps
scan range reduction means all suits are less visible. this goes in tandem with reduced range of active scanners. scan strength is not affected
light rain does increase stamina. you ever been for a run in light rain. its refreshing, keeps you cooler and it gives me a boost. is that not what stamina does in dust. it gives you the ability to sprint for longer. this would also affect everyone as everyone has and uses stamina.
thunder storm creating electrical interfearance in turn affecting passive and active scan effectiveness. in this case range again and not strength. affects all
reduced speed slows down everyone not just scouts.
decreased speed/decreased vehicle agility affects everyone no matter what they are doing.
sensor ghosts applies to everyone in a vehicle or on foot. all scanning is useless
with regards to gal logi yes it has a bonus to active scanners but its bonus is not affected. if it uses it they still have an advantage over none gal logi but at a general reduced effectiveness the same as anyone else who fits it.
speed also does not only affect scouts. it affects heavies and assaults and logis and all vehicles.
also the vehicle speed reduction works in tandem with a suit speed reduction therefore both are at a disadvantage.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
900
|
Posted - 2014.02.02 05:00:00 -
[43] - Quote
Shadow Archeus wrote:Hailstorm.....interrupts shield regent at random..like at stray bullet hitting you and stopping it........would only damage you if in an open area without overhead cover
Nearby volcanic eruption.....random lava chunks rain on the battlefield damaging infantry and vehicles....damage depends on chunk size which is random......small aoe damage as well.....most would be like a std MD round
Thunderstorm..... I would like to add a certain height where it becomes possible to be struck by lightning.....tower snipers ds pilots beware
I want to see a tornado rip through the battlefield and throw a tank that takes out a dropship
Earthquakes...... randomized rumbling makes it difficult to aim
for easy balance it should be stats that affect everyone. i removed the random damage because that could be game breaking if you get a random strike which kills your suit. maybe that could come in the future as part of pve.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
123
|
Posted - 2014.02.02 05:53:00 -
[44] - Quote
So much cringe. apart from slight visibilty issues (like the fog weather already present) no stats should be affected. Weather should be done because it makes the maps more interesting, only thing I'd support is random lightning strikes, a few per match on a raining map and it's a ohk, chances increase the higher up you go, add lava flows or crevasses etc. If you fall in you die. Make the environments harsher |
ADAM-OF-EVE
Dead Man's Game
903
|
Posted - 2014.02.02 06:16:00 -
[45] - Quote
Auris Lionesse wrote:So much cringe. apart from slight visibilty issues (like the fog weather already present) no stats should be affected. Weather should be done because it makes the maps more interesting, only thing I'd support is random lightning strikes, a few per match on a raining map and it's a ohk, chances increase the higher up you go, add lava flows or crevasses etc. If you fall in you die. Make the environments harsher
the whole game is based on statistics. random strikes is just pure luck like someone stated earlier and is not something thats accounted for in game and is therefore unfair mechanic. basing things on specific base stats is the only way to do it and those should be stats commonly used by everyone.
scan range doesn't directly affect survivability so is a safe stat to blanket change for everyone. the same goes for stamina and sight range is the same for everyone regardless of suit or weapon. some of these changes offer up reasons for ccp to add new things like vision modes and types of scopes for snipers.
i dont want a linear fight where everything follows a set path and everything is the same but slightly different like we have now. i want a game where every battle has the potential to change in an instant and be totally unpredictable. where you have to change to meet the battle area parameters as they unfold. i adapt to every fight and its what keeps the game alive for me with its limited maps and roles. adding weather effects and lighting just adds to this
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
336
|
Posted - 2014.02.02 06:16:00 -
[46] - Quote
message from Godin: all I see is scout nerf scout nerf. take out all those scanning ones, and spped ones only when extreme wind is a factor, unless it's for a suit over a certain mass. |
Roger Cordill
The Unholy Legion Of DarkStar DARKSTAR ARMY
336
|
Posted - 2014.02.02 06:22:00 -
[47] - Quote
ADAM-OF-EVE wrote:Auris Lionesse wrote:So much cringe. apart from slight visibilty issues (like the fog weather already present) no stats should be affected. Weather should be done because it makes the maps more interesting, only thing I'd support is random lightning strikes, a few per match on a raining map and it's a ohk, chances increase the higher up you go, add lava flows or crevasses etc. If you fall in you die. Make the environments harsher the whole game is based on statistics. random strikes is just pure luck like someone stated earlier and is not something thats accounted for in game and is therefore unfair mechanic. basing things on specific base stats is the only way to do it and those should be stats commonly used by everyone. scan range doesn't directly affect survivability so is a safe stat to blanket change for everyone. the same goes for stamina and sight range is the same for everyone regardless of suit or weapon. some of these changes offer up reasons for ccp to add new things like vision modes and types of scopes for snipers. i dont want a linear fight where everything follows a set path and everything is the same but slightly different like we have now. i want a game where every battle has the potential to change in an instant and be totally unpredictable. where you have to change to meet the battle area parameters as they unfold. i adapt to every fight and its what keeps the game alive for me with its limited maps and roles. adding weather effects and lighting just adds to this
message from Godin:
Cal scouts is bonused for passive scanning, so that's a lie
Amarr Scout is bonused for stamina, so that's a lie
These are, like he said, nerfs to Scouts and the Gal logi. No scanning and stamina nerfs. Speed and viability is okay. Also, the heat attributes that Kagehoshi said are fine as well. Nothing else though. |
ADAM-OF-EVE
Dead Man's Game
903
|
Posted - 2014.02.02 06:25:00 -
[48] - Quote
Roger Cordill wrote:message from Godin: all I see is scout nerf scout nerf. take out all those scanning ones, and spped ones only when extreme wind is a factor, unless it's for a suit over a certain mass.
there are only 2 suggestions that reduce speed and both are extreme wind related.
why would the scanning range ones be a nerf to scouts. this is actually a buff to them in a way as players have to be a lot closer to see you so infact scouts would benefit more by being seen a lot less untill its too late
the stamina ones are based on the weather sapping your strength so reducing your stamina or vice versa when the weather permits. as scouts have a bigger pool they stand gain more on the positive and a little less on the negative but as the pool is big its still only marginal to them
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
903
|
Posted - 2014.02.02 06:50:00 -
[49] - Quote
this is just a suggestion on how weather might work. its not set in stone or beyond balance. who is to say that bonused suits are unaffected by that specific weather effect.
also heat build up bonuses is not ok as it only affects a single type of weapon increasing its effectiveness against all others making it unbalanced so no, heat attributes one is not fine in any way. everyone has stamina or speed or scan range etc. not everyone has heat buildup so unfair to everyone else. if ccp want to go that way in the future then they at least need somewhere to start like the above suggestions everyone has been making which offer up a more balanced option for negative/positive effects dependant how you look at them.
yes the idea doesn't quite work for everything but isn't that for balancing to sort out and a simple coding issue with a few little words like"not affected by stamina reducing weather effects" somewhere in the description.
its not beyond reason that an expert in something could prevent weather from affecting his equipment. i know in RL radio operators in the military sleep with their radios and batteries in cold weather to help them maintain charge.
I will logi the s* out of you
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Jadek Menaheim
Xer Cloud Consortium
1936
|
Posted - 2014.02.02 23:23:00 -
[50] - Quote
How about a volcanic ash environment?
http://static.ddmcdn.com/gif/volcanic-ash-2.jpg
Extent of hazard = limits visual spectrum.
McDonell Miller Explains the Dust Challenge Lottery Protocol
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ADAM-OF-EVE
Dead Man's Game
954
|
Posted - 2014.02.06 16:54:00 -
[51] - Quote
im sure ccp have some experience with that lol
I will logi the s* out of you
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Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 17:04:00 -
[52] - Quote
ADAM-OF-EVE wrote:Dexter307 wrote:ADAM-OF-EVE wrote:Dexter307 wrote:Luck based gameplay is bad which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally. blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility Hurts scouts and vehicles more than othersfog - reduces sight range No opinionheavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range Harms gallente and caldari scouts as well as gallente logis in 1.8 more than anyone elselight rain - decreases sight range, increases stamina How does rain increase stamina?thunder storm - decreases active scanner effectiveness and suit scan range, Hurts scouts more than others
Will hurt gallente logis more than others in 1.8hurricane - reduced sight range, reduces speed, Harms scouts more than otherssand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness. Harms scouts, vehicles, and gallente logis in 1.8 more than othersjust to spice things up abit Overall this will hurt scouts, gallente logs and vehicles more than anyone else sight reduction hurts everyone as we all have to see and the reduction would be the same for everyone. reduced stamina slows everyone down equally as they all have a reduced sprint time and amount of jumps scan range reduction means all suits are less visible. this goes in tandem with reduced range of active scanners. scan strength is not affected light rain does increase stamina. you ever been for a run in light rain. its refreshing, keeps you cooler and it gives me a boost. is that not what stamina does in dust. it gives you the ability to sprint for longer. this would also affect everyone as everyone has and uses stamina. thunder storm creating electrical interfearance in turn affecting passive and active scan effectiveness. in this case range again and not strength. affects all reduced speed slows down everyone not just scouts. decreased speed/decreased vehicle agility affects everyone no matter what they are doing. sensor ghosts applies to everyone in a vehicle or on foot. all passive scanning is reduced with regards to gal logi yes it has a bonus to active scanners but its bonus is not affected. if it uses it they still have an advantage over none gal logi but at a general reduced effectiveness the same as anyone else who fits it. speed also does not only affect scouts. it affects heavies and assaults and logis and all vehicles. also the vehicle speed reduction works in tandem with a suit speed reduction therefore both are at a disadvantage. Those things are all things that give the scout role. So what if a assult moves slower, he has HP. Scouts advantages are speed and scanning. Take that away and you've killed the scout Also you wouldn't be able to feel rain in a dropsuit, even though rain making you run farther makes no sense at all, intact id probably run more if there was no rain. TBH I don't like weather effecting game play as it adds luck as a factor, removing some of the skill. |
Krom Ganesh
Nos Nothi
1381
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Posted - 2014.02.06 17:15:00 -
[53] - Quote
KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect.
Same could be applied to rail weapons with charge time since electrical resistance often decreases as the temperature decreases.
1.8 can't get here soon enough.
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Cross Atu
OSG Planetary Operations Covert Intervention
1912
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Posted - 2014.02.06 19:30:00 -
[54] - Quote
ADAM-OF-EVE wrote:Dexter307 wrote:Luck based gameplay is bad which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally. Also, if it were eventually tied to plant type with the ability for players do some research prior to deployment (as it is with EVE wormhole space for example) there wouldn't be "luck" to it there would be tactical adaptation and preplanning. If you're corp/alliance cannot fight effectively in a lava or plasma environment then don't engage forces on such worlds, or better yet ask yourself what skills you need to in order to become effective in those contexts and invest some SP to create a more diverse/robust build.
Cheers, Cross
SupportSP Rollover & an improved Recruting System
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Turtle Hermit Roshi
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
84
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Posted - 2014.02.07 06:14:00 -
[55] - Quote
i like it bump
yes i scream KA-ME-HA-MEHAAAAAA when i forge muthafuckas
the Turtle Hermit: Professional Heavy
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
101
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Posted - 2014.02.07 12:58:00 -
[56] - Quote
i do like the ideas but there is all sorts of balance issues, how ever that could be solved by exoskeletons that have x advantage in weather condition (x) but also comes with a disadvantage ie maybe you need to sacrifice a high slot to fit it.
i would have to give it some real thought to balance it in my head, but the concept of weather effecting battles i like. cant help but think of having a wind direction tracker on the hud that scouts could use to get more jump distance depending on the severity.
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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ADAM-OF-EVE
Dead Man's Game
966
|
Posted - 2014.02.07 17:28:00 -
[57] - Quote
X7 lion wrote: i would have to give it some real thought to balance it in my head, but the concept of weather effecting battles i like. cant help but think of having a wind direction tracker on the hud that scouts could use to get more jump distance depending on the severity.
anything is possible.
i didn't consider directional weather. i was just thinking blanket everyone affected the same but taking wind direction etc into account could be something cool to play with. like you said against the wind scouts would suffer big time but with the wind they would be like The Flash zooming about the battlefield.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Squagga
The State Protectorate
162
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Posted - 2014.02.07 20:40:00 -
[58] - Quote
I do like these ideas and I do want to fight on lava planets and water planets. I do however want more than just lobby shooting. I would rather that we get Mission Running or Social hubs, two other threads going on right now, to be implemented first. Then more about the areas that we're fighting on. BTW they have a map in drakes fortune or whatever that games called, online shooter part and there's a map that has a sandstorm. You can't see a goddamn thing in there when that's goin on. Pretty sweet
Reloading, the silent killer.
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The-Errorist
506
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Posted - 2014.02.13 00:00:00 -
[59] - Quote
Bump |
a brackers
Nex Miles Militis
5
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Posted - 2014.02.15 23:52:00 -
[60] - Quote
+1
Proto dropship pilot
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ADAM-OF-EVE
Dead Man's Game
1151
|
Posted - 2014.02.25 22:32:00 -
[61] - Quote
still want
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
1151
|
Posted - 2014.04.03 19:17:00 -
[62] - Quote
we need environment unpredictability. at the moment everything is always the same. spice it up ccp
I will logi the s* out of you
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Soraya Xel
Abandoned Privilege Top Men.
1837
|
Posted - 2014.04.03 19:44:00 -
[63] - Quote
I've been talking about this for a very long time. Particularly my desire to exaggerate this by having battles on non-temperate planets: https://docs.google.com/document/d/1dHnJW69fNZImNynEQJR7kIQetLpLtOa5xkihcRAp7WY/
I'd like to be your CPM1 candidate
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TheNorthernHOUND
Storm Wind Strikeforce Caldari State
6
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Posted - 2014.04.03 23:35:00 -
[64] - Quote
DUST needs more dust
To arms and to death my brothers
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ADAM-OF-EVE
Dead Man's Game
1248
|
Posted - 2014.04.18 09:35:00 -
[65] - Quote
need a blizzard to slow down and show cloaked scouts and decrease ranged weapon visibility bringing players in closer
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
2
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Posted - 2014.04.18 18:24:00 -
[66] - Quote
this would be great ! |
Clockwork Jester
Namtar Elite Gallente Federation
33
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Posted - 2014.04.19 01:18:00 -
[67] - Quote
I don't know about all of you but I still get excited when I see grass in the game. If there were other environmental factors implemented I'm not sure I would be able to handle it. I'd settle for trees and other vegetation. |
a brackers
Vanguardian Remnant
26
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Posted - 2014.04.19 23:03:00 -
[68] - Quote
+1. I would also like varying gravity making everything slower/faster depending on planet, and the gravity is shown on war barge when we finally get that back
Proto dropship pilot
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ADAM-OF-EVE
Dead Man's Game
1544
|
Posted - 2014.06.30 20:39:00 -
[69] - Quote
just refreshing ccp's minds
All Hail Legion
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