Serimos Haeraven
Deep Space Republic Top Men.
433
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Posted - 2013.08.23 18:59:00 -
[1] - Quote
Iron Wolf Saber wrote:Actually was stating how easy it is to defeat swarms by not getting hit in the first place. A highly skillful HAV operator can ammo out an idiot swarm launcher and survive.
As for threats I regard much much higher than swarms would be the Assault Dropship because the amount of attention it takes away for me to deal with that threat vector opens up me getting blindsided by other threats easily.
Forge Guns because most of the time when I do get hit I have no idea where the shot came from thus makes escape execution far more difficult.
Finally other HAVs, namely rail tanks, Gunnlogis because they win out in the brawling contest. Madrugers also just because raw HP is much higher than I can chew through before their blaster fits melt me.
Finally my own idiocy, biting off more than I should be chewing.
At least unlike most vehicle operators I am willing to self fault all my vehicle losses and try to learn from each of them and learn quite a few stupid nuances in vehicle operator like how high a tank can aim is different between camera views. High ground is not an advantage for brawling tanks, playing in the ditch is more advantageous. Stayed in the open too long. Got too far away from infantry support. Didn't protect my own sniper line. Didn't engage the target at the most opportune time. List goes on and on. Ironwolf, you know my history with dropships, and that means you know that my experience with dealing with swarms is very, very, very extensive. The way they were in 1.3 was already overpowered enough as a proto swarm, being able to wind around the corners of buildings, sometimes be invisible, and not able to speed up fast enough to escape more volleys unless you have an afterburner which comprimises defense. this new RoF increase means that dropships are no longer a relevant tool on the battlefield, because forge guns and railguns were already a reason to not fly, and with this RoF increase to swarm launchers, it will be nearly impossible to survive 1 match, even in a proto dropship. I really wish you would think this over more in the eyes of a pilot, and see that this is a horrible new addition to dust if they really want to balance vehicles at all. |