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Lance 2ballzStrong
SyNergy Gaming EoN.
3494
|
Posted - 2013.08.23 21:15:00 -
[1] - Quote
MD's still gonna be FoTM and they MIGHT fix the melee exploit in 1.5... possibly |
Cyrius Li-Moody
The New Age Outlaws
756
|
Posted - 2013.08.23 21:18:00 -
[2] - Quote
Boom, mother thukker. |
Justin Tymes
Dem Durrty Boyz
351
|
Posted - 2013.08.23 21:21:00 -
[3] - Quote
Good because the Assault and Breach MD are working as intended. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3494
|
Posted - 2013.08.23 21:22:00 -
[4] - Quote
Justin Tymes wrote:Good because the Assault and Breach MD are working as intended.
yea... just like the Tact. AR, Flaylock pistol, Caldari logi suit were all working "as intended" |
hooc order
Deep Space Republic Top Men.
876
|
Posted - 2013.08.23 21:27:00 -
[5] - Quote
Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. |
Vin Vicious
Capital Acquisitions LLC
291
|
Posted - 2013.08.23 21:27:00 -
[6] - Quote
Justin Tymes wrote:Good because the Assault and Breach MD are working as intended.
Yeah grenade launchers are suspose to be CQC/med range/long range weapons
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DarthMcFizzle
ToGoodToLose
0
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Posted - 2013.08.23 21:29:00 -
[7] - Quote
Sorry it's been a while, MDs are op now? I don't use them so what's up? |
ZDub 303
TeamPlayers EoN.
1787
|
Posted - 2013.08.23 21:32:00 -
[8] - Quote
hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit.
More like 3-4 times per second, but you can still ahit about 1300 dps with Melee mods on and 2 complex cardiac regulators.
It evaporates anything instantly. |
Chunky Munkey
Amarr Templars Amarr Empire
1239
|
Posted - 2013.08.23 21:35:00 -
[9] - Quote
Lance 2ballzStrong wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. yea... just like the Tact. AR, Flaylock pistol, Caldari logi suit were all working "as intended"
Somebody doesn't like the boom boom. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3495
|
Posted - 2013.08.23 21:37:00 -
[10] - Quote
hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit.
lol...
Pretty sure the melee is not intended to OHK everything back to back to back. But hey, what do i know right? That's working as intended too |
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Justin Tymes
Dem Durrty Boyz
351
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Posted - 2013.08.23 21:37:00 -
[11] - Quote
Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons
Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3496
|
Posted - 2013.08.23 21:39:00 -
[12] - Quote
Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar.
lolnoobtubes |
DeadlyAztec11
Red Star Jr. EoN.
1982
|
Posted - 2013.08.23 21:40:00 -
[13] - Quote
hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. The glitch resets your stamina -_-
Plus it makes you hit extremely fast. It is not a glitch. It is an exploit. Needs to be fixed. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3496
|
Posted - 2013.08.23 21:41:00 -
[14] - Quote
DeadlyAztec11 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. The glitch resets your stamina -_- Plus it makes you hit extremely fast. It is not a glitch. It is an exploit. Needs to be fixed.
confirmed a fix might find its way in 1.5 a month from now lol |
Charlotte O'Dell
0uter.Heaven
1070
|
Posted - 2013.08.23 21:52:00 -
[15] - Quote
So lolswarms can be OP but MD can't? J fail to see your logic. |
Another Heavy SOB
Pure Innocence. EoN.
553
|
Posted - 2013.08.23 21:57:00 -
[16] - Quote
hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit.
The mechanic that is Glitched and allowing people to melee approximately 5-8 times in 1 second is that Sprinting cancels the melee cooldown.
When you sprint while reloading you cancel the reload and do not restore the magazine. Sprinting will also cancel the melee cooldown, however unlike reloading cancellation through sprint you are allowed to perform the requested action. THIS IS A GLITCH. AN UNINTENDED MECHANIC.
And it's called Stamina mods, you know the green pill bottles. On top of that players most known for using this exploit have maxed their melee damage and are using myofibril stimulants with the stamina mods. Thereby allowing them to kill my 1150EHP heavy in less than a second with four hits in very rapid succession, sometimes so quickly that you only hear the thump from the melee once maybe twice.
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Rogatien Merc
Red Star. EoN.
800
|
Posted - 2013.08.23 21:59:00 -
[17] - Quote
Lance 2ballzStrong wrote:DeadlyAztec11 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. The glitch resets your stamina -_- Plus it makes you hit extremely fast. It is not a glitch. It is an exploit. Needs to be fixed. confirmed a fix might find its way in 1.5 a month from now lol It's something they should be able to hotfix TBQH |
Justin Tymes
Dem Durrty Boyz
352
|
Posted - 2013.08.23 22:01:00 -
[18] - Quote
Lance 2ballzStrong wrote:Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. lolnoobtubes
-Provides reasons why Breach and Assault are not OP -Refutes with "lolnoobtubes" -Wonders why CCP left MDs the way they are
Lol |
Cosgar
ParagonX
4536
|
Posted - 2013.08.23 22:03:00 -
[19] - Quote
When people can consistently hit and aim at MD users in CQC, there won't be an issue. Outside of mid range or when a MD user had a height advantage, you can't really complain. I've gone to-to-toe with these people trying to use the EXO-5 as a shotgun from 30m and beyond. These guys have terrible aim for using a grenade launcher. |
Another Heavy SOB
Pure Innocence. EoN.
553
|
Posted - 2013.08.23 22:06:00 -
[20] - Quote
Rogatien Merc wrote:Lance 2ballzStrong wrote:DeadlyAztec11 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. The glitch resets your stamina -_- Plus it makes you hit extremely fast. It is not a glitch. It is an exploit. Needs to be fixed. confirmed a fix might find its way in 1.5 a month from now lol It's something they should be able to hotfix TBQH
One would think right? Hell they've even been provided video of how it works. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
412
|
Posted - 2013.08.23 22:06:00 -
[21] - Quote
oh jeez. now we cry even about melee? is it a troll craft thread or a real discussion? |
Another Heavy SOB
Pure Innocence. EoN.
553
|
Posted - 2013.08.23 22:13:00 -
[22] - Quote
Ludvig Enraga wrote:oh jeez. now we cry even about melee? is it a troll craft thread or a real discussion?
Hey ******, it's not the melee itself it's the glitched mechanic being exploited.
If you don't yet know please actually read the thread, more specifically my post on the previous page. |
Knight Soiaire
Better Hide R Die
1980
|
Posted - 2013.08.23 22:16:00 -
[23] - Quote
Justin Tymes wrote:Good because the Assault and Breach MD are working as intended.
The Boundless Assault is ridiculous.
6.6m, 74 Damage.
With the passive skills you've got +8m.
Explosive weaponry need to do less damage the further away from the blast you are. |
Knight Soiaire
Better Hide R Die
1980
|
Posted - 2013.08.23 22:18:00 -
[24] - Quote
Ludvig Enraga wrote:oh jeez. now we cry even about melee? is it a troll craft thread or a real discussion?
There is a melee 'Exploit'.
Where you can deal incredible amounts of damage in a short amount of time.
Basically it gets rid of the cooldown between melee attacks and if stacking blues you can get over 400 Damage per punch. |
hooc order
Deep Space Republic Top Men.
876
|
Posted - 2013.08.23 22:19:00 -
[25] - Quote
ZDub 303 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. More like 3-4 times per second, but you can still ahit about 1300 dps with Melee mods on and 2 complex cardiac regulators. It evaporates anything instantly.
A TAC in it hayday could evaporate anything instantly....lavs still can and i think some turrets at close range and spot on targeted do as well. Tanks maybe as well.
This i think is more of a claim for OP status....not an exploit and/or glitch.
Rule of thumb:
Invisibility is an exploit TAC damage back in the day was not.
Quote: Basically it gets rid of the cooldown between melee attacks and if stacking blues you can get over 400 Damage per punch.
That is not an exploit.
Also why are you guys on the exploint kick? Invisibility is a real exploit and CCP has done crap to fix it. TAC was claimed to be OP and CCP nerfed it. Why not call it OP? Obviously the OP claim has better traction in changing the game then calling something an exploit. |
Justin Tymes
Dem Durrty Boyz
353
|
Posted - 2013.08.23 22:23:00 -
[26] - Quote
Knight Soiaire wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. The Boundless Assault is ridiculous. 6.6m, 74 Damage. With the passive skills you've got +8m. Explosive weaponry need to do less damage the further away from the blast you are.
8.25, and they do 80 or so splash per shot, 640 or so not factoring resistances per clip, they are terrible in CQC and is great at being a suppression weapon especially with Infantry support. It's working as intended, the splash damage is low enough already. Aiming is being fixed and AR users get aim assist with it, so there is no excuse anymore. |
Another Heavy SOB
Pure Innocence. EoN.
554
|
Posted - 2013.08.23 22:26:00 -
[27] - Quote
hooc order wrote:ZDub 303 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. More like 3-4 times per second, but you can still ahit about 1300 dps with Melee mods on and 2 complex cardiac regulators. It evaporates anything instantly. A TAC in it hayday could evaporate anything instantly....lavs still can and i think some turrets at close range and spot on targeted do as well. Tanks maybe as well. This i think is more of a claim for OP status....not an exploit and/or glitch. Rule of thumb: Invisibility is an exploit TAC damage back in the day was not. Quote: Basically it gets rid of the cooldown between melee attacks and if stacking blues you can get over 400 Damage per punch.
That is not an exploit. Also why are you guys on the exploint kick? Invisibility is a real exploit and CCP has done crap to fix it. TAC was claimed to be OP and CCP nerfed it. Why not call it OP? Obviously the OP claim has better traction in changing the game then calling something an exploit.
Did you even read where I explained it in depth on the previous page?
It is a glitch that is being exploited PERIOD END OF STORY.
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Knight Soiaire
Better Hide R Die
1981
|
Posted - 2013.08.23 22:30:00 -
[28] - Quote
Justin Tymes wrote:Knight Soiaire wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. The Boundless Assault is ridiculous. 6.6m, 74 Damage. With the passive skills you've got +8m. Explosive weaponry need to do less damage the further away from the blast you are. 8.25, and they do 80 or so splash per shot, 640 or so not factoring resistances per clip, they are terrible in CQC and is great at being a suppression weapon especially with Infantry support. It's working as intended, the splash damage is low enough already. Aiming is being fixed and AR users get aim assist with it, so there is no excuse anymore.
All explosive weaponry should get a damage falloff the further away from the blast zone you are.
It only makes sence, and perhaps we could reward players for hitting closer to the target by giving them increased damage.
But 8.25m, 80 Damage for not even hitting your target and 104 - 106 Vs Armour. Is ridiculous. |
Knight Soiaire
Better Hide R Die
1981
|
Posted - 2013.08.23 22:33:00 -
[29] - Quote
hooc order wrote:ZDub 303 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. More like 3-4 times per second, but you can still ahit about 1300 dps with Melee mods on and 2 complex cardiac regulators. It evaporates anything instantly. A TAC in it hayday could evaporate anything instantly....lavs still can and i think some turrets at close range and spot on targeted do as well. Tanks maybe as well. This i think is more of a claim for OP status....not an exploit and/or glitch. Rule of thumb: Invisibility is an exploit TAC damage back in the day was not. Quote: Basically it gets rid of the cooldown between melee attacks and if stacking blues you can get over 400 Damage per punch.
That is not an exploit. Also why are you guys on the exploint kick? Invisibility is a real exploit and CCP has done crap to fix it. TAC was claimed to be OP and CCP nerfed it. Why not call it OP? Obviously the OP claim has better traction in changing the game then calling something an exploit.
It is an exploit.
No matter how you put it.
CCP intended for there to be a cooldown on melee, and players are exploiting a glitch that allows you to bypass it.
Tell me how players abusing invisibility is any different? |
Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 22:34:00 -
[30] - Quote
Justin Tymes wrote:Lance 2ballzStrong wrote:Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. lolnoobtubes -Provides reasons why Breach and Assault are not OP -Refutes with "lolnoobtubes" -Wonders why CCP left MDs the way they are Lol
calling a spade a spade...what else would you call something that shoots explode on contact rounds?
noobtube is a noobtube |
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