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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5498
|
Posted - 2013.08.21 02:40:00 -
[1] - Quote
I will explain why it sucks
[Assault vs logistics]: Consider that the Gallente logistics gets 1 more low slot, AND a 5hp/s armor repair bonus which is basically a free built in complex armor repair module. This means not only can the logi tank more HP, it can use 1 less slot on an armor repairer, while the assault has less slots to armor tank AND needs to use up one more of its few slots compared to the logi for an armor repairer. Logi: doesn't need to use as many slots on armor repairer, meaning 1 more free slot for tanking, plus there is the extra low slow the logi gets compared to the assault. assault:
The Gallente logi has less speed, and 25 less stamina. Some would argue (formerly myself) that the reduced speed and stamina of the Gallente logi compared to the assault makes up for the apparent superiority of the Gallente logi, but the Gallente logi can easily surpass the assault's speed with an enhanced kinetic catalyzer, AND still have more slots left for armor tanking than the assault; this is because thanks to the logistics repair bonus, Gallente logis don't need to fit an armor repairer module, unlike the Gallente assault. In such a situation the Gallente logi would still have 25 more stamina, but that doesn't make up for it. Alternatively, a militia stamina mod could be used instead of the speed mod, and the Gallente logi could surpass the stamina of the Gallente assault.
What does the Gallente assault get to make up for that? a shield repair bonus, which is pretty much useless for an armor-tanking suit.
[Gallente vs Caldari] Now, lets consider the Gallente assault suit by comparing it to its Caldari counterpart. In base stats they're almost the same, but Gallente assaults are inferior in base shield recharge, greater shield recharge delay, and have no advantage compared to Caldari assault; I suppose the better shield recharge stat makes senses considering the Caldari assault is for shield tanking, but there are no advantages to using the Gallente instead of the Caldari assaults. The need to fit n armor repairer and speed penalty limits the armor tanking potential of the Gallente assault, while the shield-tanking Caldari assault doesn't need to worry about such concerns. On top of that the Caldari assault has the amazing 25% shield extender bonus to tank even more without sacrifice. What does the Gallente assault get? just some PG/CPU reduction thing for hybrid weapons.
When fitting, the Caldari suits can always use a CPU extender on their low slots to squeeze in what they need without sacrificing shield tanking (which are high slots). The Gallente however cannot do the same with PG modules since such modules are low slots, and thus requires the player to give up a slot that would otherwise be used for armor tanking. The result is that a prototype Caldari assault can fit much more prototype weapons and gear compared to the Gallente assault, which will have to be frugal with its use of PG/CPU, and the Gallente assault will ultimately have an inferior fit compared to the Caldari one.
[Solution]: The assault bonus to shield repair needs to be changed to something benefitting ALL assaults, not just shield users; I propose a 1% (or 2%) damage bonus per level to light weapons since assaults are suppose to be about offense.
The Gallente assault needs more base speed than the Caldari to make up for the eventual loss of speed that comes from armor tanking.
The Gallente assault bonus needs to be changed to a armor plate efficacy bonus so that it won't be useless in tanking compared to its logistics counterpart.
Introducing a new PG module for high slots, it could give a bit less PG then a regular PG module, but it could have another feature besides increasing PG (like the vehicle power diagnostics module).
The kitty cat deserves justice. |
SponkSponkSponk
The Southern Legion
232
|
Posted - 2013.08.21 02:47:00 -
[2] - Quote
There's something quite screwy with logistics vs assault suits in general. I think it's best to wait until we know what's coming in 1.4 before we can propose solutions. |
Reimus Klinsman
Guardian Solutions DARKSTAR ARMY
344
|
Posted - 2013.08.21 02:53:00 -
[3] - Quote
A bonus to light weapons isn't as useful for minmatar assault suits since they get bonuses to sidearms. I cash in on its 5% bonus sidearm clipsize and only use sidearms (Many others do that as well). A bonus to all weapon damage would be better. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5498
|
Posted - 2013.08.21 03:02:00 -
[4] - Quote
Updated OP a bit |
Mobius Kaethis
Molon Labe. League of Infamy
632
|
Posted - 2013.08.21 04:29:00 -
[5] - Quote
Good points made. I do wonder about how the changes in 1.4 will alter this equation. Clearly they won't cause the Gallente Assault to magically become equal to the rest of the assault suits but I feel like it might make the suits closer to balaced.
I also seem to recall a dev saying that they would like to have different racial bonuses (namely an armor penalty reduction) but that they can't at this time because of the complexities of re-tagging every item in the game. I feel like this solution (even if it is just one that I imagined) would be better for overall balance than what you have suggested.
Giving the Gallente Assault a base armor rep of +3/sec. would be amazing. This would definitely make people cry OP. |
Meeko Fent
Seituoda Taskforce Command Caldari State
679
|
Posted - 2013.08.21 04:42:00 -
[6] - Quote
The thing all logi suits need is that they need to have the exact same slot layout as the assault counterpart, with one less low due to the passive rep bonus.
If you change the bonus, however, the Assaults and Logis need to have exactly the same slot layout.
To me, it's the slot layout that make Logis about to tank, and assault better.
The Gal suits have been UP due Armor being crap, and like you said, there are discrepancies in the skills with useless skills, and no real difference to seperate them from caldaris besides swapped health values and swapped slot layouts. I propose a speed bump to somewhere between the Caldari speed, and the min speed, that way armor would affect them less.
tl;dr, give the logis the slot layout of the assault suits (keep equipment slots of course), give the gal suits useful skills, things like bonuses to armor mods, bump the Gallante suits base speed to faster then Caldari, slower then minmatar. |
Breakin Stuff
Goonfeet Top Men.
1178
|
Posted - 2013.08.21 08:32:00 -
[7] - Quote
Personally I think the slot layouts as they are be bass-ackward.
Should be assaults get 7 high/low
Fatties and sprouts get 6 high/low
Logi get 5 high/low and butt-tons of equipment and bonuses.
right now it's logi 7
Assault 6
Heavies 5
scouts what, 4? 5? ish? scouts need to chime in here
|
Korvin Lomont
United Pwnage Service RISE of LEGION
102
|
Posted - 2013.08.21 09:05:00 -
[8] - Quote
Meeko Fent wrote:The thing all logi suits need is that they need to have the exact same slot layout as the assault counterpart, with one less low due to the passive rep bonus.
If you change the bonus, however, the Assaults and Logis need to have exactly the same slot layout.
To me, it's the slot layout that make Logis about to tank, and assault better.
The Gal suits have been UP due Armor being crap, and like you said, there are discrepancies in the skills with useless skills, and no real difference to seperate them from caldaris besides swapped health values and swapped slot layouts. I propose a speed bump to somewhere between the Caldari speed, and the min speed, that way armor would affect them less.
tl;dr, give the logis the slot layout of the assault suits (keep equipment slots of course), give the gal suits useful skills, things like bonuses to armor mods, bump the Gallante suits base speed to faster then Caldari, slower then minmatar.
Then Logis should get a sidearm or the same HP and speed like an assault . Man logis pay something for their slot layout. For me it seems fairly balanced at least until CCP introduces the new logi bonusses.
Gal Assault: More EHP More Base Speed (and just in case you don't know there is no way to increase base and strafe speed through a module) More Strafe Speed More Sprint speed More Stamina Sidearm (believe it or not the Sidearm allows some pretty neat combos in terms of combat efficiency) Faster Shield recharge Better Shield delay up to 25% to Shieldrecharge through skill (recording to IRC that may change with 1.4) that 5HP/sec
Gal Logis More CPU More PG 1 more Low Slot 3 more Quipment Slots up to 5 HP/sec armor repair.
Seems halfway balanced to me. |
zibathy numbertwo
Nox Aeterna Security
16
|
Posted - 2013.08.21 09:38:00 -
[9] - Quote
Reimus Klinsman wrote:A bonus to light weapons isn't as useful for minmatar assault suits since they get bonuses to sidearms. I cash in on its 5% bonus sidearm clipsize and only use sidearms (Many others do that as well). A bonus to all weapon damage would be better.
Mass Driver with +10% passive damage |
zibathy numbertwo
Nox Aeterna Security
16
|
Posted - 2013.08.21 09:42:00 -
[10] - Quote
Also, I love the 5% reduction in PG/CPU of hybrid weapons but I wish it applied to all weaponry. Maxed out skills you get -50% PG which is basically the same as the Gallente assaults just coming with +6 PG. Which is glorious. |
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Arkena Wyrnspire
Turalyon 514
2661
|
Posted - 2013.08.21 10:24:00 -
[11] - Quote
Korvin Lomont wrote:Then Logis should get a sidearm or the same HP and speed like an assault . Man logis pay something for their slot layout. For me it seems fairly balanced at least until CCP introduces the new logi bonusses. Gal Assault: More EHP More Base Speed (and just in case you don't know there is no way to increase base and strafe speed through a module) More Strafe Speed More Sprint speed More Stamina Sidearm (believe it or not the Sidearm allows some pretty neat combos in terms of combat efficiency) Faster Shield recharge Better Shield delay up to 25% to Shieldrecharge through skill (recording to IRC that may change with 1.4) that 5HP/sec Gal Logis More CPU More PG 1 more Low Slot 3 more Quipment Slots up to 5 HP/sec armor repair. Seems halfway balanced to me.
I partially agree with you, but it's worth noting that the Gallente Assault doesn't actually have more EHP at the prototype level as the extra low slot on the proto gal logi allows it to surpass the tank.
It should also be noted that the shield recharge and delay is effectively a non-factor on Gallente suits, as they primarily armour tank. |
BL4CKST4R
WarRavens League of Infamy
1164
|
Posted - 2013.08.21 10:32:00 -
[12] - Quote
The logistics should have more survivability than the assault for two reasons, one because we have less potential damage, and two because if the logistics dies more than the assault who is left to do the support? The problem is that damage modifiers make for a super tanky, high damage suit for the logistics. The 5 HP/s repair is nice but we still need an armor repairer because 5hp/s sucks, so really the Gallente assault needs to armor repairers while the logistics needs one, it should be more like a 7-9 passive for the assault, and 10-12 for the logistics that way armor repairers are optional just like they sre for the Caldari. |
BL4CKST4R
WarRavens League of Infamy
1164
|
Posted - 2013.08.21 10:35:00 -
[13] - Quote
Arkena Wyrnspire wrote:Korvin Lomont wrote:Then Logis should get a sidearm or the same HP and speed like an assault . Man logis pay something for their slot layout. For me it seems fairly balanced at least until CCP introduces the new logi bonusses. Gal Assault: More EHP More Base Speed (and just in case you don't know there is no way to increase base and strafe speed through a module) More Strafe Speed More Sprint speed More Stamina Sidearm (believe it or not the Sidearm allows some pretty neat combos in terms of combat efficiency) Faster Shield recharge Better Shield delay up to 25% to Shieldrecharge through skill (recording to IRC that may change with 1.4) that 5HP/sec Gal Logis More CPU More PG 1 more Low Slot 3 more Quipment Slots up to 5 HP/sec armor repair. Seems halfway balanced to me. I partially agree with you, but it's worth noting that the Gallente Assault doesn't actually have more EHP at the prototype level as the extra low slot on the proto gal logi allows it to surpass the tank. It should also be noted that the shield recharge and delay is effectively a non-factor on Gallente suits, as they primarily armour tank.
The tank is only passed if the 5th slot is used for tank, or if they go all complex armor plates in 4 slots and 1 repairer. In the second scenario the HP difference is around 20, I don't remember.
Although shield recharge on a Gallente suit sucks. |
Korvin Lomont
United Pwnage Service RISE of LEGION
102
|
Posted - 2013.08.21 11:02:00 -
[14] - Quote
Arkena Wyrnspire wrote: I partially agree with you, but it's worth noting that the Gallente Assault doesn't actually have more EHP at the prototype level as the extra low slot on the proto gal logi allows it to surpass the tank.
It should also be noted that the shield recharge and delay is effectively a non-factor on Gallente suits, as they primarily armour tank.
Thats the point a Gal Logi can surpass one disadvantage either EHP or sprint speed or stamina with the additional low Slot but not all and there are still disadvantages a Logi can't compensate faster base and Strafe speed (there is no module) or the missing siedearm.
I personally would love the Logi placed in between the assault and scout. So basicly less EHP (maybe even a bit less than now) but a bit faster base and strafe speed (or at least the same) than the assault. First this would make sense in term of the Dropsuit Layout and second it would benefit the role as well. In that case I would gladly give the low slot to assaults...
The logi should be able to run with Assaults and not falling behind when the assaults advance... |
Galvan Nized
Deep Space Republic Top Men.
216
|
Posted - 2013.08.21 11:27:00 -
[15] - Quote
Ya the Gal Assault just does not compare with the Caldari Assault because of the bonus to Assault favoring Caldari (though not completely useless to any of them).
The Logis themselves really lend themselves to Armor tanking just because of the bonus which is nearly useless to a shield tanker.
In Assaults it goes Caldari>Minmatar>Gallente=or>Amarr Logis is pretty balanced but Amarr=Gallente=or>Minmatar>Caldari (but I think case could be argued for nearly balance). |
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
450
|
Posted - 2013.08.21 12:27:00 -
[16] - Quote
I agree on different bonus, but not on damage, less CPU/PG usage for weapons or more stamina, but nothing that affect damage or eHP. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5503
|
Posted - 2013.08.21 17:08:00 -
[17] - Quote
shaman oga wrote:I agree on different bonus, but not on damage, less CPU/PG usage for weapons or more stamina, but nothing that affect damage or eHP. Does that mean you want a change to the Cal assault's bonus? it effects eHP |
BL4CKST4R
WarRavens League of Infamy
1170
|
Posted - 2013.08.21 18:51:00 -
[18] - Quote
KAGEHOSHI Horned Wolf wrote:shaman oga wrote:I agree on different bonus, but not on damage, less CPU/PG usage for weapons or more stamina, but nothing that affect damage or eHP. Does that mean you want a change to the Cal assault's bonus? it effects eHP
Or the commando bonus. |
Cosgar
ParagonX
4484
|
Posted - 2013.08.21 19:02:00 -
[19] - Quote
Change the bonus system altogether because the tagging system is too flawed and blanket bonuses suck for suits that can't take advantage of it:
Basic Racial bonus - Stacks with class suits (X bonus per level in basic suit) Class Suit Bonus - Better themed for racial characteristics (Flat bonus for unlocking the suit) Racial Class Bonus - Personalizes the suit further (X bonus per level in class suit) |
Korvin Lomont
United Pwnage Service RISE of LEGION
102
|
Posted - 2013.08.22 08:41:00 -
[20] - Quote
Cosgar wrote:Change the bonus system altogether because the tagging system is too flawed and blanket bonuses suck for suits that can't take advantage of it:
Basic Racial bonus - Stacks with class suits (X bonus per level in basic suit) Class Suit Bonus - Better themed for racial characteristics (Flat bonus for unlocking the suit) Racial Class Bonus - Personalizes the suit further (X bonus per level in class suit)
I have suggested something similar various times and would really like to have something like that |
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shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
504
|
Posted - 2013.08.22 11:36:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:shaman oga wrote:I agree on different bonus, but not on damage, less CPU/PG usage for weapons or more stamina, but nothing that affect damage or eHP. Does that mean you want a change to the Cal assault's bonus? it effects eHP I would like, but i don't know exactly what bonus i would give to them. For sure the class bonus on shield recharge rate have to be changed. Think about it, all the other racial bonus affect the weapons, caldari are the only one with a bonus on HP.
@Blackstar: Commando class need some love, for the moment i see them like slow moving, big targets, a little more HP for them is not a problem.
Another opinion i have is that gallente should have a little more "native" speed, like the madrugar that is faster than the gunnlogi, but when you put armor plates your speed is reduced. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
|
Posted - 2013.08.29 20:11:00 -
[22] - Quote
Still severely underpowered. |
Jathniel
G I A N T EoN.
807
|
Posted - 2013.08.29 21:08:00 -
[23] - Quote
Ok. Good research done OP. You have a clear understanding of the numbers involved.
Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit.
Gallente Suit playstyle: - Gallente Logi suits are VERY slow. Because of that inability to change engagement distance at will, they are best played at mid-range, and watching allied flanks. I usually go with 2 reps and 3 armor plates. Anything else in my lows feels like a waste.
- Gallente Assault suits are much faster than the Logi counterparts. You can flank, rush, and engage from any distance, and make quick escapes if needed. Paying attention and using the environment CAN make up for the native armor rep not being there. When you attack, as Gallente, GO FOR THE KILL, and do not make the firefight drag on, because your armor is not designed for that. You have a higher chance of winning the brawl itself because utility weapons are weaker vs. armor, but if you let the fight drag on, by doing little strafe fights here and there, it won't work out for you.
Gallente vs. Caldari - I agree that the Gallente assault bonus of reduction to hybrid weapon cpu use is of little benefit.... the BIGGEST reason being because the Gallente suits are the absolute best when combined with laser weaponry, NOT hybrid. A spec'd Gallente Assault/Logi suit with a spec'd Scrambler Rifle or Assault Scrambler Rifle WILL WITHOUT FAIL out-dps and kill a Caldari suit using an AR. The numbers are on your side, and if you have sufficient skill, you WILL win EVERY time. AR is weakened vs. armor. even with proficiency, most Caldari suit users don't like to utilize damage mods, preffering to rely on their shield tank. SCR is powerful vs. shields. add proficiency and damage mods to this equation, since you do not require shield defense, and you will chew through 400-500+ shield HP, in nearly a 1/6 to 1/4 the time it'll take for that Caldari to chew through your armor. The key is to close the gap on that caldari player fast. Catch him and he's dead, but you can't afford to let the fight drag on. The armor bonus coming 1.4 is only going to further guarantee the outcome.
TL;DR Gallente suits w/ scrambler rifles and assault scrambler rifles have the advantage vs. Caldari suits w/ assault rifles. The Gallente weakness comes in, because it's grossly weak vs. everything else. A different passive skill bonus for the Gal assault suit would make the difference. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5587
|
Posted - 2013.08.29 21:47:00 -
[24] - Quote
Jathniel wrote:Ok. Good research done OP. You have a clear understanding of the numbers involved.
Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit.
Gallente Suit playstyle: - Gallente Logi suits are VERY slow. Because of that inability to change engagement distance at will, they are best played at mid-range, and watching allied flanks. I usually go with 2 reps and 3 armor plates. Anything else in my lows feels like a waste.
- Gallente Assault suits are much faster than the Logi counterparts. You can flank, rush, and engage from any distance, and make quick escapes if needed. Paying attention and using the environment CAN make up for the native armor rep not being there. When you attack, as Gallente, GO FOR THE KILL, and do not make the firefight drag on, because your armor is not designed for that. You have a higher chance of winning the brawl itself because utility weapons are weaker vs. armor, but if you let the fight drag on, by doing little strafe fights here and there, it won't work out for you.
Gallente vs. Caldari - I agree that the Gallente assault bonus of reduction to hybrid weapon cpu use is of little benefit.... the BIGGEST reason being because the Gallente suits are the absolute best when combined with laser weaponry, NOT hybrid. A spec'd Gallente Assault/Logi suit with a spec'd Scrambler Rifle or Assault Scrambler Rifle WILL WITHOUT FAIL out-dps and kill a Caldari suit using an AR. The numbers are on your side, and if you have sufficient skill, you WILL win EVERY time. AR is weakened vs. armor. even with proficiency, most Caldari suit users don't like to utilize damage mods, preffering to rely on their shield tank. SCR is powerful vs. shields. add proficiency and damage mods to this equation, since you do not require shield defense, and you will chew through 400-500+ shield HP, in nearly a 1/6 to 1/4 the time it'll take for that Caldari to chew through your armor. The key is to close the gap on that caldari player fast. Catch him and he's dead, but you can't afford to let the fight drag on. The armor bonus coming 1.4 is only going to further guarantee the outcome.
TL;DR Gallente suits w/ scrambler rifles and assault scrambler rifles have the advantage vs. Caldari suits w/ assault rifles. The Gallente weakness comes in, because it's grossly weak vs. everything else. A different passive skill bonus for the Gal assault suit would make the difference.
The logi can fit just one kinetic calalyzer and surpass the speed of the assault, and still have more HP thanks to having one more slot, and the repair bonus. 1 more slot than assault (can be used for an extra plate), and one less slot needed for an armor repairer because of the bonus (meaning a slot can be used for a kinetic catalyzer), the result is both more HP more speed.
Yes the Caldari suits are weak against laser weaponry, but that is countered by the fact that Gallente suits are even weaker against explosive weaponry. A Caldari assault with mass driver would wreck a Gallente assault with an assault scramber rifle. Also there is nothing about the Gallente assault that makes it better for the scrambler rifle than any other suit with the scrambler rifle. |
Jathniel
G I A N T EoN.
807
|
Posted - 2013.08.29 23:47:00 -
[25] - Quote
KAGEHOSHI Horned Wolf wrote:Jathniel wrote:Ok. Good research done OP. You have a clear understanding of the numbers involved.
Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit.
Gallente Suit playstyle: - Gallente Logi suits are VERY slow. Because of that inability to change engagement distance at will, they are best played at mid-range, and watching allied flanks. I usually go with 2 reps and 3 armor plates. Anything else in my lows feels like a waste.
- Gallente Assault suits are much faster than the Logi counterparts. You can flank, rush, and engage from any distance, and make quick escapes if needed. Paying attention and using the environment CAN make up for the native armor rep not being there. When you attack, as Gallente, GO FOR THE KILL, and do not make the firefight drag on, because your armor is not designed for that. You have a higher chance of winning the brawl itself because utility weapons are weaker vs. armor, but if you let the fight drag on, by doing little strafe fights here and there, it won't work out for you.
Gallente vs. Caldari - I agree that the Gallente assault bonus of reduction to hybrid weapon cpu use is of little benefit.... the BIGGEST reason being because the Gallente suits are the absolute best when combined with laser weaponry, NOT hybrid. A spec'd Gallente Assault/Logi suit with a spec'd Scrambler Rifle or Assault Scrambler Rifle WILL WITHOUT FAIL out-dps and kill a Caldari suit using an AR. The numbers are on your side, and if you have sufficient skill, you WILL win EVERY time. AR is weakened vs. armor. even with proficiency, most Caldari suit users don't like to utilize damage mods, preffering to rely on their shield tank. SCR is powerful vs. shields. add proficiency and damage mods to this equation, since you do not require shield defense, and you will chew through 400-500+ shield HP, in nearly a 1/6 to 1/4 the time it'll take for that Caldari to chew through your armor. The key is to close the gap on that caldari player fast. Catch him and he's dead, but you can't afford to let the fight drag on. The armor bonus coming 1.4 is only going to further guarantee the outcome.
TL;DR Gallente suits w/ scrambler rifles and assault scrambler rifles have the advantage vs. Caldari suits w/ assault rifles. The Gallente weakness comes in, because it's grossly weak vs. everything else. A different passive skill bonus for the Gal assault suit would make the difference. The logi can fit just one kinetic calalyzer and surpass the speed of the assault, and still have more HP thanks to having one more slot, and the repair bonus. 1 more slot than assault (can be used for an extra plate), and one less slot needed for an armor repairer because of the bonus (meaning a slot can be used for a kinetic catalyzer), the result is both more HP more speed. Yes the Caldari suits are weak against laser weaponry, but that is countered by the fact that Gallente suits are even weaker against explosive weaponry. A Caldari assault with mass driver would wreck a Gallente assault with an assault scramber rifle. Also there is nothing about the Gallente assault that makes it better for the scrambler rifle than any other suit with the scrambler rifle.
Your ignoring normal movement speeds, Kag. The assault is still faster, and that matters. It has a better shot at getting away from explosive weapons like grenades and mass drivers. The catalyzer CAN help for escapes, but does nothing for general firefight movement and evasion. The assault suit still has the advantage.
You can't say the Gallente suit has no advantage over any other suit, right after you acknowledge that Caldari are weak against laser weapons. The Gallente suit has higher survivability vs scrambler rifles than the Caldari suit does. So a Caldari fighting a Gallente using a scrambler or assault scrambler is in an even greater disadvantage than he would be if he just used an AR. Same arguably goes for Gallente/Scrambler vs. Amarr/Scrambler. The Gallente is likely going to win, depending on the Amarr's build.
Now a Gallente assault suit with a scrambler vs. a caldari with a mass driver... that's a circumstantial fight, because both suits are exploiting the others weakness. Favor would go to the Caldari since his weapon is easier to use.
The only thing a Gal suit w/ a scrambler needs to fear are heavies, Assault SMGs, and things that go boom. (Snipers hurt too, but then again snipers hurt everyone.)
Once that Gal suit is using an AR or a Mass Driver, his advantage through numbers and survivability vs. Caldari drops significantly. He won't damage the Cal suits fast enough to ensure killing them before they escape to regen shields, and a prolonged fire fight is a Gal suit's worst circumstance (and as an armor tank that shouldn't be the case). |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1435
|
Posted - 2013.08.29 23:54:00 -
[26] - Quote
Breakin Stuff wrote:Personally I think the slot layouts as they are be bass-ackward.
Should be assaults get 7 high/low
Fatties and sprouts get 6 high/low
Logi get 5 high/low and butt-tons of equipment and bonuses.
right now it's logi 7
Assault 6
Heavies 5
scouts what, 4? 5? ish? scouts need to chime in here
heck no
Scouts and Heavies should get five slots each Assaults and Logi's 6.
Standardising is gud. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5603
|
Posted - 2013.08.30 15:05:00 -
[27] - Quote
Alright, the assault have the strafe advantage, but your weapon logic still makes no sense.
I said the Gallente assault has no advantage in USING the scrambler rifle, the fact that it is resistant against scrambler rifles and other laser weapons is irrelevant since a Gallente assault won't be shooting itself. A scrambler rifle is not any deadlier in the hands of a Gallente assault, a Caldari assault, or a Minmatar assault.
Any advantage the suit itself has to a particular weapon type (lasers) is already balanced by its weakness to another weapon type (explosives). Every suit has their own strengths and weaknesses against particular weapon types anyway, so being strong against lasers is already balanced out; frankly the weakness against explosives weighs much more on the suit.
You dismiss the use of Caldari assaults with mass drivers being used against Gallente assaults with scrambler rifles as circumstantial, but so is your example of Gallente assault with scrambler rifle vs Caldari assault with AR; not every Caldari assault uses ARs, and not every Gallente assault uses a scrambler rifle. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
364
|
Posted - 2013.08.30 15:17:00 -
[28] - Quote
KAGEHOSHI Horned Wolf wrote:Jathniel wrote:Ok. Good research done OP. You have a clear understanding of the numbers involved.
Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit.
Gallente Suit playstyle: - Gallente Logi suits are VERY slow. Because of that inability to change engagement distance at will, they are best played at mid-range, and watching allied flanks. I usually go with 2 reps and 3 armor plates. Anything else in my lows feels like a waste.
- Gallente Assault suits are much faster than the Logi counterparts. You can flank, rush, and engage from any distance, and make quick escapes if needed. Paying attention and using the environment CAN make up for the native armor rep not being there. When you attack, as Gallente, GO FOR THE KILL, and do not make the firefight drag on, because your armor is not designed for that. You have a higher chance of winning the brawl itself because utility weapons are weaker vs. armor, but if you let the fight drag on, by doing little strafe fights here and there, it won't work out for you.
Gallente vs. Caldari - I agree that the Gallente assault bonus of reduction to hybrid weapon cpu use is of little benefit.... the BIGGEST reason being because the Gallente suits are the absolute best when combined with laser weaponry, NOT hybrid. A spec'd Gallente Assault/Logi suit with a spec'd Scrambler Rifle or Assault Scrambler Rifle WILL WITHOUT FAIL out-dps and kill a Caldari suit using an AR. The numbers are on your side, and if you have sufficient skill, you WILL win EVERY time. AR is weakened vs. armor. even with proficiency, most Caldari suit users don't like to utilize damage mods, preffering to rely on their shield tank. SCR is powerful vs. shields. add proficiency and damage mods to this equation, since you do not require shield defense, and you will chew through 400-500+ shield HP, in nearly a 1/6 to 1/4 the time it'll take for that Caldari to chew through your armor. The key is to close the gap on that caldari player fast. Catch him and he's dead, but you can't afford to let the fight drag on. The armor bonus coming 1.4 is only going to further guarantee the outcome.
TL;DR Gallente suits w/ scrambler rifles and assault scrambler rifles have the advantage vs. Caldari suits w/ assault rifles. The Gallente weakness comes in, because it's grossly weak vs. everything else. A different passive skill bonus for the Gal assault suit would make the difference. The logi can fit just one kinetic calalyzer and surpass the speed of the assault, and still have more HP thanks to having one more slot, and the repair bonus. 1 more slot than assault (can be used for an extra plate), and one less slot needed for an armor repairer because of the bonus (meaning a slot can be used for a kinetic catalyzer), the result is both more HP more speed. Yes the Caldari suits are weak against laser weaponry, but that is countered by the fact that Gallente suits are even weaker against explosive weaponry. A Caldari assault with mass driver would wreck a Gallente assault with an assault scramber rifle. Also there is nothing about the Gallente assault that makes it better for the scrambler rifle than any other suit with the scrambler rifle.
The main niche of the Gallente suit is the ability to fit proto EQ without losing too much bulk. If we were to give them 1 less Low slot than a Gallente Assault, it would completely make them bad Amarrs.
Plus no side-arm hurts like hell. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5603
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Posted - 2013.08.30 15:18:00 -
[29] - Quote
Justin Tymes wrote:KAGEHOSHI Horned Wolf wrote:Jathniel wrote:Ok. Good research done OP. You have a clear understanding of the numbers involved.
Being fully skilled into Gallente suits, I have a clear understanding of those numbers in action on the field, so I'll weigh in a little bit.
Gallente Suit playstyle: - Gallente Logi suits are VERY slow. Because of that inability to change engagement distance at will, they are best played at mid-range, and watching allied flanks. I usually go with 2 reps and 3 armor plates. Anything else in my lows feels like a waste.
- Gallente Assault suits are much faster than the Logi counterparts. You can flank, rush, and engage from any distance, and make quick escapes if needed. Paying attention and using the environment CAN make up for the native armor rep not being there. When you attack, as Gallente, GO FOR THE KILL, and do not make the firefight drag on, because your armor is not designed for that. You have a higher chance of winning the brawl itself because utility weapons are weaker vs. armor, but if you let the fight drag on, by doing little strafe fights here and there, it won't work out for you.
Gallente vs. Caldari - I agree that the Gallente assault bonus of reduction to hybrid weapon cpu use is of little benefit.... the BIGGEST reason being because the Gallente suits are the absolute best when combined with laser weaponry, NOT hybrid. A spec'd Gallente Assault/Logi suit with a spec'd Scrambler Rifle or Assault Scrambler Rifle WILL WITHOUT FAIL out-dps and kill a Caldari suit using an AR. The numbers are on your side, and if you have sufficient skill, you WILL win EVERY time. AR is weakened vs. armor. even with proficiency, most Caldari suit users don't like to utilize damage mods, preffering to rely on their shield tank. SCR is powerful vs. shields. add proficiency and damage mods to this equation, since you do not require shield defense, and you will chew through 400-500+ shield HP, in nearly a 1/6 to 1/4 the time it'll take for that Caldari to chew through your armor. The key is to close the gap on that caldari player fast. Catch him and he's dead, but you can't afford to let the fight drag on. The armor bonus coming 1.4 is only going to further guarantee the outcome.
TL;DR Gallente suits w/ scrambler rifles and assault scrambler rifles have the advantage vs. Caldari suits w/ assault rifles. The Gallente weakness comes in, because it's grossly weak vs. everything else. A different passive skill bonus for the Gal assault suit would make the difference. The logi can fit just one kinetic calalyzer and surpass the speed of the assault, and still have more HP thanks to having one more slot, and the repair bonus. 1 more slot than assault (can be used for an extra plate), and one less slot needed for an armor repairer because of the bonus (meaning a slot can be used for a kinetic catalyzer), the result is both more HP more speed. Yes the Caldari suits are weak against laser weaponry, but that is countered by the fact that Gallente suits are even weaker against explosive weaponry. A Caldari assault with mass driver would wreck a Gallente assault with an assault scramber rifle. Also there is nothing about the Gallente assault that makes it better for the scrambler rifle than any other suit with the scrambler rifle. The main niche of the Gallente suit is the ability to fit proto EQ without losing too much bulk. If we were to give them 1 less Low slot than a Gallente Assault, it would completely make them bad Amarrs. Plus no side-arm hurts like hell. I'm not suggesting nerfing the Gal logi. |
Jathniel
G I A N T EoN.
810
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Posted - 2013.08.31 10:05:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:Alright, the assault have the strafe advantage, but your weapon logic still makes no sense. I said the Gallente assault has no advantage in USING the scrambler rifle, the fact that it is resistant against scrambler rifles and other laser weapons is irrelevant since a Gallente assault won't be shooting itself. A scrambler rifle is not any deadlier in the hands of a Gallente assault, a Caldari assault, or a Minmatar assault. Any advantage the suit itself has to a particular weapon type (lasers) is already balanced by its weakness to another weapon type (explosives). Every suit has their own strengths and weaknesses against particular weapon types anyway, so being strong against lasers is already balanced out; frankly the weakness against explosives weighs much more on the suit. You dismiss the use of Caldari assaults with mass drivers being used against Gallente assaults with scrambler rifles as circumstantial, but so is your example of Gallente assault with scrambler rifle vs Caldari assault with AR; not every Caldari assault uses ARs, and not every Gallente assault uses a scrambler rifle.
Misunderstanding. Okay, I'll take it from the top.
You said this in your OP:
KAGEHOSHI Horned Wolf wrote:[Gallente vs Caldari] Now, lets consider the Gallente assault suit by comparing it to its Caldari counterpart. . . there are no advantages to using the Gallente instead of the Caldari assaults. . . On top of that the Caldari assault has the amazing 25% shield extender bonus to tank even more without sacrifice. What does the Gallente assault get? just some PG/CPU reduction thing for hybrid weapons.
What I was trying to point out was that the Gallente suit, even the Assault, does have at least one advantage over the Caldari suit... The Gallente suit has slightly greater survivability vs. Caldari in a head-on utility weapon shoot-out because of those weapons' damage profiles. This advantage is greatly increased when the Gallente suit is using a Scrambler Rifle/Assault Scrambler Rifle; that Caldari extra 25% shield extension bonus means absolutely nothing then, because the Gallente suit is both resistant to incoming fire AND dishing heavy damage with stacking damage bonuses to the Caldari suit. The only thing the Gal suit needs to do is end the fight quickly. That considered, that's why I agreed that the Gal suit bonus is useless. The advantage for all Gallente suits is that they are the only suits that have a majority of their HP resistant to utility weapons (since current utility weapons do less damage to shields).
You claim that's not an advantage since explosive weapons can kill armor very quickly and easily, but that's a non-sequitur. Just because the Gal suit has a weakness, does not mean its advantage suddenly disappears. Granted, I can see why the weakness makes the advantage appear meritless to you.
I was by no means dismissing the fact that taking on a Caldari suit (or ANY suit) that's using a mass driver is challenging. I'm simply pointing out that it doesn't relate to the advantage. So saying that "not every Caldari assault uses ARs, and not every Gallente assault uses a scrambler rifle." is kind of a strawman statement. Think about it. You can go into a match and not find a mass driver user, but have you ever gone into a match and NOT found a player using a Caldari suit with an AR? If a player uses a Gallente suit with moderate mods and a scrambler rifle/assault scrambler rifle, he will find himself with a very significant and unique advantage, if he has the skill to use it. He will be a potent killer of the majority.
All this said, if I could change the Gallente assault suit bonus, I would give it either a laser weapon equip cost reduction, or an armor buffing benefit of some sort. Either hardening or max HP. From my use of it and the Gal Logi, if the Gal Assault had the same passive armor regen, WITH the mobility it has...? It would be far more formidable than people realize. Borderline OP. The bonuses coming to armor modules will only increase this. The incoming bonuses for armor modules should be enough for Gal suits to be in a good place. |
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