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Lance 2ballzStrong
SyNergy Gaming EoN.
3494
|
Posted - 2013.08.23 21:15:00 -
[1] - Quote
MD's still gonna be FoTM and they MIGHT fix the melee exploit in 1.5... possibly |
Lance 2ballzStrong
SyNergy Gaming EoN.
3494
|
Posted - 2013.08.23 21:22:00 -
[2] - Quote
Justin Tymes wrote:Good because the Assault and Breach MD are working as intended.
yea... just like the Tact. AR, Flaylock pistol, Caldari logi suit were all working "as intended" |
Lance 2ballzStrong
SyNergy Gaming EoN.
3495
|
Posted - 2013.08.23 21:37:00 -
[3] - Quote
hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit.
lol...
Pretty sure the melee is not intended to OHK everything back to back to back. But hey, what do i know right? That's working as intended too |
Lance 2ballzStrong
SyNergy Gaming EoN.
3496
|
Posted - 2013.08.23 21:39:00 -
[4] - Quote
Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar.
lolnoobtubes |
Lance 2ballzStrong
SyNergy Gaming EoN.
3496
|
Posted - 2013.08.23 21:41:00 -
[5] - Quote
DeadlyAztec11 wrote:hooc order wrote:Melee glitch needs to be explained.
it is just that you think melee does too much damage? If so then it is not a glitch....you can say you think it is OP but cannot claim it is a glitch.
Sota claimed people were using melee at 50 times per second....i fail to see how anyone doing that would not be at zero stamina within 0.2 seconds.
Explain in blinding detail what is glitchy about melee....if you cannot then stop calling it a glitch or an exploit. The glitch resets your stamina -_- Plus it makes you hit extremely fast. It is not a glitch. It is an exploit. Needs to be fixed.
confirmed a fix might find its way in 1.5 a month from now lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 22:34:00 -
[6] - Quote
Justin Tymes wrote:Lance 2ballzStrong wrote:Justin Tymes wrote:Vin Vicious wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. Yeah grenade launchers are suspose to be CQC/med range/long range weapons Breach yes, it's actually bad outside of CQC, and the Assault is bad in CQC. If you picked up the weapon and started using more than 1 variant for more than 2 weeks you would know this. But QQ moar. lolnoobtubes -Provides reasons why Breach and Assault are not OP -Refutes with "lolnoobtubes" -Wonders why CCP left MDs the way they are Lol
calling a spade a spade...what else would you call something that shoots explode on contact rounds?
noobtube is a noobtube |
Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 22:45:00 -
[7] - Quote
ZDub 303 wrote:it has been labelled by CCP as an exploit.
It doesn't sound like its a big problem until you come up against it... its ridiculous.
https://forums.dust514.com/default.aspx?g=posts&m=1207091#post1207091
^ officially
Don't know why people think I was talking about the normal melee ... |
Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 22:50:00 -
[8] - Quote
Justin Tymes wrote:Knight Soiaire wrote:Justin Tymes wrote:Knight Soiaire wrote:Justin Tymes wrote:Good because the Assault and Breach MD are working as intended. The Boundless Assault is ridiculous. 6.6m, 74 Damage. With the passive skills you've got +8m. Explosive weaponry need to do less damage the further away from the blast you are. 8.25, and they do 80 or so splash per shot, 640 or so not factoring resistances per clip, they are terrible in CQC and is great at being a suppression weapon especially with Infantry support. It's working as intended, the splash damage is low enough already. Aiming is being fixed and AR users get aim assist with it, so there is no excuse anymore. All explosive weaponry should get a damage falloff the further away from the blast zone you are. It only makes sence, and perhaps we could reward players for hitting closer to the target by giving them increased damage. But 8.25m, 80 Damage for not even hitting your target and 104 - 106 Vs Armour. Is ridiculous. Catch 22, Assault sucks inside 10 meters but you need to be there to get the most out of Assault MD? That goes against the purpose of the weapon. 80 damage per shot is practical, what do you want it 40 per shot so you can just stand there tanking them? You won't get anyone to stop what they are doing and move immediately if you lower the damage, that is what suppression is for. Explosion vs armor bug has already been pointed out, 96 to armor is fine, plus Armor is getting a boost anyway. Also doing 64 per shot to shields unless you carry a flux, but that requires you to be in CQC, which the Assault sucks in.
I'm sorry man... people defending the FoTM is nothing new here. We saw it with Tact. AR and all the other stuff that got nerfed.
But feel free to get your opinion across.
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Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 22:56:00 -
[9] - Quote
Komodo Jones wrote:DarthMcFizzle wrote:Sorry it's been a while, MDs are op now? I don't use them so what's up? They're not, its just people whining about guns again. You need to do quite a bit of work to kill things with MD and if everything doesn't go almost perfectly you're screwed, especially if that's your only gun. Now I can see how it would become a problem if you speced into it heavily, proficiency and damage mods, blast radius, can make the gun very powerful. But then again if you did that to any gun it would be very powerful, the reason people don't like it is because it can hit multiple targets and hit people behind corners. It's still just a bunch of complaining, It's the same as it was back when uprising came out, except they made the hit detection actually function, the only difference is that people are using it and doing well. My mass driver is about to become fairly obsolete anyway with all the armor tanking that's gonna be happening in 1.4, I'm either gonna have to upgrade or move on so it certainly doesn't need a nerf because EVERYONE is getting a buff.
wait... you said the MD is about to become "obsolete"? HAHAHAHAHAHAHHAHAHAHAHAHAHAH
Do you even know what you're talking about at this point? This "buff" means nothing to armor tankers except more speed. MD's and nades and flaylock pistols still just as effective against armor as they were.
And people "complaining" about this means something is wrong. When last you heard a complaint about the HMG? When last you heard a complaint about the Laser or scrambler rifles? When last you heard a complaint about the flaylock pistol?
Fact is people seeing the blast radius of this noobcannon as being too much, and it's true. Getting rewarded for NOT hitting your target....lol?
But hey, people defended the Tact AR to the death, people swore the FLP were "fine" and the Caldari logi suit was "ok"... all got nerfed, and soon your noobery will get nerfed as well. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3498
|
Posted - 2013.08.23 23:28:00 -
[10] - Quote
Ludvig Enraga wrote:Another Heavy SOB wrote:Ludvig Enraga wrote:oh jeez. now we cry even about melee? is it a troll craft thread or a real discussion? Hey ******, it's not the melee itself it's the glitched mechanic being exploited. If you don't yet know please actually read the thread, more specifically my post on the previous page. Ah, yeah. You are that guy that complained about having his S handed to him in CQC by players who specialize in !melee. Dunno... invest in lube, maybe you would not be crying as much...
???
We're talking about a melee exploit... not someone who "specialize" in melee.
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Lance 2ballzStrong
SyNergy Gaming EoN.
3500
|
Posted - 2013.08.23 23:30:00 -
[11] - Quote
Knight Soiaire wrote:I'm not suggesting lowering the splash, with a steady damage of 80, the splash is ridiculous, but say if I only recieved half or a quarter of the damage if I was standing at the edge of the blast then it'd be fine.
I'm not asking to nerf explosive weaponry, I'm asking for them to act more like explosives
save your breath. I don't argue with people who defend the FoTM anymore. Just get your opinion out and move on.
The way explosives work in this game is a joke. Plain and simple. But people who use them think it works fine. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3500
|
Posted - 2013.08.24 00:07:00 -
[12] - Quote
Ludvig Enraga wrote:Another Heavy SOB wrote:Ludvig Enraga wrote:Another Heavy SOB wrote:Ludvig Enraga wrote:oh jeez. now we cry even about melee? is it a troll craft thread or a real discussion? Hey ******, it's not the melee itself it's the glitched mechanic being exploited. If you don't yet know please actually read the thread, more specifically my post on the previous page. Ah, yeah. You are that guy that complained about having his S handed to him in CQC by players who specialize in !melee. Dunno... invest in lube, maybe you would not be crying as much... Really? Ass handed to me? Would that be the kind of ass wooping my corp laid on your **** corp taking your district in only two attacks? You know the one where we redlined your team two matches in a row. How about you quit talking **** and stick to the facts at hand little boy. Bring your dad to the fight too, big man, lol. 'my corp' bigger than ur corp lmao
*yawns* |
Lance 2ballzStrong
SyNergy Gaming EoN.
3510
|
Posted - 2013.08.24 20:15:00 -
[13] - Quote
Mobius Wyvern wrote:Lance 2ballzStrong wrote:
lolnoobtubes
lolplayingashooterwithanythingotherthananar
I use mainly HMG and SR |
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