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Chances Ghost
Inf4m0us
431
|
Posted - 2013.08.24 09:19:00 -
[1] - Quote
alot of angry discussion has been going around about tank vs AV balance and alot of flame wars have been started as a result.
Balance
the core of it seems to stem from everyones definition of "Balance"
they try to use metrics like 1v1, and justify things with ISK cost or SP cost or other factors that really dont belong in the discussion.
let me explain something about balance in a video game, or any game for that matter.
something is balanced when it creates the type of gameplay you want to see in the game. thats it, thats all there is to it. so something that completly dominates absolutly everything would be perfectly balanced in a game where that was the intended result.
imbalance is when gameplay isnt happening how you want it to and its creating circumstances that invalidate other areas of the game.
in terms of tank vs AV in Dust 514 we have to ask ourselves what we cant tank gameplay to be like and how do we get there.
The gameplay we want to see?
Naturally this means that any discussion about balancing these two things HAS to include discussion about what you want tank VS AV gameplay to look like and how you want that to interact with Infantry VS Infantry gameplay and every other interaction.
this isnt happening in any tank VS AV disscussion on the forum so lets bring it here
well what DO we want it to look like
well its a givin that we want vehicles to have a place in the game we want them to have a reason to be on the field and we want them to be useful.
currently they dont, infantry hold ALL the power and it renders tanks without a role. infantry are better at killing other infantry, and infantry are better at killing tanks, with a few exceptions.
the only advantage to a tank is that it takes specific AV weaponry to do damage to you making it easyer for you to engage infantry while remaining safe from their fire.
The Current Problem
the current problem is the AV dominance is in the hands of infantry, wich means infantry are more effective at the anti tank role than tanks are.
this creates a situation where tanks are in a role where they are slightly more effective against infantry in exchange for infantry being able to wipe them off the face of the each on a whim.
how can we fix this?
that depends on what kind of gameplay you want to see?
currently theres no reason in competitive play to bring out a tank, it serves no function in any battleplans other than you really want to use one.
IF we want to see vehicle combat then obviously we need to change some things.
one way to do this would be to make tanks better at taking out tanks then infantry are.
this would change it so that the best way to take out a tank would be to use another tank, without a tank you would have to group up a number of infantry and come at the tank in numbers to take it out
this is what most tankers refer to when they say you shouldnt be able to solo a tank as infantry
they arnt trying to make themselves invulnerable, they are just trying to make it so that they fight tanks for vehicle dominance while not rendering infantry AV obsolete.
this change would make infantry AV an AV support role, working WITH the tanks to take out other tanks rather then replacing them as they currently do. this would also change it so that tanks would carry around gunner specfed into AV to give them an edge in tank VS tank wars, creating tank orented squad gameplay rather then the solo warrior gameplay we see now.
AVers seem to think tankers want to nerf them so that they become invincable, and thats not true, they want to nerf you so that they have a place in the game, and most importantly they want to play with you, be in squads with you, and co-operate with you instead of you not needing tanks at all.
Closing
In short tankers who argue for nerfs to av are doing it to create a place for tanks int he game, they are currently replaced by a single infantry wielding AV and its creating boring/ stale/ and unengaging gameplay.
what tankers want is a role int he game, and most importantly they want a reason to exsist, as currently they roll in tanks because they want to rather then it being viable.
TLDR - tankers just want to love AV players and squad with them so stop hating them |
Drud Green
Royal Uhlans Amarr Empire
172
|
Posted - 2013.08.24 09:23:00 -
[2] - Quote
Tanker......swap the T for a W and you have found the core of the issue. |
Silas Swakhammer
GamersForChrist Orion Empire
73
|
Posted - 2013.08.24 09:25:00 -
[3] - Quote
Thoughtful response to the recently increased vehicle drama. +1 |
Chances Ghost
Inf4m0us
431
|
Posted - 2013.08.24 09:27:00 -
[4] - Quote
Drud Green wrote:Tanker......swap the T for a W and you have found the core of the issue.
tell me what kind of vehicle gameplay you want to see int he game
then tell me the changes you would make to create that gameplay
|
Delta 749
Kestrel Reconnaissance
1834
|
Posted - 2013.08.24 09:37:00 -
[5] - Quote
You say all that but most tankers hate infantry, hate anyone that isnt them even looking at their vehicle, and have a care bear non aggression pact with other tank drivers so even if you do see them on the field they ignore each other for easy kills
You want to play against just tanks and not worry about infantry AV then world of tanks is just over there
And that whole "we want a place" is bullshit since the place tanks are now is the same place tanks are in the real world, heavy fire support It is not some end all be all rolling wall of steel and death that needs another juggernaut to stop it, militaries have been finding ways for a man on foot to bust them apart solo ever since they rolled onto the battlefield
Now if you want to talk about buffing tanks by giving them defensive systems in line with what we have now then Im all for that, giving them a TROPHY system that draws off X amount of swarms from a cluster fired at them or a Nakidka camo kit to make it more difficult to acquire a lock then Im all for that but crying and demanding nerfs is idiotic |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 09:49:00 -
[6] - Quote
Delta 749 wrote:You say all that but most tankers hate infantry, hate anyone that isnt them even looking at their vehicle, and have a care bear non aggression pact with other tank drivers so even if you do see them on the field they ignore each other for easy kills
You want to play against just tanks and not worry about infantry AV then world of tanks is just over there
And that whole "we want a place" is bullshit since the place tanks are now is the same place tanks are in the real world, heavy fire support It is not some end all be all rolling wall of steel and death that needs another juggernaut to stop it, militaries have been finding ways for a man on foot to bust them apart solo ever since they rolled onto the battlefield
Now if you want to talk about buffing tanks by giving them defensive systems in line with what we have now then Im all for that, giving them a TROPHY system that draws off X amount of swarms from a cluster fired at them or a Nakidka camo kit to make it more difficult to acquire a lock then Im all for that but crying and demanding nerfs is idiotic
so you diddnt read the post
thats cool
right now a single AV infantry renders tanks obsolete, hence why you see nonagression pactsand the like.
also not once did you meantion what kind of tank gameplay you want to see and how you want to get there.
second this ISNT THE REAL WORLD, you cant draw parralels to the real world outside of tactics that may or may not transfer.
its a game and it works like a game.
so what role do you want tanks to have
what gameplkay do you see coming out of that
and how do you want to get there
answer those questions or every single opinion you have on balance is just plain irrelevant.
you think tanks are in a good place right now? where the only reason people use them is because they want to, and they arnt viable in competitive play even a little bit?
meaning if you diddnt have tankers that just plain like tanks no matter how bad they are you wouldnt have any tanks ont he field right now
meaning no reason for infantry AV to exsist.
essentially in the current game neatiher tanks nor infantry AV needs to exsist to obtain the game level of gameplay we have now meaning both are worthless |
Nalhe Saldana
Forsaken Immortals Top Men.
132
|
Posted - 2013.08.24 09:50:00 -
[7] - Quote
One big problem is that tanks tanking ability scales up so much with skills and equipment, this should be normalized and then they can make their killing ability scale more instead.
Tanks regenerative ability should be kept low and buffer high so AVers can force tanks to leave but not kill them so easily.
Also infantry has the ability to hide and shoot AV from protected places, this isnt something tanks can do very good and thats enough reason in its own to make them more survivable. |
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 09:54:00 -
[8] - Quote
You can't argue logic against radical, feverish hatred of something. |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 09:55:00 -
[9] - Quote
Spkr4theDead wrote:You can't argue logic against radical, feverish hatred of something.
this thread is for those of us who can leave the other crap to the rest of the forums |
Spkr4theDead
International-Fleet
459
|
Posted - 2013.08.24 09:55:00 -
[10] - Quote
Nalhe Saldana wrote:One big problem is that tanks tanking ability scales up so much with skills and equipment, this should be normalized and then they can make their killing ability scale more instead.
Tanks regenerative ability should be kept low and buffer high so AVers can force tanks to leave but not kill them so easily.
Also infantry has the ability to hide and shoot AV from protected places, this isnt something tanks can do very good and thats enough reason in its own to make them more survivable. LOLLLLLLLLLLLLL
PRO swarms will be able to do 7000 damage in just a few seconds when 1.4 hits.
High buffer? You're talking about no less than 50%. Can't have that, because that's overpowered. |
|
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 09:56:00 -
[11] - Quote
Spkr4theDead wrote:Nalhe Saldana wrote:One big problem is that tanks tanking ability scales up so much with skills and equipment, this should be normalized and then they can make their killing ability scale more instead.
Tanks regenerative ability should be kept low and buffer high so AVers can force tanks to leave but not kill them so easily.
Also infantry has the ability to hide and shoot AV from protected places, this isnt something tanks can do very good and thats enough reason in its own to make them more survivable. LOLLLLLLLLLLLLL PRO swarms will be able to do 7000 damage in just a few seconds when 1.4 hits. High buffer? You're talking about no less than 50%. Can't have that, because that's overpowered.
pro swarms wont be able to do what your saying, they will have to re-lock between shots unlike now
meaning they are just MARGINALLY faster then what they are now
meaning fractions of a second |
sixteensixty4
CAUSE 4 C0NCERN
77
|
Posted - 2013.08.24 09:57:00 -
[12] - Quote
soo many tank threads, soo many tears you guys are too funny |
Cosgar
ParagonX
4548
|
Posted - 2013.08.24 09:58:00 -
[13] - Quote
Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their time/SP/ISK into their trade. |
Delta 749
Kestrel Reconnaissance
1835
|
Posted - 2013.08.24 09:59:00 -
[14] - Quote
Chances Ghost wrote:Delta 749 wrote:You say all that but most tankers hate infantry, hate anyone that isnt them even looking at their vehicle, and have a care bear non aggression pact with other tank drivers so even if you do see them on the field they ignore each other for easy kills
You want to play against just tanks and not worry about infantry AV then world of tanks is just over there
And that whole "we want a place" is bullshit since the place tanks are now is the same place tanks are in the real world, heavy fire support It is not some end all be all rolling wall of steel and death that needs another juggernaut to stop it, militaries have been finding ways for a man on foot to bust them apart solo ever since they rolled onto the battlefield
Now if you want to talk about buffing tanks by giving them defensive systems in line with what we have now then Im all for that, giving them a TROPHY system that draws off X amount of swarms from a cluster fired at them or a Nakidka camo kit to make it more difficult to acquire a lock then Im all for that but crying and demanding nerfs is idiotic so you diddnt read the post thats cool right now a single AV infantry renders tanks obsolete, hence why you see nonagression pactsand the like. also not once did you meantion what kind of tank gameplay you want to see and how you want to get there. second this ISNT THE REAL WORLD, you cant draw parralels to the real world outside of tactics that may or may not transfer. its a game and it works like a game. so what role do you want tanks to have what gameplkay do you see coming out of that and how do you want to get there answer those questions or every single opinion you have on balance is just plain irrelevant. you think tanks are in a good place right now? where the only reason people use them is because they want to, and they arnt viable in competitive play even a little bit? meaning if you diddnt have tankers that just plain like tanks no matter how bad they are you wouldnt have any tanks ont he field right now meaning no reason for infantry AV to exsist. essentially in the current game neatiher tanks nor infantry AV needs to exsist to obtain the game level of gameplay we have now meaning both are worthless
Whine more, the "This isnt the real world" excuse wears real thin when you have plenty of tankers cry "But its a tank, it should tank damage"
And if you cant suss out that my saying the tanks role is "heavy fire support" is somehow not me saying how I think tank gameplay should be and how suggesting certain buffs is not me saying how I think we should get there then your comprehension ability is terrible and you have no place attempting to tell people how relevant their opinions on a subject are
Even more so since so far you are doing what many other tankers have done, make a long winded statement when the core idea is "nerf this so I dont die" and getting salty when a post that you glossed over disagrees with you and then attempting to railroad the conversation, it betrays that you have no real interest in actually discussing the manner Oh and try not double spacing every line, it adds to the page length unnecessarily and is a lame way to extend the length of your post If I were going to play armchair psychologist I would say you do it in an attempt to overwhelm and frighten people off |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 09:59:00 -
[15] - Quote
Cosgar wrote:Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their time/SP/ISK into their trade. before posting answer 2 questions
1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:03:00 -
[16] - Quote
Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:You say all that but most tankers hate infantry, hate anyone that isnt them even looking at their vehicle, and have a care bear non aggression pact with other tank drivers so even if you do see them on the field they ignore each other for easy kills
You want to play against just tanks and not worry about infantry AV then world of tanks is just over there
And that whole "we want a place" is bullshit since the place tanks are now is the same place tanks are in the real world, heavy fire support It is not some end all be all rolling wall of steel and death that needs another juggernaut to stop it, militaries have been finding ways for a man on foot to bust them apart solo ever since they rolled onto the battlefield
Now if you want to talk about buffing tanks by giving them defensive systems in line with what we have now then Im all for that, giving them a TROPHY system that draws off X amount of swarms from a cluster fired at them or a Nakidka camo kit to make it more difficult to acquire a lock then Im all for that but crying and demanding nerfs is idiotic so you diddnt read the post thats cool right now a single AV infantry renders tanks obsolete, hence why you see nonagression pactsand the like. also not once did you meantion what kind of tank gameplay you want to see and how you want to get there. second this ISNT THE REAL WORLD, you cant draw parralels to the real world outside of tactics that may or may not transfer. its a game and it works like a game. so what role do you want tanks to have what gameplkay do you see coming out of that and how do you want to get there answer those questions or every single opinion you have on balance is just plain irrelevant. you think tanks are in a good place right now? where the only reason people use them is because they want to, and they arnt viable in competitive play even a little bit? meaning if you diddnt have tankers that just plain like tanks no matter how bad they are you wouldnt have any tanks ont he field right now meaning no reason for infantry AV to exsist. essentially in the current game neatiher tanks nor infantry AV needs to exsist to obtain the game level of gameplay we have now meaning both are worthless Whine more, the "This isnt the real world" excuse wears real thin when you have plenty of tankers cry "But its a tank, it should tank damage" And if you cant suss out that my saying the tanks role is "heavy fire support" is somehow not me saying how I think tank gameplay should be and how suggesting certain buffs is not me saying how I think we should get there then your comprehension ability is terrible and you have no place attempting to tell people how relevant their opinions on a subject are Even more so since so far you are doing what many other tankers have done, make a long winded statement when the core idea is "nerf this so I dont die" and getting salty when a post that you glossed over disagrees with you and then attempting to railroad the conversation, it betrays that you have no real interest in actually discussing the manner Oh and try not double spacing every line, it adds to the page length unnecessarily and is a lame way to extend the length of your post If I were going to play armchair psychologist I would say you do it in an attempt to overwhelm and frighten people off
before posting answer 2 questions
1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance
seriously DO IT
in simple terms, what EXACTLY do you believe they should be capable of, and how EXACTLY do you think they should acomplish this task, what changes should or shouldnt be made to create what you want. you have brought nothing to the discussion while telling me im doing the same.
currently both tanks and infantry AV are irrelevant, one exsists simply to torture those who willingly spec into and role with other not because of its power but because they just like tanks.
DO YOU BELIEVE that infantry should be the dominate anti- vehicle force, and WHY, and what effect will this have on the game.
its simple to actually participate in the thread rather then tear it down for exsisting, im simply asking for your opinion on the topic and a discussion on it
what your giving me is your opinion on the threads exsistance and telling me it shouldnt be said
|
Delta 749
Kestrel Reconnaissance
1835
|
Posted - 2013.08.24 10:10:00 -
[17] - Quote
Chances Ghost wrote:Delta 749 wrote:Chances Ghost wrote:Delta 749 wrote:You say all that but most tankers hate infantry, hate anyone that isnt them even looking at their vehicle, and have a care bear non aggression pact with other tank drivers so even if you do see them on the field they ignore each other for easy kills
You want to play against just tanks and not worry about infantry AV then world of tanks is just over there
And that whole "we want a place" is bullshit since the place tanks are now is the same place tanks are in the real world, heavy fire support It is not some end all be all rolling wall of steel and death that needs another juggernaut to stop it, militaries have been finding ways for a man on foot to bust them apart solo ever since they rolled onto the battlefield
Now if you want to talk about buffing tanks by giving them defensive systems in line with what we have now then Im all for that, giving them a TROPHY system that draws off X amount of swarms from a cluster fired at them or a Nakidka camo kit to make it more difficult to acquire a lock then Im all for that but crying and demanding nerfs is idiotic so you diddnt read the post thats cool right now a single AV infantry renders tanks obsolete, hence why you see nonagression pactsand the like. also not once did you meantion what kind of tank gameplay you want to see and how you want to get there. second this ISNT THE REAL WORLD, you cant draw parralels to the real world outside of tactics that may or may not transfer. its a game and it works like a game. so what role do you want tanks to have what gameplkay do you see coming out of that and how do you want to get there answer those questions or every single opinion you have on balance is just plain irrelevant. you think tanks are in a good place right now? where the only reason people use them is because they want to, and they arnt viable in competitive play even a little bit? meaning if you diddnt have tankers that just plain like tanks no matter how bad they are you wouldnt have any tanks ont he field right now meaning no reason for infantry AV to exsist. essentially in the current game neatiher tanks nor infantry AV needs to exsist to obtain the game level of gameplay we have now meaning both are worthless Whine more, the "This isnt the real world" excuse wears real thin when you have plenty of tankers cry "But its a tank, it should tank damage" And if you cant suss out that my saying the tanks role is "heavy fire support" is somehow not me saying how I think tank gameplay should be and how suggesting certain buffs is not me saying how I think we should get there then your comprehension ability is terrible and you have no place attempting to tell people how relevant their opinions on a subject are Even more so since so far you are doing what many other tankers have done, make a long winded statement when the core idea is "nerf this so I dont die" and getting salty when a post that you glossed over disagrees with you and then attempting to railroad the conversation, it betrays that you have no real interest in actually discussing the manner Oh and try not double spacing every line, it adds to the page length unnecessarily and is a lame way to extend the length of your post If I were going to play armchair psychologist I would say you do it in an attempt to overwhelm and frighten people off before posting answer 2 questions 1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance seriously DO IT in simple terms, what EXACTLY do you believe they should be capable of, and how EXACTLY do you think they should acomplish this task, what changes should or shouldnt be made to create what you want. you have brought nothing to the discussion while telling me im doing the same. currently both tanks and infantry AV are irrelevant, one exsists simply to torture those who willingly spec into and role with other not because of its power but because they just like tanks. DO YOU BELIEVE that infantry should be the dominate anti- vehicle force, and WHY, and what effect will this have on the game. its simple to actually participate in the thread rather then tear it down for exsisting, im simply asking for your opinion on the topic and a discussion on it what your giving me is your opinion on the threads exsistance and telling me it shouldnt be said
I did do that and you not comprehending that, willingly I presume, and bringing it up again with much added fluff retreading what you have already said tells me that you have no good response and are stalling for time
1/10 try again |
R F Gyro
Circle of Huskarl Minmatar Republic
472
|
Posted - 2013.08.24 10:10:00 -
[18] - Quote
The fundamental problem here is that tankers believe one player in a tank should be more powerful than one infantry player, but the infantry players don't agree. We can talk about ISK and SP. proto and non-proto, engagement ranges etc. as much as we want, but until we address that core issue we're unlikely to come to any agreement.
It isn't like we don't have a simple solution even: make HAVs require three players to operate effectively, then make them three times as effective as one infantry player.
How do we make tanks need 3 players to operate? Player 1 (driver) drives the tank, has the front small gun and limited field of view; player 2 (gunner) has the main gun, and also a limited field of view; player 3 (commander) has the top small gun and the external view.
|
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:16:00 -
[19] - Quote
Delta 749 wrote:
I did do that and you not comprehending that, willingly I presume, and bringing it up again with much added fluff retreading what you have already said tells me that you have no good response and are stalling for time
1/10 try again
all youve said is tank/av balance is fine
wich is proven to be un-true
so i asked for you to justify it
and you essentially said because "real world"
the real world isnt balanced, and it makes for a terrible game, a very not fun, imbalanced, stompy good time game
nobody wants to play that game.
games dont work like real life, they achieve balance, and work towards creating and maintaining a certain type of gameplay
unlink real life, where you throw money at things and you win.
so do you have a rebuttal, to the statement that AV infantry renders tanks obsolete, and there is no reason for tanks to exssit when you can bring one guy with a forge gun and LAV and a logi?
at wich point you no longer need the guy with the forge gun |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:18:00 -
[20] - Quote
R F Gyro wrote:The fundamental problem here is that tankers believe one player in a tank should be more powerful than one infantry player, but the infantry players don't agree. We can talk about ISK and SP. proto and non-proto, engagement ranges etc. as much as we want, but until we address that core issue we're unlikely to come to any agreement.
It isn't like we don't have a simple solution even: make HAVs require three players to operate effectively, then make them three times as effective as one infantry player.
How do we make tanks need 3 players to operate? Player 1 (driver) drives the tank, has the front small gun and limited field of view; player 2 (gunner) has the main gun, and also a limited field of view; player 3 (commander) has the top small gun and the external view.
that may balance them against infantry in general or rather justify their increased effectivness against infantry.
but where do you stand on Anti vehicle
should the ultimate anti tank power reside in tanks or infantry? would you strive to achieve a balance between the two? |
|
Cosgar
ParagonX
4549
|
Posted - 2013.08.24 10:22:00 -
[21] - Quote
Chances Ghost wrote:Cosgar wrote:Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their time/SP/ISK into their trade. before posting answer 2 questions 1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance If you do the above, nothing would need to be changed and we wouldn't be having this discussion. Infantry players don't give a crap about pilots and pilots have a chip on their shoulders against infantry. This topic is going to wind up going 10+ pages of back and forth valid points from both sides that will eventually degrade into who has the best insults to exert their e-peen. The end result will be another topic being ignored and the devs will continue on trying to re-balance two game mechanics around a nerf that shouldn't have happened in the first place if they had taken the advice of the majority of the community and made matchmaking a top priority. What you say matter as much as the next guy on here, but in the end, unwarranted self importance while standing on a virtual soap box will amount to nothing while the elephant in the room continues to be ignored. I've given you a valid fact that I've been stating on these god forsaken forums since the day it happened, and again it seems like I'll go ignored because everything we say on here doesn't matter when the developers are going to pick and choose the topics they want to read whether the CPM brings it to their attention or not. The sooner you realize this harsh truth, the better. |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:28:00 -
[22] - Quote
Cosgar wrote:Chances Ghost wrote:Cosgar wrote:Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their time/SP/ISK into their trade. before posting answer 2 questions 1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance If you do the above, nothing would need to be changed and we wouldn't be having this discussion. Infantry players don't give a crap about pilots and pilots have a chip on their shoulders against infantry. This topic is going to wind up going 10+ pages of back and forth valid points from both sides that will eventually degrade into who has the best insults to exert their e-peen. The end result will be another topic being ignored and the devs will continue on trying to re-balance two game mechanics around a nerf that shouldn't have happened in the first place if they had taken the advice of the majority of the community and made matchmaking a top priority. What you say doesn't matter as much as what I have to say, but in the end, unwarranted self importance while standing on a virtual soap box will amount to nothing while the elephant in the room continues to be ignored. I've given you a valid fact that I've been stating on these god forsaken forums since the day it happened, and again it seems like I'll go ignored because everything we say on here doesn't matter when the developers are going to pick and choose the topics they want to read whether the CPM brings it to their attention or not. The sooner you realize this harsh truth, the better.
the problem wiht it i believe is that it wont actually fix the problem
you may have more survivable tanks yes, but anti tank will still be infantry dominant, basically rendering tanks obsolete no matter how survivable they are,
the previous tanks back in chromosome were in their infancy, nobody really knew what was up and tehre were alot of bugs hidden around
tanks were doing roughly 2x the damage they are now due to a bug in the way passive skills stacked.
there were next to no players speced into proto AV as well so the tanks wernt really being attacked all that agressivly by individual players and most tank deaths were being caused by other tanks.
thats no longer the case, and now that infantry are the kings of anti-vehicle i dont think a simple increase in powergrid (and therefor survivability and extreme fit variety) is going to be enough to justify their exsistance on a competitive level |
Ninjanomyx
TeamPlayers EoN.
272
|
Posted - 2013.08.24 10:28:00 -
[23] - Quote
R F Gyro wrote:The fundamental problem here is that tankers believe one player in a tank should be more powerful than one infantry player, but the infantry players don't agree. We can talk about ISK and SP. proto and non-proto, engagement ranges etc. as much as we want, but until we address that core issue we're unlikely to come to any agreement.
It isn't like we don't have a simple solution even: make HAVs require three players to operate effectively, then make them three times as effective as one infantry player.
How do we make tanks need 3 players to operate? Player 1 (driver) drives the tank, has the front small gun and limited field of view; player 2 (gunner) has the main gun, and also a limited field of view; player 3 (commander) has the top small gun and the external view.
Ahem.....even the Battlefield Series (And many others.....) have Tank Operators control both Mobility & Weaponry. This is completely ILLOGICAL as nobody in their right mind would PAY to Gimp their Gameplay Experience. Sure....sounds delightful to pay 10-18x the ISK in order to hope 3 Friends are on, who are both Spec'd into Tank themselves, & are willing to spend time attached @ the hip..... And it's just SUPER to want to invest excessive amounts of SP in order to Chauffeur your buddies around (Should they be on....) while they have all the FUN shooting @ S**T.
You Dead-Set CoDboitards need to get the hell back where you belong.....on CoD. F**K.....even CoD: W@W had Tanks, & guess what??? Driver SHOOTS!!!! *GASP* You are even Irrelevant in your own Element
I'd share my Unbiased Alternatives.....but a Logical Discussion may not be had as long as these CoDboitards lurk about, shooting everything down @ every opportunity so as to further Skew the Demographic until ALL Vehicles & Non-AR Weapon Systems are Deleted from Tranquility (LOL @ Irony of Server Name.....) |
Cosgar
ParagonX
4549
|
Posted - 2013.08.24 10:33:00 -
[24] - Quote
Chances Ghost wrote:Cosgar wrote:Chances Ghost wrote:Cosgar wrote:Here's a radical idea: Get the devs to buff the vehicle engineering skill back to 5% per level and focus on matchmaking to help new players instead of punishing veterans that invested their time/SP/ISK into their trade. before posting answer 2 questions 1:what kind of tank/av/infantry gameplay do you want to see 1:one suggestion on how to achieve that vision of balance If you do the above, nothing would need to be changed and we wouldn't be having this discussion. Infantry players don't give a crap about pilots and pilots have a chip on their shoulders against infantry. This topic is going to wind up going 10+ pages of back and forth valid points from both sides that will eventually degrade into who has the best insults to exert their e-peen. The end result will be another topic being ignored and the devs will continue on trying to re-balance two game mechanics around a nerf that shouldn't have happened in the first place if they had taken the advice of the majority of the community and made matchmaking a top priority. What you say doesn't matter as much as what I have to say, but in the end, unwarranted self importance while standing on a virtual soap box will amount to nothing while the elephant in the room continues to be ignored. I've given you a valid fact that I've been stating on these god forsaken forums since the day it happened, and again it seems like I'll go ignored because everything we say on here doesn't matter when the developers are going to pick and choose the topics they want to read whether the CPM brings it to their attention or not. The sooner you realize this harsh truth, the better. the problem wiht it i believe is that it wont actually fix the problem you may have more survivable tanks yes, but anti tank will still be infantry dominant, basically rendering tanks obsolete no matter how survivable they are, the previous tanks back in chromosome were in their infancy, nobody really knew what was up and tehre were alot of bugs hidden around tanks were doing roughly 2x the damage they are now due to a bug in the way passive skills stacked. there were next to no players speced into proto AV as well so the tanks wernt really being attacked all that agressivly by individual players and most tank deaths were being caused by other tanks. thats no longer the case, and now that infantry are the kings of anti-vehicle i dont think a simple increase in powergrid (and therefor survivability and extreme fit variety) is going to be enough to justify their exsistance on a competitive level If you don't think +20% PG matters then something is wrong. Ask any dedicated pilot how tough it is trying to actually fit something. Not like it matters, because like I said earlier, this is going to get buried under several pages of infantry and pilots having a pissing contest. Welcome to the dust merc condition. |
Takahiro Kashuken
Red Star. EoN.
1028
|
Posted - 2013.08.24 10:33:00 -
[25] - Quote
Old swarms patch
New swarms patch
Look at the pic http://i.imgur.com/tLiMw1K.png?1 |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
670
|
Posted - 2013.08.24 10:37:00 -
[26] - Quote
Takahiro Kashuken wrote:Old swarms patch New swarms patch Look at the pic http://i.imgur.com/tLiMw1K.png?1Current Swarm Launcher Timeline 1.2 seconds: 1st volley launched (1.2 second lock-on time) 3.2 seconds: Fire interval delay finished 4.4 seconds: 2nd volley launched 6.4 seconds: Fire interval delay finished 7.6 seconds: 3rd volley launched 9.6 seconds: Fire interval delay finished 10.8 seconds: 4th volley launched (SL Operation 5 increases clip size to 4) 15.3 seconds: Finished reloading (4.5 second reload time) 16.5 seconds: 5th volley launched 18.5 seconds: Fire interval delay finished 19.7 seconds: 6th volley launched Uprising 1.4 Swarm Launcher Timeline 1.05 seconds: 1st volley launched (1.05 second lock-on time with 25% reduction from SL Operation 5) 1.35 seconds: Fire interval delay finished 2.4 seconds: 2nd volley launched 2.7 seconds: Fire interval delay finished 3.75 seconds: 3rd volley launched 8.25 seconds: Finished reloading (SL Operation no longer increases clip size, 4.5 second reload time) 9.3 seconds: 4th volley launched 9.6 seconds: Fire interval delay finished 10.65 seconds: 5th volley launched 10.95 seconds: Fire interval delay finished 12 seconds: 6th volley launched
That link has mafe me cry. Im now going to go start lubeing up in oreperation for the shafting im going to recieve in1.5.
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Cosgar
ParagonX
4549
|
Posted - 2013.08.24 10:37:00 -
[27] - Quote
Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank? |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
671
|
Posted - 2013.08.24 10:39:00 -
[28] - Quote
Cosgar wrote:Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank?
Ohh lord that would put my shields right where they should be. I had an amazing variety of fits in orevious builds witg all sorts of gizmos and I didnt have to sacrifice too much tank to do it. |
Chances Ghost
Inf4m0us
434
|
Posted - 2013.08.24 10:45:00 -
[29] - Quote
Cosgar wrote:Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank?
it woudl change how we fit tanks, but it wouldnt change the overall outcome
infantry would still be kings of AV, and tanks still wouldnt be viable in competitive play.
that is of course my opinion, and i could very well be wrong on that account.
i definatly think it would be a step in the right direction though, and i good buff to start from. just not sure about that being the only change thats needed |
pegasis prime
BIG BAD W0LVES Eternal Syndicate
672
|
Posted - 2013.08.24 10:50:00 -
[30] - Quote
Chances Ghost wrote:Cosgar wrote:Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank? it woudl change how we fit tanks, but it wouldnt change the overall outcome infantry would still be kings of AV, and tanks still wouldnt be viable in competitive play. that is of course my opinion, and i could very well be wrong on that account. i definatly think it would be a step in the right direction though, and i good buff to start from. just not sure about that being the only change thats needed
Dude think about it with a base of +20% and 2 local power upgrades you gould fit 2 heavy shield boosters and 1 heavy extender allong with hardiners ohh yea. Or even 2 heavy extenders and a good heavy booster with hardners boom. |
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