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Cross Atu
Conspiratus Immortalis Covert Intervention
1769
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Posted - 2013.09.19 00:27:00 -
[61] - Quote
RKKR wrote:SirManBoy wrote:Attn: CCP Logibro
Please explain why this thread was on your report this week. If you limit equipment use in this game, you are no logibro of mine. Let logis be who they are and play the game the way they see fit. There is no bug to fix here.
Seriously. DON'T. RESTRICT. EQUIPMENT. USE. I'm curious as well (especially with all of the non-logi love we're getting lately). +1 to the quoted.
Logi are already suffering due to poor equipment function and rewards, +hive nerf, +excessive animation time on needles, etc.
The OP fails to apply a reasonable context to these earnings, if you have 1 guy getting all the support points in the match of course he's going to be raking in massive war points, this is even more true in an Ambush where resources are more finite.
If only 1 guy were getting all the kills for his entire team he'd be topping the leaderboard as well.
When there is little to no competition for a certain type of WP in a match it makes those points easier to get, but that doesn't make the tactical value of the action lessor, in fact it makes it even more important. Nerfing a play style or the earnings from a certain type of action because there are so few Mercs running that role is completely backwards.
0.02 ISK Cross
PS ~ I've been tracking equipment since the deployment of uprising, while I cannot track metrics the way CCP does I can say per item earnings are down, basic function of many items is down and (anecdotally) that the number of players running Logi support is also on the decline, this last point is just based on players I talked to from various Corps in game so is subject to a greater degree of possible error but it is in keeping with my other findings and certainly does not fit with the notion that running support is somehow awarding excessively high earnings.
Also on the subject of earnings talking about the cost in SP and ISK of the fits in question becomes completely relevant and should be discussed openly. |
Dirks Macker
Enlightened Infantries
92
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Posted - 2013.10.22 14:22:00 -
[62] - Quote
The fact uplinks survive after death encourages me to flank the enemy and place an uplink behind their line. I then YOLO into them from behind, creating as much havoc as possible as my team starts attacking from opposite directions thanks to the uplink I dropped. I get WP's, laughs, and maybe a victory instead of a defeat out of it.
If uplinks died on death, I'd stay behind teammates with bigger guns and farm WP's while we slowly lost the battle. If that were the case, I'd play a lot less DUST and a lot more Rumble Roses XX. |
Moorian Flav
Ectype Inc.
79
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Posted - 2013.10.26 22:12:00 -
[63] - Quote
Uplinks are not the real problem; it's hives. Every time I've seen this exploit used to bog down a match, it has been done through the use of hives. In any case, it is doubtful this will ever get fixed as has been on CCP's backlog for a while now and is definitely not priority. Funny enough, fixing this would also fix a huge amount of reports about PC lowering in frames per second as there are PC players that use this exploit to make up for their lack of gun game. Not only that but this issue will only get worse as CCP increases types of deployed equipment and/or the player count in matches (if that ever actually happens at this point). |
abarkrishna
The Elysian Knights
24
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Posted - 2013.10.27 00:17:00 -
[64] - Quote
It's called an EXPLOIT not a glitch. That being said its harmless so your just whining for the sake of whining.
Don't like it quit the game. |
RKKR
The Southern Legion The Umbra Combine
426
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Posted - 2013.10.27 10:45:00 -
[65] - Quote
Moorian Flav wrote:Uplinks are not the real problem; it's hives. Every time I've seen this exploit used to bog down a match, it has been done through the use of hives. In any case, it is doubtful this will ever get fixed as has been on CCP's backlog for a while now and is definitely not priority. Funny enough, fixing this would also fix a huge amount of reports about PC lowering in frames per second as there are PC players that use this exploit to make up for their lack of gun game. Not only that but this issue will only get worse as CCP increases types of deployed equipment and/or the player count in matches (if that ever actually happens at this point).
What issue?
Quote:Status: We're aware of complaints, but exact cause is hard to nail down. Still looking into this. Recent playtests with equipment spam didn't show dramatic performance hits. More information from players on circumstances and conditions would be useful.
OOOPS! Stop bullshiting about equipment boging down a match and if it does bog down a match...it's for both parties .
(Please do not try to reply and only tell me my gun game sucks)
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Patrick57
GunFall Mobilization Covert Intervention
926
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Posted - 2013.10.27 14:56:00 -
[66] - Quote
Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. How is it a "glitch", and how is it an "exploit"? It is an in-game mechanic. You can only drop a certain amount of one thing. If you were to find a REAL glitch (for example, if you did a certain thing and then approached a Supply Depot, giving you more equipment and letting you drop them without the original ones disappearing) and exploit THAT then it would be a problem. Why are you so mad about someone doing something that you could do just as well? |
SirManBoy
Molon Labe. RISE of LEGION
320
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Posted - 2013.10.27 16:09:00 -
[67] - Quote
Patrick57 wrote:Leovarian L Lavitz wrote:How to reproduce: create duplicates of the same suit/ variations of the suit with variations of the equipment. Once you drop all your equipment go to a supply depot and swap to the next suit, you'll be able to glitch the maximum equipment out per time infinitely by doing this repetitively.
Equipment is limited for a reason, and people are exploiting this glitch to diarrhea pile equipment all over objectives. It is impacting performance in PC as well as public matches and fw.
When something says you can only have up to 2 or 3 out at a time and you have 500% of that out, something is broken. How is it a "glitch", and how is it an "exploit"? It is an in-game mechanic. You can only drop a certain amount of one thing. If you were to find a REAL glitch (for example, if you did a certain thing and then approached a Supply Depot, giving you more equipment and letting you drop them without the original ones disappearing) and exploit THAT then it would be a problem. Why are you so mad about someone doing something that you could do just as well?
You nailed it!
Also, what reason would I have to purchase all of the different brands of equipment if I didn't have the ability to gain an advantage from them simultaneously? If uplinks A, B, and C all have a carry and deploy stat of 3/2, a spawn rate of 3 seconds, and a max number of deploys of 20, why would I ever purchase all three items in the marketplace if the game mechanics were such that deploying ANY third uplink destroyed the first one? This goes for hives as well.
People need to STFU and stop worrying about other people's play styles. The bottom line is that this is neither a glitch nor an exploit, it's simply smart, resourceful logistics play.
Get over it! |
TechMechMeds
Swamp Marines Kleenex Inc.
1039
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Posted - 2013.10.27 21:14:00 -
[68] - Quote
SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing.
It annoys me because of the lag, the people doing this know it lags the game, so CCP needs to do some optimisation. |
Patrick57
GunFall Mobilization Covert Intervention
939
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Posted - 2013.10.27 21:16:00 -
[69] - Quote
TechMechMeds wrote:SirManBoy wrote:There is no glitch or bug here, tool bags.
THE LIMITS ARE FOR EACH INDIVIDUAL PIECE OF EQUIPMENT, NOT ALL EQUIPMENT OF THAT TYPE!
Restricting equipment use stifles creativity and limits gameplay. Switching equipment and spamming hives and uplinks is a legitimate way to start and sustain an assault or bolster a line of defense. I'm sorry that you assault-biased CODophiles can't appreciate support play, but this isn't your typical shooter. Dust 514 is fun for people like me because there are many ways to play and make a difference. You goons are just too myopic to realize that's a good thing. It annoys me because of the lag, the people doing this know it lags the game, so CCP needs to do some optimisation. Why would it not make the user lag then? |
Pocket Rocket Girl
Psygod9 D.E.F.I.A.N.C.E
67
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Posted - 2013.10.28 17:01:00 -
[70] - Quote
Has no one noticed that the OP stop posting?.... i think we won guys |
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Borne Velvalor
Endless Hatred
852
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Posted - 2013.10.28 23:11:00 -
[71] - Quote
You don't need a supply depot. Take a Logistics suit and fit 4 different types of uplinks. You can place the limit on all 4. |
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