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Jack McReady
DUST University Ivy League
514
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Posted - 2013.09.11 12:47:00 -
[61] - Quote
Dexter307 wrote:Jack McReady wrote:who ever said that SMG and AR outdamage HMG, well to keep it short: you are a scrub.
sub 20m nothing outdamages a HMG, it can deal 900 dps. the SMG and AR are not even close to capable of dealing such amounts of dps. that dps obviously comes with drawbacks, namely range and accuracy. you cant really expect to do this dps beyond that range, it would be totally overpowered.
the new buildings helped HMG too. they offer alot of cover and chokepoints. you are simply doing it wrong if you arent able to utilize this That's a lie. The proto HMG does 660 DPS. ok, time for a lesson. 19.8 * 1.15 (skills) * ~1.2 (dmg mods) => ~27 damage per shot with 33.3 rounds per second thats around 900 dps.
I might be wrong thought cause I dont have the possibility to check it right now |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
275
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Posted - 2013.09.11 12:59:00 -
[62] - Quote
Jack McReady wrote:Dexter307 wrote:Jack McReady wrote:who ever said that SMG and AR outdamage HMG, well to keep it short: you are a scrub.
sub 20m nothing outdamages a HMG, it can deal 900 dps. the SMG and AR are not even close to capable of dealing such amounts of dps. that dps obviously comes with drawbacks, namely range and accuracy. you cant really expect to do this dps beyond that range, it would be totally overpowered.
the new buildings helped HMG too. they offer alot of cover and chokepoints. you are simply doing it wrong if you arent able to utilize this That's a lie. The proto HMG does 660 DPS. ok, time for a lesson. 19.8 * 1.15 (skills) * ~1.2 (dmg mods) => ~27 damage per shot with 33.3 rounds per second thats around 900 dps. I might be wrong thought cause I dont have the possibility to check it right now That's assuming you are going for max dps. The amarr heavy cant even have 2 damage mods. Also there's stacking penaltys |
Lucifalic
Baked n Loaded
92
|
Posted - 2013.09.11 13:18:00 -
[63] - Quote
Heavy's need a buff. I think resistance (say 35%) to all small arms on BASE armor should be implemented. Trade off is dmg bonus to back attacks. hmg range buff for sure, should fire farther and harder then an ar (hence it being called a heavy mg) at the price of accuracy at range. There's no assault rifles around that fire larger rounds then a general electric minigun for example... At least in rl.
Add some proper dispersion to ar type weapons so spraying doesn't work at range and people have to burst fire it for accuracy (again like rl) and we will reach a better spot with everything.
Disclaimer: I am a scout |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
275
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Posted - 2013.09.11 13:24:00 -
[64] - Quote
Lucifalic wrote:Heavy's need a buff. I think resistance (say 35%) to all small arms on BASE armor should be implemented. Trade off is dmg bonus to back attacks. hmg range buff for sure, should fire farther and harder then an ar (hence it being called a heavy mg) at the price of accuracy at range. There's no assault rifles around that fire larger rounds then a general electric minigun for example... At least in rl.
Add some proper dispersion to ar type weapons so spraying doesn't work at range and people have to burst fire it for accuracy (again like rl) and we will reach a better spot with everything.
Disclaimer: I am a scout I think all we need is the sentinel skill changed to 3% damage resistance per level and a small buff to HMG range and/or spread
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Kam Elto
KILL-EM-QUICK RISE of LEGION
73
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Posted - 2013.09.11 13:42:00 -
[65] - Quote
Dexter307 wrote:Lucifalic wrote:Heavy's need a buff. I think resistance (say 35%) to all small arms on BASE armor should be implemented. Trade off is dmg bonus to back attacks. hmg range buff for sure, should fire farther and harder then an ar (hence it being called a heavy mg) at the price of accuracy at range. There's no assault rifles around that fire larger rounds then a general electric minigun for example... At least in rl.
Add some proper dispersion to ar type weapons so spraying doesn't work at range and people have to burst fire it for accuracy (again like rl) and we will reach a better spot with everything.
Disclaimer: I am a scout I think all we need is the sentinel skill changed to 3% damage resistance per level and a small buff to HMG range and/or spread sounds good, that Sentinel skill does need changing. |
HowDidThatTaste
Ancient Exiles
3601
|
Posted - 2013.09.11 20:11:00 -
[66] - Quote
im not sure even more Hp would help we need resistance to small arms fire and grenades |
Mejt0
D3LTA ACADEMY Inver Brass
22
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Posted - 2013.09.11 22:25:00 -
[67] - Quote
What is worster? Greed or qqing? You use heavy great. And what? You want make it stronger, one man army bec you die by AR? Bec you play this role? All of you are fools. CCP wont read these no sense posts. Heavies are not meant for long combat, fu u want better range? Lol man. Another one complaining about AR wins with him in mid range? Grow up. |
Purona
The Vanguardians
63
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Posted - 2013.09.11 22:30:00 -
[68] - Quote
Dexter307 wrote:Lucifalic wrote:Heavy's need a buff. I think resistance (say 35%) to all small arms on BASE armor should be implemented. Trade off is dmg bonus to back attacks. hmg range buff for sure, should fire farther and harder then an ar (hence it being called a heavy mg) at the price of accuracy at range. There's no assault rifles around that fire larger rounds then a general electric minigun for example... At least in rl.
Add some proper dispersion to ar type weapons so spraying doesn't work at range and people have to burst fire it for accuracy (again like rl) and we will reach a better spot with everything.
Disclaimer: I am a scout I think all we need is the sentinel skill changed to 3% damage resistance per level and a small buff to HMG range and/or spread i really dont want to put 1.6 million points into a skill tat i wont get full effect out of for another month |
Azura Sakura
Militaires-Sans-Frontieres
469
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Posted - 2013.09.11 22:37:00 -
[69] - Quote
Just add shield and armor harderners and call it a day lol. Can't be OP cause its a brief moment of time they have +resistance |
RA Drahcir
Psygod9
184
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Posted - 2013.09.12 03:36:00 -
[70] - Quote
Funny seeing all this wanna be nerds spit out numbers like they are practical. How about taking a look at how they perform? If I am not mistaken, the numbers show that the HMG is more accurate than the AR. LOL. Fuqoutta here, the AR can take down lasers past 90m. Nerf the AR. Then the heavy TTK QQing will be nerfed. |
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Duran Lex
Amarr Templars Amarr Empire
260
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Posted - 2013.09.12 03:40:00 -
[71] - Quote
Sorry if i said anything that was repeated.....saw the OP and am commenting on such.
Aim assist has NOTHING to do with Heavies dying.
It's called hit detection.
Hit detection has increased 100x fold, and Heavies have a larger hitbox then ANY other suit....
THATS why we are gimped.
Stop blaming aim assist for **** that it doesn't affect.
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Duran Lex
Amarr Templars Amarr Empire
260
|
Posted - 2013.09.12 03:41:00 -
[72] - Quote
Purona wrote:Dexter307 wrote:Lucifalic wrote:Heavy's need a buff. I think resistance (say 35%) to all small arms on BASE armor should be implemented. Trade off is dmg bonus to back attacks. hmg range buff for sure, should fire farther and harder then an ar (hence it being called a heavy mg) at the price of accuracy at range. There's no assault rifles around that fire larger rounds then a general electric minigun for example... At least in rl.
Add some proper dispersion to ar type weapons so spraying doesn't work at range and people have to burst fire it for accuracy (again like rl) and we will reach a better spot with everything.
Disclaimer: I am a scout I think all we need is the sentinel skill changed to 3% damage resistance per level and a small buff to HMG range and/or spread i really dont want to put 1.6 million points into a skill tat i wont get full effect out of for another month
Try your entire 12million SP into Heavy suits.
WTF are you complaining about again? |
Meeko Fent
Seituoda Taskforce Command Caldari State
891
|
Posted - 2013.09.12 03:46:00 -
[73] - Quote
Everything could use a HP buff.
Might bring TTK back down to pre 1.4 levels.
Again, since people can now apply DPS, it seems like weapons are OP. |
AfroSunshineY Consequence
TransLegio
78
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Posted - 2013.09.12 03:48:00 -
[74] - Quote
castba wrote:Funkmaster Whale wrote:If anyone needs more health it's scouts. No, smaller hit box and more base speed is what scouts need.
And MORE HEALTH. Get out of here with the scouts don't need more health argument. I have 87 shields. 87. 150 Armor. Nd heavies have the nerve to ask for more health when they're rolling around with 500+ shield and armor? GET OUT >>>>>> |
Duran Lex
Amarr Templars Amarr Empire
263
|
Posted - 2013.09.12 03:51:00 -
[75] - Quote
AfroSunshineY Consequence wrote:castba wrote:Funkmaster Whale wrote:If anyone needs more health it's scouts. No, smaller hit box and more base speed is what scouts need. And MORE HEALTH. Get out of here with the scouts don't need more health argument. I have 87 shields. 87. 150 Armor. Nd heavies have the nerve to ask for more health when they're rolling around with 500+ shield and armor? GET OUT >>>>>>
.....you didn;t just compare a scout suit to a heavy did you? That would be pretty ******* stupid. |
KING CHECKMATE
TEAM SATISFACTION
1031
|
Posted - 2013.09.12 03:52:00 -
[76] - Quote
Himiko Kuronaga wrote:There is no escaping the wrath of aim assist. Please let us live a little while longer under its deathly gaze.
The problem is not their HP.Is that their only 2 weapons now suck. |
RA Drahcir
Psygod9
185
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Posted - 2013.09.12 03:55:00 -
[77] - Quote
AfroSunshineY Consequence wrote:castba wrote:Funkmaster Whale wrote:If anyone needs more health it's scouts. No, smaller hit box and more base speed is what scouts need. And MORE HEALTH. Get out of here with the scouts don't need more health argument. I have 87 shields. 87. 150 Armor. Nd heavies have the nerve to ask for more health when they're rolling around with 500+ shield and armor? GET OUT >>>>>>
Scout. Scout suit. I do not understand why I see scout suits as a heavy. Do your job. Assassinate stragglers. Scout. All these greedy scouts with remote explosives QQing because they died before they could press the detonate button. You move plenty fast enough to compensate low HP. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
730
|
Posted - 2013.09.12 03:55:00 -
[78] - Quote
Heavies are easy to hit without aim assist. I don't know what changed. |
KING CHECKMATE
TEAM SATISFACTION
1031
|
Posted - 2013.09.12 04:08:00 -
[79] - Quote
RA Drahcir wrote:AfroSunshineY Consequence wrote:castba wrote:Funkmaster Whale wrote:If anyone needs more health it's scouts. No, smaller hit box and more base speed is what scouts need. And MORE HEALTH. Get out of here with the scouts don't need more health argument. I have 87 shields. 87. 150 Armor. Nd heavies have the nerve to ask for more health when they're rolling around with 500+ shield and armor? GET OUT >>>>>> Scout. Scout suit. I do not understand why I see scout suits as a heavy. Do your job. Assassinate stragglers. Scout. All these greedy scouts with remote explosives QQing because they died before they could press the detonate button. You move plenty fast enough to compensate low HP.
No when autoaim tracks you wherever you go. |
Mejt0
D3LTA ACADEMY Inver Brass
22
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Posted - 2013.09.12 05:54:00 -
[80] - Quote
Kekklian Noobatronic wrote:Mejt0 wrote:Kekklian Noobatronic wrote:Heavies have plenty of EHP..
The answer is repairs :) First this guy. Heavies are repped by logis and hives then go away. CCP wont read these non stop qqing. Heavies isnt soo bad. If you get killed by AR you did wrong. Go in lav, drive to your mates and stick to covers. CQC is your role. Giving hp will not help. What do you want? Shoot few clips to kill? I find it very hard to take anyone from D3lta Academy seriously, but I'll try.. 1) Heavies don't always have Logistics support. Expecting that is unfair, when every other class is self-sustaining. 2) Logistics players don't always play Logistics. Just ask your tryhard corp mates, and the large # of shield-stacking CalLogi's that play just for kills. 3) Heavies have no equipment slots, so cannot deploy armor repairing hives 4) If CQC was our role, the HMG would be vastly superior in damage output to an AR. As it stands, it's only minimally better in CQC. 5) The rest of what you said makes no sense.
1. I mostly talk about PC (all pubs are assault logis..). And its good. Heavy isnt mean for lone wolf,or lone surviver. Hes a team weapon. 2. PC 3. But logis have 4. AR with prof and dmg does 50dmg. It have 13rounds per second. Its 2/3 hmg dmg. But maybe you right, 90% will go hs with more dmg. 5.Well this make sense |
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Rogatien Merc
Red Star. EoN.
1139
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Posted - 2013.09.12 06:19:00 -
[81] - Quote
Himiko Kuronaga wrote:There is no escaping the wrath of aim assist. Please let us live a little while longer under its deathly gaze. i'm actually noticing that i have a much easier time slaughtering heavies on the newer maps with the wide rolling hills where they have limited cover. this's probably contributing to some of the butthurt.
a lot of what you are experiencing is also "woohoo armor!!! **** shields lets stack damage mods now!!". So yeah... unintended consequences all over the place ... yay.
Given the way things are rolling in 1.4 I'd be super cool with HP buffs to heavies and additional slots for scouts tbqh. |
Faquira Bleuetta
Pure Innocence. EoN.
83
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Posted - 2013.09.12 07:01:00 -
[82] - Quote
Chad Michael Murray wrote:Focus more on DPS than eHP, don't stand out in the open, try to stay around/in narrow corridors and/or around corners whenever possible.
You'll be fine. Nade |
Himiko Kuronaga
SyNergy Gaming EoN.
1485
|
Posted - 2013.09.12 08:07:00 -
[83] - Quote
And mass driver.... |
Gildart Lightray
KNIGHTZ OF THE ROUND Public Disorder.
2
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Posted - 2013.09.12 09:18:00 -
[84] - Quote
I recently made a heavy toon to see how I would do using one. I've used it most throughout 1.4 and I have to say I have mixed reviews. Truly I feel that somehow I get out gunned by an AR guy way to quick from 5 meters out but sometimes I just destroy in my hvy built.
I feel like it all about using tactics and getting out of the open. If your a heavy and feel like AR "Scrubs" are killing you way to many times, then don't run in there like rambo and expect to win. Pop your head out of cover, AR guy takes a bit of your shields, since it's 1.4 they don't fear heavies anymore (I know because my main here is AR scrub) , make him lolrun around the corner and blast the poor scrub away.
Also, in a big open map, go sniper hunting it's fun sneaking up on them in a heavy suit and getting the barrel of the HMG just mere inches from their heads before blasting them away. If played right, hvy's are the ultimate trolls.
But maybe we should also get a small HP buff or a resistance to small arms fire. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
275
|
Posted - 2013.09.12 11:25:00 -
[85] - Quote
Scouts need something, so do heavies. Though I prefer better thought out proposals to just out right HP buffs. Even though I do think scouts really need a HP buff I am open to other ideas.
The heavy on the other hand, how about make it resistant to grenades and explosive damage? or just give it a small but noticeable resistance to any light and sidearm weapon? Make other HMG tear them up however. |
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