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MarasdF Loron
Dark Knightz Corp.
118
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Posted - 2013.09.07 15:37:00 -
[1] - Quote
Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. |
MarasdF Loron
Dark Knightz Corp.
120
|
Posted - 2013.09.07 15:47:00 -
[2] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Do you think it might be possible the skill is not working ... By Design ! Since EVERYONE, AV users included, said the changes weren't wanted until 1.5. AND (to my knowledge) there's been no comment from CCP that they'll be fixing it. Chances are that was the easiest way to revert their changes after submission to Sony. So you completely ignored what I said and made yourself look like a complete idiot? Lol. |
MarasdF Loron
Dark Knightz Corp.
120
|
Posted - 2013.09.07 16:03:00 -
[3] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:EDIT: Actually my calculations were a little bit off. The numbers are 14.4, 14 and 12.3. Still, it is now 14.4 for 6, used to be 14 for 5, and it could be 12.3 for 6 (but it's not). And if you want more info, it used to be 19.2 or something like that to shoot 6. So yeah, keep crying about the reload time. Just Lol. If you don't believe me, then take some time to check them yourself. 1.4 lock on time, 0.3 fire interval, 4.5 reload time, 3 round clip vs. 1.2 lock on time, 2 fire interval, 4 reload time, 5 round clip. |
MarasdF Loron
Dark Knightz Corp.
120
|
Posted - 2013.09.07 16:19:00 -
[4] - Quote
Arkena Wyrnspire wrote:CharCharOdell wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. If you don't know who Void Echo is, you're the real scrub. Of course, any random whiny tanker in an NPC corp makes everyone else look like scrubs. I would like to know which corp I can join so my skills will automatically double. Since when did a corp make you a good player? I always thought that it's the player, not the corp. Good corp can equal to good team work, not necessary good players. Just LOL. |
MarasdF Loron
Dark Knightz Corp.
120
|
Posted - 2013.09.07 16:44:00 -
[5] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:Needless Sacermendor wrote:MarasdF Loron wrote:EDIT: Actually my calculations were a little bit off. The numbers are 14.4, 14 and 12.3. Still, it is now 14.4 for 6, used to be 14 for 5, and it could be 12.3 for 6 (but it's not). And if you want more info, it used to be 19.2 or something like that to shoot 6. So yeah, keep crying about the reload time. Just Lol. If you don't believe me, then take some time to check them yourself. 1.4 lock on time, 0.3 fire interval, 4.5 reload time, 3 round clip vs. 1.2 lock on time, 2 fire interval, 4 reload time, 5 round clip. The clip was 6 before 1.4 ... 4 as standard + 10% per level of operation AND the reload time was 4.5 before 1.4 and is still the same. Lets look at the full cycle ... This means from beginning first lock to the beginning of the seventh lock, since before 1.4 there was 1 reload and after there are 2 reloads to get to the same point and begin the cycle again. before 1.4 would be 21.7 and since 1.4 it's now 18.9 - this is while the skill isn't working. So that's 2.8 seconds difference ... less than half a second per volley average. The Problem isn't the increase in DPS ... it's the FACT that most vehicles in the game right now can't stand up to much more than the initial three vollies, which now hit much quicker than before. It's become a Burst variant shall we say giving damage in quicker bursts but with more gaps. The problem is the same as it's been for quite some time now ... That proto vehicles aren't available to withstand proto AV ... if you want to moan about anything, moan about that ! I dunno what planet you live on but the clip size used to be 3 without operation skill and with operation at 5 the clip size was 5. Don't try to tell me something else as I've been using swarms since beta.
EDIT: In fact your whole post is garbage. Except for the burst part. EDIT2: I actually dunno what game you are playing since there are no proto vehicles in Dust, and there are STD vehicles than can take almost unlimited beating from proto AV, they are called LLAVs. |
MarasdF Loron
Dark Knightz Corp.
120
|
Posted - 2013.09.07 17:24:00 -
[6] - Quote
Needless Sacermendor wrote:MarasdF Loron wrote:I dunno what planet you live on but the clip size used to be 3 without operation skill and with operation at 5 the clip size was 5. Don't try to tell me something else as I've been using swarms since beta.
EDIT: In fact your whole post is garbage. Except for the burst part. EDIT2: I actually dunno what game you are playing since there are no proto vehicles in Dust, and there are STD vehicles than can take almost unlimited beating from proto AV, they are called LLAVs. How about an out of date Wikia to prove your point wrong ... http://dust514.wikia.com/wiki/Swarm_LaunchersSwarms had 4 in the clip since Mordu's Trials ... I don't know what game you've been playing, but if it was this one you haven't been paying attention very well. It's possible they changed the number in the clip when Uprising came out, I didn't notice since I just skilled them as they've been my primary weapon since part way through E3 after I got bored with my 'I win' Surya button, but I'm sure I had 6 in the clip till now. I didn't say there were any proto vehicles ... in fact what I said was there aren't any proto vehicles to withstand proto AV ... I didn't say there aren't ANY vehicles that can withstand it ... LLAVs are about where proto HAVs should be, damn difficult to kill solo, but possible with good tactics n a bit of luck. So you are showing me info from beta and claim it is from 1.3. Lol, I am not even gonna read it any further. |
MarasdF Loron
Dark Knightz Corp.
121
|
Posted - 2013.09.07 23:44:00 -
[7] - Quote
Spec Ops Cipher wrote:MarasdF Loron wrote:Spec Ops Cipher wrote:I did. Scrub? Nah, at least I ain't in a starter corp. We got 0.3s faster firing, but lost 2 shots per clip. Seems like a nerf to the lone AV'er to me. Used to fire 5 then reload, now it's 3 then a 4.5s reload. Of course it's a slight buff to av teams, but all vehicle pilots always complain about 1 guy killing em.
By the way, I run Pythons, (bad) gunloggi's and scout suits. When I complain about swarm nerf, it's only to correct people, I kinda like it. It now takes 14.7 seconds to shoot 6 times with Swarm (reload included), it used to take 16 seconds to shoot 5. It would take 12.6 seconds to shoot 6 times if the skill was working. Probably kicking a dead horse with the lateness of the reply, but its better to correct you, just in case. I'm guessing you don't use swarms much, because you overlooked something. * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 The fire interval includes the lock on time. So, using the corrected values - Pre-1.4 In prime conditions, each shot takes 2 seconds. 5 Shots at 2s each = 10s 4.5s reload = 14.5s 1 more = 16.5s Meaning 16.5 seconds to fire 6 shots.1.4 In prime conditions, each shot takes 1.4 seconds to fire, with 3 shots in a clip. 3 x 1.4 = 4.2s then a 4.5s reload = 8.7s 3 more shots = 4.2s, so the grand total is 12.9s for 6 shotsOf course a more realistic time in battle is about 16s for each, because the swarms take time to leave the launcher. *Edited numbers on pre-1.4, in my head I had a magical 6 shot swarm launcher, now its fixed to have 5 in a clip. Where did you leave the lock on time for pre-1.4 stats? |
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