Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
987
|
Posted - 2013.08.23 12:59:00 -
[1] - Quote
*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
This is offset by the skill change
*The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5%
So in fact it locks on quicker and also fires alot faster
* The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level
They also have more ammo to **** us with
So if they still have missiles which are invisible and go around corners while being able to keep lock on when not locking at target and locking on through cover all vehicles are super ******
This is 3 buffs to the swarms launcher which wasnt needed
I better have a proto tank in 1.5 because for the next month swarms will ******* hurt alot more and alot faster than now
I will be on that ******* hill now |
Mirataf
WARRIORS 1NC
56
|
Posted - 2013.08.23 13:05:00 -
[2] - Quote
Beat me to it
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Are you freakin kidding me
Place your tanks in bubble wrap folks
OK CCP WOLFMAN so did you know about this seriously. All the tankers have had enough so have the DS pilots and now this happens before you do any balancing come on, get a grip on internal comms.
How the hell has this happened.
DO NOT ALLOW THIS TO GO THROUGH FFS |
Sgt Kirk
SyNergy Gaming EoN.
1249
|
Posted - 2013.08.23 13:05:00 -
[3] - Quote
Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
I seriously don't know how they can go on and actually acknowledge that vehicles and AV need to be reworked 1.5..... THEN they buff the easiest AV weapon of all in 1.4!?
I need to know who's idea that was. |
Medic 1879
Forsaken Immortals Top Men.
948
|
Posted - 2013.08.23 13:07:00 -
[4] - Quote
I know I use swarms on this account and HAV's on another and I think if they wanted to do this to swarms it should have come in 1.5 with vehicle re-balancing. Proto swarms will now only have a 3 shot clip now but with a 0.3 second refire rate likely I will have all 3 swarms in the air before the first hits and having them land so close together means pilots are going to need fantastic reactions to save themselves. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
262
|
Posted - 2013.08.23 13:07:00 -
[5] - Quote
Sgt Kirk wrote:Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
And then they will be nerfed. |
Takahiro Kashuken
Red Star. EoN.
987
|
Posted - 2013.08.23 13:08:00 -
[6] - Quote
Medic 1879 wrote:I know I use swarms on this account and HAV's on another and I think if they wanted to do this to swarms it should have come in 1.5 with vehicle re-balancing. Proto swarms will now only have a 3 shot clip now but with a 0.3 second refire rate likely I will have all 3 swarms in the air before the first hits and having them land so close together means pilots are going to need fantastic reactions to save themselves.
Armor is dead, 3seconds for the armor repper to kick in the 1st pulse
You need all your harders on when they hit and the rep has to be timed just right but with 3k per volley and an instant 9k damage in a second or so will overwhelm any tank defences |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
324
|
Posted - 2013.08.23 13:12:00 -
[7] - Quote
Derp tears!
HTFU or GTFO |
Takahiro Kashuken
Red Star. EoN.
987
|
Posted - 2013.08.23 13:13:00 -
[8] - Quote
Mirataf wrote:Beat me to it
* Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
Are you freakin kidding me
Place your tanks in bubble wrap folks
OK CCP WOLFMAN so did you know about this seriously. All the tankers have had enough so have the DS pilots and now this happens before you do any balancing come on, get a grip on internal comms.
How the hell has this happened.
DO NOT ALLOW THIS TO GO THROUGH FFS
Its is going through
Ive counted 4 changes so far which improve the swarms which is 4 buffs, i edited my post again
The patch is Q&A right now and getting ready for implemntation
Only thing we can do is enjoy it until patch day then set up camp on any and all hills with railguns and **** everyone |
N1ck Comeau
Ahrendee Mercenaries EoN.
1132
|
Posted - 2013.08.23 13:14:00 -
[9] - Quote
Sgt Kirk wrote:Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
I seriously don't know how they can go on and actually acknowledge that vehicles and AV need to be reworked 1.5..... THEN they buff the easiest AV weapon of all in 1.4!?
I need to know who's idea that was. someone forgot about the huge caldari logi nerf |
Takahiro Kashuken
Red Star. EoN.
987
|
Posted - 2013.08.23 13:22:00 -
[10] - Quote
N1ck Comeau wrote:Sgt Kirk wrote:Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
I seriously don't know how they can go on and actually acknowledge that vehicles and AV need to be reworked 1.5..... THEN they buff the easiest AV weapon of all in 1.4!?
I need to know who's idea that was. someone forgot about the huge caldari logi nerf
5 high slots
lol 3dmg mods proto swarms says otherwise |
|
Mirataf
WARRIORS 1NC
56
|
Posted - 2013.08.23 13:24:00 -
[11] - Quote
Cal logi nerf wasn't that bad.
This SL buff brings on a whole new era of wtf.
Every Tanker shall now redline snipe and the forums will turn to **** as per bloody usual.
|
daishi mk03
Brutor Vanguard Minmatar Republic
91
|
Posted - 2013.08.23 13:26:00 -
[12] - Quote
Mirataf wrote:Cal logi nerf wasn't that bad.
This SL buff brings on a whole new era of wtf.
Every Tanker shall now redline snipe and the forums will turn to **** as per bloody usual.
lol @redline snipe
1 guy can send 3 invisible proto volleys with dmg mods on the way which will hit in less than 1 sec. You dead, I promise. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5847
|
Posted - 2013.08.23 13:28:00 -
[13] - Quote
Apparently we're crazy future seeing people since we couldn't possibly detect any issues through patch notes alone
|
Duran Lex
Amarr Templars Amarr Empire
166
|
Posted - 2013.08.23 13:29:00 -
[14] - Quote
Isn't it better for them to gather this data BEFORE the vehicle balance in 1.5?
If you are constantly complaining about being a guinea pig when they tweak things in the game,
How would you handle "testing" something out during what is supposed to be the patch that balances.
You would immediately start whining and create a thread about it, like you demonstrated so well.
Since you feel like you are dominated by swarms now, this isn't going to affect your game play.
Wait for the 1.5 Vehicle patch and stop complaining when they want test data. |
Foxhound Elite
Seraphim Initiative..
298
|
Posted - 2013.08.23 13:31:00 -
[15] - Quote
Another stab at us pilots,... bloody hell, CCP. |
daishi mk03
Brutor Vanguard Minmatar Republic
91
|
Posted - 2013.08.23 13:31:00 -
[16] - Quote
There's a small difference between dominated and insta-killed. :) It's 1m ISK / tank. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5847
|
Posted - 2013.08.23 13:32:00 -
[17] - Quote
Duran Lex wrote:Wait for the 1.5 Vehicle patch and stop complaining when they want test data. Thank god we haven't gone into Official Release and are still beta testing, right? |
Delta 749
Kestrel Reconnaissance
1807
|
Posted - 2013.08.23 13:32:00 -
[18] - Quote
daishi mk03 wrote:Mirataf wrote:Cal logi nerf wasn't that bad.
This SL buff brings on a whole new era of wtf.
Every Tanker shall now redline snipe and the forums will turn to **** as per bloody usual.
lol @redline snipe 1 guy can send 3 invisible proto volleys with dmg mods on the way which will hit in less than 1 sec. You dead, I promise.
1 guy can send 3 swarms in a bit under 5 seconds you mean
Dont forget the patch mentioned fixing rendering issues while in vehicles and the refire reduction means that huge delay after firing that preventing you from reloading, sprinting, or changing weapons is gone is what it does not mean is that you can fire missile after missile with a .2 second delay Still gotta relock after firing and the reduction in clip size means reloading will happen more often which will stymie the damage of everything below proto
All in all while it does benefit proto swarms the other launchers really wont be a huge threat which really should be tweaked IE proto less threatening std adv more threatening |
Sarducar Kahn
xCosmic Voidx The Superpowers
49
|
Posted - 2013.08.23 13:33:00 -
[19] - Quote
I am a pilot/murder taxi to pay for it... Needless to say I am ****** off right now. |
Sana Rayya
WASTELAND JUNK REMOVAL
129
|
Posted - 2013.08.23 13:36:00 -
[20] - Quote
Mmm, delicious tears.
Murder taxis and tankers beware, the new king of the battlefield is the swarm launcher. Three volleys airborne in less than 4 seconds? Me likey.
Looks like you guys will have to get boots on the ground to do your killing now. |
|
CommanderBolt
A.N.O.N.Y.M.O.U.S.
198
|
Posted - 2013.08.23 13:37:00 -
[21] - Quote
Takahiro Kashuken wrote:Medic 1879 wrote:I know I use swarms on this account and HAV's on another and I think if they wanted to do this to swarms it should have come in 1.5 with vehicle re-balancing. Proto swarms will now only have a 3 shot clip now but with a 0.3 second refire rate likely I will have all 3 swarms in the air before the first hits and having them land so close together means pilots are going to need fantastic reactions to save themselves. Armor is dead, 3seconds for the armor repper to kick in the 1st pulse You need all your harders on when they hit and the rep has to be timed just right but with 3k per volley and an instant 9k damage in a second or so will overwhelm any tank defences
I only have around 6000 armor on my alts tank! I already thought it was weak. :( |
Arkena Wyrnspire
Turalyon 514
2709
|
Posted - 2013.08.23 13:37:00 -
[22] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=104050&find=unread I have included some maths to show how incredibly stupid this change is. It is my hope that the inevitable thread spam in GD and some sensible threads about the issue will get them to drop this change completely. |
Cody Sietz
Bullet Cluster
760
|
Posted - 2013.08.23 13:37:00 -
[23] - Quote
Wow...really...really...they took away my 5 round mag... |
DS 10
Pure Innocence. EoN.
771
|
Posted - 2013.08.23 13:38:00 -
[24] - Quote
Takahiro Kashuken wrote:
They also have more ammo to **** us with
You do realize FGs only got one more round, right? The IAFG starts with 16 rounds. I have ammo level 4 right now with 19 rounds. After 1.4 I'll have 20 rounds. It's really not that much considering most FGers already have a Logi dropping hives. They did it because one of the skill levels did absolutely nothing. 5 levels for 4 rounds doesn't make sense. 5 for 5 does. |
Mirataf
WARRIORS 1NC
57
|
Posted - 2013.08.23 13:40:00 -
[25] - Quote
Sana Rayya wrote:Mmm, delicious tears.
Murder taxis and tankers beware, the new king of the battlefield is the swarm launcher. Three volleys airborne in less than 4 seconds? Me likey.
Looks like you guys will have to get boots on the ground to do your killing now.
Lol, shows what you know.. How the hell do we afford tanks in the first place
|
Duran Lex
Amarr Templars Amarr Empire
166
|
Posted - 2013.08.23 13:41:00 -
[26] - Quote
DUST Fiend wrote:Duran Lex wrote:Wait for the 1.5 Vehicle patch and stop complaining when they want test data. Thank god we haven't gone into Official Release and are still beta testing, right?
Thank god CCP created a server designated solely for the purpose of testing.
Oh wait, there isn't one.
So i guess you can either get over being a guinea pig, or continue to complaining endlessly on the forums yet still play this game on a regular basis.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5849
|
Posted - 2013.08.23 13:43:00 -
[27] - Quote
Duran Lex wrote:yet still play this game on a regular basis.
I think we have vastly different ideas of what "regular basis" means
DS 10 wrote:Takahiro Kashuken wrote:
They also have more ammo to **** us with
You do realize FGs only got one more round, right? The IAFG starts with 16 rounds. I have ammo level 4 right now with 19 rounds. After 1.4 I'll have 20 rounds. It's really not that much considering most FGers already have a Logi dropping hives. They did it because one of the skill levels did absolutely nothing. 5 levels for 4 rounds doesn't make sense. 5 for 5 does. This may be true but I believe he was referring to super hero 1.4 SLs, not FGs |
Takahiro Kashuken
Red Star. EoN.
989
|
Posted - 2013.08.23 13:45:00 -
[28] - Quote
DS 10 wrote:Takahiro Kashuken wrote:
They also have more ammo to **** us with
You do realize FGs only got one more round, right? The IAFG starts with 16 rounds. I have ammo level 4 right now with 19 rounds. After 1.4 I'll have 20 rounds. It's really not that much considering most FGers already have a Logi dropping hives. They did it because one of the skill levels did absolutely nothing. 5 levels for 4 rounds doesn't make sense. 5 for 5 does.
FG doesnt go around corners to hit you and they will fire slower than the swarms now which can have 3 volleys inthe air befor ethe 1st even hits and dmg mods ar elimited on heavy suits which require more sp |
Duran Lex
Amarr Templars Amarr Empire
166
|
Posted - 2013.08.23 13:46:00 -
[29] - Quote
DUST Fiend wrote:Duran Lex wrote:yet still play this game on a regular basis.
I think we have vastly different ideas of what "regular basis" means
At least we are in agreement that the only thing you do is complain endlessly on the forums.
Time well spent. |
DS 10
Pure Innocence. EoN.
773
|
Posted - 2013.08.23 13:49:00 -
[30] - Quote
Duran Lex wrote:DUST Fiend wrote:Duran Lex wrote:Wait for the 1.5 Vehicle patch and stop complaining when they want test data. Thank god we haven't gone into Official Release and are still beta testing, right? Thank god CCP created a server designated solely for the purpose of testing. Oh wait, there isn't one. So i guess you can either get over being a guinea pig, or continue to complaining endlessly on the forums yet still play this game on a regular basis.
The game is meant to constantly evolve. Look at EVE. Also, there won't be a Dust 514 2. Dust is THE game. For a game to last 10 years, it can't be the same thing. I like the constant changes as it keeps the game fresh. Constant data testing isn't a bad thing. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5849
|
Posted - 2013.08.23 13:49:00 -
[31] - Quote
Duran Lex wrote:DUST Fiend wrote:Duran Lex wrote:yet still play this game on a regular basis.
I think we have vastly different ideas of what "regular basis" means At least we are in agreement that the only thing you do is complain endlessly on the forums. Time well spent. I'm barely even around these days, someone clearly has a hard on for me
|
7 Djin
D.A.R.K Academy D.E.F.I.A.N.C.E
3
|
Posted - 2013.08.23 13:53:00 -
[32] - Quote
Not sure if this change is for real or not?
Definitely a game changer. Maybe they will pull it in the days to come. LLAVs need to be warry, I am coming for you in 1.4 .
I am disproportionately tortured by LAVs. To see them crumble every match will be my celebration. |
Duran Lex
Amarr Templars Amarr Empire
167
|
Posted - 2013.08.23 13:54:00 -
[33] - Quote
DUST Fiend wrote:I'm barely even around these days, someone clearly has a hard on for me
I'm sure you posting everyday for the past week is a testament to that.
|
Mirataf
WARRIORS 1NC
57
|
Posted - 2013.08.23 13:56:00 -
[34] - Quote
Come on then CCP answer the bleeding question, if your balancing av in 1.5 wtf is this
/me goes away to find a long stabby pointy thing to poke a CPM with.. Oi IWS or someone ping CCP a friggin Skype and ask them why they're 'Balancing an AV Weapon' in 1.4
|
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
66
|
Posted - 2013.08.23 14:07:00 -
[35] - Quote
I'm becoming more and more convinced every day that 1.5 will be another huge nerf to vehicles. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5852
|
Posted - 2013.08.23 14:09:00 -
[36] - Quote
Duran Lex wrote:DUST Fiend wrote:I'm barely even around these days, someone clearly has a hard on for me I'm sure you posting everyday for the past week is a testament to that. If you had any idea how often I used to be around, it would
Ye be trollin' though, get back on topic foo. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
197
|
Posted - 2013.08.23 14:12:00 -
[37] - Quote
good , i can kill dropships again |
Beren Hurin
The Vanguardians
1189
|
Posted - 2013.08.23 14:17:00 -
[38] - Quote
I'll reserve my judgement until we see how the scanning changes affects detecting and reacting to vehicles. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
197
|
Posted - 2013.08.23 14:18:00 -
[39] - Quote
this is because ppl complained about LAV's being invincible
|
Poplo Furuya
Condotta Rouvenor Gallente Federation
700
|
Posted - 2013.08.23 14:19:00 -
[40] - Quote
MarasdF Loron wrote:I'm becoming more and more convinced every day that 1.5 will be another huge nerf to vehicles. 1.5 will introduce capacitors, unmolested it will allow vehicles to be far greater than they are currently.
It will also introduce ewar, allowing tackling and draining of capacitors in their entirety from great range with unerring reliability.
Or something like that. |
|
Tebu Gan
CrimeWave Syndicate
38
|
Posted - 2013.08.23 14:20:00 -
[41] - Quote
OMG, I'm actually glad for a change that I shield tank. Swarms are going to be gods, and tankers are to suffer for it. Test data my ass. Lets buff AV, not like tanks have it bad enough. Next they are going to increase the damage on forge guns and AV nades, while give us less PG. foolish |
JW v Weingarten
No Free Pass
552
|
Posted - 2013.08.23 14:22:00 -
[42] - Quote
Also gotta love that a fire and forget noob weapon does so much damage and a weapon like the plasma cannon, that actually takes skill to use is completely ******* useless.
LOLLOGIC, right ccp? |
Duran Lex
Amarr Templars Amarr Empire
167
|
Posted - 2013.08.23 14:22:00 -
[43] - Quote
DUST Fiend wrote:Duran Lex wrote:DUST Fiend wrote:I'm barely even around these days, someone clearly has a hard on for me I'm sure you posting everyday for the past week is a testament to that. If you had any idea how often I used to be around, it would Ye be trollin' though, get back on topic foo.
If i had any idea how often you used to post threads that are solely complaints, i would have still made these posts. As would you have. So that means your statement was moot point, but you knew that already.
And correct you are on being off topic, just like you were. Though i won't be a hypocrite and throw out another useless off topic post, thats telling someone to get back on topic.
THE TRAINSPOTTER wrote:good , i can kill dropships again
More then likely, that is their intention. Swarm missiles tracking DS are something they need to look into, since its incredibly easy to outrun the swarms currently. |
Tebu Gan
CrimeWave Syndicate
38
|
Posted - 2013.08.23 14:25:00 -
[44] - Quote
Duran Lex wrote:DUST Fiend wrote:Duran Lex wrote:DUST Fiend wrote:I'm barely even around these days, someone clearly has a hard on for me I'm sure you posting everyday for the past week is a testament to that. If you had any idea how often I used to be around, it would Ye be trollin' though, get back on topic foo. If i had any idea how often you used to post threads that are solely complaints, i would have still made these posts. As would you have. So that means your statement was moot point, but you knew that already. And correct you are on being off topic, just like you were. Though i won't be a hypocrite and throw out another useless off topic post, thats telling someone to get back on topic. THE TRAINSPOTTER wrote:good , i can kill dropships again More then likely, that is their intention. Swarm missiles tracking DS are something they need to look into, since its incredibly easy to outrun the swarms currently.
Yeah and we are the ones to suffer for this so called test data. I'm lucky to break even running a tank, and buffing AV will complicate that. Leave your bullshit at home, you don't play with the rest of us buddy. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
700
|
Posted - 2013.08.23 14:26:00 -
[45] - Quote
Tebu Gan wrote:OMG, I'm actually glad for a change that I shield tank. Swarms are going to be gods, and tankers are to suffer for it. Test data my ass. Lets buff AV, not like tanks have it bad enough. Next they are going to increase the damage on forge guns and AV nades, while give us less PG. foolish Nah, it's CPU that's next.
Those passive hardening benefits, you weren't using those were you? Snip.
Turret damage boosts? How quaint. Out it goes. |
ZDub 303
TeamPlayers EoN.
1777
|
Posted - 2013.08.23 14:27:00 -
[46] - Quote
I say finish out afking until 1.4 and then its time for a break. Its going to be a good game, but they need a lot of time to fix it. So find a new game (looks like FF14 for me and my buddies) and come back in a year or two. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
68
|
Posted - 2013.08.23 14:27:00 -
[47] - Quote
Poplo Furuya wrote:MarasdF Loron wrote:I'm becoming more and more convinced every day that 1.5 will be another huge nerf to vehicles. 1.5 will introduce capacitors, unmolested it will allow vehicles to be far greater than they are currently. It will also introduce ewar, allowing tackling and draining of capacitors in their entirety from great range with unerring reliability. Or something like that. If that is true then all my dreams have come true but I will not get my hopes up before I see the patch notes. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
197
|
Posted - 2013.08.23 14:27:00 -
[48] - Quote
Duran Lex wrote:DUST Fiend wrote:Duran Lex wrote:DUST Fiend wrote:I'm barely even around these days, someone clearly has a hard on for me I'm sure you posting everyday for the past week is a testament to that. If you had any idea how often I used to be around, it would Ye be trollin' though, get back on topic foo. If i had any idea how often you used to post threads that are solely complaints, i would have still made these posts. As would you have. So that means your statement was moot point, but you knew that already. And correct you are on being off topic, just like you were. Though i won't be a hypocrite and throw out another useless off topic post, thats telling someone to get back on topic. THE TRAINSPOTTER wrote:good , i can kill dropships again More then likely, that is their intention. Swarm missiles tracking DS are something they need to look into, since its incredibly easy to outrun the swarms currently.
the only way i can take down a dropship is with rail gun instalations and i have wirkomi full good and ready to kill but its a waste of ammo on dropships
|
Captain-Awesome
Ancient Exiles
485
|
Posted - 2013.08.23 14:28:00 -
[49] - Quote
just putting it out there - swarms now only have 3 shots per clip before reload :p |
Jason Pearson
Seraphim Auxiliaries
2654
|
Posted - 2013.08.23 14:30:00 -
[50] - Quote
Captain-Awesome wrote:just putting it out there - swarms now only have 3 shots per clip before reload :p
Big deal, we're already dead before they need to reload.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
|
Duran Lex
Amarr Templars Amarr Empire
167
|
Posted - 2013.08.23 14:37:00 -
[51] - Quote
Tebu Gan wrote:
Yeah and we are the ones to suffer for this so called test data. I'm lucky to break even running a tank, and buffing AV will complicate that. Leave your bullshit at home, you don't play with the rest of us buddy.
Again, isn't it better to suffer while you are already suffering from being under powered?
If they tested this out during the 1.5 balancing patch, and it ended up completely negating the changes they made to dropships causing them to be UP again until the next month for them to re-balance the swarms, just how pissed off would you be?
My guess is a hell of a lot more then now.
|
Dale Templar
TCD ToXiCaTeD
356
|
Posted - 2013.08.23 14:51:00 -
[52] - Quote
hahahaha |
Cy Clone1
Intara Direct Action Caldari State
219
|
Posted - 2013.08.23 14:52:00 -
[53] - Quote
Yeah this sounds like its going to hurt a lot. Two proto swarms are going to tear right through heavy slow moving vehicles dropships that are actually trying to kill people included. all we can do is wait and see however.. so wait was he saying the forgegun no longer has the charge decrease skill? |
Baal Omniscient
L.O.T.I.S.
563
|
Posted - 2013.08.23 15:07:00 -
[54] - Quote
Takahiro Kashuken wrote:N1ck Comeau wrote:Sgt Kirk wrote:Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
I seriously don't know how they can go on and actually acknowledge that vehicles and AV need to be reworked 1.5..... THEN they buff the easiest AV weapon of all in 1.4!?
I need to know who's idea that was. someone forgot about the huge caldari logi nerf 5 high slots lol 3dmg mods proto swarms says otherwise You can 4 piece any swarm suit with a blaster turret, takes less that 2 seconds. If they are running 3 damage mods, that means you can 2 piece them unless they are heavily armored, in which case 3. You can one piece any suit in the game with a railgun. You know Ninjanomyx right? Dunno if I spelled it right, but I'm sure you know who I mean. He'll see this post eventually, he's on the forums ALL the time. Point him to this post, then let HIM tell you how a friend and I bum rushed his tank with proto swarms and AV grenades in an LAV, bailed out and dumped 6 AV grenades into his tank, fired off a total of 5 swarms, and his tank still limped away.
YOU HEAR THAT NINJANOMYX OR HOWEVER YOU SPELL YOUR NAME? TELL THE WORLD how OP proto swarms are when you can be bum rushed by 2 fully loaded AVers and still limp away after getting doused by AV. You'll see this thread eventually, you're all over the forums. Spell it out just how OP proto swarms are when 2 AVers can lay into you full throttle from point blank and you still manage to get away.
Btw, wanna know his secret? Wanna know how he actually got away? He used team work. His buddy hopped out of his tank and laid into us. We have no primary weapons, so he could hit us from a distance while we struggled to get within SMG optimal range. We HAD to focus on his buddy because if we didn't, WE would be the ones loosing money.
And how does the story end? He get's back to his base and recalls his tank, I go to the redline and start firing my swarms at turrets back there waiting for him to call another tank, and Ninjanomyx kills me with an (Dren I think) AR from 50m out before I could ever get into SMG range since, as a swarm user, I have no ranged primary to fight back with. That's the trade off with swarms. We get a weapon that is able to lock on for AV purposes at the price of being the weakest ranged anti-infantry class in the game due to having no ranged AI whatsoever. Every other AV weapon short of AV grenades can be used against infantry, we have to rely on getting close to an enemy to kill them. And since most of us use damage mods, most of us are severely lacking in HP. I use Minmatar suits, so if I ever run damage mods I am pretty much a slow scout suit with no ability to defend myself at range from infantry.
Just as a side note, I give huge props to Ninjanomyx for using a ds3 while running armor tanks instead of cheaping out like 90% of other tankers do and using the kb/m that makes armor tanks move like LAV's, my hat's off to you for that sir.
So call it a crutch all you like, it's a false charge and you know it. We are hampered against infantry in order to gain a slight advantage against vehicles over other AV. And only armor tanks at that, because in less time that is takes to fire off a second swarm a DS can be at the flight ceiling and out of reach and LAV's can get to cover almost just as fast as long as they aren't crossing huge stretches of open terrain. This buff will bring swarms into line with all the other branches of AV, now we just need to either fix the plasma launcher to be a proper AV weapon or re-brand it as the awkward mass driver that it is.
Just remember, for every angry tanker out there mad about the swarm buff, there are 100 happy infantry players out there licking their chops knowing that easy targets are going to be everywhere now. I recommend you hide a couple of them in your tank.
Now then, before things get too ugly, I would like to point out that any AV buff should come with a price reduction to vehicles and their modules/turrets of up to 50% until a proper balance of cost/risk can be assessed and implemented. Because even though I think this buff actually evens out the swarms, that doesn't mean that the amount of cash a tanker has to put out to maintain their effectiveness should increase too drastically.
And with that, I'm calling it a day. I really don't feel like arguing this crap with you AGAIN. I can only handle so much whining on a topic before I just start posting and then ignoring the topic, and I'm at that point right now. Have fun calling everything you don't like a "crutch". |
Doyle Reese
OSG Planetary Operations Covert Intervention
404
|
Posted - 2013.08.23 15:07:00 -
[55] - Quote
Tebu Gan wrote:OMG, I'm actually glad for a change that I shield tank. Swarms are going to be gods, and tankers are to suffer for it. Test data my ass. Lets buff AV, not like tanks have it bad enough. Next they are going to increase the damage on forge guns and AV nades, while give us less PG. foolish
Hah! Next you'll be telling me that there's going to be an AA HAV!
(sry CCP, I had to do it ) |
Texs Red
SVER True Blood Public Disorder.
52
|
Posted - 2013.08.23 15:12:00 -
[56] - Quote
Armor tanking is dead! All hail shield tanks!
Seriously though...
A full skilled proto swarm:
Lock on time: 1.12 Refire time: .3 Time between shots: 1.42 seconds (from 3.2 seconds pre-1.4)
Damage: 330x6 times 1.15 equals 2277 per volley. One 10% damage mod: 2504 per volley. One damage mod against an armor tank: 3256 damage per volley. Time/Damage of a full clip: 4.26 seconds for 9768 damage. Damage reduction with max skills and a 15% module: 23.5% - Full clip deals 7909 Average armor tank health: 6700 armor with 1000 shields.
Factor in vehicle speed, swarms performing 360 turning speed on a dime, homing, and invisibility if they are past rendering range: Armor is dead, all hail shields!
Armor dropships will be dead before they can even react and as swarms are homing they will now be worse than forge guns as there is no way to avoid them other than an afterburner. Armor tanks will be unable to react in time and will be alpha killed, armor reps will be useless as they take 2-3 seconds to start once activated. |
Takahiro Kashuken
Red Star. EoN.
998
|
Posted - 2013.08.23 15:15:00 -
[57] - Quote
Baal Omniscient wrote:Takahiro Kashuken wrote:N1ck Comeau wrote:Sgt Kirk wrote:Caldari 514.
I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet.
I seriously don't know how they can go on and actually acknowledge that vehicles and AV need to be reworked 1.5..... THEN they buff the easiest AV weapon of all in 1.4!?
I need to know who's idea that was. someone forgot about the huge caldari logi nerf 5 high slots lol 3dmg mods proto swarms says otherwise Gibberish .
How can i 2 shot that swarm if hes up high and i dont have the range to hit them?
How can i 2 shot the swarms when he doesnt render?
How can i 2 shot someone 200m away?
Whats that i cant? you dont say
Whats that use teamwork? i already have another tank with me and i do make use of a sniper but he has to find the swarmed 1st i mean if the missiles and the person dont render to us we are guessing and until he finds him we ******, so he finds him and lol hes bunny hopping about but now he can fire all 3 volleys super quick so he may die to a sniper but has already fired all his shots which have enough damage to effectively alpha that tank
Now they can play peak a boo even more, quicker lock on and firing but they time you see them and shot they have already fired and forgot
I like it you say teamwork to vehicle users but if we say teamwork back to AV users they think we said tomato |
Scheneighnay McBob
Bojo's School of the Trades
3112
|
Posted - 2013.08.23 15:15:00 -
[58] - Quote
The skill was changed, so clips will be smaller. |
Wowski
KiLo.
32
|
Posted - 2013.08.23 15:18:00 -
[59] - Quote
Thank god, finally something to rival those Forge Gun retards. |
Tebu Gan
CrimeWave Syndicate
38
|
Posted - 2013.08.23 15:48:00 -
[60] - Quote
It's cool and all, you know infantry buffs. But us tankers have been on the back burner for far too long. We are basically getting nerfed even more then we are. It's ok, the nice long break is somewhat in process, down to one game a night if I'm lucky.
CCP you are burning me out. All I can do is bend over and take it in the ass. |
|
Takahiro Kashuken
Red Star. EoN.
1006
|
Posted - 2013.08.23 17:01:00 -
[61] - Quote
Tebu Gan wrote:It's cool and all, you know infantry buffs. But us tankers have been on the back burner for far too long. We are basically getting nerfed even more then we are. It's ok, the nice long break is somewhat in process, down to one game a night if I'm lucky.
CCP you are burning me out. All I can do is bend over and take it in the ass.
We are getting overnerfed |
ZDub 303
TeamPlayers EoN.
1783
|
Posted - 2013.08.23 17:11:00 -
[62] - Quote
Texs Red wrote:Armor tanking is dead! All hail shield tanks!
Seriously though...
A full skilled proto swarm:
Lock on time: 1.12 Refire time: .3 Time between shots: 1.42 seconds (from 3.2 seconds pre-1.4)
Damage: 330x6 times 1.15 equals 2277 per volley. One 10% damage mod: 2504 per volley. One damage mod against an armor tank: 3256 damage per volley. Time/Damage of a full clip: 4.26 seconds for 9768 damage. Damage reduction with max skills and a 15% module: 23.5% - Full clip deals 7909 Average armor tank health: 6700 armor with 1000 shields.
Factor in vehicle speed, swarms performing 360 turning speed on a dime, homing, and invisibility if they are past rendering range: Armor is dead, all hail shields!
Armor dropships will be dead before they can even react and as swarms are homing they will now be worse than forge guns as there is no way to avoid them other than an afterburner. Armor tanks will be unable to react in time and will be alpha killed, armor reps will be useless as they take 2-3 seconds to start once activated.
Don't forget SL Operation decreases lock time by 5%, that 4.26 seconds just turned into 3.75s. Not even enough time to start accelerating. |
Jenza's Pants
Kang Lo Directorate Gallente Federation
71
|
Posted - 2013.08.23 17:14:00 -
[63] - Quote
Takahiro Kashuken wrote:*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3
This is offset by the skill change
*The Swarm Launcher Operation skill bonus has been changed from increasing the clip size to reducing the lock-on time by 5%
So in fact it locks on quicker and also fires alot faster
* The Forge Gun, Mass Driver, Swarm Launcher, and Plasma Cannon ammo skills now provide 1 extra unit of ammo for each level of the skill (for a maximum of 5) instead of a % bonus per level
They also have more ammo to **** us with
So if they still have missiles which are invisible and go around corners while being able to keep lock on when not locking at target and locking on through cover all vehicles are super ******
This is 3 buffs to the swarms launcher which wasnt needed
I better have a proto tank in 1.5 because for the next month swarms will ******* hurt alot more and alot faster than now
I will be on that ******* hill now
EDIT
* All handheld weapon reload skills now have a cost multiplier of x3 (down from x6) and their skill book ISK price reduced to 203,000 from 774,000
So you can say 4 buffs now, i just realised it but they can reload faster so faster lock on and firing with faster reload because its cheaper to get the skill now so more swarms everyfuckingwhere
Super crutch - **** me and i thought vehicles couldnt get any worse off but it seems they can just buff AV
1 proto swarm user will be able to kill that tank before he knows what happens because lol 3 volleys in the air at the same time is so easy
Dropships dont bother fellas you ******
tanker crying about crutches when the tank is the biggest crutch in the game.
|
pegasis prime
BIG BAD W0LVES Eternal Syndicate
659
|
Posted - 2013.08.23 17:16:00 -
[64] - Quote
Takahiro Kashuken wrote:Tebu Gan wrote:It's cool and all, you know infantry buffs. But us tankers have been on the back burner for far too long. We are basically getting nerfed even more then we are. It's ok, the nice long break is somewhat in process, down to one game a night if I'm lucky.
CCP you are burning me out. All I can do is bend over and take it in the ass. We are getting overnerfed
Correction overnerfed after an overnerf after a good shafting . Ccp certainly has been enjoying my ass hole. |
Takahiro Kashuken
Red Star. EoN.
1008
|
Posted - 2013.08.23 17:29:00 -
[65] - Quote
Jenza's Pants wrote:
tanker crying about crutches when the tank is the biggest crutch in the game.
lolno |
|
|
|
Pages: 1 2 3 :: [one page] |