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Bendtner92
Imperfects Negative-Feedback
1003
|
Posted - 2013.09.03 12:18:00 -
[1] - Quote
... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed! |
Yagihige
Crux Special Tasks Group Gallente Federation
291
|
Posted - 2013.09.03 12:19:00 -
[2] - Quote
CCP should've made sprint a required action. |
Hexen Trickster
Industrial removal service
46
|
Posted - 2013.09.03 12:20:00 -
[3] - Quote
Good for you, endorsing something that kills the community
Next update they remove the mcc walls and replace them shields meaning people walk out and fall to there deaths |
Chris F2112
High-Damage
389
|
Posted - 2013.09.03 12:20:00 -
[4] - Quote
Wow. They said they were going to rubber band proof it as well. Well, I suppose that is decent news for everyone who AFKs. |
Bendtner92
Imperfects Negative-Feedback
1003
|
Posted - 2013.09.03 12:21:00 -
[5] - Quote
Hexen Trickster wrote:Good for you, endorsing something that kills the community
Next update they remove the mcc walls and replace them shields meaning people walk out and fall to there deaths I do not endorse AFK, at all.
In fact, I and many others told CCP months ago that a "fix" such as the one they actually did would not solve the AFK problem. |
Korvin Lomont
United Pwnage Service RISE of LEGION
119
|
Posted - 2013.09.03 12:22:00 -
[6] - Quote
Wow that was fast ^^ |
Needless Sacermendor
Red Fox Brigade
405
|
Posted - 2013.09.03 12:22:00 -
[7] - Quote
At least a change of input command ... maintaining a continuous input is exactly what a rubber band does ... surely that was considered in the "rubber band proof fix" !!
Edit : Have you tried holding left so you just turn on the spot without moving ... I wonder if they "rubber band proofed" that aspect but neglected the forward motion possibility ? |
DoubleTap420
ROGUE SPADES EoN.
37
|
Posted - 2013.09.03 12:26:00 -
[8] - Quote
Bendtner92 wrote:... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed!
Rubber band? Sh*t I dont need one my 3 year old wore out ds3 walks on its own. |
bonkersfox
Foxhound Corporation General Tso's Alliance
221
|
Posted - 2013.09.03 12:27:00 -
[9] - Quote
a bit of blue/white tac or play dough can keep the sticks at half |
Absolute Idiom II
No Free Pass
588
|
Posted - 2013.09.03 12:29:00 -
[10] - Quote
Bendtner92 wrote:... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed!
Sounds like a legit pvp action to me.. |
|
bonkersfox
Foxhound Corporation General Tso's Alliance
222
|
Posted - 2013.09.03 12:30:00 -
[11] - Quote
DoubleTap420 wrote:Bendtner92 wrote:... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed! Rubber band? Sh*t I dont need one my 3 year old wore out ds3 walks on its own.
my r1 stuck one time, so I took the pad apart and couldn't get it back 100% the r2 l2 now feel like triggers and when it rumbles I turn left, had to get a new 1 |
Rudy Vandersario
The Nimbor Corporation
24
|
Posted - 2013.09.03 12:33:00 -
[12] - Quote
I don't see why people are allowed to stay in the MCC anyway. Is there a legitimate reason why it is allowed? I remember one game when I had just started out I had taken such a beating that I stayed in it for the last couple of minutes but that's the only time. And to be fair I was at least trying to snipe, with the Milita AR for some reason! |
The Robot Devil
Echo Galactic Industries
883
|
Posted - 2013.09.03 12:35:00 -
[13] - Quote
Friendly fire after 35 seconds in the MCC would fix it. |
Hexen Trickster
Industrial removal service
47
|
Posted - 2013.09.03 12:38:00 -
[14] - Quote
The Robot Devil wrote:Friendly fire after 35 seconds in the MCC would fix it.
This i so want this.. sadly this means id probably never play the game id spend the whole game shooting afkers till i had no ammo |
DoubleTap420
ROGUE SPADES EoN.
39
|
Posted - 2013.09.03 12:41:00 -
[15] - Quote
bonkersfox wrote:DoubleTap420 wrote:Bendtner92 wrote:... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed! Rubber band? Sh*t I dont need one my 3 year old wore out ds3 walks on its own. my r1 stuck one time, so I took the pad apart and couldn't get it back 100% the r2 l2 now feel like triggers and when it rumbles I turn left, had to get a new 1
One day after I dropped my controller my r1 button now is super sensitive. It isn't a button anymore. You barely touch it and my gun will fire. Other than that its still kicking. Im surprised it still works I've put that controller through hell. Lol |
Vrain Matari
ZionTCD
771
|
Posted - 2013.09.03 12:44:00 -
[16] - Quote
WTF? CCP told CPM that the anit-AFK measures were 'rubber band proof'.
Can other peeps verify the OP's claim, please? |
KingBabar
Ancient Exiles
1109
|
Posted - 2013.09.03 12:48:00 -
[17] - Quote
Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... |
Callidus Vanus
the unholy legion of darkstar DARKSTAR ARMY
150
|
Posted - 2013.09.03 12:53:00 -
[18] - Quote
They should of just gotten rid of the MCC spawn, its pointless anyway. Or they should make it so you spawn below the MCC instead of in it. |
xAckie
Ahrendee Mercenaries EoN.
301
|
Posted - 2013.09.03 12:55:00 -
[19] - Quote
KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it....
have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything.
WP need a general rethink |
semperfi1999
Imperfects Negative-Feedback
819
|
Posted - 2013.09.03 13:09:00 -
[20] - Quote
xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink
But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap?
I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc. |
|
Garrett Blacknova
Codex Troopers
3505
|
Posted - 2013.09.03 13:11:00 -
[21] - Quote
Hexen Trickster wrote:The Robot Devil wrote:Friendly fire after 35 seconds in the MCC would fix it. This i so want this.. sadly this means id probably never play the game id spend the whole game shooting afkers till i had no ammo I'll bring Nanohives. |
steadyhand amarr
Imperfects Negative-Feedback
1185
|
Posted - 2013.09.03 13:14:00 -
[22] - Quote
Expect for the part were u get 0 sp for not taking part unless that's bugged |
Korvin Lomont
United Pwnage Service RISE of LEGION
121
|
Posted - 2013.09.03 13:15:00 -
[23] - Quote
semperfi1999 wrote:xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap? I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc.
Honestly I think you will see the same people just WP farm instead of AFK farm I dunno if thats so much better. As long as CCP decides not to punish booster they will always be there and trying to boost the hell out of that game :/ |
Galvan Nized
Deep Space Republic Top Men.
224
|
Posted - 2013.09.03 13:15:00 -
[24] - Quote
bonkersfox wrote:
my r1 stuck one time, so I took the pad apart and couldn't get it back 100% the r2 l2 now feel like triggers and when it rumbles I turn left, had to get a new 1
I've taken my controller apart a couple times, the R2 & L2 have springs that have to placed just right to fix, also if you take them out you may over compress them so they don't feel right. You can fix it easily by stretching/uncompressing them.
No idea how messed up the stick input I mean the weights are way at the end
|
xAckie
Ahrendee Mercenaries EoN.
301
|
Posted - 2013.09.03 13:16:00 -
[25] - Quote
semperfi1999 wrote:xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap? I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc.
I agree. But they cant just get rid of in game SP without reworking WP.
if you go 20-0 you get 1000 WP
If you follow and rep a heavy all game you can go 3000 WP - adding nothing to the team.
the WP are all out fo whack
yes its pubs. Its where people play to hit the cap. |
Mortedeamor
The Black Masquerade
183
|
Posted - 2013.09.03 13:19:00 -
[26] - Quote
brilliant ccp a rubber band is better than you are. |
semperfi1999
Imperfects Negative-Feedback
820
|
Posted - 2013.09.03 13:21:00 -
[27] - Quote
xAckie wrote:semperfi1999 wrote:xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap? I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc. I agree. But they cant just get rid of in game SP without reworking WP. if you go 20-0 you get 1000 WP If you follow and rep a heavy all game you can go 3000 WP - adding nothing to the team. the WP are all out fo whack yes its pubs. Its where people play to hit the cap.
I can agree that the WP are all screwed up. I mean heck only 1 person gets rewarded for an assist even when 5 ppl are shooting the same person. |
semperfi1999
Imperfects Negative-Feedback
820
|
Posted - 2013.09.03 13:21:00 -
[28] - Quote
Mortedeamor wrote:brilliant ccp a rubber band is better than you are.
Morte please tell me you didnt just figure this out? I have known this for about 4-5 months now....maybe longer. |
The Robot Devil
Echo Galactic Industries
886
|
Posted - 2013.09.03 14:02:00 -
[29] - Quote
xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink
I am a logi about 75% of the time and you are correct logi is easy street for WP farming. I had a guy pick me up five times the other day while under fire. He was watching me get gunned downed and would run out and revive me and then run back. I didn't have time to terminate my clone. WP does need a rethink and all actions shouldn't reward WP. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
|
Posted - 2013.09.03 14:08:00 -
[30] - Quote
Will test this now just for the LOL if a rubber band or piece of bluetack does the job..... brb. |
|
Poonmunch
Sanguis Defense Syndicate
250
|
Posted - 2013.09.03 14:21:00 -
[31] - Quote
I read someplace that CCP said the new version would be "rubber band proof".
This is depressing.
If it is true, I hope they can hotfix it soon.
Why can't they just make sitting in the MCC a reason to get 0 WP?
Or sitting on the ground doing nothing?
Munch |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
226
|
Posted - 2013.09.03 14:29:00 -
[32] - Quote
Ok I am testing this out now. The blue dots are angry, punching me in the back haha.
- I have been afk-ing for 4 mins now and my rubber band just popped off. - 6mins in to the match and I discovered a much better place to have the band. - match is 3/4 of the way through, still here and rubber band is holding nicely. - The match ended.
AFK is not fixed.
|
Bendtner92
Imperfects Negative-Feedback
1007
|
Posted - 2013.09.03 14:43:00 -
[33] - Quote
We told you months ago that you shouldn't waste your time with this "fix" and what do you do...
It's time to make this game fun. That's the best solution to fixing AFK, but I know you can't do that, the past year has shown that. I guess the only thing you can do then is to not give SP for just being in a match. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
369
|
Posted - 2013.09.03 15:02:00 -
[34] - Quote
Yes let the spawn directly below the MCC so that they will get raped by the red-liners |
pseudosnipre
DUST University Ivy League
142
|
Posted - 2013.09.03 15:05:00 -
[35] - Quote
*idea* jam a dime between stick and housing |
Beren Hurin
The Vanguardians
1353
|
Posted - 2013.09.03 15:08:00 -
[36] - Quote
xAckie wrote:semperfi1999 wrote:xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap? I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc. I agree. But they cant just get rid of in game SP without reworking WP. if you go 20-0 you get 1000 WP If you follow and rep a heavy all game you can go 3000 WP - adding nothing to the team. the WP are all out fo whack yes its pubs. Its where people play to hit the cap.
You don't know how logis work do you? That would be at least 4000 HP that would have been healed, and since triage has a cooldown after around 150-200 HP healed that likely means that you healed more. That means that if he followed ONE heavy around this entire time, he healed him 24 separate times for the full cooldown amount. That's 23 engagements that he was able to return to in full health. You cannot say that that logi is doing nothing. |
Beren Hurin
The Vanguardians
1355
|
Posted - 2013.09.03 15:09:00 -
[37] - Quote
CommanderBolt wrote:Ok I am testing this out now. The blue dots are angry, punching me in the back haha.
- I have been afk-ing for 4 mins now and my rubber band just popped off. - 6mins in to the match and I discovered a much better place to have the band. - match is 3/4 of the way through, still here and rubber band is holding nicely. - The match ended.
AFK is not fixed.
You still got SP? |
Booker DaFooker
Seraphim Auxiliaries
91
|
Posted - 2013.09.03 15:14:00 -
[38] - Quote
Beren Hurin wrote:CommanderBolt wrote:Ok I am testing this out now. The blue dots are angry, punching me in the back haha.
- I have been afk-ing for 4 mins now and my rubber band just popped off. - 6mins in to the match and I discovered a much better place to have the band. - match is 3/4 of the way through, still here and rubber band is holding nicely. - The match ended.
AFK is not fixed.
You still got SP?
I have tested, no SP given for rubber banding in MCC
tried rotation instead of running and got kicked |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
227
|
Posted - 2013.09.03 15:14:00 -
[39] - Quote
Beren Hurin wrote:CommanderBolt wrote:Ok I am testing this out now. The blue dots are angry, punching me in the back haha.
- I have been afk-ing for 4 mins now and my rubber band just popped off. - 6mins in to the match and I discovered a much better place to have the band. - match is 3/4 of the way through, still here and rubber band is holding nicely. - The match ended.
AFK is not fixed.
You still got SP?
I didnt check. |
xAckie
Ahrendee Mercenaries EoN.
301
|
Posted - 2013.09.03 15:26:00 -
[40] - Quote
Beren Hurin wrote:xAckie wrote:semperfi1999 wrote:xAckie wrote:KingBabar wrote:Or they could simply do what should have been done from the start; no XP for merely partisipating in a round. And by that I mean that we shouldn't get XP based on the time spent ingame. It should solely be given based on WP earned, making the more active players benefit rather than all the camping sobs I see every game.
Wanna stay at the redline taking potshots with that sniper? Go ahead, but you'd better be a crack shot to get a decent amount of XP out of it.... have sympathy with this view - but then everyone would run logis (as many do now for WP). A WP fit: nanos/ reps/ injector - and coming soon scanning - quickest and easiest way to make WP. No need to play objectives or anything. WP need a general rethink But is this really a problem for pubs? Who cares if people run fits to boost their WP if they are attempting to hit their SP cap? I have said it before and I will keep saying it. AFKing problem as Babar said will never be fixed until they remove the SP per second in game and make it a SP per WP. If you make it such that you get 5-10 SP per WP then you will stop seeing people constantly AFKing and you will see more participation in capturing objectives and hives/links/etc. I agree. But they cant just get rid of in game SP without reworking WP. if you go 20-0 you get 1000 WP If you follow and rep a heavy all game you can go 3000 WP - adding nothing to the team. the WP are all out fo whack yes its pubs. Its where people play to hit the cap. You don't know how logis work do you? That would be at least 4000 HP that would have been healed, and since triage has a cooldown after around 150-200 HP healed that likely means that you healed more. That means that if he followed ONE heavy around this entire time, he healed him 24 separate times for the full cooldown amount. That's 23 engagements that he was able to return to in full health. You cannot say that that logi is doing nothing.
I have a logi character - I can WP farm with it. The 3000 was a guesstimate. The fact is logis are able to get WP from a number of sources unlike other suits.
And I can say a logi did nothing in that engagement because they didnt. Solely healing and following a heavy around adds zero to a teams performance. You are taking out a player to circle hold.
|
|
xAckie
Ahrendee Mercenaries EoN.
301
|
Posted - 2013.09.03 15:32:00 -
[41] - Quote
CCP just for science, I tried this
AFK is still working
in a skirmish, I got
85.970 ISK
5,068 SP
|
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
664
|
Posted - 2013.09.03 15:38:00 -
[42] - Quote
FFS I've never seen more than 2 people AFK at a time. On rare occasion while we are getting pub stomped I've seen up to 5. AFK camping is a nuisance but I've only rarely seen it ruin a match. |
Vrain Matari
ZionTCD
772
|
Posted - 2013.09.03 15:38:00 -
[43] - Quote
Sounds like peeps are having different experiences with the anti-AFK measures. That is encouraging, indicates that patch-day teething may have something to do with it. |
Booker DaFooker
Seraphim Auxiliaries
91
|
Posted - 2013.09.03 18:21:00 -
[44] - Quote
xAckie wrote:CCP just for science, I tried this
AFK is still working
in a skirmish, I got
85.970 ISK
5,068 SP
Can I ask what you did while AFKing? |
Smooth Assassin
Condotta Rouvenor Gallente Federation
111
|
Posted - 2013.09.03 18:26:00 -
[45] - Quote
Yagihige wrote:CCP should've made sprint a required action. 10 small tight rubberbands |
Bendtner92
Imperfects Negative-Feedback
1013
|
Posted - 2013.09.03 19:17:00 -
[46] - Quote
Booker DaFooker wrote:xAckie wrote:CCP just for science, I tried this
AFK is still working
in a skirmish, I got
85.970 ISK
5,068 SP
Can I ask what you did while AFKing? A simple rubberband so that you walk into the MCC walls will suffice. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.09.03 19:21:00 -
[47] - Quote
I tried the rubber band thing (purely for scientific purposes) and I can say I was kicked from the game when I only rubber banded the left analog stick. When I redid the rubber band on both sticks AFKing works just like it did before. Except now everyone will be spinning in circles in the MCC. |
GTA V FTW
Kang Lo Directorate Gallente Federation
55
|
Posted - 2013.09.03 19:23:00 -
[48] - Quote
Roofer Madness wrote:I tried the rubber band thing (purely for scientific purposes) and I can say I was kicked from the game when I only rubber banded the left analog stick. When I redid the rubber band on both sticks AFKing works just like it did before. Except now everyone will be spinning in circles in the MCC.
Did you get SP's? |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.09.03 19:24:00 -
[49] - Quote
I'm already capped but I got ISK. |
GTA V FTW
Kang Lo Directorate Gallente Federation
55
|
Posted - 2013.09.03 19:25:00 -
[50] - Quote
Roofer Madness wrote:I'm already capped but I got ISK. Sp's or it wasn't true. |
|
Roofer Madness
A.N.O.N.Y.M.O.U.S.
180
|
Posted - 2013.09.03 19:27:00 -
[51] - Quote
lol. I'm sure if it gave me ISK then I would have received SP. I am trying it on an ALT and the match is almost over. I will report back. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
181
|
Posted - 2013.09.03 19:29:00 -
[52] - Quote
OK. Match over. A few things. I unchecked Ambush. Got an Ambush OMS. Whatever. I ran off to a quiet corner and proceeded to spin in circles rubberbanded. I recieved 3,424 Sp and 180,364 ISK. For absolutely nothing....
I should add that I've never AFKed for SP. I AFK on my alt purely to pay for my derpship habit.
edit: I guess AFKing is still not going to maximize SP gains from the event. I did absolutely nothing and still went over the 3000 max by 424. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
890
|
Posted - 2013.09.03 19:30:00 -
[53] - Quote
Relevant Quotes..
CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you. But as far as Rubber bands go, I've been told it's pretty rubber band proof (and if you do find the right arrangement to make them work, please tell us via support ticket so we can fix it.)
Source
CCP Greyscale wrote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road - Infantry activity: move OR fire - Vehicle activity: move OR fire - Non-driver turret activity (includes installations): pitch/yaw OR fire - Passive vehicle seat activity: counts as active whenever drive is active
Obviously this isn't going to be perfect, but it should significantly cut down on incidences of AFKing. If it doesn't have a noticeable impact we'll re-evaluate.
Source
So dont worry guys this antiafk measure is totally afk proof because ccp said so (im sorry logibro, your a swell dev and all, but you fell subject to the CCP silliness bug :P) |
Lance 2ballzStrong
SyNergy Gaming EoN.
3605
|
Posted - 2013.09.03 19:32:00 -
[54] - Quote
Hexen Trickster wrote:Good for you, endorsing something that kills the community
Next update they remove the mcc walls and replace them shields meaning people walk out and fall to there deaths
CCP is doing a fine job at "killing the community" already. It all started with Uprising |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
181
|
Posted - 2013.09.03 19:35:00 -
[55] - Quote
Torr Wrath wrote:Relevant Quotes.. CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you. But as far as Rubber bands go, I've been told it's pretty rubber band proof (and if you do find the right arrangement to make them work, please tell us via support ticket so we can fix it.) SourceCCP Greyscale wrote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road - Infantry activity: move OR fire - Vehicle activity: move OR fire - Non-driver turret activity (includes installations): pitch/yaw OR fire - Passive vehicle seat activity: counts as active whenever drive is active
Obviously this isn't going to be perfect, but it should significantly cut down on incidences of AFKing. If it doesn't have a noticeable impact we'll re-evaluate. SourceSo dont worry guys this antiafk measure is totally afk proof because ccp said so (im sorry logibro, your a swell dev and all, but you fell subject to the CCP silliness bug :P)
Just earlier while testing I got kicked. There is no warning. Just back in MQ all of a sudden. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
890
|
Posted - 2013.09.03 19:37:00 -
[56] - Quote
Roofer Madness wrote: Just earlier while testing I got kicked. There is no warning. Just back in MQ all of a sudden.
Huh, I found it worked for me without issue.
You may need to upgrade your rubber band. Are you using an advanced or prototype version? |
GTA V FTW
Kang Lo Directorate Gallente Federation
57
|
Posted - 2013.09.03 19:38:00 -
[57] - Quote
Roofer Madness wrote:Torr Wrath wrote:Relevant Quotes.. CCP Logibro wrote:Hey guys, I'll try to get some more hard details on the AFK system for you. But as far as Rubber bands go, I've been told it's pretty rubber band proof (and if you do find the right arrangement to make them work, please tell us via support ticket so we can fix it.) SourceCCP Greyscale wrote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road - Infantry activity: move OR fire - Vehicle activity: move OR fire - Non-driver turret activity (includes installations): pitch/yaw OR fire - Passive vehicle seat activity: counts as active whenever drive is active
Obviously this isn't going to be perfect, but it should significantly cut down on incidences of AFKing. If it doesn't have a noticeable impact we'll re-evaluate. SourceSo dont worry guys this antiafk measure is totally afk proof because ccp said so (im sorry logibro, your a swell dev and all, but you fell subject to the CCP silliness bug :P) Just earlier while testing I got kicked. There is no warning. Just back in MQ all of a sudden.
So it works just not 100% of the time?
|
Roofer Madness
A.N.O.N.Y.M.O.U.S.
181
|
Posted - 2013.09.03 19:40:00 -
[58] - Quote
No, sorry let me clarify. The first attempt with only the left analog failed. And I was given no warning. So far having both analogs rubber banded seems to work fine.
Quote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road
Oh, and I am using Wolfman's Officer Rubber Band, so I know that was not the issue. |
crazy space 1
Unkn0wn Killers
1595
|
Posted - 2013.09.03 19:41:00 -
[59] - Quote
Bendtner92 wrote:... If you're standing still at least.
A simple rubberband to make you walk into the MCC walls will easily circumvent this so called "fix".
Tested and confirmed!
WHAT!!! I thought they said the fix was no skill points over time for being in the red zone AT ALL
Promoting the holding of and use of respawn points on the battlefield. Since re spawning in the redzone would cause you to lose 20 seconds of your free SP as you ran back into the battle zone.
Also, didn't they said any kills you got while you are in the redzone would give 0 SP.
It seemed like a simple straight forward logical fix and then... dun dun dun.... PATCH DAY!!!! |
Torr Wrath
Subdreddit Test Alliance Please Ignore
894
|
Posted - 2013.09.03 19:43:00 -
[60] - Quote
Roofer Madness wrote:No, sorry let me clarify. The first attempt with only the left analog failed. And I was given no warning. So far having both analogs rubber banded seems to work fine. Quote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road
Hmm.. thats odd, my testing worked 100% of the time so far with just the left analog. Perhaps there are other variables? |
|
Roofer Madness
A.N.O.N.Y.M.O.U.S.
184
|
Posted - 2013.09.03 19:48:00 -
[61] - Quote
Torr Wrath wrote:Roofer Madness wrote:No, sorry let me clarify. The first attempt with only the left analog failed. And I was given no warning. So far having both analogs rubber banded seems to work fine. Quote:AFK detection: - You get a warning at 90s and kicked at 180s of inactivity; these values may be tuned down the road Hmm.. thats odd, my testing worked 100% of the time so far with just the left analog. Perhaps there are other variables?
I'm sorry. You're right. It was actually the right analog stick I tried the first time. So I guess just the right stick won't work but just the left stick will. Hmmmmm. Rubber Band proof...... |
Crash Monster
Snipers Anonymous
1284
|
Posted - 2013.09.03 19:50:00 -
[62] - Quote
FFS. How hard is this stuff.
Simply make it such that your character has to CHANGE speed/direction. Even aiming requires a back and forth to sweep or follow.
No rubber band... no false evictions for snipers who are looking for a target. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
906
|
Posted - 2013.09.03 20:02:00 -
[63] - Quote
Roofer Madness wrote:I'm sorry. You're right. It was actually the right analog stick I tried the first time. So I guess just the right stick won't work but just the left stick will. Hmmmmm. Rubber Band proof......
I wonder if thats like 80 proof alcohol. Where proof means something completely different. |
ladwar
Dead Six Initiative Lokun Listamenn
1441
|
Posted - 2013.09.03 20:03:00 -
[64] - Quote
Torr Wrath wrote:Roofer Madness wrote:I'm sorry. You're right. It was actually the right analog stick I tried the first time. So I guess just the right stick won't work but just the left stick will. Hmmmmm. Rubber Band proof...... I wonder if thats like 80 proof alcohol. Where proof means something completely different. i think your right. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
955
|
Posted - 2013.09.03 22:02:00 -
[65] - Quote
ladwar wrote:Torr Wrath wrote:Roofer Madness wrote:I'm sorry. You're right. It was actually the right analog stick I tried the first time. So I guess just the right stick won't work but just the left stick will. Hmmmmm. Rubber Band proof...... I wonder if thats like 80 proof alcohol. Where proof means something completely different. i think your right.
I think im an alcoholic. But its nice of you to say so :) |
The Robot Devil
Echo Galactic Industries
890
|
Posted - 2013.09.03 23:44:00 -
[66] - Quote
Here is how to solve redline afk, MCC afk and slow down redline sniping.
After 35 seconds in MCC enable friendly fire and after 90 seconds pop up a window with a 8 digit button code to prove you are a human. Use the all the L and R buttons along with the shape buttons to create a random code. Fail twice or 60 seconds pass and you get kicked and a coward tag added to your chevron. One coward tag per kick and each tag would be worth an extra 10k ISK for ten consecutive deaths.
When inside the red zone enable the same type of pass code after 180 seconds. Fail twice or 60 seconds pass gets you kicked and labeled deserter worth 10k ISK per tag for ten consecutive deaths. Enter the code twice or more times correctly and get the poltroon tag worth 7500 ISK per death for five consecutive deaths. With three minutes between code inputs a merc could do anything needed but the pop up would be annoying and needing two code inputs would allow merc to stay six minutes without being penalized.
|
Seymor Krelborn
DUST University Ivy League
698
|
Posted - 2013.09.03 23:47:00 -
[67] - Quote
they did say it was rubberband proof....I can only imagine what they meant is they are traveling the world to steal all the rubber bands.... then afking will be fixed.... |
The Robot Devil
Echo Galactic Industries
890
|
Posted - 2013.09.04 01:25:00 -
[68] - Quote
https://www.youtube.com/watch?v=R-SNxCbk3ow&feature=youtube_gdata_player |
crazy space 1
Unkn0wn Killers
1603
|
Posted - 2013.09.04 02:55:00 -
[69] - Quote
Crash Monster wrote:FFS. How hard is this stuff.
Simply make it such that your character has to CHANGE speed/direction. Even aiming requires a back and forth to sweep or follow.
No rubber band... no false evictions for snipers who are looking for a target.
even more simple, kick people out if they are still in the redzone for more than 2 minutes, |
ladwar
Dead Six Initiative Lokun Listamenn
1511
|
Posted - 2013.09.07 04:50:00 -
[70] - Quote
The Robot Devil wrote:Here is how to solve redline afk, MCC afk and slow down redline sniping.
After 35 seconds in MCC enable friendly fire and after 90 seconds pop up a window with a 8 digit button code to prove you are a human. Use the all the L and R buttons along with the shape buttons to create a random code. Fail twice or 60 seconds pass and you get kicked and a coward tag added to your chevron. One coward tag per kick and each tag would be worth an extra 10k ISK for ten consecutive deaths.
When inside the red zone enable the same type of pass code after 180 seconds. Fail twice or 60 seconds pass gets you kicked and labeled deserter worth 10k ISK per tag for ten consecutive deaths. Enter the code twice or more times correctly and get the poltroon tag worth 7500 ISK per death for five consecutive deaths. With three minutes between code inputs a merc could do anything needed but the pop up would be annoying and needing two code inputs would allow merc to stay six minutes without being penalized.
you know that is still rubber band proof. rather then making interesting but pointless anti-AFK systems fix the reward system, you know the thing i have been saying since AFKing was even brought up as being abused. |
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