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Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 00:54:00 -
[1] - Quote
Original Thread Here
Look i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons).
We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already).
Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. |
RuckingFetard
Better Hide R Die
488
|
Posted - 2013.08.19 00:56:00 -
[2] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. The combat and rail rifles say 'See ya soon (TM)' |
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
31
|
Posted - 2013.08.19 00:57:00 -
[3] - Quote
Then make shields take next to no DMG from explosions. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2809
|
Posted - 2013.08.19 00:59:00 -
[4] - Quote
So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. |
Cosgar
ParagonX
4296
|
Posted - 2013.08.19 01:02:00 -
[5] - Quote
Rowdy Railgunner wrote:Then make shields take next to no DMG from explosions. They already take reduced damage. (When the damage isn't bugged) |
N1ck Comeau
Ahrendee Mercenaries EoN.
1010
|
Posted - 2013.08.19 01:03:00 -
[6] - Quote
Armour buff is fine, it's like an extra 20-30 armour a plate. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:16:00 -
[7] - Quote
TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home.
No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:18:00 -
[8] - Quote
N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate.
x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2812
|
Posted - 2013.08.19 01:19:00 -
[9] - Quote
Deluxe Edition wrote:TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. The game will always be in flux. Something wrong with stirring the pot a bit? |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:22:00 -
[10] - Quote
TheAmazing FlyingPig wrote:Deluxe Edition wrote:TheAmazing FlyingPig wrote:So... Let's keep armor UP until we nerf explosives?
You're drunk. Go home. No If you read the article I agree armor needs a buff, just not a buff to HP totals. The CPU/PG cost of the plates and reppers needed to be reduced along with the movement speed penalties. It's also doesn't help that their weakness also happens to be the lamest type of weapon in the game... explosives. This HP buff isn't going to just be a huge boon for gallante and amarr either; caladari and gallante are going to see their HP totals greatly increase as everyone in this game should be omni tanking. This HP buff in the area of armor is going to greatly diminish the AR and ASCR's viability and and provide a buff to MD and core locust nades as armor tanking becomes more prevalent. The game will always be in flux. Something wrong with stirring the pot a bit?
not at all, however CCP is struggling with finding balance, so far their body of Dust work is either nerfing an item into the ground or buffing it to the top. |
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We are 138
Subdreddit Test Alliance Please Ignore
256
|
Posted - 2013.08.19 01:27:00 -
[11] - Quote
People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them. |
Beren Hurin
The Vanguardians
1100
|
Posted - 2013.08.19 01:28:00 -
[12] - Quote
Having more speed as armor users will help significantly with avoiding explosives. Even if more people are going explosive, that won't be an end to armor. MD users with mostly shield will be just as vulnerable to scramblers/flux/lasers. |
Medic 1879
Forsaken Immortals Top Men.
905
|
Posted - 2013.08.19 01:36:00 -
[13] - Quote
Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff.
I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:38:00 -
[14] - Quote
We are 138 wrote:People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can't put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them.
Must be terrible heavies because the HMG way out DPS's the AR (with a far larger clip size). The only real way to kill a heavy quicly with an AR is with the scope up... which diminishes strafe speeds and against skilled opponents that means death. |
Spkr4theDead
Namtar Elite Gallente Federation
384
|
Posted - 2013.08.19 01:38:00 -
[15] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. Because explosive weaponry of all stripes is going to be removed. I don't see a problem. Shield modules suffer from stacking penalties. Armor modules suffer from stacking penalties, and movement penalties because it's armor, and armor is extra mass. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:39:00 -
[16] - Quote
Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's.
Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that. |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
44
|
Posted - 2013.08.19 01:41:00 -
[17] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
Uh, you do realize that the high CPU/PG costs of plates and reppers that you speak of are exactly why the Armor buff will not be over the top, don't you?
The vast majority of players use Basic Plates right now because they are easy enough to fit in conjunction with complex damage mods and prototype weapons (which is what armor tanking is all about) and the enhanced and complex plates don't offer enough benefit to justify their increased CPU/PG and movement penalty cost. You make it seem like all armor tankers are suddenly going to decide to (or be able to) fit complex plates because now that they've been buffed, they are worth it. Making that assumption shows no forethought or understanding of how or why people currently armor tank.
I would bet that most shield tankers who decide to try armor tanking are going to throw up in their mouth a little bit when they realize how slow those armor HP regenerate. Not to mention how noticeable the reduction in speed will be for those used to having no penalties, even with the speed penalties being made less harsh. Armor tanking does not lend itself to every playing style and I think many players are going to find that out the hard way after dumping a bunch of SP into armor thinking it will be an easy path to domination on the battlefield. |
We are 138
Subdreddit Test Alliance Please Ignore
256
|
Posted - 2013.08.19 01:45:00 -
[18] - Quote
Deluxe Edition wrote:We are 138 wrote:People are freaking out over this. I can take down a heavy with my exile and chew through their armor in one clip. That's not OK. I should have to reload and dump another clip and THEN have to switch to another weapon to pull one down by myself...and by all rights he should have killed me half way through my second clip BECAUSE IM NOT SPACE RAMBO. Moral of the story- you can't put on enough armor that I can't shoot through and saying massdrivers and core locus and flaylocks oh my! Is only going to perpetuate the use of them. Must be terrible heavies because the HMG way out DPS's the AR (with a far larger clip size). The only real way to kill a heavy quicly with an AR is with the scope up... which diminishes strafe speeds and against skilled opponents that means death.
Unless I'm in your face I always ADS. But I will burstfire and move no one stands still when they shoot....do they? |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 01:46:00 -
[19] - Quote
BGoat wrote:Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived. Uh, you do realize that the high CPU/PG costs of plates and reppers that you speak of are exactly why the Armor buff will not be over the top, don't you? The vast majority of players use Basic Plates right now because they are easy enough to fit in conjunction with complex damage mods and prototype weapons (which is what armor tanking is all about) and the enhanced and complex plates don't offer enough benefit to justify their increased CPU/PG and movement penalty cost. You make it seem like all armor tankers are suddenly going to decide to (or be able to) fit complex plates because now that they've been buffed, they are worth it. Making that assumption shows no forethought or understanding of how or why people currently armor tank. I would bet that most shield tankers who decide to try armor tanking are going to throw up in their mouth a little bit when they realize how slow those armor HP regenerate. Not to mention how noticeable the reduction in speed will be for those used to having no penalties, even with the speed penalties being made less harsh. Armor tanking does not lend itself to every playing style and I think many players are going to find that out the hard way after dumping a bunch of SP into armor thinking it will be an easy path to domination on the battlefield.
Most shield tankers already omni tank, so they are already aware. and the basic plate is getting a buff just like every other plate... For repping carry a triage nanohive or team with a logi... you will out rep ANY shield toon. |
TechMechMeds
Swamp Marines Kleenex Inc.
190
|
Posted - 2013.08.19 01:50:00 -
[20] - Quote
So being able to take roughly 4 extra bullets will make it op by your logic.
This will make armour more viable at what its good for generally, defensive play. |
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Medic 1879
Forsaken Immortals Top Men.
908
|
Posted - 2013.08.19 01:51:00 -
[21] - Quote
Deluxe Edition wrote:Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that.
Good points but the triage hive means your static and since explosives do extra damage to armour and destroy hives quite easily a static player against a good player with decent grenade skills is in trouble. The rep tool is a good point but we are supposedly getting a shield equivalent eventually (probably 6 years or so then.) I know about stacking penalties but I didn't think it worked on armour plates as well I just assumed it only worked on modules that mentioned a stacking penalty. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 01:53:00 -
[22] - Quote
I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 02:04:00 -
[23] - Quote
Medic 1879 wrote:Deluxe Edition wrote:Medic 1879 wrote:Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. I run gal logi and I must say I think running 5 complex plates would be incredibly stupid yes I would have huge health, but a 25% speed penalty on a already slow and low stamina suit is just daft. Plus with the PG requirements of plates I would probably be able to carry STD equipment not to mention you would have a armour rep rate of a whopping 5hp's. Their are diminishing returns on the strafe speed penalty. With 5 complex plates your penalty will be very close to 10-11%. Also Dust is a team based game, teaming with a good logi and you can have 70hp/s from wyrcomi triage, and 109hp/s from core repaire tools all while still in combat. Shields can't touch that. Good points but the triage hive means your static and since explosives do extra damage to armour and destroy hives quite easily a static player against a good player with decent grenade skills is in trouble. The rep tool is a good point but we are supposedly getting a shield equivalent eventually (probably 6 years or so then.) I know about stacking penalties but I didn't think it worked on armour plates as well I just assumed it only worked on modules that mentioned a stacking penalty.
the wyrcomi triage nanohives have a fairly large radius, with smart placement magic can happen :D |
Deluxe Edition
TeamPlayers EoN.
716
|
Posted - 2013.08.19 02:05:00 -
[24] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
game... set... match point made |
BL4CKST4R
WarRavens League of Infamy
1121
|
Posted - 2013.08.19 02:11:00 -
[25] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
This is exactly why I think dual tanking shouldn't be viable. |
Thor McStrut
Reckoners
127
|
Posted - 2013.08.19 02:23:00 -
[26] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
While it's hard to argue with this fit ^^
I hope this post will come true and help balance the slot layout as the EWAR meta game becomes important.
|
Alldin Kan
TeamPlayers EoN.
516
|
Posted - 2013.08.19 02:28:00 -
[27] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
An inferior heavy suit with no sidearm but has a nanohive...
Not sure what to say. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:35:00 -
[28] - Quote
Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say.
Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair.
Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build.
Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
1347
|
Posted - 2013.08.19 02:39:00 -
[29] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
The war will be the won using the low slot, either for dampners, regulators, or armour reppers, or perhaps even the Kinetic Catalyser. |
BL4CKST4R
WarRavens League of Infamy
1128
|
Posted - 2013.08.19 02:40:00 -
[30] - Quote
ZDub 303 wrote:Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say. Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair. Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build. Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure.
Yep, I think I will be spending some time in the MCC or running with my free scout suit watching the kill feed to see how OP this update will make the dual tanked shield suits and how many Massholes will be running around. |
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Cosgar
ParagonX
4302
|
Posted - 2013.08.19 02:44:00 -
[31] - Quote
ZDub 303 wrote:Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say. Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair. Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build. Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure. Except that the most commonly used weapon in the game destroys armor. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:55:00 -
[32] - Quote
BL4CKST4R wrote:
Yep, I think I will be spending some time in the MCC or running with my free scout suit watching the kill feed to see how OP this update will make the dual tanked shield suits and how many Massholes will be running around.
Ill be playing ff14 by the time 1.4 drops so I'm not worried at all lol. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:57:00 -
[33] - Quote
Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2013.08.19 03:04:00 -
[34] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
Too late. Explosive damage is already overused. Serious armor tank suits can be vaporized by every weapon that doesn't require much aiming. Alot of mass driver users have proven lately that 1 v 1 is doable against armor tankers without cover or tactical advantage. |
BL4CKST4R
WarRavens League of Infamy
1129
|
Posted - 2013.08.19 03:07:00 -
[35] - Quote
ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle.
Who says combat rifle is coming in 1.4 |
Cosgar
ParagonX
4304
|
Posted - 2013.08.19 03:08:00 -
[36] - Quote
ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away. |
ZDub 303
TeamPlayers EoN.
1679
|
Posted - 2013.08.19 03:09:00 -
[37] - Quote
BL4CKST4R wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. Who says combat rifle is coming in 1.4
Not confirmed but i have a strong feeling the rail rifle and the combat rifle will be in 1.4. |
ZDub 303
TeamPlayers EoN.
1679
|
Posted - 2013.08.19 03:10:00 -
[38] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away.
Ah okay word, yeah I overuse crutch locus nades pretty hardcore, they are stupid OP. |
JETSTORM1090
Against All Oddz
149
|
Posted - 2013.08.19 03:49:00 -
[39] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away. Yup people who use grenades like that just make me laugh how bad they are, they take all my shield and armor with just one nade, whats the point of flux nades when you can take shield and armor out with 1 locus? |
Flix Keptick
Red Star. EoN.
15
|
Posted - 2013.08.19 04:13:00 -
[40] - Quote
Why should the ar be more important than the md? they both are light weapons... I actually like the fact that I have been seing less ars lately, it brings diversity to the game. |
|
JETSTORM1090
Against All Oddz
150
|
Posted - 2013.08.19 04:15:00 -
[41] - Quote
Flix Keptick wrote:Why should the ar be more important than the md? they both are light weapons... I actually like the fact that I have been seing less ars lately, it brings diversity to the game. In my opinion grenades and MD's flying around causing constant explosions and disorientation is not better to see than AR's. |
Rusty Shallows
Black Jackals
271
|
Posted - 2013.08.19 06:52:00 -
[42] - Quote
BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. If the programming issues are ever cleared up we may see logi suits get some kind of equipment bonuses. Possibly at the removal of the armor-rep-bonus Logis now have. |
Cosgar
ParagonX
4320
|
Posted - 2013.08.19 07:19:00 -
[43] - Quote
Rusty Shallows wrote:BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. If the programming issues are ever cleared up we may see logi suits get some kind of equipment bonuses. Possibly at the removal of the armor-rep-bonus Logis now have. As much as you guys go on and on about that bonus, I tend to forget that I have it half the time. |
Arkena Wyrnspire
Turalyon 514
2597
|
Posted - 2013.08.19 07:25:00 -
[44] - Quote
Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere.
Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer.
Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:07:00 -
[45] - Quote
Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound?
by that logic, shouldn't cal logis have their extender bonus back?
I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:18:00 -
[46] - Quote
ZDub 303 wrote:Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? by that logic, shouldn't cal logis have their extender bonus back? I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because.
Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 14:26:00 -
[47] - Quote
Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. and then, after fitting plates on caldari logis the difference will be only ~80hp in favor of the gallente but with slower movement speed and less recovery compared to shields
looks like working as intended. |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:27:00 -
[48] - Quote
BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics.
Yeah but only 1-2 bullets more health. |
NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:28:00 -
[49] - Quote
16 shield tankers running around with MD, Core Locus and Nanos... |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 14:30:00 -
[50] - Quote
NAV HIV wrote:16 shield tankers running around with MD, Core Locus and Nanos... the flux hits followed by MD from the other team.... where is you squad? |
|
NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:32:00 -
[51] - Quote
Jack McReady wrote:NAV HIV wrote:16 shield tankers running around with MD, Core Locus and Nanos... the flux hits followed by MD from the other team.... where is you squad?
Dead with the other Squad. Armor tankers wont even be able to retreat fast enough lol... Oh the MD nerf is coming sooner than expected. |
Ulme Mees
Eesti Leegion
9
|
Posted - 2013.08.19 14:53:00 -
[52] - Quote
Better wait and see how things play out then whine before things happen? |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:56:00 -
[53] - Quote
ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health.
Depends what your getting shot from. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 14:57:00 -
[54] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from.
go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:59:00 -
[55] - Quote
ZDub 303 wrote:BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from. go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad.
Wait wut? Isn't that what you just did...
|
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 15:01:00 -
[56] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from. go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. Wait wut? Isn't that what you just did...
Trying to point out that Arkena's logic was flawed. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 15:16:00 -
[57] - Quote
How is it flawed, armor is less resistant to damage than shields and this is a known fact. 100 shields =/= 100 armor. The Caldari logistics could get 1100 HP, almost 700 of that HP was just in shields, while a Gallente Logistics can only max 520 HP in armor if he mitigates speed penalties. If it wasn't for the fact the suits high CPU/PG was abused to stack very powerful plates along with their extremely power shields, and a powerful gun to get HP and damage rivaling that of a heavy they wouldn't have been nerfed which is exactly why I think dual tanking shouldn't be so effective. Just because the numbers look the same doesn't mean that they are, 500 shields is more useful than 500 armor, now if lets say we have 500 shields vs 625 armor then we are closer to having equal usefulness when it comes to damage resistance. I honestly think the Caldari Logistics should get its bonus back, but only if they do something to keep it from dual tanking. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 15:36:00 -
[58] - Quote
BL4CKST4R wrote:How is it flawed, armor is less resistant to damage than shields and this is a known fact. 100 shields =/= 100 armor. The Caldari logistics could get 1100 HP, almost 700 of that HP was just in shields, while a Gallente Logistics can only max 520 HP in armor if he mitigates speed penalties. If it wasn't for the fact the suits high CPU/PG was abused to stack very powerful plates along with their extremely power shields, and a powerful gun to get HP and damage rivaling that of a heavy they wouldn't have been nerfed which is exactly why I think dual tanking shouldn't be so effective. Just because the numbers look the same doesn't mean that they are, 500 shields is more useful than 500 armor, now if lets say we have 500 shields vs 625 armor then we are closer to having equal usefulness when it comes to damage resistance. I honestly think the Caldari Logistics should get its bonus back, but only if they do something to keep it from dual tanking.
No no, I don't think you understand what I'm saying still.
Arkena said the additional hp on the plates is meaningless as its only 1-2 more bullets, which I'm saying is a bad way to compare hp. We saw what 1-2 more bullets worth of hp did to the cal logi.
You can't compare hp to number of bullets as, unless you use the scrub driver, not nearly every bullet can, will, or should hit its target if they are strafing. |
Flix Keptick
Red Star. EoN.
25
|
Posted - 2013.08.19 17:09:00 -
[59] - Quote
BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy.
He will also be as slow as a heavy |
ZDub 303
TeamPlayers EoN.
1684
|
Posted - 2013.08.19 17:16:00 -
[60] - Quote
Flix Keptick wrote:BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. He will also be as slow as a heavy
I wouldn't be though right?
I mean i get 3 x 3% move speed. Except the 2nd and 3rd plate have stacking penalties... so I would have around a 7ish% move speed penalty and I get something like 300 armor in return? |
|
Zekain Kade
TeamPlayers EoN.
1497
|
Posted - 2013.08.19 17:23:00 -
[61] - Quote
Deluxe the community of this game are too ******** to understand any for of balance besides straight up HP/ damage buffs or nerfs.
This buff is also going to slow the kill times more then what it is now. Explosives are used because actual weapon are too weak, and take too long to kill a target.
I could go into detail about kill times, but the community would just whine that this game isn't cod.
******* retards |
ZDub 303
TeamPlayers EoN.
1685
|
Posted - 2013.08.19 17:31:00 -
[62] - Quote
Just crunched the numbers on the fitting I posted:
I would have 443 shields and 476 armor with all armor and shield upgrades at 5.
I would have a move speed of 4.36 as I would suffer a 7.36% move speed penalty from the 3 enhanced plates.
Fitting cost: 521 CPU (528 max with basic CPU up to 614 max with complex CPU) 99/100 PG
Could easily fit an energizer instead of an extender (if using complex CPU upgrade) and free up enough PG to run some basic/adv equipment on top of the proto nanohives.
Needs DS Eng 5, DS Elec 5, and DS Core Ups 4. |
BL4CKST4R
WarRavens League of Infamy
1136
|
Posted - 2013.08.19 17:34:00 -
[63] - Quote
ZDub 303 wrote:Just crunched the numbers on the fitting I posted:
I would have 443 shields and 476 armor with all armor and shield upgrades at 5.
I would have a move speed of 4.36 as I would suffer a 7.36% move speed penalty from the 3 enhanced plates.
Fitting cost: 521 CPU (528 max with basic CPU up to 614 max with complex CPU) 99/100 PG
Could easily fit an energizer instead of an extender (if using complex CPU upgrade) and free up enough PG to run some basic/adv equipment on top of the proto nanohives.
Needs DS Eng 5, DS Elec 5, and DS Core Ups 4.
Im probably going to get a minmatar logistics suit so I can dual tank like a pro. If you can't beat em join em |
BGoat
The Unholy Legion Of DarkStar DARKSTAR ARMY
54
|
Posted - 2013.08.19 17:36:00 -
[64] - Quote
ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears.
That fit is laughable to me, putting on plates without any rep. Replace that Ishukone with a repping Allotek hive (it's possible) and maybe I'm not laughing anymore. Actually, no. You are still going to die while reloading since you have no sidearm, so I will continue laughing. |
BL4CKST4R
WarRavens League of Infamy
1136
|
Posted - 2013.08.19 17:40:00 -
[65] - Quote
BGoat wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. That fit is laughable to me, putting on plates without any rep. Replace that Ishukone with a repping Allotek hive (it's possible) and maybe I'm not laughing anymore. Actually, no. You are still going to die while reloading since you have no sidearm, so I will continue laughing.
That is a logistics suit. |
ZDub 303
TeamPlayers EoN.
1685
|
Posted - 2013.08.19 17:42:00 -
[66] - Quote
BGoat wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. That fit is laughable to me, putting on plates without any rep. Replace that Ishukone with a repping Allotek hive (it's possible) and maybe I'm not laughing anymore. Actually, no. You are still going to die while reloading since you have no sidearm, so I will continue laughing.
Laugh all you want I guess... my current build has 502 shields and 163 armor, which is not nearly as beefy and I still do quite well with it.
Remember, I get 5HP/s repair as part of my suit bonus.
Lack of sidearm is pretty rough, but its a disadvantage I've learned to live with, esp since I don't want to afford the 2.5 million SP I would need to get into anything else.
You could do allotek hives instead, that is very doable, and maybe a better way to do it, I don't know... I've never armor tanked.
You get two of these together each with a std rep tool and you could do some serious work. |
Arkena Wyrnspire
Turalyon 514
2608
|
Posted - 2013.08.19 19:01:00 -
[67] - Quote
ZDub 303 wrote:Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? by that logic, shouldn't cal logis have their extender bonus back? I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because.
The bonus was fine. It's the slot layout, and the ability to fit nine HP mods if you want to. An entire extra HP mod makes more of a difference than a couple of bullets. All that was really required was to tweak the slot layout, not to nerf the bonus and CPU. |
ZDub 303
TeamPlayers EoN.
1689
|
Posted - 2013.08.19 20:09:00 -
[68] - Quote
Arkena Wyrnspire wrote:ZDub 303 wrote:Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? by that logic, shouldn't cal logis have their extender bonus back? I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because. The bonus was fine. It's the slot layout, and the ability to fit nine HP mods if you want to. An entire extra HP mod makes more of a difference than a couple of bullets. All that was really required was to tweak the slot layout, not to nerf the bonus and CPU.
I don't think many cal logis ran 9 hp mods anyways, it was a poor way to fit the class. It was all about the extender bonus really, and then fitting either shield regulators or biotics in the low slots.
Maybe you are right and cal logis should be 5/3/4 instead to mirror gallente's.
Could be a pretty sick logi with 5/3/4 and an equipment bonus. |
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