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Thread Statistics | Show CCP posts - 0 post(s) |
ADAM-OF-EVE
Svartur Bjorn
254
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Posted - 2013.09.08 22:26:00 -
[1] - Quote
blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out
fog - reduces sight range
heavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range
light rain - decreases sight range, increases stamina
thunder storm - decreases active scanner effectiveness and suit scan range, periodic suit damage caused by lightning strikes.
hurricane - reduced sight range, reduces speed, periodic damage from flying debris,
just to spice things up abit
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ADAM-OF-EVE
Svartur Bjorn
255
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Posted - 2013.09.08 22:42:00 -
[2] - Quote
NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these.
you suggested it. whats the effects and i will add it to the list.
i will start you off lol |
ADAM-OF-EVE
Svartur Bjorn
256
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Posted - 2013.09.08 23:00:00 -
[3] - Quote
NoExsplosionsMgee wrote:ADAM-OF-EVE wrote:NoExsplosionsMgee wrote:What about sand storms? :0
Also these are excellent Ideas! I hope CCP sees these. you suggested it. whats the effects and i will add it to the list Well I had the idea that when you're in the middle of a sand storm your HUDs mini map will start to malfunction along with your active scanner. This will result in having you having to rely on your wits to track down your enemies without them. Fell free to share your thoughts if you wish. :)
done |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
257
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Posted - 2013.09.09 16:37:00 -
[4] - Quote
WeapondigitX V7 wrote:I like those ideas. Although if your sight is reduced then icons above enemies should not show up beyond a certain range when looking at them in open areas.
my position on this is,
fog,blizzard to a degree you can still make out shapes,silouets to a degree at some ranges so a visual range decrease is plausable. as these are just general water based i opted for only a visual range decrease.
with the above in mind i look at a sand storm to be a more physical. so the effect of this type of weather would have a severe effect on sight both in physical sight range much worse than even a blizzard and electronically. i look at it as having a severe effect on electronics much like in RL if you have something electronic then sand will likely get into it somehow causing allsorts of issues. your sensors and active scanners would be susceptible to malfunctions and interferance causing ghost readings on your radar.
going back to what you said, with visual only you are essentially tagging the enemy you see, with your radar which can see better than you can so blip remains as per normal with no other effects. with visual and radar effects then once they leave your sight range they would either drop of radar or be lost in ghost readings whichever ccp prefered |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
262
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Posted - 2013.09.11 16:25:00 -
[5] - Quote
KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect.
i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach.
with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet |
ADAM-OF-EVE
Svartur Bjorn Neo Terra Empire
275
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Posted - 2013.09.16 15:41:00 -
[6] - Quote
KAGEHOSHI Horned Wolf wrote:ADAM-OF-EVE wrote:KAGEHOSHI Horned Wolf wrote:I love these. Snow maps should have reduced heat buildup for heat buildup weapons (laser rifle, scrambler rifle, HMG). When we get ice planets, it should have the same effect, but to a greater degree. When we get Lava planets, they should have the opposite effect. i don't agree really with effects on weapons as this gives 1 player an advantage over the other which also becomes a major balance issue. movement and scanning affects everyone equally which is a more balanced approach. with regards to planet buffs/debuffs well that something completely different and each would have to have its own set of weather effects to compliment the planet The conditional buffs/nerfs have already been mentioned by CCP, and I think its fair as long as there is also conditions that nerf. the weapons. Also, you can see if the map is snowy or lava-filled before spawning anyway, and choose your fit accordingly. It would also add another level of preparation and tactics for PC.
now that i think of it it would be quite refreshing to see people use other weapons and those that refuse would see its effectiveness reduced for that fight. |
ADAM-OF-EVE
Svartur Bjorn
490
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Posted - 2013.11.17 22:51:00 -
[7] - Quote
shameless bump
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
882
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Posted - 2014.02.01 19:42:00 -
[8] - Quote
bump
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
897
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Posted - 2014.02.02 03:23:00 -
[9] - Quote
Dexter307 wrote:Luck based gameplay is bad
which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
899
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Posted - 2014.02.02 04:26:00 -
[10] - Quote
Dexter307 wrote:ADAM-OF-EVE wrote:Dexter307 wrote:Luck based gameplay is bad which is why all the buffs/debuffs are blanket and not directed towards a single role or ability. every buff/debuff affects everyone equally. blizzard - reduces speed,stamina,and sight range through varying degrees of visibility including total white out, decreased vehicle agility Hurts scouts and vehicles more than othersfog - reduces sight range No opinionheavy rain - reduces sight range, decreases effectiveness of active scanners and suit scan range Harms gallente and caldari scouts as well as gallente logis in 1.8 more than anyone elselight rain - decreases sight range, increases stamina How does rain increase stamina?thunder storm - decreases active scanner effectiveness and suit scan range, Hurts scouts more than others
Will hurt gallente logis more than others in 1.8hurricane - reduced sight range, reduces speed, Harms scouts more than otherssand storm - reduced sight range, decreased speed, decreased vehicle agility, sensor ghosts on radar, decreased active scanner effectiveness. Harms scouts, vehicles, and gallente logis in 1.8 more than othersjust to spice things up abit Overall this will hurt scouts, gallente logs and vehicles more than anyone else
sight reduction hurts everyone as we all have to see and the reduction would be the same for everyone.
reduced stamina slows everyone down equally as they all have a reduced sprint time and amount of jumps
scan range reduction means all suits are less visible. this goes in tandem with reduced range of active scanners. scan strength is not affected
light rain does increase stamina. you ever been for a run in light rain. its refreshing, keeps you cooler and it gives me a boost. is that not what stamina does in dust. it gives you the ability to sprint for longer. this would also affect everyone as everyone has and uses stamina.
thunder storm creating electrical interfearance in turn affecting passive and active scan effectiveness. in this case range again and not strength. affects all
reduced speed slows down everyone not just scouts.
decreased speed/decreased vehicle agility affects everyone no matter what they are doing.
sensor ghosts applies to everyone in a vehicle or on foot. all scanning is useless
with regards to gal logi yes it has a bonus to active scanners but its bonus is not affected. if it uses it they still have an advantage over none gal logi but at a general reduced effectiveness the same as anyone else who fits it.
speed also does not only affect scouts. it affects heavies and assaults and logis and all vehicles.
also the vehicle speed reduction works in tandem with a suit speed reduction therefore both are at a disadvantage.
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
900
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Posted - 2014.02.02 05:00:00 -
[11] - Quote
Shadow Archeus wrote:Hailstorm.....interrupts shield regent at random..like at stray bullet hitting you and stopping it........would only damage you if in an open area without overhead cover
Nearby volcanic eruption.....random lava chunks rain on the battlefield damaging infantry and vehicles....damage depends on chunk size which is random......small aoe damage as well.....most would be like a std MD round
Thunderstorm..... I would like to add a certain height where it becomes possible to be struck by lightning.....tower snipers ds pilots beware
I want to see a tornado rip through the battlefield and throw a tank that takes out a dropship
Earthquakes...... randomized rumbling makes it difficult to aim
for easy balance it should be stats that affect everyone. i removed the random damage because that could be game breaking if you get a random strike which kills your suit. maybe that could come in the future as part of pve.
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
903
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Posted - 2014.02.02 06:16:00 -
[12] - Quote
Auris Lionesse wrote:So much cringe. apart from slight visibilty issues (like the fog weather already present) no stats should be affected. Weather should be done because it makes the maps more interesting, only thing I'd support is random lightning strikes, a few per match on a raining map and it's a ohk, chances increase the higher up you go, add lava flows or crevasses etc. If you fall in you die. Make the environments harsher
the whole game is based on statistics. random strikes is just pure luck like someone stated earlier and is not something thats accounted for in game and is therefore unfair mechanic. basing things on specific base stats is the only way to do it and those should be stats commonly used by everyone.
scan range doesn't directly affect survivability so is a safe stat to blanket change for everyone. the same goes for stamina and sight range is the same for everyone regardless of suit or weapon. some of these changes offer up reasons for ccp to add new things like vision modes and types of scopes for snipers.
i dont want a linear fight where everything follows a set path and everything is the same but slightly different like we have now. i want a game where every battle has the potential to change in an instant and be totally unpredictable. where you have to change to meet the battle area parameters as they unfold. i adapt to every fight and its what keeps the game alive for me with its limited maps and roles. adding weather effects and lighting just adds to this
I will logi the s* out of you
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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ADAM-OF-EVE
Dead Man's Game
903
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Posted - 2014.02.02 06:25:00 -
[13] - Quote
Roger Cordill wrote:message from Godin: all I see is scout nerf scout nerf. take out all those scanning ones, and spped ones only when extreme wind is a factor, unless it's for a suit over a certain mass.
there are only 2 suggestions that reduce speed and both are extreme wind related.
why would the scanning range ones be a nerf to scouts. this is actually a buff to them in a way as players have to be a lot closer to see you so infact scouts would benefit more by being seen a lot less untill its too late
the stamina ones are based on the weather sapping your strength so reducing your stamina or vice versa when the weather permits. as scouts have a bigger pool they stand gain more on the positive and a little less on the negative but as the pool is big its still only marginal to them
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
903
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Posted - 2014.02.02 06:50:00 -
[14] - Quote
this is just a suggestion on how weather might work. its not set in stone or beyond balance. who is to say that bonused suits are unaffected by that specific weather effect.
also heat build up bonuses is not ok as it only affects a single type of weapon increasing its effectiveness against all others making it unbalanced so no, heat attributes one is not fine in any way. everyone has stamina or speed or scan range etc. not everyone has heat buildup so unfair to everyone else. if ccp want to go that way in the future then they at least need somewhere to start like the above suggestions everyone has been making which offer up a more balanced option for negative/positive effects dependant how you look at them.
yes the idea doesn't quite work for everything but isn't that for balancing to sort out and a simple coding issue with a few little words like"not affected by stamina reducing weather effects" somewhere in the description.
its not beyond reason that an expert in something could prevent weather from affecting his equipment. i know in RL radio operators in the military sleep with their radios and batteries in cold weather to help them maintain charge.
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
954
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Posted - 2014.02.06 16:54:00 -
[15] - Quote
im sure ccp have some experience with that lol
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
966
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Posted - 2014.02.07 17:28:00 -
[16] - Quote
X7 lion wrote: i would have to give it some real thought to balance it in my head, but the concept of weather effecting battles i like. cant help but think of having a wind direction tracker on the hud that scouts could use to get more jump distance depending on the severity.
anything is possible.
i didn't consider directional weather. i was just thinking blanket everyone affected the same but taking wind direction etc into account could be something cool to play with. like you said against the wind scouts would suffer big time but with the wind they would be like The Flash zooming about the battlefield.
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1151
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Posted - 2014.02.25 22:32:00 -
[17] - Quote
still want
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1151
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Posted - 2014.04.03 19:17:00 -
[18] - Quote
we need environment unpredictability. at the moment everything is always the same. spice it up ccp
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1248
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Posted - 2014.04.18 09:35:00 -
[19] - Quote
need a blizzard to slow down and show cloaked scouts and decrease ranged weapon visibility bringing players in closer
I will logi the s* out of you
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ADAM-OF-EVE
Dead Man's Game
1544
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Posted - 2014.06.30 20:39:00 -
[20] - Quote
just refreshing ccp's minds
All Hail Legion
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