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Charlotte O'Dell
0uter.Heaven
1021
|
Posted - 2013.08.22 22:00:00 -
[1] - Quote
And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades? |
Zatara Rought
TeamPlayers EoN.
954
|
Posted - 2013.08.22 22:01:00 -
[2] - Quote
Shut up HardFacts. LOLOL |
Doyle Reese
OSG Planetary Operations Covert Intervention
394
|
Posted - 2013.08.22 22:01:00 -
[3] - Quote
actually I think it'd be awesome if you can shoot down incomming swarms with a vehicle's turrets |
Charlotte O'Dell
0uter.Heaven
1021
|
Posted - 2013.08.22 22:03:00 -
[4] - Quote
Zatara Rought wrote:Shut up HardFacts. LOLOL
Damnit I'm not hardfacts. It's someone from Molon Labe. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
694
|
Posted - 2013.08.22 22:03:00 -
[5] - Quote
Do Swarms kill AR users? No? Not a problem. |
Buddha Brown
Factory Fresh
330
|
Posted - 2013.08.22 22:04:00 -
[6] - Quote
Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object |
Promethius Franklin
DUST University Ivy League
182
|
Posted - 2013.08.22 22:13:00 -
[7] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. |
Lightning Bolt2
DUST University Ivy League
111
|
Posted - 2013.08.22 22:15:00 -
[8] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
seriously, swarms need nerfed by reducing the tracking bcause I cant count how many dropships and SLAVs I lose from turning 270 degrees or more. theres no indication when you're being locked on by swarms and very rarely its avoidable. but yet the AR users with just MLT AV wants to keep their advantage over the Blood Raider vehicles.
[EDIT]
the end-life tracking needs nerfed, not the normal tracking before its near the target, srry for any confusion. |
Lurchasaurus
SVER True Blood Public Disorder.
944
|
Posted - 2013.08.22 22:16:00 -
[9] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
damn you making a thread cooler than mine! |
Charlotte O'Dell
0uter.Heaven
1023
|
Posted - 2013.08.22 22:18:00 -
[10] - Quote
Lurchasaurus wrote:Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades? damn you making a thread cooler than mine!
BC I'm the King of QQ; Major Shareholder of NicheWeaponsInc; The Great and Powerful Charlotte O'Dell.
But yes you did make a great point. Just thought I'd make it a bit more trolley so people would HAVE to bump it to troll me back ;)
The idea does go to you, though, good sir. |
|
Lurchasaurus
SVER True Blood Public Disorder.
946
|
Posted - 2013.08.22 22:19:00 -
[11] - Quote
char, wanna squad up? i can throw you a pub match fit tank |
Iron Wolf Saber
Den of Swords
7639
|
Posted - 2013.08.22 22:20:00 -
[12] - Quote
you obviously don't use the mass driver. |
Lightning Bolt2
DUST University Ivy League
111
|
Posted - 2013.08.22 22:21:00 -
[13] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
alright, now a trollpost.
TANKS R SHO OP COUSE I CANTZ KEEL DEM WITS MES MLT AR!!! |
Heathen Bastard
Kang Lo Directorate Gallente Federation
569
|
Posted - 2013.08.22 22:22:00 -
[14] - Quote
Iron Wolf Saber wrote:you obviously don't use the mass driver.
You obviously don't use anything else. |
ladwar
Dead Six Initiative Lokun Listamenn
1216
|
Posted - 2013.08.22 22:22:00 -
[15] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object i seen it turn 5 corners and still hit. so yea. 90degree or greater turns counts as corner turn for me if you want to know. |
Charlotte O'Dell
0uter.Heaven
1026
|
Posted - 2013.08.22 22:27:00 -
[16] - Quote
I have tanks and md. I know everything about everyone |
KING CHECKMATE
Bragian Order Amarr Empire
611
|
Posted - 2013.08.22 22:28:00 -
[17] - Quote
Charlotte O'Dell wrote:And everyone wants the MD nerfed, then by the same principle, swarms need a nerf.
Or you whiny AR boots can HTFU like the pilots and tankers had to for...well...ever.
The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
Therefore, if she are nerfing mass drivers BC we are whiny AR scrubs, then we have to nerf swarms too for the same reason. While we are at it we can nerf the forge all around by reducing its range, splash, and overall damage, as well as clip size and fire rate (all suggested by the AR community). Them I guess y'all can keep your AV grenades BC they can't kill you and the tankers will deal with that I suppose. Anyhow, I'll take a nerf to my MD if it means AV becomes complete garbage like y'all want the MD to be. Then if you ask for a swarm buff to counter tanks then I would, logically, get a MD buff and kill the AR scrubs that way. So howwould the AR whiners like it: death by railgun to the face or by giant explosions and flux grenades?
I love it when someone thinks he will be respected just because his corp is well known.
Look, scrub, Swarm launchers DO NOT go around corners, they impact on everything even on f*** light posts lol. They can be outrun by both LAV's AND Drop-ships. Vs A shield Tank if you dont have PROTO Swarms you wont even hurt it.
I know you are sad. I know FOTM has changed a LOT in the past month and people like you are getting scare they will actually have to AIM with weapons. But i do kind of a agree. I mean I SUCK with Mass drivers and im using it now and im going beast. Its just to easy to get kills with it.I play commando which naturally is a disadvantage , but between ADV Scram and Exo - 5Mass i can obliverate EVERYTHING.
IMO, mass drivers need (this is NOT a nerf, but balancing)a damageadjustment. A very HIGH damage output on hit say 400ish ? Very low damage on splash , 100ish?
This way aiming is required , but in the case you miss OR want to take down an already hurt soldier you can.
I think this is square and fair and in all honesty, i would still be using the MD.
Now on forge guns: The regular ones are PERFECTLY FINE. The ASsault ons need a Splash damage area reduction The breach need to be able to move AFTER the shot is charged.
But thats it.
I understand you are upset because the AR community are a bunch of p***y f**s BUT. You are going agains AV weapons and I DO NOT APPRECIATE THAT. Vehicles vs Infantry is another story, you are talking MD vs AR. So dont involve AV weaponry on this....
Im sorry i called you scrub. but this comment was just way to dumb: The swarm has a 400m range, fire and forget, goes around corners, and can do ungodly amounts of damage even to shield tanks.SSounds a lot like the MD If u ask me.
-400mts range yeah so? maps are pretty big and no one likes to run 500 mts to actually hit something that moves a lot faster than you. -Fire and Forget.Yes and no. You have to keep the vehicle in the Lock for the missiles to lock on to it, meanwhile you are exposed,not to mention the swarm launcher is the SLOWEST weapon to change from after shooting. -As i explained, it does not go around corners -it DOES NOT make ungoldy amounts of damage, Shield tanks (good ones) re virtually unscratched by swarms unless hey are PROTO and are getting shot by at least 1 more AV Infantry. -And its nothing like the MD.
So please, if you are mad because AR want to nerf our MD ,take it one them, i dont know, their Easy spray and pray,or insane DPS,whatever! just not on AV weapons.
BTW i happen to be jack of all trades: Scout: SMG
Heavy : Forge gunner
Commando: AR MD Swarms SCramblers (both) Snipers
So im actually against any type of nerf , i just want buffs if possible XD
|
dogmanpig
Villore Sec Ops Gallente Federation
10
|
Posted - 2013.08.22 22:30:00 -
[18] - Quote
Charlotte O'Dell wrote:I have tanks and md. I know everything about everyone oh really... you must have some good gossip. do share |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:30:00 -
[19] - Quote
KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners
stopped reading. |
KING CHECKMATE
Bragian Order Amarr Empire
611
|
Posted - 2013.08.22 22:32:00 -
[20] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners stopped reading.
good it was not for you. |
|
ZDub 303
TeamPlayers EoN.
1758
|
Posted - 2013.08.22 22:33:00 -
[21] - Quote
Even CCP acknowledges that AV is OP vs tanks.
So... not sure where you are going with this other than starting another typical troll thread.
Gonna give this a 3/10, you can do better Hardfacts. |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:33:00 -
[22] - Quote
well, gave you the benefit of the doubt, read a little more only to see this...
KING CHECKMATE wrote:Vs A shield Tank if you dont have PROTO Swarms you wont even hurt it.
no **** swarms dont do well against shields. stopped reading for realsies |
Scheneighnay McBob
Bojo's School of the Trades
3097
|
Posted - 2013.08.22 22:34:00 -
[23] - Quote
AR scrubs can't comprehend any type of skill besides point-and-shoot (which requires no skill in the first place)
Both the MD and swarm require good placement. The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR. |
Rogatien Merc
Red Star. EoN.
789
|
Posted - 2013.08.22 22:34:00 -
[24] - Quote
Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky.
If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:35:00 -
[25] - Quote
ZDub 303 wrote:Even CCP acknowledges that AV is OP vs tanks.
So... not sure where you are going with this other than starting another typical troll thread.
Gonna give this a 3/10, you can do better Hardfacts.
understand that this thread isnt about nerfing av.
it is simply poking fun at all the hypocritical infantry operating on double standards. |
grunt party
Carbon 7 CRONOS.
15
|
Posted - 2013.08.22 22:35:00 -
[26] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object well you obviously don't use vehicles i have been a vehicle driver for a year and i have seen swarms do all kinds of crazy turns in my time as for av nerf i would prefer a vehicle Buff |
ladwar
Dead Six Initiative Lokun Listamenn
1217
|
Posted - 2013.08.22 22:36:00 -
[27] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:Look, scrub, Swarm launchers DO NOT go around corners stopped reading. good it was not for you. was it for me? i used proto SL(alt) and i use all types of vehicles(shield). |
Lurchasaurus
SVER True Blood Public Disorder.
949
|
Posted - 2013.08.22 22:37:00 -
[28] - Quote
Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH.
i dont care how many g's a modern missile can pull, it is still impossible to do an instant 180 degree turn without any speed bleeding whatsoever. i lol at the guys saying they have never seen wonky swarm behavior....you must be playing with your eyes closed |
ZDub 303
TeamPlayers EoN.
1760
|
Posted - 2013.08.22 22:41:00 -
[29] - Quote
Scheneighnay McBob wrote:The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR.
MDs are not meant to be fired from more than about 20m distance, optimal is around 10-15m. not much arc at that point, the only 'skill' required is to lead your shots a little. |
Heathen Bastard
Kang Lo Directorate Gallente Federation
570
|
Posted - 2013.08.22 22:41:00 -
[30] - Quote
Lurchasaurus wrote:Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. i dont care how many g's a modern missile can pull, it is still impossible to do an instant 180 degree turn without any speed bleeding whatsoever. i lol at the guys saying they have never seen wonky swarm behavior....you must be playing with your eyes closed
Seriously, can these modern missiles make a 180* turn like they just ****ing bounced a superball off the floor? because that's what the swarms do.
going, going, going, 180* bounce with zero speed bleed boom, dead dropship. |
|
ladwar
Dead Six Initiative Lokun Listamenn
1217
|
Posted - 2013.08.22 22:42:00 -
[31] - Quote
Lurchasaurus wrote:Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. i dont care how many g's a modern missile can pull, it is still impossible to do an instant 180 degree turn without any speed bleeding whatsoever. i lol at the guys saying they have never seen wonky swarm behavior....you must be playing with your eyes closed i love how they jump in speed when they get where you used to be at and do insane turns to follow your ghost. the DS is the weirdest ones where there do 3-8 circles around your ship at 10 their normal speed. |
Lurchasaurus
SVER True Blood Public Disorder.
951
|
Posted - 2013.08.22 22:48:00 -
[32] - Quote
dont forget invisibility! omg just imagine....invisible tank....HTFU |
ladwar
Dead Six Initiative Lokun Listamenn
1217
|
Posted - 2013.08.22 22:51:00 -
[33] - Quote
Lurchasaurus wrote:dont forget invisibility! omg just imagine....invisible tank....HTFU sweet god that would be the best pay back for all the never rendering SLs but lol.. no we should not do that. |
Zero Harpuia
WarRavens League of Infamy
676
|
Posted - 2013.08.22 22:52:00 -
[34] - Quote
There is a flaw with your logic. You have immense control over where a Mass Driver grenade shot will land, and if you aim well the opponent has no chance to evade. The Swarm Launcher, however, has very little control, as the rockets choose their own pathing. They don't choose to go around objects, for instance, plowing into them. They don't go around corners by their own will, they just lucky happenstance their turn to not hit the wall.
So in short, Char and Lurch both need to stop whining about magic turning Swarms and focus on magic invisible ones. And magic invisible missile turrets.
In other news, happenstance is a recognized word by the auto-correct. I have no idea how to feel about that. |
Charlotte O'Dell
0uter.Heaven
1026
|
Posted - 2013.08.22 22:53:00 -
[35] - Quote
If missiles can do 180-¦ turns then drop ships should be able to as well. |
Lurchasaurus
SVER True Blood Public Disorder.
954
|
Posted - 2013.08.22 22:57:00 -
[36] - Quote
again, this thread isnt about nerfing AV, you should read the OP. its poking fun at the infantry who **** bricks the moment the situation is turned back on them and suddenly they cant htfu like we have had to for a year
in this regard, i would have to say that tank users, or at least the good ones that have stayed, are some of the mot enduring players in this game, unlike everyone else that has to demand a respec because their FOTM just got nerfed and they cant handle using anything but |
Charlotte O'Dell
0uter.Heaven
1028
|
Posted - 2013.08.22 23:02:00 -
[37] - Quote
Lurchasaurus wrote:again, this thread isnt about nerfing AV, you should read the OP. its poking fun at the infantry who **** bricks the moment the situation is turned back on them and suddenly they cant htfu like we have had to for a year
in this regard, i would have to say that tank users, or at least the good ones that have stayed, are some of the mot enduring players in this game, unlike everyone else that has to demand a respec because their FOTM just got nerfed and they cant handle using anything but
I've learned that nothing stays good.forever (unless its an AR) so I've adapted quite a bit to stay effective. With the exception of Psychotic Shooter and Covert Clay, I think purist tankers are a thing of the past. The callogi/MD is going to be FOTM again so I'll enjoy it while it lasts but I'm already starting to save SP to migrate to the next best thing. Hoping rail rifles appear in 1.4 so I can put one on my caldari suit if I have to. |
Iron Wolf Saber
Den of Swords
7641
|
Posted - 2013.08.22 23:05:00 -
[38] - Quote
Heathen Bastard wrote:Iron Wolf Saber wrote:you obviously don't use the mass driver. You obviously don't use anything else.
Lawl anyone that has ran into me would know that the MD is my least favorite weapon I have access to. |
Lurchasaurus
SVER True Blood Public Disorder.
956
|
Posted - 2013.08.22 23:07:00 -
[39] - Quote
true tanker all the way char
i will say tho the nice thing about being a vet is i have more sp than it takes to max a tank. i didnt spill over because i wanted to, its cause i had nothing else to get and why not fuc around with nova knives, right? |
Charlotte O'Dell
0uter.Heaven
1031
|
Posted - 2013.08.22 23:09:00 -
[40] - Quote
Lurchasaurus wrote:true tanker all the way char
i will say tho the nice thing about being a vet is i have more sp than it takes to max a tank. i didnt spill over because i wanted to, its cause i had nothing else to get and why not fuc around with nova knives, right?
These whiny noons need to realize that the ghys who have been here since at least January have more SP than we know what to do with and in 1 month, we can get any weapon we want proto and still have great weapons during the grind. If the MD stops being good, I'll just adapt to the next best thing just like I got the chary when my tanks got nerfed. |
|
grunt party
Carbon 7 CRONOS.
16
|
Posted - 2013.08.22 23:10:00 -
[41] - Quote
Zero Harpuia wrote:There is a flaw with your logic. You have immense control over where a Mass Driver grenade shot will land, and if you aim well the opponent has no chance to evade. The Swarm Launcher, however, has very little control, as the rockets choose their own pathing. They don't choose to go around objects, for instance, plowing into them. They don't go around corners by their own will, they just lucky happenstance their turn to not hit the wall.
So in short, Char and Lurch both need to stop whining about magic turning Swarms and focus on magic invisible ones. And magic invisible missile turrets.
In other news, happenstance is a recognized word by the auto-correct. I have no idea how to feel about that. swarms are fired over huge distance MD over a short one if a MD round was fired that far away it would be insanely hard to hit someone. its just a matter of distance |
Lurchasaurus
SVER True Blood Public Disorder.
957
|
Posted - 2013.08.22 23:15:00 -
[42] - Quote
Charlotte O'Dell wrote:Lurchasaurus wrote:true tanker all the way char
i will say tho the nice thing about being a vet is i have more sp than it takes to max a tank. i didnt spill over because i wanted to, its cause i had nothing else to get and why not fuc around with nova knives, right? These whiny noons need to realize that the ghys who have been here since at least January have more SP than we know what to do with and in 1 month, we can get any weapon we want proto and still have great weapons during the grind. If the MD stops being good, I'll just adapt to the next best thing just like I got the chary when my tanks got nerfed.
yeah....try since before you could even squad up....lol queue-syncing |
Lurchasaurus
SVER True Blood Public Disorder.
957
|
Posted - 2013.08.22 23:18:00 -
[43] - Quote
grunt party wrote:Zero Harpuia wrote:There is a flaw with your logic. You have immense control over where a Mass Driver grenade shot will land, and if you aim well the opponent has no chance to evade. The Swarm Launcher, however, has very little control, as the rockets choose their own pathing. They don't choose to go around objects, for instance, plowing into them. They don't go around corners by their own will, they just lucky happenstance their turn to not hit the wall.
So in short, Char and Lurch both need to stop whining about magic turning Swarms and focus on magic invisible ones. And magic invisible missile turrets.
In other news, happenstance is a recognized word by the auto-correct. I have no idea how to feel about that. swarms are fired over huge distance MD over a short one if a MD round was fired that far away it would be insanely hard to hit someone. its just a matter of distance
believe MD rounds splode after 150 meters or something like that regardless of contact |
Promethius Franklin
DUST University Ivy League
183
|
Posted - 2013.08.22 23:36:00 -
[44] - Quote
Rogatien Merc wrote:Promethius Franklin wrote:Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object I haven't until recently. Basically it looks like at a certain proximity to the target the missiles lose their normal arc and make a tight turn towards a target if it's moving. Seems to only happen if the target moves behind cover right before the missile hits. Too soon and they collide with the cover as expected. Too late and they hit as normal. They pretty much have to just miss the obstruction. Following an initial short burst in the direction the launcher is aimed. Swarms travel at a constant velocity vectored in a straight line toward the location of the Tank as it is tracked. There is nothing mysterious about this and the mechanics aren't even wonky. If you guys want to get into 'realism' of 'turning corners'... do you guys know how many Gs a ******* modern air-to-air missile can pull? Swarms are relatively slow TBQH. I'm not talking about realism, I'm talking about the behavior I would have expected after observing the missiles in actual use. There are situations in which the course can and does sharply change. Moving at a constant speed while tracking a moving targets should result in a curve that in some cases seems is too sharp for that behavior to be considered completely accurate. I'm only rarely on the vehicle side of a vehicle vs AV battle in game, but playing around corners in a tank showed me that it can and does happen. I don't know why (Server/client desync in missile positioning? Missile hit detection not in line with the visual representation? Dunno.) but it is happening. |
ladwar
Dead Six Initiative Lokun Listamenn
1217
|
Posted - 2013.08.22 23:37:00 -
[45] - Quote
Iron Wolf Saber wrote:Heathen Bastard wrote:Iron Wolf Saber wrote:you obviously don't use the mass driver. You obviously don't use anything else. Lawl anyone that has ran into me would know that the MD is my least favorite weapon I have access to. so your reason for the mass driver QQ. blame IWS for all nerf MD threads, he admitted. |
Iron Wolf Saber
Den of Swords
7646
|
Posted - 2013.08.23 00:02:00 -
[46] - Quote
As a swarm launcher operator, I have never seen the swarms do anything remotely close to what the swarms are doing as a swarm target. |
Casius Hakoke
Molon Labe. League of Infamy
273
|
Posted - 2013.08.23 00:46:00 -
[47] - Quote
While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* |
ladwar
Dead Six Initiative Lokun Listamenn
1220
|
Posted - 2013.08.23 00:48:00 -
[48] - Quote
Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* they don't watch them... fire and forget thing. |
Michael Arck
sephiroth clones D.E.F.I.A.N.C.E
615
|
Posted - 2013.08.23 00:49:00 -
[49] - Quote
this is a pile of dog poop |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
496
|
Posted - 2013.08.23 00:50:00 -
[50] - Quote
Doyle Reese wrote:actually I think it'd be awesome if you can shoot down incomming swarms with a vehicle's turrets
Honestly, if we were able to do that, and they got rid of invisible swarms, then fix the tracking, I would keep the damage mid way between adv. and PROTO if they ever do tiercide. |
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KING CHECKMATE
Bragian Order Amarr Empire
612
|
Posted - 2013.08.23 00:51:00 -
[51] - Quote
Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders*
If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out.
Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
496
|
Posted - 2013.08.23 00:52:00 -
[52] - Quote
Iron Wolf Saber wrote:As a swarm launcher operator, I have never seen the swarms do anything remotely close to what the swarms are doing as a swarm target.
One time, I shot a Swarm, and it went around a mountain. It seriously bent like 2-3 times at odd angles, as if it was stopping in mid air, adjusting, then continuing. The sad lady died. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 00:57:00 -
[53] - Quote
Buddha Brown wrote:Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object LOL then you're using an idiot-proof fire-and-forget weapon wrong. LOL |
KING CHECKMATE
Bragian Order Amarr Empire
612
|
Posted - 2013.08.23 01:00:00 -
[54] - Quote
Aizen Intiki wrote:Iron Wolf Saber wrote:As a swarm launcher operator, I have never seen the swarms do anything remotely close to what the swarms are doing as a swarm target. One time, I shot a Swarm, and it went around a mountain. It seriously bent like 2-3 times at odd angles, as if it was stopping in mid air, adjusting, then continuing. The sad lady died.
well tell me what swarms are those, since i use the ADV ones and dumb f*** keep hitting EVERYTHING except the objective i have them locked on.... |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 01:00:00 -
[55] - Quote
Scheneighnay McBob wrote:
Both the MD and swarm require good placement. The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR.
LOL no |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
188
|
Posted - 2013.08.23 01:01:00 -
[56] - Quote
charlotta lets talk aboot sexy |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 01:02:00 -
[57] - Quote
ladwar wrote:Lurchasaurus wrote:dont forget invisibility! omg just imagine....invisible tank....HTFU sweet god that would be the best pay back for all the never rendering SLs but lol.. no we should not do that. We could do it for just a week to get payback. Just one week with cloaked tanks. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 01:05:00 -
[58] - Quote
Lurchasaurus wrote:Charlotte O'Dell wrote:Lurchasaurus wrote:true tanker all the way char
i will say tho the nice thing about being a vet is i have more sp than it takes to max a tank. i didnt spill over because i wanted to, its cause i had nothing else to get and why not fuc around with nova knives, right? These whiny noons need to realize that the ghys who have been here since at least January have more SP than we know what to do with and in 1 month, we can get any weapon we want proto and still have great weapons during the grind. If the MD stops being good, I'll just adapt to the next best thing just like I got the chary when my tanks got nerfed. yeah....try since before you could even squad up....lol queue-syncing That was the worst. You were lucky if you even got on the same team. |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 01:06:00 -
[59] - Quote
ladwar wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* they don't watch them... fire and forget thing. That's right! |
Spkr4theDead
International-Fleet
433
|
Posted - 2013.08.23 01:13:00 -
[60] - Quote
KING CHECKMATE wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out. Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no. You're pretty dumb if you think that.
Have you been in a tank? Picture this:
You get hit by invisible PRO swarms. You turn on your repper, and other hardener. You turn the turret around to start going backwards. By the time that happens, your rep just started to kick in, but you got hit by another volley. That's another 3000 armor gone. You're going back and forth to avoid obstacles in the way, when the third volley hits. Now you're on fire. You see a corner, and think "relief!" You go around the corner, and turn your turret just in time to see explosions on your hull, and your tank explodes.
That's what it's like. Half the time, no matter if it's MLT/STD, ADV or PRO, we don't see swarms coming our way. If the other team is lucky, then the PRO swarmer has a guy with MLT right next to him doing more damage. And the second guy's swarms don't render, either.
I'm not going to touch turret damage, because you apparently think the blaster should be converted into the GEK, rail gun into the charge sniper rifle and missile turret into the mass driver. You don't think anything you can't hold in your two hands should do enough damage to kill you easily. |
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Lurchasaurus
SVER True Blood Public Disorder.
976
|
Posted - 2013.08.23 01:36:00 -
[61] - Quote
KING CHECKMATE wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out. Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no.
not only do you not make sense, gramatically or logically, you are complaining about a gun bigger than your entire merc killing you? um........ya..... |
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:33:00 -
[62] - Quote
I like where this thread is going. |
KING CHECKMATE
Bragian Order Amarr Empire
615
|
Posted - 2013.08.23 04:41:00 -
[63] - Quote
Lurchasaurus wrote:KING CHECKMATE wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out. Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no. not only do you not make sense, gramatically or logically, you are complaining about a gun bigger than your entire merc killing you? um........ya.....
Nope, thats the point, im NOT complaining.
BUT THATS THE THING:
-Tank blows me up in a nanosecond, i dont complain. -3 Specialized AV with 3 proto weapons take out a tank, let the Driver QQ begin. |
Charlotte O'Dell
0uter.Heaven
1046
|
Posted - 2013.08.23 04:48:00 -
[64] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out. Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no. not only do you not make sense, gramatically or logically, you are complaining about a gun bigger than your entire merc killing you? um........ya..... Nope, thats the point, im NOT complaining.
BUT THATS THE THING:
-Tank blows me up in a nanosecond, i dont complain. -3 Specialized AV with 3 proto weapons take out a tank, let the Driver QQ begin.
No...when ONE proto AV blows us up we QQ BC we don't have a proto tank to use as defense. It's like a std gallenre frame being hit by a freedom mass driver and the meet being hit can never have more than 300HP total when the weapon rips that off all.most instantly.
|
Shadow of War88
0uter.Heaven
32
|
Posted - 2013.08.23 05:34:00 -
[65] - Quote
sagariss |
Lurchasaurus
SVER True Blood Public Disorder.
977
|
Posted - 2013.08.23 06:23:00 -
[66] - Quote
KING CHECKMATE wrote:Lurchasaurus wrote:KING CHECKMATE wrote:Casius Hakoke wrote:While I think this is a funny thread because it is interesting what the OP has to say.
But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire them off, but I can assure you that they do in fact go around corners. While I have not seen the 180 degree turns sense chromosome, I still see the 90 degree turns all of the time.
Sucks when you think you got away with your tank just barely alive then that swarm you thought you evaded takes a sharp right and slams into you. *Shudders* If you waited for your tank to be ''Barely alive'' then you deserve to be blown the **** out. Thats the problem, tankers already have it easy KILLING (turrets are way too powerful and decimate infantry like they are nothing), but you also want to them invincible. Just no. not only do you not make sense, gramatically or logically, you are complaining about a gun bigger than your entire merc killing you? um........ya..... Nope, thats the point, im NOT complaining.
BUT THATS THE THING:
-Tank blows me up in a nanosecond, i dont complain. -3 Specialized AV with 3 proto weapons take out a tank, let the Driver QQ begin.
1 - no
2 - because i remember all the times on those tank qq threads where the infantry were all like, "Well they DID have 4 tanks and we had one guy with 1 militia swarm, that probably had something to do with that, ok then...." |
Lightning Bolt2
DUST University Ivy League
113
|
Posted - 2013.08.23 19:11:00 -
[67] - Quote
... KING CHECKMATE has no idea what he's talking about. |
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