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Charlotte O'Dell
0uter.Heaven
1021
|
Posted - 2013.08.22 22:00:00 -
[1] - Quote
And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades? |
Zatara Rought
TeamPlayers EoN.
954
|
Posted - 2013.08.22 22:01:00 -
[2] - Quote
Shut up HardFacts. LOLOL |
Doyle Reese
OSG Planetary Operations Covert Intervention
394
|
Posted - 2013.08.22 22:01:00 -
[3] - Quote
actually I think it'd be awesome if you can shoot down incomming swarms with a vehicle's turrets |
Charlotte O'Dell
0uter.Heaven
1021
|
Posted - 2013.08.22 22:03:00 -
[4] - Quote
Zatara Rought wrote:Shut up HardFacts. LOLOL
Damnit I'm not hardfacts. It's someone from Molon Labe. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
694
|
Posted - 2013.08.22 22:03:00 -
[5] - Quote
Do Swarms kill AR users? No? Not a problem. |
Buddha Brown
Factory Fresh
330
|
Posted - 2013.08.22 22:04:00 -
[6] - Quote
Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object |
Promethius Franklin
DUST University Ivy League
182
|
Posted - 2013.08.22 22:13:00 -
[7] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. |
Lightning Bolt2
DUST University Ivy League
111
|
Posted - 2013.08.22 22:15:00 -
[8] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
seriously, swarms need nerfed by reducing the tracking bcause I cant count how many dropships and SLAVs I lose from turning 270 degrees or more. theres no indication when you're being locked on by swarms and very rarely its avoidable. but yet the AR users with just MLT AV wants to keep their advantage over the Blood Raider vehicles.
[EDIT]
the end-life tracking needs nerfed, not the normal tracking before its near the target, srry for any confusion. |
Lurchasaurus
SVER True Blood Public Disorder.
944
|
Posted - 2013.08.22 22:16:00 -
[9] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
damn you making a thread cooler than mine! |
Charlotte O'Dell
0uter.Heaven
1023
|
Posted - 2013.08.22 22:18:00 -
[10] - Quote
Lurchasaurus wrote:Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades? damn you making a thread cooler than mine!
BC I'm the King of QQ; Major Shareholder of NicheWeaponsInc; The Great and Powerful Charlotte O'Dell.
But yes you did make a great point. Just thought I'd make it a bit more trolley so people would HAVE to bump it to troll me back ;)
The idea does go to you, though, good sir. |
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Lurchasaurus
SVER True Blood Public Disorder.
946
|
Posted - 2013.08.22 22:19:00 -
[11] - Quote
char, wanna squad up? i can throw you a pub match fit tank |
Iron Wolf Saber
Den of Swords
7639
|
Posted - 2013.08.22 22:20:00 -
[12] - Quote
you obviously don't use the mass driver. |
Lightning Bolt2
DUST University Ivy League
111
|
Posted - 2013.08.22 22:21:00 -
[13] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
alright, now a trollpost.
TANKS R SHO OP COUSE I CANTZ KEEL DEM WITS MES MLT AR!!! |
Heathen Bastard
Kang Lo Directorate Gallente Federation
569
|
Posted - 2013.08.22 22:22:00 -
[14] - Quote
Iron Wolf Saber wrote:you obviously don't use the mass driver.
You obviously don't use anything else. |
ladwar
Dead Six Initiative Lokun Listamenn
1216
|
Posted - 2013.08.22 22:22:00 -
[15] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object i seen it turn 5 corners and still hit. so yea. 90degree or greater turns counts as corner turn for me if you want to know. |
Charlotte O'Dell
0uter.Heaven
1026
|
Posted - 2013.08.22 22:27:00 -
[16] - Quote
I have tanks and md. I know everything about everyone |
KING CHECKMATE
Bragian Order Amarr Empire
611
|
Posted - 2013.08.22 22:28:00 -
[17] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
I love it when someone thinks he will be respected just because his corp is well known.
Look, scrub, Swarm launchers DO NOT go around corners, they impact on everything even on f*** light posts lol. They can be outrun by both LAV's AND Drop-ships. Vs A shield Tank if you dont have PROTO Swarms you wont even hurt it.
I know you are sad. I know FOTM has changed a LOT in the past month and people like you are getting scare they will actually have to AIM with weapons. But i do kind of a agree. I mean I SUCK with Mass drivers and im using it now and im going beast. Its just to easy to get kills with it.I play commando which naturally is a disadvantage , but between ADV Scram and Exo - 5Mass i can obliverate EVERYTHING.
IMO, mass drivers need (this is NOT a nerf, but balancing)a damageadjustment. A very HIGH damage output on hit say 400ish ? Very low damage on splash , 100ish?
This way aiming is required , but in the case you miss OR want to take down an already hurt soldier you can.
I think this is square and fair and in all honesty, i would still be using the MD.
Now on forge guns: The regular ones are PERFECTLY FINE. The ASsault ons need a Splash damage area reduction The breach need to be able to move AFTER the shot is charged.
But thats it.
I understand you are upset because the AR community are a bunch of p***y f**s BUT. You are going agains AV weapons and I DO NOT APPRECIATE THAT. Vehicles vs Infantry is another story, you are talking MD vs AR. So dont involve AV weaponry on this....
Im sorry i called you scrub. but this comment was just way to dumb: The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
-400mts range yeah so? maps are pretty big and no one likes to run 500 mts to actually hit something that moves a lot faster than you. -Fire and Forget.Yes and no. You have to keep the vehicle in the Lock for the missiles to lock on to it, meanwhile you are exposed,not to mention the swarm launcher is the SLOWEST weapon to change from after shooting. -As i explained, it does not go around corners -it DOES NOT make ungoldy amounts of damage, Shield tanks (good ones) re virtually unscratched by swarms unless hey are PROTO and are getting shot by at least 1 more AV Infantry. -And its nothing like the MD.
So please, if you are mad because AR want to nerf our MD ,take it one them, i dont know, their Easy spray and pray,or insane DPS,whatever! just not on AV weapons.
BTW i happen to be jack of all trades: Scout: SMG
Heavy : Forge gunner
Commando: AR MD Swarms SCramblers (both) Snipers
So im actually against any type of nerf , i just want buffs if possible XD
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dogmanpig
Villore Sec Ops Gallente Federation
10
|
Posted - 2013.08.22 22:30:00 -
[18] - Quote
Charlotte O'Dell wrote:I have tanks and md. I know everything about everyone oh really... you must have some good gossip. do share |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:30:00 -
[19] - Quote
KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners
stopped reading. |
KING CHECKMATE
Bragian Order Amarr Empire
611
|
Posted - 2013.08.22 22:32:00 -
[20] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners stopped reading.
good it was not for you. |
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ZDub 303
TeamPlayers EoN.
1758
|
Posted - 2013.08.22 22:33:00 -
[21] - Quote
Even CCP acknowledges that AV is OP vs tanks.
So... not sure where you are going with this other than starting another typical troll thread.
Gonna give this a 3/10, you can do better Hardfacts. |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:33:00 -
[22] - Quote
well, gave you the benefit of the doubt, read a little more only to see this...
KING CHECKMATE wrote:Vs A shield Tank if you dont have PROTO Swarms you wont even hurt it.
no **** swarms dont do well against shields. stopped reading for realsies |
Scheneighnay McBob
Bojo's School of the Trades
3097
|
Posted - 2013.08.22 22:34:00 -
[23] - Quote
AR scrubs can't comprehend any type of skill besides point-and-shoot (which requires no skill in the first place)
Both the MD and swarm require good placement. The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR. |
Rogatien Merc
Red Star. EoN.
789
|
Posted - 2013.08.22 22:34:00 -
[24] - Quote
Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky.
If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:35:00 -
[25] - Quote
ZDub 303 wrote:Even CCP acknowledges that AV is OP vs tanks.
So... not sure where you are going with this other than starting another typical troll thread.
Gonna give this a 3/10, you can do better Hardfacts.
understand that this thread isnt about nerfing av.
it is simply poking fun at all the hypocritical infantry operating on double standards. |
grunt party
Carbon 7 CRONOS.
15
|
Posted - 2013.08.22 22:35:00 -
[26] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object well you obviously don't use vehicles i have been a vehicle driver for a year and i have seen swarms do all kinds of crazy turns in my time as for av nerf i would prefer a vehicle Buff |
ladwar
Dead Six Initiative Lokun Listamenn
1217
|
Posted - 2013.08.22 22:36:00 -
[27] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners stopped reading. good it was not for you. was it for me? i used proto SL(alt) and i use all types of vehicles(shield). |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:37:00 -
[28] - Quote
Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH.
i dont care how many g's a modern missile can pull, it is still impossible to do an instant 180 degree turn without any speed bleeding whatsoever. i lol at the guys saying they have never seen wonky swarm behavior....you must be playing with your eyes closed |
ZDub 303
TeamPlayers EoN.
1760
|
Posted - 2013.08.22 22:41:00 -
[29] - Quote
Scheneighnay McBob wrote:The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR.
MDs are not meant to be fired from more than about 20m distance, optimal is around 10-15m. not much arc at that point, the only 'skill' required is to lead your shots a little. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
570
|
Posted - 2013.08.22 22:41:00 -
[30] - Quote
Lurchasaurus wrote:Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. i dont care how many g's a modern missile can pull, it is still impossible to do an instant 180 degree turn without any speed bleeding whatsoever. i lol at the guys saying they have never seen wonky swarm behavior....you must be playing with your eyes closed
Seriously, can these modern missiles make a 180* turn like they just ****ing bounced a superball off the floor? because that's what the swarms do.
going, going, going, 180* bounce with zero speed bleed boom, dead dropship. |
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