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Justin Tymes
Dem Durrty Boyz
351
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Posted - 2013.08.23 21:21:00 -
[1] - Quote
Good because the Assault and Breach MD are working as intended. |
Justin Tymes
Dem Durrty Boyz
351
|
Posted - 2013.08.23 21:37:00 -
[2] - Quote
Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons
Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. |
Justin Tymes
Dem Durrty Boyz
352
|
Posted - 2013.08.23 22:01:00 -
[3] - Quote
Lance 2ballzStrong wrote:Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. lolnoobtubes
-Provides reasons why Breach and Assault are not OP -Refutes with "lolnoobtubes" -Wonders why CCP left MDs the way they are
Lol |
Justin Tymes
Dem Durrty Boyz
353
|
Posted - 2013.08.23 22:23:00 -
[4] - Quote
Knight Soiaire wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. The Boundless Assault is ridiculous. 6.6m, 74 Damage. With the passive skills you've got +8m. Explosive weaponry need to do less damage the further away from the blast you are.
8.25, and they do 80 or so splash per shot, 640 or so not factoring resistances per clip, they are terrible in CQC and is great at being a suppression weapon especially with Infantry support. It's working as intended, the splash damage is low enough already. Aiming is being fixed and AR users get aim assist with it, so there is no excuse anymore. |
Justin Tymes
Dem Durrty Boyz
354
|
Posted - 2013.08.23 22:46:00 -
[5] - Quote
Knight Soiaire wrote:Justin Tymes wrote:Knight Soiaire wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. The Boundless Assault is ridiculous. 6.6m, 74 Damage. With the passive skills you've got +8m. Explosive weaponry need to do less damage the further away from the blast you are. 8.25, and they do 80 or so splash per shot, 640 or so not factoring resistances per clip, they are terrible in CQC and is great at being a suppression weapon especially with Infantry support. It's working as intended, the splash damage is low enough already. Aiming is being fixed and AR users get aim assist with it, so there is no excuse anymore. All explosive weaponry should get a damage falloff the further away from the blast zone you are. It only makes sence, and perhaps we could reward players for hitting closer to the target by giving them increased damage. But 8.25m, 80 Damage for not even hitting your target and 104 - 106 Vs Armour. Is ridiculous.
Catch 22, Assault sucks inside 10 meters but you need to be there to get the most out of Assault MD? That goes against the purpose of the weapon. 80 damage per shot is practical, what do you want it 40 per shot so you can just stand there tanking them? You won't get anyone to stop what they are doing and move immediately if you lower the damage, that is what suppression is for.
Explosion vs armor bug has already been pointed out, 96 to armor is fine, plus Armor is getting a boost anyway. Also doing 64 per shot to shields unless you carry a flux, but that requires you to be in CQC, which the Assault sucks in. |
Justin Tymes
Dem Durrty Boyz
354
|
Posted - 2013.08.23 23:00:00 -
[6] - Quote
Lance 2ballzStrong wrote:I'm sorry man... people defending the FoTM is nothing new here. We saw it with Tact. AR and all the other stuff that got nerfed.
But feel free to get your opinion across.
Wouldn't CCP not deciding to do anything to Breach or Assault suggest that it is just QQ and not OP? We've been over this before, the majority of the community don't believe at least the Assault or Breach are OP, and TBH the QQ is just getting old. I have yet to hear anyone who has used all 3 variants lay out why they all are OP, nothing except OMG SPLASH TOO WIDE DAMAGE TOO MUCH without taking account each variant outside of their optimal. |
Justin Tymes
Dem Durrty Boyz
354
|
Posted - 2013.08.23 23:15:00 -
[7] - Quote
Knight Soiaire wrote:I dont wont it to do 40 Per shot.
I just dont want it to do 80 at the very edge of the blast.
And I'm not saying that it should do more damage in CQC, I'm saying it should do more damage if the projectile lands at the feet of the enemy.
It already does it's called Direct damage, and again lowering the splash damage more would take away the weapons purpose, especially since HP is going to be alot bigger with the Armor boost in 1.4. Most of the time proto Assault is doing 64 damage to you at the beginning, since it's hitting shields, this should be enough to let you know you have to go or the 96 damage is going to kick in. Taking this into account anyone with 3+ Complex Shield mods can tank 4 shots at least before the shields go down. |
Justin Tymes
Dem Durrty Boyz
355
|
Posted - 2013.08.23 23:23:00 -
[8] - Quote
Knight Soiaire wrote:Justin Tymes wrote:Lance 2ballzStrong wrote:I'm sorry man... people defending the FoTM is nothing new here. We saw it with Tact. AR and all the other stuff that got nerfed.
But feel free to get your opinion across.
Wouldn't CCP not deciding to do anything to Breach or Assault suggest that it is just QQ and not OP? We've been over this before, the majority of the community don't believe at least the Assault or Breach are OP, and TBH the QQ is just getting old. I have yet to hear anyone who has used all 3 variants lay out why they all are OP, nothing except OMG SPLASH TOO WIDE DAMAGE TOO MUCH without taking account each variant outside of their optimal. Breach is okay, why wouldn't it be? The regular is a bit ridiculous. Assault MD splash radius is too much for 80 Damage. I'm willing to see how things will go once hit detection is fixed, I am. But if the spam doesn't stop, if they're still performing how they are now, they need a splash damage falloff. I'm not asking for a stats nerf, I'm saying that if I'm standing at the edge of the blast, I should not recieve the same amount of damage as I would recieve if I was standing where the projectile landed. It only makes sense, its how explosives should work.
What would you suggest Lowering the splash down to? Pre 1.2 I could get the Boundless Assault to work(the only viable MD at the time), but ADV Assault was underwhelming as far as damage and splash goes, and this is before the 1.4 patch that's about to take effect in a week. And I can guarantee you if we bring the MD back to Pre 1.2 levels, there will still be people crying about the MD, that's just the nature of the weapon. |
Justin Tymes
Dem Durrty Boyz
355
|
Posted - 2013.08.23 23:31:00 -
[9] - Quote
Knight Soiaire wrote:Justin Tymes wrote:Knight Soiaire wrote:Justin Tymes wrote:Lance 2ballzStrong wrote:I'm sorry man... people defending the FoTM is nothing new here. We saw it with Tact. AR and all the other stuff that got nerfed.
But feel free to get your opinion across.
Wouldn't CCP not deciding to do anything to Breach or Assault suggest that it is just QQ and not OP? We've been over this before, the majority of the community don't believe at least the Assault or Breach are OP, and TBH the QQ is just getting old. I have yet to hear anyone who has used all 3 variants lay out why they all are OP, nothing except OMG SPLASH TOO WIDE DAMAGE TOO MUCH without taking account each variant outside of their optimal. Breach is okay, why wouldn't it be? The regular is a bit ridiculous. Assault MD splash radius is too much for 80 Damage. I'm willing to see how things will go once hit detection is fixed, I am. But if the spam doesn't stop, if they're still performing how they are now, they need a splash damage falloff. I'm not asking for a stats nerf, I'm saying that if I'm standing at the edge of the blast, I should not recieve the same amount of damage as I would recieve if I was standing where the projectile landed. It only makes sense, its how explosives should work. What would you suggest Lowering the splash down to? Pre 1.2 I could get the Boundless Assault to work(the only viable MD at the time), but ADV Assault was underwhelming as far as damage and splash goes, and this is before the 1.4 patch that's about to take effect in a week. And I can guarantee you if we bring the MD back to Pre 1.2 levels, there will still be people crying about the MD, that's just the nature of the weapon. I'm not suggesting lowering the splash, with a steady damage of 80, the splash is ridiculous, but say if I only recieved half or a quarter of the damage if I was standing at the edge of the blast then it'd be fine. I'm not asking to nerf explosive weaponry, I'm asking for them to act more like explosives
Which is actually fine by me, but you do realize they would have to increase the MD damage to compensate for the fall out, or the MD would be useless as a suppression weapon? |
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