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Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
1028
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Posted - 2013.08.24 10:33:00 -
[1] - Quote
Old swarms patch
New swarms patch
Look at the pic http://i.imgur.com/tLiMw1K.png?1 |
Takahiro Kashuken
Red Star. EoN.
1028
|
Posted - 2013.08.24 11:05:00 -
[2] - Quote
Lets see
CCP need to give us back the PG skill, also the HP skills as new skills we can keep the new resistance skill and tweek some skills to give reduction in PG instead of CPU on PG heavy things
Also give us some prof skills and fitting skills for our turrets
Onto the next problem
AV stronger and faster than every vehicle turret we have and upto adv/proto levels
Vehicles do no have adv/proto mods or hulls so we are fighting basic
@OP
Currently basic tank vs basic tank is quite a long battle, add in a proto turret for each side it can be 4-5 shots on a shield tank, on armor the resistance and repper can make the battle longer and it can be 7-8 or more
If both sides are backing off and playing peak a boo the match can go on all day
Proto AV on the otherhand will be able to deal 9k damage in 3 seconds, maybe just maybe shield may be able to take the hit but armor needs the repper to be active before the 1st strike hits
Take PC matches and not pub matches
PC matches its proto vs proto except for vehicles so we are routinely are going against proto AV but the tanks battles are fun and can be long but if AV joins in at proto level its over for one of the tanks
Until we get proto vehicles we wont know what it will be like but we know that it will have to be able to tank 9k of damage in 3seconds
I love my tanks battles but AV generally does ruin it on a daily basic
Just say it needs a tank to take out a tank, id be fine with that its a challenge
The problem is the infantry, they dont want to use teamwork, they want the ability to solo it so they wouldnt like another tank to take out a tank because it means they need more infantry with AV if they dont have a tank and that means teamwork |
Takahiro Kashuken
Red Star. EoN.
1028
|
Posted - 2013.08.24 11:10:00 -
[3] - Quote
Cosgar wrote:Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank?
I have no idea
It might not change much because i use a 15% mod as it is now so 5% might not change much overall except for a few fits |
Takahiro Kashuken
Red Star. EoN.
1028
|
Posted - 2013.08.24 11:19:00 -
[4] - Quote
Cosgar wrote:Takahiro Kashuken wrote:Cosgar wrote:Dead link, but while you're here, would you mind helping me settle a point with the OP? If you logged in today after downtime and found out that the vehicle engineering skill got buffed from 1% per level to 5% per level, how would that change how you fit your tank? I have no idea It might not change much because i use a 15% mod as it is now so 5% might not change much overall except for a few fits You'd essentially have the same PG you had back in Chrome if that helps.
Would it help me avoid 9k damage in 3seconds?
I dont think it would tbh but at least i would have a bit more resistance on my rail
But still 5% when we used to get 25% we still getting ****** |
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