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Iron Wolf Saber
Den of Swords
7695
|
Posted - 2013.08.23 17:43:00 -
[1] - Quote
Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch.
A.) Firing the swarm launcher B.) Relocking with the swarm launcher C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. |
Arkena Wyrnspire
Turalyon 514
2717
|
Posted - 2013.08.23 17:45:00 -
[2] - Quote
It's only a slight dps increase, and as the OP explains, there was a reason to tweak it like this.
Those who read my thread, the numbers were completely wrong - having to relock between shots is very signficant. Put the torches and pitchforks away. |
Takahiro Kashuken
Red Star. EoN.
1012
|
Posted - 2013.08.23 17:45:00 -
[3] - Quote
So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again |
Delta 749
Kestrel Reconnaissance
1820
|
Posted - 2013.08.23 17:48:00 -
[4] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore |
ZDub 303
TeamPlayers EoN.
1783
|
Posted - 2013.08.23 17:49:00 -
[5] - Quote
Its a good change, but swarm damage should have been lowered slightly to compensate.
|
The Attorney General
ZionTCD
750
|
Posted - 2013.08.23 17:49:00 -
[6] - Quote
I don't follow.
Reducing time to relock is good for balance? They already do too much damage and at too high a RoF for such a long range(and mostly invisible) AV weapon.
Since when did swarmers sprint to cover? Last I checked they did the strafe dance behind a knoll while loosing salvo after salvo at me, and taking advantage of the fact that they can launch up and over cover while being immune to return fire.
Swapping weapons is another irrelevant factor to the vehicle driver. It does not have any impact on the primary role of the SL user.
E and F are the same as above.
Still a completely unneeded buff from the stooges in Shanghai. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:50:00 -
[7] - Quote
...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
75
|
Posted - 2013.08.23 17:50:00 -
[8] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
CCP Logibro wrote:As Everything Dies mentioned above this post, I would like to point out that you will have to re-lock your target between shots with the swarm launcher. It's not a case of lock->fire->0.2sec delay->fire. It's Lock->fire-0.2sec delay->lock->fire->0.2sec delay.
|
Iron Wolf Saber
Den of Swords
7696
|
Posted - 2013.08.23 17:51:00 -
[9] - Quote
Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again
I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive.
I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed.
While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened.
And if you haven't guessed yet, answer is G. |
Takahiro Kashuken
Red Star. EoN.
1012
|
Posted - 2013.08.23 17:51:00 -
[10] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore
Ive used lolswarms
No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get
I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff |
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Cosgar
ParagonX
4536
|
Posted - 2013.08.23 17:51:00 -
[11] - Quote
G)
And still hoping 1.5 is worth it. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 17:51:00 -
[12] - Quote
Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach.
Factor in the reduced clip size and reload time before your bitching |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:54:00 -
[13] - Quote
Delta 749 wrote:Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. Factor in the reduced clip size and reload time before your bitching I had and edited that into the post just prior to quoting. Re-instating here:
Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
And to clarify I'm an AV guy first and foremost, not a driver. It's just I'm out of a job if vehicles get so completely ****** over that they just call it quits. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 17:55:00 -
[14] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff
World of tanks has no mean old infantry, maybe you should go there? Also you claim to have used swarms so Im surprised you didnt realize something that a lot of infantry guys realized a long time ago, most tanks drivers are absolutely horrible behind the wheel because they think they should be invulnerable their playstyle reflects that Rambo charges with no support or trying to park themselves next to a cru
You know something is awry when the newbie drivers are actually better than the veteran drivers who never learned to adapt and expected the tank to be a big I win crutch against everything but another I win crutch
Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously |
Exergonic
TeamPlayers EoN.
325
|
Posted - 2013.08.23 17:56:00 -
[15] - Quote
wow... never thought CCP could really be that dumb
Vehicles were suppose to get a buff in 1.4... much needed buff
Instead you buff the object that kills Underpowered things???????
I mean i know the lead designer for Vehicles is trash but come on... You really didn't think this one through
Swarms are fine... Buff tanks first before AV
I feel like 10 year olds are making the road map to this game smh |
Cyrius Li-Moody
The New Age Outlaws
744
|
Posted - 2013.08.23 17:57:00 -
[16] - Quote
Exergonic wrote:I feel like 10 year olds are making the road map to this game smh
I feel like 10 year olds are playing this game. Vehicles are 1.5. They have been for quite some time now. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
236
|
Posted - 2013.08.23 17:58:00 -
[17] - Quote
Iron Wolf Saber wrote:Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch?
A.) Firing the swarm launcher B.) Relocking with the swarm launcher which then causing 'thumbeling' losing even more time being 'out of cadance.' C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. Run into thingy and die.
Did I pass? |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:00:00 -
[18] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously
But thats what you are doing now defending your crutch
I use teamwork, i use other tanks, i spider tank, i use snipers and that aint going to stop **** |
Exergonic
TeamPlayers EoN.
325
|
Posted - 2013.08.23 18:00:00 -
[19] - Quote
Cyrius Li-Moody wrote:Exergonic wrote:I feel like 10 year olds are making the road map to this game smh I feel like 10 year olds are playing this game. Vehicles are 1.5. They have been for quite some time now.
They WERE 1.4... till they decided to push it back to 1.5 |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:00:00 -
[20] - Quote
Poplo Furuya wrote:Delta 749 wrote:Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. Factor in the reduced clip size and reload time before your bitching I had and edited that into the post just prior to quoting. Re-instating here: Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday. And to clarify I'm an AV guy first and foremost, not a driver. It's just I'm out of a job if vehicles get so completely ****** over that they just call it quits.
Well considering the example is proto level gear I dont have a problem with it doing that much damage but I see your point and your concerns However I dont think you have to worry about being out of a job since most of tank drivers tend to be very stubborn and worse case scenario youll see more long range support rather than park next to an objective and rack up kills |
|
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:01:00 -
[21] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G.
A sica are you ******* serious?
|
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:01:00 -
[22] - Quote
Exergonic wrote:wow... never thought CCP could really be that dumb
Vehicles were suppose to get a buff in 1.4... much needed buff
Instead you buff the object that kills Underpowered things???????
I mean i know the lead designer for Vehicles is trash but come on... You really didn't think this one through
Swarms are fine... Buff tanks first before AV
I feel like 10 year olds are making the road map to this game smh
1.5 and a post about that is coming soon.
1.4 is about infantry controls, Swarm launchers where the only weapon that had a factor where the player was 'not in control' breach forge guns are a close second but those operators can easily melee/discharge out of it. Swarms can't do a damn thing about being 'locked' up in being able to do anything for an unusually long amount of time.
Any pilot who has done serious amounts of AV will KNOW the threat vector and how to counter, with swarm operators in close range you're usually better off killing the guy because he's screwed in general unable to move or escape that easily if he is attempting a second launch. Silhouette of a swarm launcher is pretty distinctive and unmistakable and easy to spot.
Long range swarms you just have to be a bit more aware and get to cover better and always have an escape plan and don't sit in the freaking open all the time. |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:03:00 -
[23] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious?
Yes a missile launching, anti-armor, squad supporting bombardment Sica
|
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:04:00 -
[24] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again Now Im no fan of IWS but you saying that anyone is out of touch is just too goddamned ironic to ignore Ive used lolswarms No skills no aim loleasy mode and guess what it got a buff because scrubs like you need all the help you can get I can help you, Call od Dog is going to be released with no vehicles maybe you can go ther and no aim and stuff Inb4 you spout the same bullshit over and over, come up with something that has some substance and isnt bitchy whining and Ill take you seriously But thats what you are doing now defending your crutch I use teamwork, i use other tanks, i spider tank, i use snipers and that aint going to stop ****
Honestly I dont believe you If you actually did all those things then no one would have 5 seconds out in the open to unload on you unless your team sucks and if you are saying they suck I guess you are just doing a great disservice to your alliance tag
Anyway its always sad when someone claiming to be a staunch defender of balance has only "no u" to fall back on Now go outside and QQ, my plants need to be watered |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:06:00 -
[25] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious? Yes a missile launching, anti-armor, squad supporting bombardment Sica
lol popped in a single hit, squad aint going to do **** for a milita tank if it cant do **** for a proper tank |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:09:00 -
[26] - Quote
Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me
lol fail argument |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:09:00 -
[27] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. A sica are you ******* serious? Yes a missile launching, anti-armor, squad supporting bombardment Sica lol popped in a single hit, squad aint going to do **** for a milita tank if it cant do **** for a proper tank
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though. |
Delta 749
Kestrel Reconnaissance
1821
|
Posted - 2013.08.23 18:12:00 -
[28] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument
I dont believe you because your results dont match what you claim your experience to be Then theres you not being able to put together a coherent counter argument Oh and lets not forget all the contradictions, youll say that you shrug off swarms and dont die because they are a no skill crutch but then youll complain about them popping yours tanks So which is it? What excuse are you going to use to cover up your own terrible ability as a player?
I mean there you are in something thats immune to 90% of what we have but you still die often enough that you make incredibly butt hurt threats every damn day And here I thought the Eon guys were supposed to be good players but maybe its just you and they havent noticed how bad you are yet |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:13:00 -
[29] - Quote
Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you |
Takahiro Kashuken
Red Star. EoN.
1014
|
Posted - 2013.08.23 18:16:00 -
[30] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t
I dont care if you dont believe me
Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts
Basic vs proto - fact and even more so in PC
Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways |
|
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:17:00 -
[31] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you
I normally don't get hit by a swarm in the first place though because I have several escape plans in motion all the time. Even the protos if they do hit me I usually get away in time before the second launch is in the air. |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:19:00 -
[32] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways
Further proof you don't use them that often. Swarms take a degree of skill in ensuring the launch will connect. A rookie swarmer launcher against a really good tank pilot will only get 10% connection rate. |
Takahiro Kashuken
Red Star. EoN.
1017
|
Posted - 2013.08.23 18:24:00 -
[33] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you I normally don't get hit by a swarm in the first place though because I have several escape plans in motion all the time. Even the protos if they do hit me I usually get away in time before the second launch is in the air.
You wont anymore follow around cover 3 volleys 7k damage at least pop goes the milita tank |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:25:00 -
[34] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you I normally don't get hit by a swarm in the first place though because I have several escape plans in motion all the time. Even the protos if they do hit me I usually get away in time before the second launch is in the air. You wont anymore follow around cover 3 volleys 7k damage at least pop goes the milita tank
You once again prove you don't operate swarms enough to know there is a desync issue and don't know how to work around that. |
Takahiro Kashuken
Red Star. EoN.
1017
|
Posted - 2013.08.23 18:25:00 -
[35] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways Further proof you don't use them that often. Swarms take a degree of skill in ensuring the launch will connect. A rookie swarmer launcher against a really good tank pilot will only get 10% connection rate.
Degree of skill HAHAHAHAHAHAHAHAHAHAHA
Ye i know what the degree is too
0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 |
Delta 749
Kestrel Reconnaissance
1822
|
Posted - 2013.08.23 18:26:00 -
[36] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways
Tanks are resistant to nearly all weapons - Fact Tanks are more mobile than any infantry - Fact Tanks have greater fire power - Fact Tanks have better range - Fact A standard level tank is more than a match for standard and advanced swarms - Fact
Swarms are all about positioning - Fact Swarm users are incredibly fragile if they are fit to truly kill a tank - Fact Infantry is not invulnerable to any weapon - Fact Missiles dont actually swerve around corners unless they are already on top of you - Fact You lose lock through obstacles - Fact The tank needs to be visible to acquire lock - Fact You lose lock if you look away - Fact
You are complaining like a ***** and contradicting yourself while you sit in something thats only truly threatened by three things which you still have plenty of ways of avoiding - Fact You avoid peoples arguments by going on rants about things only tangentially related - Fact When pressed to an issues you cave in and ramble about X Y and Z being a crutch - Fact When called on your bullshit you back pedal claiming thats not what you really meant - Fact You have no legs to stand on in this conversation and dont know when you have lost - Fact
You are going to either reply to this saying "U iz crutch user" or try to play this off like you have no time for it in an attempt to save face - First thing in this list thats not a fact, just highly probable |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
100
|
Posted - 2013.08.23 18:27:00 -
[37] - Quote
Iron Wolf Saber wrote:Exergonic wrote:wow... never thought CCP could really be that dumb
Vehicles were suppose to get a buff in 1.4... much needed buff
Instead you buff the object that kills Underpowered things???????
I mean i know the lead designer for Vehicles is trash but come on... You really didn't think this one through
Swarms are fine... Buff tanks first before AV
I feel like 10 year olds are making the road map to this game smh 1.5 and a post about that is coming soon. 1.4 is about infantry controls, Swarm launchers where the only weapon that had a factor where the player was 'not in control' breach forge guns are a close second but those operators can easily melee/discharge out of it. Swarms can't do a damn thing about being 'locked' up in being able to do anything for an unusually long amount of time. Any pilot who has done serious amounts of AV will KNOW the threat vector and how to counter, with swarm operators in close range you're usually better off killing the guy because he's screwed in general unable to move or escape that easily if he is attempting a second launch. Silhouette of a swarm launcher is pretty distinctive and unmistakable and easy to spot. Long range swarms you just have to be a bit more aware and get to cover better and always have an escape plan and don't sit in the freaking open all the time. Actually, Plasma Cannons have the same issue as Swarms, they can't swapped, reloaded, or etc for about 1.5~2 secs after firing.
|
Nemo Bluntz
TeamPlayers EoN.
406
|
Posted - 2013.08.23 18:28:00 -
[38] - Quote
Oh hey, people saying "this takes skill, this doesn't take skill, wahh, wahhh"
Totally an original argument against a weapon in this game, and I'm sure its 100% valid and not an insecure player beating his chest against players that he's sure he's better than. |
Knight Soiaire
Better Hide R Die
1976
|
Posted - 2013.08.23 18:28:00 -
[39] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways Further proof you don't use them that often. Swarms take a degree of skill in ensuring the launch will connect. A rookie swarmer launcher against a really good tank pilot will only get 10% connection rate.
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this. |
Delta 749
Kestrel Reconnaissance
1822
|
Posted - 2013.08.23 18:29:00 -
[40] - Quote
Bah, wasnt paying attention and clicked the wrong button, ignore this |
|
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:29:00 -
[41] - Quote
I think AV should be a training requirement for all vehicle operators, know what kills you and how, will help you survive.
Goes back to my original vehicle mantra
Be absolutely afraid of EVERYTHING. You either make sure its dead or run away. |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:31:00 -
[42] - Quote
Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head.
360x360 warfare doctrine, adopt it. |
Knight Soiaire
Better Hide R Die
1976
|
Posted - 2013.08.23 18:32:00 -
[43] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head. 360x360 warfare doctrine, adopt it.
Why would you need to be launching Swarms from indoors? |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:34:00 -
[44] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head. 360x360 warfare doctrine, adopt it. Why would you need to be launching Swarms from indoors?
Why would a tank park underneath a building? |
ladwar
Dead Six Initiative Lokun Listamenn
1232
|
Posted - 2013.08.23 18:36:00 -
[45] - Quote
IWS first you are on crack again, stop it and yes i am blaming you for this buff.
Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. |
Iron Wolf Saber
Den of Swords
7698
|
Posted - 2013.08.23 18:39:00 -
[46] - Quote
ladwar wrote:IWS first you are on crack again, stop it and yes i am blaming you for this buff. Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo.
I didn't think it would have gotten fixed this way... |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 18:39:00 -
[47] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you Let's work some rough numbers out.
Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage. 330*5=1650 base damage. Damage bonus is 24% with stacking penalty, roughly? Make it 25% for ease of arithmetic. 2062.5 damage per salvo.
Shield effectiveness 80%, 2062.5 becomes 1650 damage... wait, is that right? Heh, back to base.
Armor effectiveness 135%, 2062.5 becomes 2784.375 I think.
Lock on at Op V is 1.05s, delay before acquiring following locks is 0.3. Clip size is 3.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
Credit to ZDub for already laying this one out. The important part is all 3 salvos offloaded in 3.75 seconds.
In 3.75 seconds you have sent off a trio of salvos that will strike within 4 seconds of each other in most cases.
Shield damage: 4950 within 4 seconds Armour damage: 7353.125 within 4 seconds
Crazy, huh? This isn't even a max damage thought-experiment. Doesn't even cost that much SP, about 800k for the Swarms and 600k for Handheld Weaponry, about 1.5 mil SP in all.
Numbers were run in my head so might be slightly off but probably not by much. |
Takahiro Kashuken
Red Star. EoN.
1019
|
Posted - 2013.08.23 18:40:00 -
[48] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways Tanks are resistant to nearly all weapons - Fact Wrong, all weapons do damage even ARsTanks are more mobile than any infantry - Fact In a straight line, turning is **** and we cant go into the city perseTanks have greater fire power - Fact Wrong, AV is stronger than all tanks and do more damage than all turretsTanks have better range - Fact Wrong, currently on par with each otherA standard level tank is more than a match for standard and advanced swarms - Fact Wrong, adv can easily put a dent into you more than basic, basic can handle basicSwarms are all about positioning - Fact You mean on an unreachable tower? or the crest of a far away hill where we cant hit? no they are not Swarm users are incredibly fragile if they are fit to truly kill a tank - Fact If only my blaster can kill 400m away Infantry is not invulnerable to any weapon - Fact You are a walking meatbagMissiles dont actually swerve around corners unless they are already on top of you - Fact Wrong, missiles curve any corners at usually all distances because it tracks where your tank was not where it is nowYou lose lock through obstacles - Fact Wrong, you can see the turret the square pops up and you lock on but hit the hill because the missiles go for the bottom of the tankThe tank needs to be visible to acquire lock - Fact Only partly visable, so half rightYou lose lock if you look away - Fact Wrong, you said it yourself you gain about an extra 2seconds extra its how ppl lock on then look up and fire so the missiles go over ther cover and hit the tank
Dren isnt milita last i check but ive used upto adv and the same old problems apply because they have never been fixed
So your still wrong defender of the crutch |
Spkr4theDead
International-Fleet
445
|
Posted - 2013.08.23 18:41:00 -
[49] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:So a bug which was fixed also came with a big big big buff by a reduction of 2secs to 0.3secs
Infantry CPM supporting the AV buff against basic vehicles what a suprise
CPM out of touch yet again I do drive a Sica, and I don't have to wonder why swam launcher operators just seem to stand there as a launch, I know exactly why, the methods I use an an AV and being simply aware of them helps keep my own vehicles alive. I also know there that there is a desync issue between operating a swarm which will NEVER go around corners, through walls and fly at a CONSTANT speed. Whereas a third person observer and/or victim, swarms do the weirdest crap such as the terminal kill vector is hyper speed. While I agree with the fix, I don't agree with the new numbers, the lock could have been added 2 seconds total and the reload lengthened. And if you haven't guessed yet, answer is G. It's a militia vehicle! It's meant to break the ice between a merc and vehicles, not the end-result product! |
Knight Soiaire
Better Hide R Die
1977
|
Posted - 2013.08.23 18:41:00 -
[50] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head. 360x360 warfare doctrine, adopt it. Why would you need to be launching Swarms from indoors? Why would a tank park underneath a building?
Why would a tank park?
And of course, remove the Jump and Shoot Up if your under a roof.
So, in fact, its even easier.
And if I'm not mistaken, having to re-lock after shooting has always been there.
You might say "But.... but the lock time is increased"
Actually no it isn't, at full skill the lock time is decreased.
Then you might argue "But.... but you only have a clip capacity of 3"
For that my friend, I point you to this nice graph Absolute Idiom made out: http://i.imgur.com/tLiMw1K.png?1
Then you might also argue "But.... but you have to reload while the tank's reppers are active"
Well, if it does happen to survive, you've always got your 3 Lai Dais with the damage of a Forge Gun.
Stop, trying to justify this. |
|
Takahiro Kashuken
Red Star. EoN.
1019
|
Posted - 2013.08.23 18:44:00 -
[51] - Quote
Nice pic
IWS hes an infantry scrub like the CPM, they want vehicles gone like 90%of the community |
Spkr4theDead
International-Fleet
445
|
Posted - 2013.08.23 18:44:00 -
[52] - Quote
Poplo Furuya wrote:Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you Let's work some rough numbers out. Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage. 330*5=1650 base damage. Damage bonus is 24% with stacking penalty, roughly? Make it 25% for ease of arithmetic. 2062.5 damage per salvo. Shield effectiveness 80%, 2062.5 becomes 1650 damage... wait, is that right? Heh, back to base. Armor effectiveness 135%, 2062.5 becomes 2784.375 I think. Lock on at Op V is 1.05s, delay before acquiring following locks is 0.3. Clip size is 3. 0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3 Credit to ZDub for already laying this one out. The important part is all 3 salvos offloaded in 3.75 seconds. In 3.75 seconds you have sent off a trio of salvos that will strike within 4 seconds of each other in most cases. Shield damage: 4950 within 4 seconds Armour damage: 7353.125 within 4 secondsCrazy, huh? This isn't even a max damage thought-experiment. Doesn't even cost that much SP, about 800k for the Swarms and 600k for Handheld Weaponry, about 1.5 mil SP in all. Numbers were run in my head so might be slightly off but probably not by much. Thank you for doing that. My head is gonna hurt looking at the numbers. |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
236
|
Posted - 2013.08.23 18:46:00 -
[53] - Quote
Yeah, f*ck cod trolling. DUST forums has all of the cat fight you want! |
Spkr4theDead
International-Fleet
445
|
Posted - 2013.08.23 18:51:00 -
[54] - Quote
Iron Wolf Saber wrote:ladwar wrote:IWS first you are on crack again, stop it and yes i am blaming you for this buff. Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. I didn't think it would have gotten fixed this way... So you are responsible for it. |
Delta 749
Kestrel Reconnaissance
1824
|
Posted - 2013.08.23 18:51:00 -
[55] - Quote
Look at that, he failed to realize the definition of the worst resistant, he doesnt think that positioning yourself up high is actually positioning, he doesnt know that a rail tank fires beyond the render distance, he really doesnt understand swarms flight patterns since if they always followed your footsteps they would never impact the ground while flying directly to your current location
Lets see what else
Oh, he says you can see a part of the tank but that counts as locking through an obstacle, he misquotes me when I said you have some waver room but if it goes off screen you lose lock or hell even if it stays under cover Back to mobility tanks can also turn and keep moving incredibly quickly but to be fair thats due to using a keyboard for control When talking about Adv he says it puts a dent in which is true but currently it has very little chance to destroy unless you hound the driver or focus with multiple people firing and by basic handling basic its clear he means can safely ignore thus showing his bias and desire for a crutch and giving another example of his hypocrisy
Game over, insert another credit to continue and this time come up with an argument thats not so easily dissected |
Iron Wolf Saber
Den of Swords
7699
|
Posted - 2013.08.23 18:52:00 -
[56] - Quote
Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on. |
Iron Wolf Saber
Den of Swords
7699
|
Posted - 2013.08.23 18:53:00 -
[57] - Quote
Spkr4theDead wrote:Iron Wolf Saber wrote:ladwar wrote:IWS first you are on crack again, stop it and yes i am blaming you for this buff. Absolute Idiom II wrote:Here are some figures in the form of a table! http://i.imgur.com/tLiMw1K.png?1Pre-patchPost-patch clip53 ammo (max skills)88 lock on time (max skills)1.21.05 fire interval20.3 reload (max skills)3.8253.825 Time to exhaust clip14.83 Time to exhaust clip + reload20.6257.125 Time to exhaust ammo (inc. reloads)27.42518.15Boost Burst ROF (single clip)0.341.00194% Exhaust ammo ROF0.290.4452% So a 194% boost to burst ROF and a 52% ROF increase to exhausting all your ammo. I didn't think it would have gotten fixed this way... So you are responsible for it.
Not exactly I was complaining about getting locked out from doing anything after a launch. I didn't ask for a numerical buff. If you want direct answers ask CCP Remnant on why he picked those numbers. He is also the guy responsible for the vehicle work going into 1.5. |
Takahiro Kashuken
Red Star. EoN.
1022
|
Posted - 2013.08.23 18:55:00 -
[58] - Quote
Delta 749 wrote:Defender of the crutch talks more gibberish to protect his super no skill OP weapon
Okay |
Delta 749
Kestrel Reconnaissance
1824
|
Posted - 2013.08.23 18:56:00 -
[59] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Defender of the crutch talks more gibberish to protect his super no skill OP weapon Local moron dodges argument
Now you would think that as evasive as he is that no swarm would ever hit him |
RKKR
The Southern Legion
328
|
Posted - 2013.08.23 18:57:00 -
[60] - Quote
I think a lot of people want to ask questions direct to CCP employees, how do we do that? I already figured out that The forums aren't the way. |
|
0bi wan-jacobi
Ancient Exi1es
33
|
Posted - 2013.08.23 18:58:00 -
[61] - Quote
Iron Wolf Saber wrote:Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch?
A.) Firing the swarm launcher B.) Relocking with the swarm launcher which then causing 'thumbeling' losing even more time being 'out of cadance.' C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. No its easy mode. Its a lock on if your having trouble with that gaming isnt for u... |
Takahiro Kashuken
Red Star. EoN.
1025
|
Posted - 2013.08.23 18:58:00 -
[62] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Defender of the crutch talks more gibberish to protect his super no skill OP weapon Local moron dodges argument
At least you finally admitted that its a crutch which requires no skill and is OP
Even a moron like me can see how its OP so why cant you? |
Delta 749
Kestrel Reconnaissance
1826
|
Posted - 2013.08.23 18:58:00 -
[63] - Quote
RKKR wrote:I think a lot of people want to ask questions direct to CCP employees, how do we do that? I already figured out that The forums aren't the way.
IRC is your best bet |
Serimos Haeraven
Deep Space Republic Top Men.
433
|
Posted - 2013.08.23 18:59:00 -
[64] - Quote
Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on. Ironwolf, you know my history with dropships, and that means you know that my experience with dealing with swarms is very, very, very extensive. The way they were in 1.3 was already overpowered enough as a proto swarm, being able to wind around the corners of buildings, sometimes be invisible, and not able to speed up fast enough to escape more volleys unless you have an afterburner which comprimises defense. this new RoF increase means that dropships are no longer a relevant tool on the battlefield, because forge guns and railguns were already a reason to not fly, and with this RoF increase to swarm launchers, it will be nearly impossible to survive 1 match, even in a proto dropship. I really wish you would think this over more in the eyes of a pilot, and see that this is a horrible new addition to dust if they really want to balance vehicles at all. |
Iron Wolf Saber
Den of Swords
7700
|
Posted - 2013.08.23 18:59:00 -
[65] - Quote
Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Defender of the crutch talks more gibberish to protect his super no skill OP weapon Local moron dodges argument Now you would think that as evasive as he is that no swarm would ever hit him
lol. |
ladwar
Dead Six Initiative Lokun Listamenn
1234
|
Posted - 2013.08.23 18:59:00 -
[66] - Quote
whelp i feel doomed now that none of my vehicles will last 2 minutes and this new "battleground" i hope you all like huffing it across 5km because there won't be much vehicles can do it they get spotted by anything, they die.
GG, all hail AR 514. |
Delta 749
Kestrel Reconnaissance
1826
|
Posted - 2013.08.23 18:59:00 -
[67] - Quote
Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:Defender of the crutch talks more gibberish to protect his super no skill OP weapon Local moron dodges argument Taka herp derps grasping at straws to save face and attempts to make a statement that justifies his QQing
Im out now, gotta go to work |
Vin Mora
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
100
|
Posted - 2013.08.23 19:06:00 -
[68] - Quote
0bi wan-jacobi wrote:Iron Wolf Saber wrote:Swarm Launcher Firing interval (which was of 1.3 at 2 seconds) prevented the swarm launcher operator from doing the following things after launch?
A.) Firing the swarm launcher B.) Relocking with the swarm launcher which then causing 'thumbeling' losing even more time being 'out of cadance.' C.) Sprinting away into cover D.) Swapping weapons to deal with nearby hostiles. E.) Meleeing nearby hostiles F.) Swapping equipment G.) B,C,D,E & F
Answer correctly and you will see the reason for the change in the interval. No its easy mode. Its a lock on if your having trouble with that gaming isnt for u... Someone is missing the point of that interval decrease.
I am 100% certain that the DPS increase was not intended. But then again DPS is a stupid way to measure something as that assumes 100% accuracy and 100% firing efficiency, neither of which are always achievable. |
Iron Wolf Saber
Den of Swords
7700
|
Posted - 2013.08.23 19:06:00 -
[69] - Quote
Serimos Haeraven wrote:Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on. Ironwolf, you know my history with dropships, and that means you know that my experience with dealing with swarms is very, very, very extensive. The way they were in 1.3 was already overpowered enough as a proto swarm, being able to wind around the corners of buildings, sometimes be invisible, and not able to speed up fast enough to escape more volleys unless you have an afterburner which comprimises defense. this new RoF increase means that dropships are no longer a relevant tool on the battlefield, because forge guns and railguns were already a reason to not fly, and with this RoF increase to swarm launchers, it will be nearly impossible to survive 1 match, even in a proto dropship. I really wish you would think this over more in the eyes of a pilot, and see that this is a horrible new addition to dust.
I will have to agree that out of all vehicle operators, you guys get royally screwed because a good swarm launch operator on the ground can stack a launch up so that salvo 1 and 2 arrive at the same time a common trick I use for those peskier dropships and with the new skills salvo 3 will be in so quick that you didn't have time to respond to it and without any indicator you're getting locked onto (a needed survival tool) and unless you are somehow super aware there is a launch in progress chances of survival is slim. I have escaped swarms before as a dropship pilot but only on a hunch knowing I got shot at by swarms and I start taking off full speed to avoid but that doesn't always work and I do often respond too slowly to that.
Overall this 'buff' is going to effectively render a dropship useless in normal 'service' range thus the only function they have left would be high flying drop uplinks which they get no warppoints for ><.
HAV pilots should have it far easier with an enormous toolbox of counters they can utilize to their disposal. I am just afraid quite a few of them don't use all the tools they're given.
Dropships don't have the lovely advantage of cover, ground infantry synergy, and stealth. |
Takahiro Kashuken
Red Star. EoN.
1025
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Posted - 2013.08.23 19:07:00 -
[70] - Quote
ladwar wrote:whelp i feel doomed now that none of my vehicles will last 2 minutes and this new "battleground" i hope you all like huffing it across 5km because there won't be much vehicles can do it they get spotted by anything, they die.
GG, all hail AR 514.
You gonna get banned with talk like that
Cant say **** about infantry stuff |
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Knight Soiaire
Better Hide R Die
1979
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Posted - 2013.08.23 19:12:00 -
[71] - Quote
Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on.
So basicaly what you're saying is to try not tank damage in a tank?
k |
Criteria Shipment
Baynaer Space Command The Ditanian Alliance
236
|
Posted - 2013.08.23 19:14:00 -
[72] - Quote
ladwar wrote:whelp i feel doomed now that none of my vehicles will last 2 minutes and this new "battleground" i hope you all like huffing it across 5km because there won't be much vehicles can do it they get spotted by anything, they die.
GG, all hail AR 514. The heavys need to lose some weight because of how slow they move. Have you ever compared the heavy's fatass with it's head? |
Iron Wolf Saber
Den of Swords
7702
|
Posted - 2013.08.23 20:04:00 -
[73] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on. So basicaly what you're saying is to try not tank damage in a tank? k
The best bullets heading your way are the ones that never arrive. |
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