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Needless Sacermendor
Red Fox Brigade
426
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Posted - 2013.09.07 15:06:00 -
[1] - Quote
I agree with this thread completely ... Swarms DID get nerfed ... now it takes me AT LEAST 2 vollies to kill anything ! Lol
Yes we've heard it all before and we said the changes weren't wise before 1.4 was released ... but they're here n they're likely to stay till 1.5 when you should get your proto vehicles to compete with them.
Long story short ... AND !
My sympathy skill is only at level 1 ... which is enough for those that have patience and just deal with it. |
Needless Sacermendor
Red Fox Brigade
427
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Posted - 2013.09.07 15:12:00 -
[2] - Quote
Arkena Wyrnspire wrote:The only thread I've seen is a whinge thread claiming that some people are claiming they're underpowered. They are underpowered ... my proto swarms haven't been able to kill a single proto HAV in ages ! |
Needless Sacermendor
Red Fox Brigade
430
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Posted - 2013.09.07 15:25:00 -
[3] - Quote
Void Echo wrote:Needless Sacermendor wrote:Arkena Wyrnspire wrote:The only thread I've seen is a whinge thread claiming that some people are claiming they're underpowered. They are underpowered ... my proto swarms haven't been able to kill a single proto HAV in ages ! THERE ARE NO ADVANCED OR PROTO TANKS If the other 2 guys didn't make the point clearly enough ...
I HAVE A PROTO TANK !! ... I have complex Armour Plates AND Complex Armour Repairer on my Proto Amarr Logistics suit. -- it's armour TANKED and it's all proto
A HAV IS NOT A TANK |
Needless Sacermendor
Red Fox Brigade
431
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Posted - 2013.09.07 15:42:00 -
[4] - Quote
MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Do you think it might be possible the skill is not working ... By Design !
Since EVERYONE, AV users included, said the changes weren't wanted until 1.5.
AND (to my knowledge) there's been no comment from CCP that they'll be fixing it.
Chances are that was the easiest way to revert their changes after submission to Sony. |
Needless Sacermendor
Red Fox Brigade
431
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Posted - 2013.09.07 15:56:00 -
[5] - Quote
MarasdF Loron wrote:Needless Sacermendor wrote:MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Do you think it might be possible the skill is not working ... By Design ! Since EVERYONE, AV users included, said the changes weren't wanted until 1.5. AND (to my knowledge) there's been no comment from CCP that they'll be fixing it. Chances are that was the easiest way to revert their changes after submission to Sony. So you completely ignored what I said and made yourself look like a complete idiot? Lol. No I read what you said ... it said they would shoot even faster if the skill was working ... I said they might have intentionally removed the skills effects as it would be easier than redesigning things they will want when the vehicle rework happens.
I'm not the one who looks like a "complete idiot" ! |
Needless Sacermendor
Red Fox Brigade
431
|
Posted - 2013.09.07 15:57:00 -
[6] - Quote
MarasdF Loron wrote:EDIT: Actually my calculations were a little bit off. The numbers are 14.4, 14 and 12.3. Still, it is now 14.4 for 6, used to be 14 for 5, and it could be 12.3 for 6 (but it's not). And if you want more info, it used to be 19.2 or something like that to shoot 6. So yeah, keep crying about the reload time. Just Lol. |
Needless Sacermendor
Red Fox Brigade
433
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Posted - 2013.09.07 16:32:00 -
[7] - Quote
MarasdF Loron wrote:Needless Sacermendor wrote:MarasdF Loron wrote:EDIT: Actually my calculations were a little bit off. The numbers are 14.4, 14 and 12.3. Still, it is now 14.4 for 6, used to be 14 for 5, and it could be 12.3 for 6 (but it's not). And if you want more info, it used to be 19.2 or something like that to shoot 6. So yeah, keep crying about the reload time. Just Lol. If you don't believe me, then take some time to check them yourself. 1.4 lock on time, 0.3 fire interval, 4.5 reload time, 3 round clip vs. 1.2 lock on time, 2 fire interval, 4 reload time, 5 round clip. The clip was 6 before 1.4 ... 4 as standard + 10% per level of operation AND the reload time was 4.5 before 1.4 and is still the same.
Lets look at the full cycle ... This means from beginning first lock to the beginning of the seventh lock, since before 1.4 there was 1 reload and after there are 2 reloads to get to the same point and begin the cycle again.
before 1.4 would be 21.7
and since 1.4 it's now 18.9 - this is while the skill isn't working.
So that's 2.8 seconds difference ... less than half a second per volley average.
The Problem isn't the increase in DPS ... it's the FACT that most vehicles in the game right now can't stand up to much more than the initial three vollies, which now hit much quicker than before.
It's become a Burst variant shall we say giving damage in quicker bursts but with more gaps.
The problem is the same as it's been for quite some time now ... That proto vehicles aren't available to withstand proto AV ... if you want to moan about anything, moan about that ! |
Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.07 16:50:00 -
[8] - Quote
Ren Ratner wrote:Your suit HAS tank, it is not A tank.
HAVs are obviously the equivalent of a tank such as a T-90 or a Challenger II or an M1. Your snide remark is not clever. Tankers regularly refer to HAVs as tanks, because they ARE tanks. I didn't say my suit was a tank, I said it has a tank ... it has an armour buffer tank to be exact.
I get the impression you misunderstand what a tank is in an MMO style game ... it's a characters ability to not get killed ... whether that be by absorbing the damage with high hitpoints, repairing the damage faster than it's being dealt or by avoiding taking the damage altogether with speed, agility or any other means.
A HAV is a Heavy Attack Vehicle, it has a tank too ... whether it's shield or armour, buffer or active or passive.
Using the word tank to describe your HAV will only cause confusion at one time or another AND takes longer to type ... so why do you all do it ! ... because it's similar to a real world tank ... then why do you all want it to take multiple people to destroy it when a real world tank can be destroyed by a single infantry portable missile ... [/discussion] |
Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.07 17:07:00 -
[9] - Quote
MarasdF Loron wrote:I dunno what planet you live on but the clip size used to be 3 without operation skill and with operation at 5 the clip size was 5. Don't try to tell me something else as I've been using swarms since beta.
EDIT: In fact your whole post is garbage. Except for the burst part. EDIT2: I actually dunno what game you are playing since there are no proto vehicles in Dust, and there are STD vehicles than can take almost unlimited beating from proto AV, they are called LLAVs. How about an out of date Wikia to prove your point wrong ... http://dust514.wikia.com/wiki/Swarm_Launchers
Swarms had 4 in the clip since Mordu's Trials ... I don't know what game you've been playing, but if it was this one you haven't been paying attention very well.
It's possible they changed the number in the clip when Uprising came out, I didn't notice since I just skilled them as they've been my primary weapon since part way through E3 after I got bored with my 'I win' Surya button, but I'm sure I had 6 in the clip till now.
I didn't say there were any proto vehicles ... in fact what I said was there aren't any proto vehicles to withstand proto AV ... I didn't say there aren't ANY vehicles that can withstand it ... LLAVs are about where proto HAVs should be, damn difficult to kill solo, but possible with good tactics n a bit of luck. |
Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.08 00:23:00 -
[10] - Quote
MarasdF Loron wrote:Where did you leave the lock on time for pre-1.4 stats? Apparently ... "The fire interval includes the lock on time." ... Which puts his post 1.4 number out by a long shot cos the fire interval is now 0.3 seconds and I certainly don't fire swarms 3 times per second.
@Spec Ops Cipher -- The fire interval is the delay after firing that you can't do ANYTHING ... including running, reloading, changing weapons, starting to lock a target, pretty much anything that's not walking. THAT is why it has been reduced, because 2 seconds was far too long to be put out of action every time you launched swarms.
@jin foxdale -- It's not inside knowledge ... it's simple intelligent deduction ... 1.5 is the vehicle balance pass, which means they will be balanced against both AV and infantry. It would be a waste of a months worth of research, development and coding to balance them without A full spectrum of vehicles. In just the same way it would be a waste to put much effort into balancing what we have now, especially since Marauders and Black Ops HAVs have already been on the market in the past. (and to whoever said you've never killed a proto HAV ... depends how long you've been here ... some of us HAVE ! ) Also jin -- yeah just wait till you get the sound bug (which is still around) and your musscle memory doesn't even have a lock tone to help it forget !
Kane Fyea wrote:Swarms had a 5 round clip before 1.4 not 6. I know my memories bad, but I could have sworn I had 6 ... ohh well they must have nerfed swarms at some point then, cos they definately had 4 base in the clip all through beta n there's no mention of it changing in any of the patch notes, must have happened when Uprising dropped, we got the ammo capacity skill then n I just thought 'great more ammo', didn't go into the details of it really. |
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Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.08 11:40:00 -
[11] - Quote
Spec Ops Cipher wrote:After the 1.2s locking time, you used to be unable to do stuff for a further 0.8. Now that the fire interval is insignificant there is no more being stuck after firing swarms, you can do anything immediately afterwards. I'm pretty sure fire interval is the time between releasing the button to launch and then being able to start locking again, including the time it takes the swarms to actually exit the launcher.
That used to be about 2 seconds, it was certainly longer than a second. |
Needless Sacermendor
Red Fox Brigade
434
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Posted - 2013.09.08 11:41:00 -
[12] - Quote
Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! |
Needless Sacermendor
Red Fox Brigade
440
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Posted - 2013.09.08 14:43:00 -
[13] - Quote
Spec Ops Cipher wrote:Needless Sacermendor wrote:Spec Ops Cipher wrote:unless the lock on stays through multiple shots. You clearly don't use swarms ! Its a possible future variant of swarms source !? |
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