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Leovarian L Lavitz
Better Academy.
675
|
Posted - 2013.09.06 17:34:00 -
[1] - Quote
How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. |
Tal-Rakken
Molon Labe. RISE of LEGION
81
|
Posted - 2013.09.06 18:09:00 -
[2] - Quote
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. or just swap tot he same suit it refills your equipments and usually your armor |
SirManBoy
Molon Labe. RISE of LEGION
174
|
Posted - 2013.09.07 21:01:00 -
[3] - Quote
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken.
It's not a bug, it's a play style. The limit is for each individual peice of equipment, not all equipment. Your bias is getting in the way of your ability to read, bub. |
CaoticFox
Axis of Chaos
69
|
Posted - 2013.09.08 06:51:00 -
[4] - Quote
SirManBoy wrote:Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. It's not a bug, it's a play style. The limit is for each individual peice of equipment, not all equipment. Your bias is getting in the way of your ability to read, bub. yeah, I got a buddy.. deploys 16 droplinx in an ambush... games only allows his side to spawn on his... only 16 available spawn points... he gets 40X25 per battle... AND CAUSES MAJOR LAG ISSUES... this is repeatable NOTE: EVEN WHEN YOU DEPLOY "RANDOM" HE GETS THE SPAWN |
RKKR
The Southern Legion The Umbra Combine
352
|
Posted - 2013.09.08 14:29:00 -
[5] - Quote
So as a logi running hives...I'm not allowed to restock my hives? It's already hard enough with tankers taking out supply depots...queue up the logis are useless threads again ;-) |
Pandora Mars
Afterlife Overseers
303
|
Posted - 2013.09.08 15:56:00 -
[6] - Quote
You guys didn't understand.
This glitch allows you to exceed the deployable equipment limit. You can drop 10, 20, 50 nanohives, uplinks or whatever you want by doing that.
The OP is not talking about restock... |
SirManBoy
Molon Labe. RISE of LEGION
178
|
Posted - 2013.09.08 16:01:00 -
[7] - Quote
Pandora Mars wrote:You guys didn't understand.
This glitch allows you to exceed the deployable equipment limit. You can drop 10, 20, 50 nanohives, uplinks or whatever you want by doing that.
The OP is not talking about restock...
You misunderstand. The limit is for each individual piece of equipment, not all equipment of that type. Every visit to the supply depot that results in getting a different uplink or nanohive gives the user a fresh set of carry and deploy stats because it's a totally different piece of equipment. This is not a bug, it's a style of play employed by support logis to better support their team. |
RKKR
The Southern Legion The Umbra Combine
352
|
Posted - 2013.09.08 18:16:00 -
[8] - Quote
Pandora Mars wrote:You guys didn't understand.
This glitch allows you to exceed the deployable equipment limit. You can drop 10, 20, 50 nanohives, uplinks or whatever you want by doing that.
The OP is not talking about restock...
What glitch?
Go in a game, drop 2 TYPE A hives (max of 2 on the battlefield) and switch suits at the supply depot. After succesfull Execution of the previous steps go and throw down another hive of TYPE A, the first hive You threw down will....disappear.
Yes you can drop more hives of TYPE B!
What you missed in the OPs post is "variations of the equipment", it's no glitch it's supposed to work that way like SirManBoy explained.
(Tip to OP: you can carry different variants of equipment on the same suit, it saves you a trip to the supply depot)
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SponkSponkSponk
The Southern Legion The Umbra Combine
296
|
Posted - 2013.09.08 23:33:00 -
[9] - Quote
If you want this changed to have the cap on equipment changed (maybe consolidate equipment by std/adv/pro instead of by individual type) then we can have a conversation, but that should be in features/requests, not here. |
skippy678
F.T.U. DARKSTAR ARMY
79
|
Posted - 2013.09.09 01:08:00 -
[10] - Quote
big glitch with uplinks check out this thread
https://forums.dust514.com/default.aspx?g=posts&t=108777&find=unread |
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SirManBoy
Molon Labe. RISE of LEGION
210
|
Posted - 2013.09.12 19:29:00 -
[11] - Quote
Attn: CCP Logibro
Please explain why this thread was on your report this week. If you limit equipment use in this game, you are no logibro of mine. Let logis be who they are and play the game the way they see fit. There is no bug to fix here.
Seriously. DON'T. RESTRICT. EQUIPMENT. USE. |
RKKR
The Southern Legion The Umbra Combine
364
|
Posted - 2013.09.12 21:10:00 -
[12] - Quote
SirManBoy wrote:Attn: CCP Logibro
Please explain why this thread was on your report this week. If you limit equipment use in this game, you are no logibro of mine. Let logis be who they are and play the game the way they see fit. There is no bug to fix here.
Seriously. DON'T. RESTRICT. EQUIPMENT. USE.
I'm curious as well (especially with all of the non-logi love we're getting lately). |
Leovarian L Lavitz
Better Academy.
702
|
Posted - 2013.09.13 06:27:00 -
[13] - Quote
The equipment was already limited, you found a way to exploit a glitch to bypass the maximum equipment out. He's not restricting you, you are cheating him. |
Leovarian L Lavitz
Better Academy.
702
|
Posted - 2013.09.13 06:30:00 -
[14] - Quote
I Feel a good fix for this would be: When someone swaps suits at a supply depot, any new equipment they chunk down splodes the last suit's equipment on a one for one basis. It is how it works when you use normal nanohives and throw down more than they support. |
RKKR
The Southern Legion The Umbra Combine
365
|
Posted - 2013.09.13 07:50:00 -
[15] - Quote
Leovarian L Lavitz wrote:The equipment was already limited, you found a way to exploit a glitch to bypass the maximum equipment out. He's not restricting you, you are cheating him.
Explain...I don't get how I can bypass the maximum equipment out.
Leovarian L Lavitz wrote:I Feel a good fix for this would be: When someone swaps suits at a supply depot, any new equipment they chunk down splodes the last suit's equipment on a one for one basis. It is how it works when you use normal nanohives and throw down more than they support.
It is how it works now too, read my second post here...
Unless there is a real glitch that I haven't encountered yet? |
SirManBoy
Molon Labe. RISE of LEGION
213
|
Posted - 2013.09.13 09:31:00 -
[16] - Quote
There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. |
Leovarian L Lavitz
Better Academy.
702
|
Posted - 2013.09.13 14:06:00 -
[17] - Quote
SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. Your dropsuit does not have forty equipment slots, it has up to four. Even if you were to toss down four types of equipment, swapping suits for four different equipments should pop the previous ones. You don't have eight equipment slots, you have between one to four.
It IS a glitch. You were never supposed to be able to diarrhea spam equipment like this. That is why there are hard limits on each piece, and a limited number of equipment slots on the suits themselves. You are blatantly cheating with a broken mechanic.
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SirManBoy
Molon Labe. RISE of LEGION
213
|
Posted - 2013.09.13 14:55:00 -
[18] - Quote
Leovarian L Lavitz wrote:SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. Your dropsuit does not have forty equipment slots, it has up to four. Even if you were to toss down four types of equipment, swapping suits for four different equipments should pop the previous ones. You don't have eight equipment slots, you have between one to four. It IS a glitch. You were never supposed to be able to diarrhea spam equipment like this. That is why there are hard limits on each piece, and a limited number of equipment slots on the suits themselves. You are blatantly cheating with a broken mechanic.
Wrong. The maximum carry and deploy figures are CLEARLY associated with the individual equipment item, not the equipment class. Why should a deployed uplink or nanohive pop when I gather up a completely different set of gear? Your argument makes zero logical sense. Your hate of aggressive logi support and item spam is based solely on your biases and therefore does not constitute a valid argument, nor is it supported by the item descriptions in game. It is not a broken mechanic, it is a play style that allows support players to shine and significantly contribute to their team's success. |
RKKR
The Southern Legion The Umbra Combine
367
|
Posted - 2013.09.13 19:10:00 -
[19] - Quote
Leovarian L Lavitz wrote:SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. Your dropsuit does not have forty equipment slots, it has up to four. Even if you were to toss down four types of equipment, swapping suits for four different equipments should pop the previous ones. You don't have eight equipment slots, you have between one to four. It IS a glitch. You were never supposed to be able to diarrhea spam equipment like this. That is why there are hard limits on each piece, and a limited number of equipment slots on the suits themselves. You are blatantly cheating with a broken mechanic.
So my equipment should also dissapear whenever I die then?
You haven't thinks this through did you...and oh while you are reading this....please visit those "logistics are useless and need to their job"-threads to tell them we are doing our job too good !
Just throw a flux and stop crying.
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Skihids
Bullet Cluster
2062
|
Posted - 2013.09.13 21:52:00 -
[20] - Quote
This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. |
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Leovarian L Lavitz
Better Academy.
712
|
Posted - 2013.09.13 23:33:00 -
[21] - Quote
Skihids wrote:This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. People are exploiting a bug in core mechanics and calling it a 'play style'. If you want the core mechanics to support your play style, post in feedback requests. I'm reporting a bug here.
This has already been noted by the dev team in this weeks dev report sticky. It IS a bug. You are supposed to be limited by the amount of equipment your suit can carry. People have found a way to abuse a bug to cheat their way around the core mechanics.
I'm not asking for a change, I'm asking for the bug to be fixed. If you don't like the core mechanics the way they are supposed to be, post in feedback. |
SirManBoy
Molon Labe. RISE of LEGION
215
|
Posted - 2013.09.14 00:19:00 -
[22] - Quote
Leovarian L Lavitz wrote:Skihids wrote:This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. People are exploiting a bug in core mechanics and calling it a 'play style'. If you want the core mechanics to support your play style, post in feedback requests. I'm reporting a bug here. This has already been noted by the dev team in this weeks dev report sticky. It IS a bug. You are supposed to be limited by the amount of equipment your suit can carry. People have found a way to abuse a bug to cheat their way around the core mechanics. I'm not asking for a change, I'm asking for the bug to be fixed. If you don't like the core mechanics the way they are supposed to be, post in feedback.
You can't read. Seriously. Read the attributes for any hive or uplink. The max active and max carried info is for that piece of equipment only! You didn't discover a bug, genius! |
Leovarian L Lavitz
Better Academy.
712
|
Posted - 2013.09.14 00:24:00 -
[23] - Quote
SirManBoy wrote:Leovarian L Lavitz wrote:Skihids wrote:This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. People are exploiting a bug in core mechanics and calling it a 'play style'. If you want the core mechanics to support your play style, post in feedback requests. I'm reporting a bug here. This has already been noted by the dev team in this weeks dev report sticky. It IS a bug. You are supposed to be limited by the amount of equipment your suit can carry. People have found a way to abuse a bug to cheat their way around the core mechanics. I'm not asking for a change, I'm asking for the bug to be fixed. If you don't like the core mechanics the way they are supposed to be, post in feedback. You can't read. Seriously. Read the attributes for any hive or uplink. The max active and max carried info is for that piece of equipment only! You didn't discover a bug, genius! https://forums.dust514.com/default.aspx?g=posts&m=1292823#post1292823 Is a bug, dev confirmation right there.
Thank you, have a nice day and go thukk yourself. |
SirManBoy
Molon Labe. RISE of LEGION
215
|
Posted - 2013.09.14 00:37:00 -
[24] - Quote
Leovarian L Lavitz wrote:SirManBoy wrote:Leovarian L Lavitz wrote:Skihids wrote:This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. People are exploiting a bug in core mechanics and calling it a 'play style'. If you want the core mechanics to support your play style, post in feedback requests. I'm reporting a bug here. This has already been noted by the dev team in this weeks dev report sticky. It IS a bug. You are supposed to be limited by the amount of equipment your suit can carry. People have found a way to abuse a bug to cheat their way around the core mechanics. I'm not asking for a change, I'm asking for the bug to be fixed. If you don't like the core mechanics the way they are supposed to be, post in feedback. You can't read. Seriously. Read the attributes for any hive or uplink. The max active and max carried info is for that piece of equipment only! You didn't discover a bug, genius! https://forums.dust514.com/default.aspx?g=posts&m=1292823#post1292823Is a bug, dev confirmation right there. Thank you, have a nice day and go thukk yourself.
No, you cry babies have convinced the devs that it's a problem. To call it a bug is laughable. Once equipment is deployed, nothing but the same piece of equipment should pop it. These aren't the same items, so it makes no sense for one to pop the other. People like you are going to ruin this game, pal.
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Skihids
Bullet Cluster
2063
|
Posted - 2013.09.14 01:22:00 -
[25] - Quote
So how is this supposed to work?
I put one UL type on each of four suit fittings and the second type pops the first, the third pops the second, and the fourth pops the third?
Or
I put four UL types on one suit and lay out all four, then swap out to a medic fit and they all stick around, or they all suddenly pop?
What's my supposed limit?
If it's only what I can carry then being a support Logi just became extremely constraining.
You want me to schlep uplinks and hives around for you, but just one of each? if I lay out a handful of DU's and hives for my team I'm supposed to stand around with my thumb up my ass because I've got no active module and I'm too squishy to go to the front and shoot?
Then if I do die, well, my suit is no longer supporting the equipment so your hives and DU go pop? No, they stick around? Well what the hell is supporting them then?
Might as well go become an Assault Logi, or see if vehicles are fixed in 1.5 and screw trying to help cry babies who won't be happy until everyone is carrying an AR and nothing is more important to the game than the almighty assault rifle.
I'll stop dispensing anything to you babies at all. |
Leovarian L Lavitz
Better Academy.
712
|
Posted - 2013.09.14 05:05:00 -
[26] - Quote
Skihids wrote:So how is this supposed to work?
I put one UL type on each of four suit fittings and the second type pops the first, the third pops the second, and the fourth pops the third?
Or
I put four UL types on one suit and lay out all four, then swap out to a medic fit and they all stick around, or they all suddenly pop?
What's my supposed limit?
If it's only what I can carry then being a support Logi just became extremely constraining.
You want me to schlep uplinks and hives around for you, but just one of each? if I lay out a handful of DU's and hives for my team I'm supposed to stand around with my thumb up my ass because I've got no active module and I'm too squishy to go to the front and shoot?
Then if I do die, well, my suit is no longer supporting the equipment so your hives and DU go pop? No, they stick around? Well what the hell is supporting them then?
Might as well go become an Assault Logi, or see if vehicles are fixed in 1.5 and screw trying to help cry babies who won't be happy until everyone is carrying an AR and nothing is more important to the game than the almighty assault rifle.
I'll stop dispensing anything to you babies at all. No.
Whenever you put out equipment from a new suit it replaces the old equipment one piece at a time in the order of oldest first.
*numbers are placeholders* Throw out 15 nanohives, then swap to your drop uplink fit, throw out 5 uplinks. The oldest 5 nanohives pop as each of the new uplinks come online. Now you have 5 uplinks and 10 nanohives out. |
SirManBoy
Molon Labe. RISE of LEGION
222
|
Posted - 2013.09.14 05:10:00 -
[27] - Quote
Leovarian L Lavitz wrote:Skihids wrote:So how is this supposed to work?
I put one UL type on each of four suit fittings and the second type pops the first, the third pops the second, and the fourth pops the third?
Or
I put four UL types on one suit and lay out all four, then swap out to a medic fit and they all stick around, or they all suddenly pop?
What's my supposed limit?
If it's only what I can carry then being a support Logi just became extremely constraining.
You want me to schlep uplinks and hives around for you, but just one of each? if I lay out a handful of DU's and hives for my team I'm supposed to stand around with my thumb up my ass because I've got no active module and I'm too squishy to go to the front and shoot?
Then if I do die, well, my suit is no longer supporting the equipment so your hives and DU go pop? No, they stick around? Well what the hell is supporting them then?
Might as well go become an Assault Logi, or see if vehicles are fixed in 1.5 and screw trying to help cry babies who won't be happy until everyone is carrying an AR and nothing is more important to the game than the almighty assault rifle.
I'll stop dispensing anything to you babies at all. No. Whenever you put out equipment from a new suit it replaces the old equipment one piece at a time in the order of oldest first. *numbers are placeholders* Throw out 15 nanohives, then swap to your drop uplink fit, throw out 5 uplinks. The oldest 5 nanohives pop as each of the new uplinks come online. Now you have 5 uplinks and 10 nanohives out.
Where did you get these arbitrary numbers? |
Leovarian L Lavitz
Better Academy.
712
|
Posted - 2013.09.14 05:14:00 -
[28] - Quote
The digits 1 to 9 in the Hindu-Arabic numeral system evolved from the Brahmi numerals. Buddhist inscriptions from around 300 BCE use the symbols which became 1, 4 and 6.
By the middle of the 2nd millennium BC, the Babylonian mathematics had a sophisticated sexagesimal positional numeral system. The lack of a positional value (or zero) was indicated by a space between sexagesimal numerals. By 300 BC, a punctuation symbol (two slanted wedges) was co-opted as a placeholder in the same Babylonian system. In a tablet unearthed at Kish (dating from about 700 BC), the scribe B+¬l-b+ón-aplu wrote his zeros with three hooks, rather than two slanted wedges.[12]
The Babylonian placeholder was not a true zero because it was not used alone. Nor was it used at the end of a number. Thus numbers like 2 and 120 (2+ù60), 3 and 180 (3+ù60), 4 and 240 (4+ù60), looked the same because the larger numbers lacked a final sexagesimal placeholder. Only context could differentiate them.
The first universally accepted inscription containing the use of the 0 glyph is first recorded in the 9th century, in an inscription at Gwalior in Central India dated to 870. By this time, the use of the glyph had already reached Persia, and was mentioned in Al-Khwarizmi's descriptions of Indian numerals. Numerous Indian documents on copper plates exist, with the same symbol for zero in them, dated back as far as the 6th century CE.[13] The numerals used in the Bakhshali manuscript, dated between the 2nd century BCE and the 2nd century CE. Brahmi numerals (lower row) in India in the 1st century CE Modern-day Arab telephone keypad with two forms of Arabic numerals: Western Arabic/European numerals on the left and Eastern Arabic numerals on the right
The numeral system came to be known to both the Persian mathematician Al-Khwarizmi, whose book On the Calculation with Hindu Numerals written about 825 in Arabic, and the Arab mathematician Al-Kindi, who wrote four volumes, "On the Use of the Indian Numerals" (Ketab fi Isti'mal al-'Adad al-Hindi) about 830. Their work was principally responsible for the diffusion of the Indian system of numeration in the Middle East and the West.[14] In the 10th century, Middle-Eastern mathematicians extended the decimal numeral system to include fractions, as recorded in a treatise by Syrian mathematician Abu'l-Hasan al-Uqlidisi in 952GÇô953. The decimal point notation was introduced by Sind ibn Ali, he also wrote the earliest treatise on Arabic numerals.
A distinctive West Arabic variant of the symbols begins to emerge around the 10th century in the Maghreb and Al-Andalus, called ghubar ("sand-table" or "dust-table") numerals, which are the direct ancestor of the modern Western Arabic numerals used throughout the world. Ghubar numerals themselves are probably of Roman origin.[15] Folk etymologies
Some folk etymologies have argued that the original forms of these symbols indicated their value through the number of angles they contained, but no proof exists of any such origin.[16] Adoption in Europe Woodcut showing the 16th century astronomical clock of Uppsala Cathedral, with two clockfaces, one with Arabic and one with Roman numerals. A German manuscript page teaching use of Arabic numerals (Talhoffer Thott, 1459). At this time, knowledge of the numerals was still widely seen as esoteric, and Talhoffer presents them with the Hebrew alphabet and astrology. Late 18th century French revolutionary "decimal" clockface.
In 825 Al-Khw-ürizm-½ wrote a treatise in Arabic, On the Calculation with Hindu Numerals,[17] which survives only as the 12th-century Latin translation, Algoritmi de numero Indorum.[18][19] Algoritmi, the translator's rendition of the author's name, gave rise to the word algorithm (Latin algorithmus, "calculation method").[20]
The first mentions of the numerals in the West are found in the Codex Vigilanus of 976.[21]
From the 980s, Gerbert of Aurillac (later, Pope Sylvester II) used his position to spread knowledge of the numerals in Europe. Gerbert studied in Barcelona in his youth. He was known to have requested mathematical treatises concerning the astrolabe from Lupitus of Barcelona after he had returned to France.
Leonardo Fibonacci (Leonardo of Pisa), a mathematician born in the Republic of Pisa who had studied in B+¬ja+»a (Bougie), Algeria, promoted the Indian numeral system in Europe with his 1202 book Liber Abaci:
"When my father, who had been appointed by his country as public notary in the customs at Bugia acting for the Pisan merchants going there, was in charge, he summoned me to him while I was still a child, and having an eye to usefulness and future convenience, desired me to stay there and receive instruction in the school of accounting. There, when I had been introduced to the art of the Indians' nine symbols through remarkable teaching, knowledge of the art very soon pleased me above all else and I came to understand it."
The numerals are arranged with their lowest value digit to the right, with higher value positions added to the left. This arrangement was adopted identically into the numerals as used in Europe. Languages written in the Latin alphabet run from left-to-right, unlike languages written in the Arabic alphabet. Hence, from the point of view of the reader, numerals in Western texts are written with the highest power of the base first whereas numerals in Arabic texts are written with the lowest power of the base first.
The European acceptance of the numerals was accelerated by the invention of the printing press, and they became widely known during the 15th century. Early evidence of their use in Britain includes: an equal hour horary quadrant from 1396,[22] in England, a 1445 inscription on the tower of Heathfield Church, Sussex; a 1448 inscription on a wooden lych-gate of Bray Church, Berkshire; and a 1487 inscription on the belfry door at Piddletrenthide church, Dorset; and in Scotland a 1470 inscription on the tomb of... |
SirManBoy
Molon Labe. RISE of LEGION
222
|
Posted - 2013.09.14 05:17:00 -
[29] - Quote
In other words, you're making **** up. At least you're consistent. |
Leovarian L Lavitz
Better Academy.
712
|
Posted - 2013.09.14 05:24:00 -
[30] - Quote
SirManBoy wrote:In other words, you're making **** up. At least you're consistent. If only. SirManBoy; I feel that Ad hominim arguments are your strong point and that your position is based squarely in your confirmation bias.
I have brought the truth to the table, and you attack me. Not the facts, not the evidence, you attack the messenger. Your direct the discussion away from the debate and use worthless ad hominim and red herrings to hide the terrible truth: Your crutch is nothing more than a big, ugly, bug.
You are a cheater, and want to keep cheating. You are no better than those cheaters who would sit inside of objectives when it was possible to enter them. Your entire methodology is based around manipulating the game itself instead of playing by the rules. You have found a bug, and abused it to oblivion.
It is destroying PC, love that lag? YOU are the cause of it.
|
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Skihids
Bullet Cluster
2063
|
Posted - 2013.09.14 06:35:00 -
[31] - Quote
So if I drop my equipment, change suits and then pull out a rep tool everything that was previously in that slot goes poof?
What makes the rep tool any different than deployable equipment? They both require CPU and PG.
So if I want to deploy equipment that slot is taken. I get to pay for a slot to help you out and then it's useless.
So anything that sits out possibly unused isn't worth carrying. I'm not going to be your pack mule. Carry your own damn hives.
Watch what you wish for, you won't see much of anything in the future. |
RKKR
The Southern Legion The Umbra Combine
369
|
Posted - 2013.09.14 08:23:00 -
[32] - Quote
In the meanwhile noone answered this question:
RKKR wrote:So my equipment should also dissapear whenever I die then?
So whenever you bring a uplink to drop behind enemy lines, you are stuck with it (and your suit) because if you swap it will disappear, you also have to hide like a chicken so your uplink stays alive.
I'm sorry but you clearly are not playing a support role if you are thinking this is a bug.
Also this thread is turning into a useless escalation without any word from CCP (who'se attention to this thread was asked on page 1, but they are probably too busy with posting troll-posts. CCP you have stated you are aware of this "issue" so there is no need to go silent on this thread).
|
KEROSIINI-TERO
Seraphim Initiative..
733
|
Posted - 2013.09.14 14:56:00 -
[33] - Quote
Leovarian L Lavitz wrote:SirManBoy wrote:Leovarian L Lavitz wrote:Skihids wrote:This sounds like another case of people wanting to homogenize game play.
They call for limits rather than expansions.
You think the opposition is being effective in supporting their team? You call for limitations on base ability rather than a counter method.
That line of thought will create an extremely narrow set of play styles (basically Assault AR with one or two inconsequential pieces of equipment).
My understanding of DUST is that it attempts to be expansive and deep rather than shallow and superficial. Constraining choices is a sure way to kill this game because depth and complexity is its main draw. People are exploiting a bug in core mechanics and calling it a 'play style'. If you want the core mechanics to support your play style, post in feedback requests. I'm reporting a bug here. This has already been noted by the dev team in this weeks dev report sticky. It IS a bug. You are supposed to be limited by the amount of equipment your suit can carry. People have found a way to abuse a bug to cheat their way around the core mechanics. I'm not asking for a change, I'm asking for the bug to be fixed. If you don't like the core mechanics the way they are supposed to be, post in feedback. You can't read. Seriously. Read the attributes for any hive or uplink. The max active and max carried info is for that piece of equipment only! You didn't discover a bug, genius! https://forums.dust514.com/default.aspx?g=posts&m=1292823#post1292823Is a bug, dev confirmation right there. Thank you, have a nice day and go thukk yourself.
No, it''s design - poor design. It's different.
Your lying for your own personal agenda got it listed there as you claimed the supply depot to give UNLIMITED equipment. Shame on you.
The design needs to be improved, not the waste dev time on chasing ghost bugs. Shame shame shame on you.
|
KEROSIINI-TERO
Seraphim Initiative..
733
|
Posted - 2013.09.14 15:24:00 -
[34] - Quote
Also, supply depots are not to blame. Again, it's the design.
That means the same issue appies by creating several different loadouts - and spawning in with them. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
151
|
Posted - 2013.09.14 21:58:00 -
[35] - Quote
If switching suits to get different equipment and being able to use that equipment is a bug, then it is also a bug when players switch suits to go back to full: Armor, shields, ammo, and grenades. If they change equipment to the way you want, they will also change it so when you swap suits and have 10 armor left thats what your new suit gets. (now watch all the crying, "but thats working as intended")
The WP generated from a logistics doing what the OP stated is still less than what most tankers (or people riding in a tank AFKing), good assault players, or scouts hacking/killing in the back lines will generate. |
Skihids
Bullet Cluster
2065
|
Posted - 2013.09.14 22:24:00 -
[36] - Quote
Carefully deploying equipment and returning to a supply depot consumes significant match time and gets me killed enough in expensive fits to keep it from becoming an ISK generator.
I can net far more ISK running a BPO Assault fit at zero risk.
Instead I enjoy shaping the battlefield through my support actions, and I hope that support is appreciated by my team.
I expect the enemy team to dislike my actions just as strongly, as they dislike the ARs on my team shredding their armor.
What I don't expect or appreciate is to read QQ threads about it. People ***** about Assault Logis, then turn around and scream about true support logistics. It seems the only logistics they accept is a personal servant following them around with a repair tool all match.
That's seriously shallow game play. |
pamuku420tyme
RedBerry Genocide
27
|
Posted - 2013.09.16 07:42:00 -
[37] - Quote
If you restrict Equipment use then you will kill off logis. period! We are there to fill the map with links and hives and bring you back to life or keep you going. you restrict us on use and you are just killing yourselves. did anyone think of that? We can only throw down 2 links or hives. Our others that we have dropped died ran out what ever now what is the squad/team supposed to do?? sit in the MCC and play goldfish?? cause you know the heavy's aren't running back out... |
dustwaffle
Commando Perkone Caldari State
518
|
Posted - 2013.09.16 07:45:00 -
[38] - Quote
Wait a minute, do the people complaining actually have any experience running logistic suits?
With regards to the OP's post:
*********************************** Logi Suit A - ADV nanohive, ADV uplink (can drop 2 each at any one time)
After dropping both, I can select Logi Suit B, which has ADV nanohive and ADV uplinks with minor variations.
If I drop another nanohive or uplink, the earlier ones I drop start popping in the order I dropped them in (i.e. I can only ever have 2 K-2 nanohives and 2 R-9 uplinks down at any one time. ************************************
What the OP is saying, from what I can see anyway, is:
Drop 2 k-2 nanohives, swap suits, drop 2 more k-2 nanohives and repeat?
This can NOT happen, and if you test it yourself you'll find out that indeed, it does NOT happen.
The only possible way to have more than the 'allowed' amount, is if you carry ADV nanohive, Basic nanohive, and militia (or proto) nanohive, which means you drop 2x ADV, 1x Basic, 1x militia (or 2-3x proto), giving you a total of 4 (or 5-6 if proto) nanohives down at any one time. Swapping suits to replenish your equipment doesn't let you have more nanohives simultaneously.
OP: Please clarify. |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
153
|
Posted - 2013.09.16 08:16:00 -
[39] - Quote
dustwaffle wrote:The only possible way to have more than the 'allowed' amount, is if you carry ADV nanohive, Basic nanohive, and militia (or proto) nanohive, which means you drop 2x ADV, 1x Basic, 1x militia (or 2-3x proto), giving you a total of 4 (or 5-6 if proto) nanohives down at any one time. Swapping suits to replenish your equipment doesn't let you have more nanohives simultaneously.
OP: Please clarify.
On my proto suit I can have 9 nanohives deployed at one time, all proto level no arum. With out using arum gear thats the most you can get on a single suit. Uplinks the max is 12 I believe, using mostly arum and some proto uplinks. Theres no reason to QQ about some one throwing out 21 pieces of equipment changing suits once, they loose either of those suits they WILL LOOSE MONEY and ARUM in the match. (unless them manage to make over 200k in a match)
The OP isnt clear and makes it looks like if I put a Wiyrkomi Uplink + Allotek Nanohive + Ishukone Nanohie on one suit and Ishukone Nanohie + Wiyrkomi Uplink + Allotek Nanohive on another suit my number of equipment that can be deployed changes. I can confirm this is CATEGORICALLY UNTRUE, when the second suit deploys any equipment over the maximum the first suit deployed, the equipment deployed with the first suit is automatically destroyed. |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
364
|
Posted - 2013.09.16 08:18:00 -
[40] - Quote
It's hypothetically possible to have about 22 drop uplinks simultaneously available. This is using EVERY kind of uplink there is.
Does OP think that every uplink I drop is an R-9? They're not. I use R-9, Stable, STD, MLT and 'Templar' STD for a total of six at maximum.
If he thinks that, he's clearly never played a support role. |
|
dustwaffle
Commando Perkone Caldari State
521
|
Posted - 2013.09.16 09:32:00 -
[41] - Quote
Bettie Boop 2100190003 wrote:dustwaffle wrote:The only possible way to have more than the 'allowed' amount, is if you carry ADV nanohive, Basic nanohive, and militia (or proto) nanohive, which means you drop 2x ADV, 1x Basic, 1x militia (or 2-3x proto), giving you a total of 4 (or 5-6 if proto) nanohives down at any one time. Swapping suits to replenish your equipment doesn't let you have more nanohives simultaneously.
OP: Please clarify. On my proto suit I can have 9 nanohives deployed at one time, all proto level no arum. With out using arum gear thats the most you can get on a single suit. Uplinks the max is 12 I believe, using mostly arum and some proto uplinks. Theres no reason to QQ about some one throwing out 21 pieces of equipment changing suits once, they loose either of those suits they WILL LOOSE MONEY and ARUM in the match. (unless them manage to make over 200k in a match) The OP isnt clear and makes it looks like if I put a Wiyrkomi Uplink + Allotek Nanohive + Ishukone Nanohie on one suit and Ishukone Nanohie + Wiyrkomi Uplink + Allotek Nanohive on another suit my number of equipment that can be deployed changes. I can confirm this is CATEGORICALLY UNTRUE, when the second suit deploys any equipment over the maximum the first suit deployed, the equipment deployed with the first suit is automatically destroyed. I thought the equipment are limited by tier rather than name? i.e. if it's 1 max for basic uplinks, putting down a basic uplink and a stable uplink will destroy the previous one? |
Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
156
|
Posted - 2013.09.16 09:52:00 -
[42] - Quote
dustwaffle wrote:I thought the equipment are limited by tier rather than name? i.e. if it's 1 max for basic uplinks, putting down a basic uplink and a stable uplink will destroy the previous one?
Nope, its by name only. Wiyrkomi uplinks are not destroyed by Allotek or Ishukone Uplinks. Because of this putting different uplinks in each slot works for each types maximum. If you have 2 slots with Ishukone uplinks, your maximum deployed will be the maximum for Ishukone uplinks, if you switch to the second equipment slot of Ishukone uplinks it doesnt change the maximum deploy-able.
In previous builds you could put 4x one type on a single suit and each slot had a maximum deployable. That was not working as intended, though it was entertaining being able to pile up really good uplinks/nanohives in one spot. |
Mortedeamor
Hellstorm Inc League of Infamy
249
|
Posted - 2013.09.16 11:47:00 -
[43] - Quote
really thats rather curious as i spend half my time swapping between 4 suits that carry all the nanos and you cannot deploy more than the allota amount of nano of a specific kind..i think it goes like this 2 wyka triage 2 allotek 3 ish gauged hives 2 ish flux hives 2 cistern k 17 d healers (aur) 2 k17 d stand and just about 2 of each of the other nanos down to the compact and stnds were u can only have 1 a fully specced logi witha supply depot ccan deploy 24 or so nano thats how it has always been.. there is no infinite equipment glitch you probably just saw a fellow proto logi getting their nano spamm on |
Mortedeamor
Hellstorm Inc League of Infamy
249
|
Posted - 2013.09.16 11:48:00 -
[44] - Quote
at the most i have exp a lagg with the auto detruct of the extra prohibited nano but it still goes away if you lay more than the individual equipment piece supports |
KEROSIINI-TERO
Seraphim Initiative..
737
|
Posted - 2013.09.16 12:34:00 -
[45] - Quote
dustwaffle wrote:Bettie Boop 2100190003 wrote:dustwaffle wrote:The only possible way to have more than the 'allowed' amount, is if you carry ADV nanohive, Basic nanohive, and militia (or proto) nanohive, which means you drop 2x ADV, 1x Basic, 1x militia (or 2-3x proto), giving you a total of 4 (or 5-6 if proto) nanohives down at any one time. Swapping suits to replenish your equipment doesn't let you have more nanohives simultaneously.
OP: Please clarify. On my proto suit I can have 9 nanohives deployed at one time, all proto level no arum. With out using arum gear thats the most you can get on a single suit. Uplinks the max is 12 I believe, using mostly arum and some proto uplinks. Theres no reason to QQ about some one throwing out 21 pieces of equipment changing suits once, they loose either of those suits they WILL LOOSE MONEY and ARUM in the match. (unless them manage to make over 200k in a match) The OP isnt clear and makes it looks like if I put a Wiyrkomi Uplink + Allotek Nanohive + Ishukone Nanohie on one suit and Ishukone Nanohie + Wiyrkomi Uplink + Allotek Nanohive on another suit my number of equipment that can be deployed changes. I can confirm this is CATEGORICALLY UNTRUE, when the second suit deploys any equipment over the maximum the first suit deployed, the equipment deployed with the first suit is automatically destroyed. I thought the equipment are limited by tier rather than name? i.e. if it's 1 max for basic uplinks, putting down a basic uplink and a stable uplink will destroy the previous one?
Sadly no. A system something like that would be good.
However if we think deeper into by just limiting STD/ADV/PRO tiers there are some issues to resolve first. |
Sana Rayya
WASTELAND JUNK REMOVAL
195
|
Posted - 2013.09.16 13:51:00 -
[46] - Quote
The OP is complaining that every individual uplink/nanohive can be deployed "for free" by changing to suits fitted with each type at a supply depot, reaching the max active limit of each gear type without dying (ignoring the fact that it is still possible to be killed while doing this, particularly since most supply depots are not in areas where this tactic would be especially useful in yielding WP, and hence requires most logis to field equipment further away from the depot).
There is a simple fix for this. Make it so you can no longer change suits at a supply depot. They would act like undepleting ammo nanohives only, refreshing ammuntion/grenades/explosives but not nanohives/uplinks/armor/shield etc. Therefore anything you bring on a suit to the battlefield will be lost when you die, and the only option for "saving" that suit is surviving the match. After all, if players can't swap suits to change equipment, why should they be allowed to swap suits to change to different weapons when the circumstances necessitate it?
If this is employed then the vehicle recall system must also be disabled. It would not be fair to allow for vehicle recall in a world where suit recall is impossible; you must either survive the match with the vehicle or lose it through destruction. Vehicle decay should be disabled as well - if you choose not to use a vehicle that you called in, you should be able to park it in a safe area and assuming it is unmolested by blueberry theft/redberry hacking/destruction, it should be allowed to survive the match (albeit while occupying a vehicle quota slot).
Equipment will still survive past one's death which is as it should be, and will not "pop" if further equipment is dropped, since players will be eating a significant and unavoidable loss of ISK to field this equipment. If you are a vehicle user and call in multiple vehicles for your squadmates to use, does the first get blown up when you call in the second? Equipment should be the same.
I think any type of "cap" on equipment is not only detrimental to support play, but would be too complex to implement. For instance, if you only had access to suits with one equipment slot, does this mean your active equipment cap would be lower than that of a player with four slots? If you have access to both, does that mean your equipment cap is reduced when you switch from the 4-slot suit to a 3-slot or 1-slot suit?
And for a player with four slots, can you guess what the max amount of active deployables will be for that player? It's higher than you may think - 21 pieces. You can achieve this by using Boundless Proximity Explosives (6), Boundless Remote Explosives (5), 'Skinjuice' Boundless Remote Explosives (5), and F49 Proximity Explosives (5), and replenishing at a pre-deployed nanohive to achieve the max actives per explosive type.
Will the 21 pc limit only apply to explosives? Will other droppables have their own cap based on slot allowance? Say 9 each for nanohives/drop uplinks if you have four slots, or 7 each if you have three slots? Three if you only have one slot?
Personally I don't think there's anything wrong with the way that supply depots work, or with how vehicle deployment/recall works (though it would be nice to only allow vehicle recall at a supply depot, or if a supply depot was in possession, to better mimic suit recall). If changes had to be implemented then I think the supply depot/vehicle recall change should be the only ones employed. |
RKKR
The Southern Legion The Umbra Combine
380
|
Posted - 2013.09.16 14:40:00 -
[47] - Quote
Sana Rayya wrote: ...
There is a simple fix for this. Make it so you can no longer change suits at a supply depot. They would act like undepleting ammo nanohives only, refreshing ammuntion/grenades/explosives but not nanohives/uplinks/armor/shield etc. Therefore anything you bring on a suit to the battlefield will be lost when you die, and the only option for "saving" that suit is surviving the match. After all, if players can't swap suits to change equipment, why should they be allowed to swap suits to change to different weapons when the circumstances necessitate it?
So after I drop all my hives I have to run around being useless as a support character untill I die? That's how we get idiote like these: https://forums.dust514.com/default.aspx?g=posts&t=110455&find=unread Why should we change suits? It makes the battle more interessting, use tactics...learn to defend your supply depot,.....
Quote: ...
Equipment will still survive past one's death which is as it should be, and will not "pop" if further equipment is dropped, since players will be eating a significant and unavoidable loss of ISK to field this equipment. If you are a vehicle user and call in multiple vehicles for your squadmates to use, does the first get blown up when you call in the second? Equipment should be the same. ...
1. Drop equipment. 2. Commit suicide. 3. Repeat. = unlimited equipment.
Limited equipment would be a problem, a problem we currently don't have.
There is a limit of # vehicles that can be active on the battlefield too.
Please think before you share ideas.
There is currently nothing wrong with the current gameplay involving equipment and supply depots.
If you have a problem, bring flux grenades and see how easy you can clear those hive-nests. |
Sana Rayya
WASTELAND JUNK REMOVAL
196
|
Posted - 2013.09.16 15:45:00 -
[48] - Quote
As I said, I don't think there's anything wrong with how supply depots presently work. But, if the OP wants to change things to limit support players specifically, then that kind of change should also affect other players - in this case, a nerf to the supply depot mechanic (and the vehicle recall mechanic). I pointed this out as a way of saying the solution might make things worse than they already are.
Alternatively, what if changing suits at a supply depot consumed a fitting (but did not cost you a death)? As a logi would you still be spamming those expensive nanohives if you lost them every time you switched suits? |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
357
|
Posted - 2013.09.16 16:19:00 -
[49] - Quote
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. I created duplicates of the same suit 10 times and used Militia Drop Uplinks as my test. I dropped the equipment and swapped to the next suit and the Drop Uplinks went away as I deployed them. I could not replicate the bug. Could you be more specific or post a video of the bug? |
Sana Rayya
WASTELAND JUNK REMOVAL
196
|
Posted - 2013.09.16 17:26:00 -
[50] - Quote
Kaze Eyrou wrote: I created duplicates of the same suit 10 times and used Militia Drop Uplinks as my test. I dropped the equipment and swapped to the next suit and the Drop Uplinks went away as I deployed them. I could not replicate the bug. Could you be more specific or post a video of the bug?
As I understand it, this is what the OP means:
You make a suit with a Militia Drop Uplink, Drop Uplink, and Stable Drop Uplink. You switch to that suit at a supply depot and drop one of each type (the max active number for each of these uplink types).
You have another suit with a R-9 Drop Uplink, a N-11/A Flux Drop Uplink, and a P13 Quantum Drop Uplink. You switch to this suit and drop two of each type (the max active). Now you have 9 uplinks out total.
Repeat this with the protoype and AUR uplinks and you can have up to ~28 uplinks out simultaneously, by switching suits at the supply depot. You can also do this with nanohives to have up to ~25 nanohives out simultaneously.
This isn't really "infinite" in the sense that you can never exceed the ~28 or ~25 unit cap, but is infinite in the sense that you can keep replenishing them indefinitely so long as you have the supply depot in your possession. |
|
Bright Cloud
Namtar Elite Gallente Federation
177
|
Posted - 2013.09.16 22:22:00 -
[51] - Quote
OP is a moron, mechanics working as intended. Just ignore him he probs saw some 1 doing their logi job properly and now gets mad. |
Croned
The Generals EoN.
377
|
Posted - 2013.09.17 03:50:00 -
[52] - Quote
This is not a bug, and it would be completely illogical to not allow you to have every type of equipment placed by switching suits. CCP has already mentioned a team-based limit on deployable equipment (even though I don't think it's possible to do that without creating equipment battles among members of the team), which I think would make a whole lot more sense (TacNet limitations). |
dustwaffle
Commando Perkone Caldari State
537
|
Posted - 2013.09.17 04:06:00 -
[53] - Quote
Ok guys, thanks for the clarification. Given that it's by name instead of by tier level, it does seem a bit silly to be able to spam 20+ uplinks all over the place. That said, I can see this as not too much of a problem, given that you'll have to waste at least 15 minutes in a match running to and fro the supply depot, unless you drop them all in the vicinity of one. Given how sparse supply depots are in most games (1-2 in active combat zone, 1 in each side's redline), I don't really see how viable spending all that time dropping uplinks and refitting would be...
At most, 1 drop uplink suit with 3 types carried, then 1-2 swaps to regular suit with nanohives etc. Kinda redundant having 15 nanohives and uplinks all clustered around the supply depot, only to be taken out by a couple of fluxes when the enemy pushes on the depot.
Will try this tonight when I get home to form an actual opinion on whether this tactic is too OP or not, instead of making assumptions with no actual experience like the OP in this thread and many other have. |
ladwar
Dead Six Initiative Lokun Listamenn
1610
|
Posted - 2013.09.17 04:27:00 -
[54] - Quote
CaoticFox wrote:SirManBoy wrote:Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. It's not a bug, it's a play style. The limit is for each individual peice of equipment, not all equipment. Your bias is getting in the way of your ability to read, bub. yeah, I got a buddy.. deploys 16 droplinx in an ambush... games only allows his side to spawn on his... only 16 available spawn points... he gets 40X25 per battle... AND CAUSES MAJOR LAG ISSUES... this is repeatable NOTE: EVEN WHEN YOU DEPLOY "RANDOM" HE GETS THE SPAWN you know a single person can drop 25 active uplinks total right? this includes AUR versions. if there was 4 people who did this in a match you would have 100 active uplinks. |
P14GU3
The Southern Legion The Umbra Combine
413
|
Posted - 2013.09.17 04:31:00 -
[55] - Quote
Questions about this "bug." So I have my "spawn fit" which carries two uplinks (two max each so four uplinks) and a k-2 hive. If I die or use up all of my equipment I switch to my "medic fit" which has an injector, rep tool, and healy hive.
If I die does my equipment from first suit disappear under new rules? If not why would it if I swap fits? If I throw down my healy hive, does a k-2 hive disappear? Or just the first piece of equipment I threw from previous suit? If I use my inj/rep will my uplinks disappear?
What is this "equipment cap" for suits? Is it the same for all medium frames? So could I be just as effective with an assault after said bug fix by spamming variations of assault suits to the new "equipment cap?" Will it be per suit or team? Will a full team of logis be able to do the same thing at the beginning of the match and then mass suicide into assault roles?
I don't understand what CCP is seeing as a bug and how they intend to fix it. The only way to cure uplink/hive spam is by putting a team equipment limit, which then will become a "whoever throws it out fastest, gets all the points" scenario.
Quick edit: what if a tank spawns on the field and I switch to my heavy forge gun fit, does all of my equipment disappear? So we are not only stifling logistics support, but teamplay and reactions/tactics now too? |
ladwar
Dead Six Initiative Lokun Listamenn
1612
|
Posted - 2013.09.17 05:08:00 -
[56] - Quote
P14GU3 wrote:Questions about this "bug." So I have my "spawn fit" which carries two uplinks (two max each so four uplinks) and a k-2 hive. If I die or use up all of my equipment I switch to my "medic fit" which has an injector, rep tool, and healy hive.
If I die does my equipment from first suit disappear under new rules? If not why would it if I swap fits? If I throw down my healy hive, does a k-2 hive disappear? Or just the first piece of equipment I threw from previous suit? If I use my inj/rep will my uplinks disappear?
What is this "equipment cap" for suits? Is it the same for all medium frames? So could I be just as effective with an assault after said bug fix by spamming variations of assault suits to the new "equipment cap?" Will it be per suit or team? Will a full team of logis be able to do the same thing at the beginning of the match and then mass suicide into assault roles?
I don't understand what CCP is seeing as a bug and how they intend to fix it. The only way to cure uplink/hive spam is by putting a team equipment limit, which then will become a "whoever throws it out fastest, gets all the points" scenario.
Quick edit: what if a tank spawns on the field and I switch to my heavy forge gun fit, does all of my equipment disappear? So we are not only stifling logistics support, but teamplay and reactions/tactics now too?
its not really a bug... tested this out myself.
what the OP is talking about is using every type of equipment. a single person can drop 25 uplinks, 24 nanohives,24 REs, 15 proxy all by themselves. that is alot of equipment to drop by yourself. now times that by 16 and you have 400 uplinks, 384 nanohives, 384 REs, 240 proxy and you can see why the system would crash with that much stuff out there.
everyone calm down this is not a bug or a glitch. devs you can calm down this is not a real bug report. |
KEROSIINI-TERO
Seraphim Initiative..
739
|
Posted - 2013.09.17 10:49:00 -
[57] - Quote
The biggest dissentive to using supply depots to litter the field with links/hives is:
Time it takes to do it.
Currently it takes valuable time to 'prep the field', especially if you're setting the stuff further away from the supply depot. Dropping equipment, changing suits and biggest of all walking back and forth usually means you waste time. It's not that good a tactic.
If supply depot equipment spam is a problem, then let's address it by increasing time to swap suits - make the time investment bigger.
Note that this would help to fight the in-combat suit changing/healing as well. Also note that devs at least used to think about better ways to address the in-fight suit changing/healing. |
Kaze Eyrou
Turalyon 514 Turalyon Alliance
358
|
Posted - 2013.09.17 17:27:00 -
[58] - Quote
Sana Rayya wrote:Kaze Eyrou wrote: I created duplicates of the same suit 10 times and used Militia Drop Uplinks as my test. I dropped the equipment and swapped to the next suit and the Drop Uplinks went away as I deployed them. I could not replicate the bug. Could you be more specific or post a video of the bug?
As I understand it, this is what the OP means: You make a suit with a Militia Drop Uplink, Drop Uplink, and Stable Drop Uplink. You switch to that suit at a supply depot and drop one of each type (the max active number for each of these uplink types). You have another suit with a R-9 Drop Uplink, a N-11/A Flux Drop Uplink, and a P13 Quantum Drop Uplink. You switch to this suit and drop two of each type (the max active). Now you have 9 uplinks out total. Repeat this with the protoype and AUR uplinks and you can have up to ~28 uplinks out simultaneously, by switching suits at the supply depot. You can also do this with nanohives to have up to ~25 nanohives out simultaneously. This isn't really "infinite" in the sense that you can never exceed the ~28 or ~25 unit cap, but is infinite in the sense that you can keep replenishing them indefinitely so long as you have the supply depot in your possession. Hmm... ok, so OP really needs to work on his wording... let me quote him real quick so I don't have to keep jumping around:
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively. Underlining mine.
So Leovarian, there actually isn't a glitch here. You can throw out multiple sets or variations of similar equipment but it doesn't do it infinitely. Also, the supply depot was showcased back in Fanfest 2012 right before the orbital bombardment as being able to switch your loadout for another one while on the field.
I saw ladwar's post and agree with him too:
ladwar wrote:its not really a bug... tested this out myself.
what the OP is talking about is using every type of equipment. a single person can drop 25 uplinks, 24 nanohives,24 REs, 15 proxy all by themselves. that is alot of equipment to drop by yourself. now times that by 16 and you have 400 uplinks, 384 nanohives, 384 REs, 240 proxy and you can see why the system would crash with that much stuff out there and thats only one teams worth of equipment now double it and just wow, lag city for everyone. 800 uplinks!!! I believe the biggest offender right now is the uplinks as I'm seeing people throw down multiple sets and creating frame rate and network issues due to the vast amount of uplinks shown on the overview screen. Not to mention it makes quickly selecting the place you want to spawn a headache and more of a chore.
Now I'm not against having multiple uplinks on the field but I feel like at the moment they are just being spammed beyond the point of them being useful and causing problems for both teams. We should probably move to the Feedback and Requests section and talk about uplinks there though and let this thread die. |
RKKR
The Southern Legion The Umbra Combine
391
|
Posted - 2013.09.17 17:56:00 -
[59] - Quote
Kaze Eyrou wrote: We should probably move to the Feedback and Requests section and talk about uplinks there though and let this thread die.
or we could wait for clarification by CCP. If CCP LogiBro can do the effort to spare us the time by adding a image in a thread for us instead of us clicking 1 link then I'm sure he can give some more info before we waste our time posting more posts/threads.
That's offcourse if they finally feel ready to make their "open communication"-commitment come true.
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Bettie Boop 2100190003
A.N.O.N.Y.M.O.U.S.
167
|
Posted - 2013.09.18 21:14:00 -
[60] - Quote
ladwar wrote:what the OP is talking about is using every type of equipment. a single person can drop 25 uplinks, 24 nanohives,24 REs, 15 proxy all by themselves. that is alot of equipment to drop by yourself. now times that by 16 and you have 400 uplinks, 384 nanohives, 384 REs, 240 proxy and you can see why the system would crash with that much stuff out there and thats only one teams worth of equipment now double it and just wow, lag city for everyone. 800 uplinks!!!
And to do this in the time span of say a domination the team would all need to be either Gal or Min Logis with over 10mil SP (almost none of it in weapons) and focus on just deploying equipment. Yes this is possible, but its not going to happen outside of a friendly PC match where your trying to crash the server from lag.
Though I would like to see a sniper try and hit some one through 384 nanohives! It would be like blanket sniper cover, and for every on the ground the 3 fps would be AMAZING! |
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Cross Atu
Conspiratus Immortalis Covert Intervention
1769
|
Posted - 2013.09.19 00:27:00 -
[61] - Quote
RKKR wrote:SirManBoy wrote:Attn: CCP Logibro
Please explain why this thread was on your report this week. If you limit equipment use in this game, you are no logibro of mine. Let logis be who they are and play the game the way they see fit. There is no bug to fix here.
Seriously. DON'T. RESTRICT. EQUIPMENT. USE. I'm curious as well (especially with all of the non-logi love we're getting lately). +1 to the quoted.
Logi are already suffering due to poor equipment function and rewards, +hive nerf, +excessive animation time on needles, etc.
The OP fails to apply a reasonable context to these earnings, if you have 1 guy getting all the support points in the match of course he's going to be raking in massive war points, this is even more true in an Ambush where resources are more finite.
If only 1 guy were getting all the kills for his entire team he'd be topping the leaderboard as well.
When there is little to no competition for a certain type of WP in a match it makes those points easier to get, but that doesn't make the tactical value of the action lessor, in fact it makes it even more important. Nerfing a play style or the earnings from a certain type of action because there are so few Mercs running that role is completely backwards.
0.02 ISK Cross
PS ~ I've been tracking equipment since the deployment of uprising, while I cannot track metrics the way CCP does I can say per item earnings are down, basic function of many items is down and (anecdotally) that the number of players running Logi support is also on the decline, this last point is just based on players I talked to from various Corps in game so is subject to a greater degree of possible error but it is in keeping with my other findings and certainly does not fit with the notion that running support is somehow awarding excessively high earnings.
Also on the subject of earnings talking about the cost in SP and ISK of the fits in question becomes completely relevant and should be discussed openly. |
Dirks Macker
Enlightened Infantries
92
|
Posted - 2013.10.22 14:22:00 -
[62] - Quote
The fact uplinks survive after death encourages me to flank the enemy and place an uplink behind their line. I then YOLO into them from behind, creating as much havoc as possible as my team starts attacking from opposite directions thanks to the uplink I dropped. I get WP's, laughs, and maybe a victory instead of a defeat out of it.
If uplinks died on death, I'd stay behind teammates with bigger guns and farm WP's while we slowly lost the battle. If that were the case, I'd play a lot less DUST and a lot more Rumble Roses XX. |
Moorian Flav
Ectype Inc.
79
|
Posted - 2013.10.26 22:12:00 -
[63] - Quote
Uplinks are not the real problem; it's hives. Every time I've seen this exploit used to bog down a match, it has been done through the use of hives. In any case, it is doubtful this will ever get fixed as has been on CCP's backlog for a while now and is definitely not priority. Funny enough, fixing this would also fix a huge amount of reports about PC lowering in frames per second as there are PC players that use this exploit to make up for their lack of gun game. Not only that but this issue will only get worse as CCP increases types of deployed equipment and/or the player count in matches (if that ever actually happens at this point). |
abarkrishna
The Elysian Knights
24
|
Posted - 2013.10.27 00:17:00 -
[64] - Quote
It's called an EXPLOIT not a glitch. That being said its harmless so your just whining for the sake of whining.
Don't like it quit the game. |
RKKR
The Southern Legion The Umbra Combine
426
|
Posted - 2013.10.27 10:45:00 -
[65] - Quote
Moorian Flav wrote:Uplinks are not the real problem; it's hives. Every time I've seen this exploit used to bog down a match, it has been done through the use of hives. In any case, it is doubtful this will ever get fixed as has been on CCP's backlog for a while now and is definitely not priority. Funny enough, fixing this would also fix a huge amount of reports about PC lowering in frames per second as there are PC players that use this exploit to make up for their lack of gun game. Not only that but this issue will only get worse as CCP increases types of deployed equipment and/or the player count in matches (if that ever actually happens at this point).
What issue?
Quote:Status: We're aware of complaints, but exact cause is hard to nail down. Still looking into this. Recent playtests with equipment spam didn't show dramatic performance hits. More information from players on circumstances and conditions would be useful.
OOOPS! Stop bullshiting about equipment boging down a match and if it does bog down a match...it's for both parties .
(Please do not try to reply and only tell me my gun game sucks)
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Patrick57
GunFall Mobilization Covert Intervention
926
|
Posted - 2013.10.27 14:56:00 -
[66] - Quote
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. How is it a "glitch", and how is it an "exploit"? It is an in-game mechanic. You can only drop a certain amount of one thing. If you were to find a REAL glitch (for example, if you did a certain thing and then approached a Supply Depot, giving you more equipment and letting you drop them without the original ones disappearing) and exploit THAT then it would be a problem. Why are you so mad about someone doing something that you could do just as well? |
SirManBoy
Molon Labe. RISE of LEGION
320
|
Posted - 2013.10.27 16:09:00 -
[67] - Quote
Patrick57 wrote:Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. How is it a "glitch", and how is it an "exploit"? It is an in-game mechanic. You can only drop a certain amount of one thing. If you were to find a REAL glitch (for example, if you did a certain thing and then approached a Supply Depot, giving you more equipment and letting you drop them without the original ones disappearing) and exploit THAT then it would be a problem. Why are you so mad about someone doing something that you could do just as well?
You nailed it!
Also, what reason would I have to purchase all of the different brands of equipment if I didn't have the ability to gain an advantage from them simultaneously? If uplinks A, B, and C all have a carry and deploy stat of 3/2, a spawn rate of 3 seconds, and a max number of deploys of 20, why would I ever purchase all three items in the marketplace if the game mechanics were such that deploying ANY third uplink destroyed the first one? This goes for hives as well.
People need to STFU and stop worrying about other people's play styles. The bottom line is that this is neither a glitch nor an exploit, it's simply smart, resourceful logistics play.
Get over it! |
TechMechMeds
Swamp Marines Kleenex Inc.
1039
|
Posted - 2013.10.27 21:14:00 -
[68] - Quote
SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing.
It annoys me because of the lag, the people doing this know it lags the game, so CCP needs to do some optimisation. |
Patrick57
GunFall Mobilization Covert Intervention
939
|
Posted - 2013.10.27 21:16:00 -
[69] - Quote
TechMechMeds wrote:SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. It annoys me because of the lag, the people doing this know it lags the game, so CCP needs to do some optimisation. Why would it not make the user lag then? |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
67
|
Posted - 2013.10.28 17:01:00 -
[70] - Quote
Has no one noticed that the OP stop posting?.... i think we won guys |
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Borne Velvalor
Endless Hatred
852
|
Posted - 2013.10.28 23:11:00 -
[71] - Quote
You don't need a supply depot. Take a Logistics suit and fit 4 different types of uplinks. You can place the limit on all 4. |
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