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Knight Soiaire
Better Hide R Die
1976
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Posted - 2013.08.23 18:28:00 -
[1] - Quote
Iron Wolf Saber wrote:Takahiro Kashuken wrote:Delta 749 wrote:Takahiro Kashuken wrote:Delta 749 wrote:
gibberish
Okay crutch defender i dont do them things because you dont believe me lol fail argument more gibberish and i dont believe you stuff t I dont care if you dont believe me Swarms are no skill fact and easy to use because fire and forget with no aim and skill required, missiles around corners and can lock on through stuff and keep lock on when not looking at target - facts Basic vs proto - fact and even more so in PC Why should i bother with a defender of the crutch, your even defending the buffs its recieving because it makes it easier to use so your obv an idiot anyways Further proof you don't use them that often. Swarms take a degree of skill in ensuring the launch will connect. A rookie swarmer launcher against a really good tank pilot will only get 10% connection rate.
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this. |
Knight Soiaire
Better Hide R Die
1976
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Posted - 2013.08.23 18:32:00 -
[2] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head. 360x360 warfare doctrine, adopt it.
Why would you need to be launching Swarms from indoors? |
Knight Soiaire
Better Hide R Die
1977
|
Posted - 2013.08.23 18:41:00 -
[3] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:Knight Soiaire wrote:
Lock Vehicle. Jump. Shoot up.
Skill. Lol.
I love watching people try to justify this.
Watch swarms hit the roof while putting a rocket though the swam launcher operators head. 360x360 warfare doctrine, adopt it. Why would you need to be launching Swarms from indoors? Why would a tank park underneath a building?
Why would a tank park?
And of course, remove the Jump and Shoot Up if your under a roof.
So, in fact, its even easier.
And if I'm not mistaken, having to re-lock after shooting has always been there.
You might say "But.... but the lock time is increased"
Actually no it isn't, at full skill the lock time is decreased.
Then you might argue "But.... but you only have a clip capacity of 3"
For that my friend, I point you to this nice graph Absolute Idiom made out: http://i.imgur.com/tLiMw1K.png?1
Then you might also argue "But.... but you have to reload while the tank's reppers are active"
Well, if it does happen to survive, you've always got your 3 Lai Dais with the damage of a Forge Gun.
Stop, trying to justify this. |
Knight Soiaire
Better Hide R Die
1979
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Posted - 2013.08.23 19:12:00 -
[4] - Quote
Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on.
So basicaly what you're saying is to try not tank damage in a tank?
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