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N1ck Comeau
Ahrendee Mercenaries EoN.
1079
|
Posted - 2013.08.21 20:40:00 -
[1] - Quote
Or at the very latest 1.5.
Scouts are easily the most gimped suit in the game. There most used weapon will hopefully be getting a buff soon (shotgun) Sense hit detection is improving.
But still they need something. I've always had trouble fitting anything decent on a scout because there cpu and PG are so low. Thats a problem.
I realize that scouts have the advantage of speed. But it's not enough of an advantage. Assaults can easily catch up to the speed of scouts with just one kin cat.
CCP just tell us what to expect. I love seeing scouts on the field. I just wish there was more and that the current scouts could do better. |
BARDAS
DUST University Ivy League
333
|
Posted - 2013.08.21 20:43:00 -
[2] - Quote
I'm going into the patch expecting to get a new one torn. That way if something good happens I will be pleasantly surprised! |
Justin Tymes
Dem Durrty Boyz
333
|
Posted - 2013.08.21 20:46:00 -
[3] - Quote
They need a second EQ slot and more CPU/PG. |
Gh0st C0de
Spirit Collective
0
|
Posted - 2013.08.21 20:53:00 -
[4] - Quote
Justin Tymes wrote:They need a second EQ slot and more CPU/PG.
This would be immensely helpful to my scout fitting. |
Beren Hurin
The Vanguardians
1142
|
Posted - 2013.08.21 21:04:00 -
[5] - Quote
I think the scanning changes will help a bit, but yes, a second equipment slot and then maybe a universal scout bonus to fitting scanners maybe...? |
N1ck Comeau
Ahrendee Mercenaries EoN.
1083
|
Posted - 2013.08.21 21:34:00 -
[6] - Quote
scanning could help |
Cosgar
ParagonX
4504
|
Posted - 2013.08.21 21:35:00 -
[7] - Quote
Justin Tymes wrote:They need a second EQ slot and more CPU/PG. And their old 1.0 speed back. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3473
|
Posted - 2013.08.21 22:10:00 -
[8] - Quote
a second equipment slot? ... why?
More CPU / PG sure... i don't get why they need another equipment slot though. |
Knight Soiaire
Better Hide R Die
1941
|
Posted - 2013.08.21 22:12:00 -
[9] - Quote
Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though.
They're Scouts.
When I think of Scouts, I think of a class that has access to some gadgets, and uses those gadgets to beat any overpowering foe. (Remote Explosive Vs Heavy, CalLogi .etc) |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.21 22:22:00 -
[10] - Quote
send love our way, let us be effective on the harsh battlefield. I'm tired of running behind cover and getting killed as I turn the corner. Also fix this hitbox stuff, making me huge as I sprint, you know how much of a disadvantage that is? You won't get far with com. kin cats at this rate. Why won't you love us!? |
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Justin Tymes
Dem Durrty Boyz
334
|
Posted - 2013.08.21 22:33:00 -
[11] - Quote
Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though.
I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off. |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.21 22:38:00 -
[12] - Quote
Having a second eq. will make us unique. |
Bojo The Mighty
Zanzibar Concept
1536
|
Posted - 2013.08.21 22:43:00 -
[13] - Quote
Ok most importantly, scouts need Speed Buff. CPU/PG are minority in comparison. Second most important, Scanning Rework. This is actually in testing and may be applied to 1.4 CPU/PG would be nice but here's a fun fact: My militia Minmatar Light has 39 PG. That's quite a bit for MLT. It is not entirely necessary anyways we have the least slots but scouts are rather CPU hungry. Bugs and glitches related to scouts are always a priority for scouts but it shouldn't be something to "look forward to". If you want a second equipment slot, cast some votes for CCP to bring back the Type II scout |
Funkmaster Whale
0uter.Heaven
263
|
Posted - 2013.08.21 22:52:00 -
[14] - Quote
I'd love for scouts to be given a more definitive role rather than be given more combat prowess. Scouts are supposed to be recon/intel providers and this game doesn't really give a use to those things because scanning is almost useless, and Uplinks make determining enemy movements not a thing.
Scouts would be more viable if uplinks acted as Teleporters rather than spawn points, meaning a scout could lay down a link in one location, run to an objective, lay down another link and establish a portal to allow reinforcements in... Or something like that. I don't know, just throwing out ideas. |
Justin Tymes
Dem Durrty Boyz
335
|
Posted - 2013.08.21 23:05:00 -
[15] - Quote
Bojo The Mighty wrote:Ok most importantly, scouts need Speed Buff. CPU/PG are minority in comparison. Second most important, Scanning Rework. This is actually in testing and may be applied to 1.4 CPU/PG would be nice but here's a fun fact: My militia Minmatar Light has 39 PG. That's quite a bit for MLT. It is not entirely necessary anyways we have the least slots but scouts are rather CPU hungry. Bugs and glitches related to scouts are always a priority for scouts but it shouldn't be something to "look forward to". If you want a second equipment slot, cast some votes for CCP to bring back the Type II scout
The problem with Type-2 is that without the side-arm you're just a bad Min with slightly more speed. Scouts need to retain their side-arm to get a niche from having a second EQ slot. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3477
|
Posted - 2013.08.21 23:07:00 -
[16] - Quote
Justin Tymes wrote:Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though. I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off.
thing is though, giving them a second equipment slot means increasing CPU / PG so it could carry a couple stuff. The problem here becomes how much CPU and PG to give without making them a logi.
Plus, entertain me here for a bit, scout is about speed, yet he can carry more equipment than an assault? In that case his speed should be reduced no?
I don't hate the scout players, I think they need CPU / PG, but giving them a 2nd equipment slot might be too much imo.
|
Thumb Green
Novashift
314
|
Posted - 2013.08.21 23:08:00 -
[17] - Quote
If they really do fix hit detection the only love scouts will get will be in the form of more bullets hitting them. |
Iron Wolf Saber
Den of Swords
7597
|
Posted - 2013.08.21 23:08:00 -
[18] - Quote
i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. |
Funkmaster Whale
0uter.Heaven
263
|
Posted - 2013.08.21 23:12:00 -
[19] - Quote
Thumb Green wrote:If they really do fix hit detection the only love scouts will get will be in the form of more bullets hitting them. This.
Any fixes to hit detection/performance, especially in the lagfest that is PC, is an innate nerf to Scouts. Right now the only reason I don't two/three shot scouts with a TAC in PC is because most single-bullet hitscan weapons don't register for s**t. |
Knight Soiaire
Better Hide R Die
1941
|
Posted - 2013.08.21 23:16:00 -
[20] - Quote
Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables.
So basically, no?
And unlike athletes, Scouts are wearing suits designed to enhance their mobility.
Not even the Gallente Scout has a base of 200HP.
This thread is about Scouts, not medium frames. |
|
Exmaple Core
Ancient Exiles
870
|
Posted - 2013.08.22 01:15:00 -
[21] - Quote
actually, the scout is getting a BIG passive nerf! Yes, the shotgun will hit more often instead of our current 66% hit detection seceuss rate itl fly to 90s but everyones getting an aiming improvement and ppl will be more mobile, increasing turn speed. HMG is also getting biffed pretty decently so we wont be sneaking up on heavys anymore. Scout is dead as of 1.4 |
Justin Tymes
Dem Durrty Boyz
337
|
Posted - 2013.08.22 01:30:00 -
[22] - Quote
Lance 2ballzStrong wrote:Justin Tymes wrote:Lance 2ballzStrong wrote:a second equipment slot? ... why? More CPU / PG sure... i don't get why they need another equipment slot though. I think it would help separate them from being bad Assaults, it makes them much more versatile. Apart from scanning the area, a scout job should be a secondary unit on the battlefield, a second EQ slot would allow them to be back-up Logis with a side-arm or more tactical Assaults with way less bulky being the trade off. thing is though, giving them a second equipment slot means increasing CPU / PG so it could carry a couple stuff. The problem here becomes how much CPU and PG to give without making them a logi. Plus, entertain me here for a bit, scout is about speed, yet he can carry more equipment than an assault? In that case his speed should be reduced no? I don't hate the scout players, I think they need CPU / PG, but giving them a 2nd equipment slot might be too much imo.
The main question would be how much CPU/PG to give them of course. I actually wouldn't mind the second EQ slot being a race-only buff.
I don't see why it's speed should be reduced as a result. The Assault has way more bulk, while scouts will always be OHK'd by Core Grenades for example. The problem is that the Scout has nothing differentiate itself from the Assault. The slight movement speed is not enough to warrant using it over the Assault, everything the scout does as of now the Assault can do.
Heavy EQ slot - 0 Assault EQ slot - 1 Scout EQ slot - 2 Logi EQ slot - 3-4
I don't see the problem with this formula. Scout should have the versatility the second EQ slot brings, because they die to a light wind. They should be the glass cannons of Dust. |
BARDAS
DUST University Ivy League
340
|
Posted - 2013.08.22 01:32:00 -
[23] - Quote
Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables.
Expect heavy resistance to that. Especially from Heavies who are already god awful slow. I would rather we go faster and not have to deal with threads crying about the Speed Nerf they received so we feel better. I would rather we get a significant buff if at all possible. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
603
|
Posted - 2013.08.22 03:50:00 -
[24] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames.
IWS has a point. We're likely pushing Dust's performance limits when we hit high speeds. Aeon's hitbox displacement test offered as evidence. If we're up against engine limitations, slowing down the Medium Frame is the only way to accomplish a meaningful speed gap between Scouts and non-Scouts. Bojo just posted an excellent thread on the topic:
https://forums.dust514.com/default.aspx?g=posts&m=1203162
We shouldn't be fast enough dodge bullets (i.e. Chromosome) or flicker in/out on-screen. We should be fast enough to get out of harms way. And we should be faster by comparison, so a Scout could widen the gap between himself a medium-frame in pursuit.
Speed gap settled, we also need to be harder to hit. As of 1.2, we're too dang easy to mow down.
Problem: A Scout zigzagging at 9-10 m/s shouldn't fall in 1/2 a second to a Duvolle AR (at 50 meters out). We're a hit-and-run breed, and being a bullet magnet often makes escape impossible. And that's without Aim-Assist.
Solution: A fast-moving target's hitbox should be slightly in front of him (and not dragging somewhere behind him). This will solve the matter of dying after reaching cover. A substantial reduction to Scout hitbox size is likely warranted, especially with Aim Assist around the corner.
Problem: The same goes for AoE evasion vs Forge Guns and Mass Drivers; like the Flaylocks before them, there's little need to aim, much less lead, a fast-moving target with these weapons.
Solution: Follow the path of the Flaylock. The gun's still highly effective, but post-blast-radius-nerf you actually have to try to hit things with it.
That's my two cents.
- Shotty GoBang |
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CCP Wolfman
C C P C C P Alliance
1306
|
Posted - 2013.08.22 03:53:00 -
[25] - Quote
We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. |
|
N1ck Comeau
Ahrendee Mercenaries EoN.
1093
|
Posted - 2013.08.22 03:55:00 -
[26] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Thanks for the update wolfman.
At least one of our devs gives us info. Tell the others to start talking more! |
Shotty GoBang
Pro Hic Immortalis League of Infamy
603
|
Posted - 2013.08.22 03:56:00 -
[27] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
Ouch. No TacNet love? |
Canari Elphus
Pro Hic Immortalis League of Infamy
334
|
Posted - 2013.08.22 04:02:00 -
[28] - Quote
Hey Wolfmeister, if you have any free time (joke, I know) could you chime in on a little light suit brainstorm we are having over in Feedback? Just want to make sure we are barking up the right tree and some feedback from a dev that knows how to actually build up a suit would be appreciated.
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=102662
|
KING CHECKMATE
Bragian Order Amarr Empire
605
|
Posted - 2013.08.22 04:04:00 -
[29] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
Yup ou know Scouts need love, yet you do a whole patch involving vehicles.
Hmm, i thought this was a FPS Wolfman. |
Iron Wolf Saber
Den of Swords
7606
|
Posted - 2013.08.22 04:11:00 -
[30] - Quote
Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames.
Well speed isn't feasibly the answer anytime soon stealth and flexibility is. |
|
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.22 04:12:00 -
[31] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Darn, but thanks for communicating with the scout family. If you hug us, we'll hug you back. I will keep my knifes sharp 'til 1.5/6. Honestly, I would drop the second eq. for speed differentiation between meds and us and the hitbox fix. and let's not forget about back-peddling! As a knifer I would like to tackle my target, to feel him in front of me rather then the shenanigans we have now. Me swinging into thin air, his body morphs into mine and goes through. I know I'm a ghost, but don't let them back into me now. I lose all sense of my targets's whereabouts. |
Mossellia Delt
Militaires Sans Jeux
62
|
Posted - 2013.08.22 04:13:00 -
[32] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
So you're expecting the 2nd worse suit in the game to wait another 1 1/2 - 2 or more months before its fixed? What are you doing in that time other then completelly tossing the salad on aiming mechanics with 1.4 ? I dont understand why CCP has such a screwed up priority list and implimation process with it. I know you have a job loss in the area that figures this sorta thing out but really?
You keep making the scout worse, you're going to completely screw over a core mechanic in 1.4 (turn speed) and you hate gamepad users by implimenting a crazy bonus to those using keyboard and mouse and killing gamepads like the DS3 with this next update.
Im trying hard to like this game, give hope to my friends who iv dragged into my masocistic addiction but you're making it bloody impossible by catering to the loudest IIRC and bland shooter forumite whiners. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
605
|
Posted - 2013.08.22 04:23:00 -
[33] - Quote
Iron Wolf Saber wrote: Well speed isn't feasibly the answer anytime soon stealth and flexibility is.
Thanks for the feedback, IWS. Wolfman's bad news isn't new news; we've known since his Armor thread that Scout Love wasn't on the table 'til 1.5 or 1.6.
That said, we've been super hopeful for the TacNet overhaul. It'd bring us back into the game in more ways than one. You reference "Stealth" above, but you also say "soon" ... how deeply I have learned to hate this innocuous word.
I'm sure by now you know exactly what's coming. Might I ask if we Scouts should abandon all hope for 1.4? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1289
|
Posted - 2013.08.22 04:34:00 -
[34] - Quote
Please please please have part of the scout's buff be a universal increase of all dropsuits scan radius. if you increase everyone's scan radius, say from 10m to 30m, people will actually be able to passively scan others except scouts since they have lower profile signatures which would be an advantage to them. If you are concerned increasing this passive scanning range will make active scanners useless, it won't but you could always give active scanners more range or other perks (like say temporarily see enemy outlines though walls. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
605
|
Posted - 2013.08.22 04:57:00 -
[35] - Quote
Mossellia Delt wrote: So you're expecting the 2nd worse suit in the game to wait another 1 1/2 - 2 or more months before its fixed?
Now I'm perplexed. I assume you refer to the Commando. I'll bet you $10 ISK the Commando Community's average KDR is better than 2.0. There may be fewer of them than us, but I suspect we Scouts are unrivaled in the "worst suit in game" running.
- Shotty |
Sinboto Simmons
SVER True Blood Public Disorder.
1015
|
Posted - 2013.08.22 05:12:00 -
[36] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. excuse me as I curl up in a corner and cry for a bit.....
but seriously thanks for the update at least I've hope.
still gonna cry though |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5506
|
Posted - 2013.08.22 05:27:00 -
[37] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. https://forums.dust514.com/default.aspx?g=posts&t=91322&find=unread My proposal on how to give them love. |
Mossellia Delt
Militaires Sans Jeux
69
|
Posted - 2013.08.22 06:05:00 -
[38] - Quote
Shotty GoBang wrote:Mossellia Delt wrote: So you're expecting the 2nd worse suit in the game to wait another 1 1/2 - 2 or more months before its fixed?
Now I'm perplexed. I assume you refer to the Commando. I'll bet you $10 ISK the Commando Community's average KDR is better than 2.0. There may be fewer of them than us, but I suspect we Scouts are unrivaled in the "worst suit in game" running. - Shotty
Yes, I am refering to the commando, with its lack of modual slots it is in my opinion the worst suit in the game. Sure the Swarm / Sniper / Nanohive combo on a tower is useful but thats about all they are good for. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
245
|
Posted - 2013.08.22 06:42:00 -
[39] - Quote
KING CHECKMATE wrote:CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Yup ou know Scouts need love, yet you do a whole patch involving vehicles. Hmm, i thought this was a FPS Wolfman.
LOL
This is a warfare based game, not COD.
If you only want infantry, go play COD. I want my MTACs |
BARDAS
DUST University Ivy League
344
|
Posted - 2013.08.22 06:48:00 -
[40] - Quote
CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet.
Yay a timeframe! First time I have seen ANYONE give one for Scouts! |
|
Yan Darn
DUST University Ivy League
26
|
Posted - 2013.08.22 07:37:00 -
[41] - Quote
I wonder if CCP see tac-net changes in terms of a scout buff or UI refinement?
Did I understand the changes to that and active scanners right though?
Specifically AScan results would be shared with your squad instead of the whole team? It's just occurred to me - the Ascanner currently gives your entire team intel at the cost of lighting yourself up to the entire enemy team. Wouldn't the suggested change mean you reveal yourself to the entire enemy team to provide intel to just one squad now?
Maybe I understood the idea wrong.
Anyway - yay to some kind of indication that scouts are going to get looked at sooner rather than later! |
Niuvo
The Phoenix Federation
380
|
Posted - 2013.08.22 12:41:00 -
[42] - Quote
Iron Wolf Saber wrote:Well speed isn't feasibly the answer anytime soon stealth and flexibility is. What do you mean about flexibility? |
Beren Hurin
The Vanguardians
1147
|
Posted - 2013.08.22 12:44:00 -
[43] - Quote
Niuvo wrote:Iron Wolf Saber wrote:Well speed isn't feasibly the answer anytime soon stealth and flexibility is. What do you mean about flexibility? Wondering if he meant agility? Or maybe the ability to react quickly in battle? |
Marston VC
SVER True Blood Public Disorder.
685
|
Posted - 2013.08.22 13:32:00 -
[44] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames. Well speed isn't feasibly the answer anytime soon stealth and flexibility is.
flexibility as in jet packs? |
Cody Sietz
Bullet Cluster
752
|
Posted - 2013.08.22 14:12:00 -
[45] - Quote
Awww, just give us more range in a hot fix or sumtin. |
Shotty GoBang
Pro Hic Immortalis League of Infamy
613
|
Posted - 2013.08.22 19:38:00 -
[46] - Quote
Shared Squad Sight, Disabled ... \o/ Still squishy but now more sneaky!
http://dust514.com/news/blog/2013/08/uprising-1.4-and-beyond
|
Lurchasaurus
SVER True Blood Public Disorder.
939
|
Posted - 2013.08.22 20:38:00 -
[47] - Quote
KING CHECKMATE wrote:CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Yup ou know Scouts need love, yet you do a whole patch involving vehicles. Hmm, i thought this was a FPS Wolfman.
lol this one.... |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
495
|
Posted - 2013.08.22 20:41:00 -
[48] - Quote
Iron Wolf Saber wrote:Knight Soiaire wrote:Iron Wolf Saber wrote:i think we are just about hitting the speed limits here though without it beginning to look weird when it comes to speed. It may require nerfing all other suit speeds instead. We sprint pretty fast as it is nearly surpassing some of the world's greatest athletes and unlike those athletes we're carrying a 14lb gun, a 200+ armor suit with reactor and a couple 3-5 lb grenades. and possible some 10 lb deployables. So basically, no? And unlike athletes, Scouts are wearing suits designed to enhance their mobility. Not even the Gallente Scout has a base of 200HP. This thread is about Scouts, not medium frames. Well speed isn't feasibly the answer anytime soon stealth and flexibility is.
Like I said, they need better scanners, another equipment slot, and another equipment slot, and boosted CPU/PG for that said slot. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
495
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Posted - 2013.08.22 20:42:00 -
[49] - Quote
KING CHECKMATE wrote:CCP Wolfman wrote:We know the scouts need some love. We did not give them any in 1.4. Sorry about that but there's always more work than time. We are planning to give them hugs in 1.5/6. I can't be specific regarding time yet because there are some new features involved and we're not sure exactly where they will land yet. Yup ou know Scouts need love, yet you do a whole patch involving vehicles. Hmm, i thought this was a FPS Wolfman.
Oh be quiet. Pilots have more problems; at least with the Light frames and Scout suits it's possible to lose a suit a game and still make money. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
197
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Posted - 2013.08.22 21:12:00 -
[50] - Quote
Justin Tymes wrote:They need a second EQ slot and more CPU/PG.
Agreed. Right there is a good way to balance scouts. I would love to be able to have my scanner AND a drop uplink. With some added fitting requirements, that would work well I think. |
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