|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:50:00 -
[1] - Quote
...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 17:54:00 -
[2] - Quote
Delta 749 wrote:Poplo Furuya wrote:...I think you're missing the main point. In practice this is reducing the refire rate of Op V SLs from 3.2 seconds to 1.4 seconds. More than halved. Their burst damage is more than doubled.
Yes it was a screwy mechanic that could do with many facets being done away with but absolutely not at the cost of doubling the Swarm Launcher rate-of-fire. Just making it so it only stops relocking for the duration but keeping it at 2 seconds delay would be the far more reasonable approach. Factor in the reduced clip size and reload time before your bitching I had and edited that into the post just prior to quoting. Re-instating here:
Their 3-salvo burst damage is more than doubled. I believe that's a burst of 4950 base damage for Wiyrkomis, isn't it? Add on proficiency bonuses, Complex Damage mods, 135% armour damage... armour-based vehicles are screwed six ways to Sunday.
And to clarify I'm an AV guy first and foremost, not a driver. It's just I'm out of a job if vehicles get so completely ****** over that they just call it quits. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
703
|
Posted - 2013.08.23 18:39:00 -
[3] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:
Actually I got it up to 3 proto forge hits now. I Laugh swarms off now. Its my rail sica that instant pops >< though.
You wont when 3 volleys with at least 3 times your hp alphas you Let's work some rough numbers out.
Wiyrkomi Swarm Launcher, Proficiency II, two Complex Damage. 330*5=1650 base damage. Damage bonus is 24% with stacking penalty, roughly? Make it 25% for ease of arithmetic. 2062.5 damage per salvo.
Shield effectiveness 80%, 2062.5 becomes 1650 damage... wait, is that right? Heh, back to base.
Armor effectiveness 135%, 2062.5 becomes 2784.375 I think.
Lock on at Op V is 1.05s, delay before acquiring following locks is 0.3. Clip size is 3.
0.0s Start lock #1 1.05s Fire #1 1.35s Start lock #2 2.4s Fire #2 2.7s Start lock #3 3.75s Fire #3
Credit to ZDub for already laying this one out. The important part is all 3 salvos offloaded in 3.75 seconds.
In 3.75 seconds you have sent off a trio of salvos that will strike within 4 seconds of each other in most cases.
Shield damage: 4950 within 4 seconds Armour damage: 7353.125 within 4 seconds
Crazy, huh? This isn't even a max damage thought-experiment. Doesn't even cost that much SP, about 800k for the Swarms and 600k for Handheld Weaponry, about 1.5 mil SP in all.
Numbers were run in my head so might be slightly off but probably not by much. |
|
|
|