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ZDub 303
TeamPlayers EoN.
1678
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Posted - 2013.08.19 01:53:00 -
[1] - Quote
I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:35:00 -
[2] - Quote
Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say.
Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair.
Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build.
Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:55:00 -
[3] - Quote
BL4CKST4R wrote:
Yep, I think I will be spending some time in the MCC or running with my free scout suit watching the kill feed to see how OP this update will make the dual tanked shield suits and how many Massholes will be running around.
Ill be playing ff14 by the time 1.4 drops so I'm not worried at all lol. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:57:00 -
[4] - Quote
Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. |
ZDub 303
TeamPlayers EoN.
1679
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Posted - 2013.08.19 03:09:00 -
[5] - Quote
BL4CKST4R wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. Who says combat rifle is coming in 1.4
Not confirmed but i have a strong feeling the rail rifle and the combat rifle will be in 1.4. |
ZDub 303
TeamPlayers EoN.
1679
|
Posted - 2013.08.19 03:10:00 -
[6] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away.
Ah okay word, yeah I overuse crutch locus nades pretty hardcore, they are stupid OP. |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:07:00 -
[7] - Quote
Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound?
by that logic, shouldn't cal logis have their extender bonus back?
I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because. |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:27:00 -
[8] - Quote
BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics.
Yeah but only 1-2 bullets more health. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 14:57:00 -
[9] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from.
go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 15:01:00 -
[10] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from. go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. Wait wut? Isn't that what you just did...
Trying to point out that Arkena's logic was flawed. |
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ZDub 303
TeamPlayers EoN.
1681
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Posted - 2013.08.19 15:36:00 -
[11] - Quote
BL4CKST4R wrote:How is it flawed, armor is less resistant to damage than shields and this is a known fact. 100 shields =/= 100 armor. The Caldari logistics could get 1100 HP, almost 700 of that HP was just in shields, while a Gallente Logistics can only max 520 HP in armor if he mitigates speed penalties. If it wasn't for the fact the suits high CPU/PG was abused to stack very powerful plates along with their extremely power shields, and a powerful gun to get HP and damage rivaling that of a heavy they wouldn't have been nerfed which is exactly why I think dual tanking shouldn't be so effective. Just because the numbers look the same doesn't mean that they are, 500 shields is more useful than 500 armor, now if lets say we have 500 shields vs 625 armor then we are closer to having equal usefulness when it comes to damage resistance. I honestly think the Caldari Logistics should get its bonus back, but only if they do something to keep it from dual tanking.
No no, I don't think you understand what I'm saying still.
Arkena said the additional hp on the plates is meaningless as its only 1-2 more bullets, which I'm saying is a bad way to compare hp. We saw what 1-2 more bullets worth of hp did to the cal logi.
You can't compare hp to number of bullets as, unless you use the scrub driver, not nearly every bullet can, will, or should hit its target if they are strafing. |
ZDub 303
TeamPlayers EoN.
1684
|
Posted - 2013.08.19 17:16:00 -
[12] - Quote
Flix Keptick wrote:BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. He will also be as slow as a heavy
I wouldn't be though right?
I mean i get 3 x 3% move speed. Except the 2nd and 3rd plate have stacking penalties... so I would have around a 7ish% move speed penalty and I get something like 300 armor in return? |
ZDub 303
TeamPlayers EoN.
1685
|
Posted - 2013.08.19 17:31:00 -
[13] - Quote
Just crunched the numbers on the fitting I posted:
I would have 443 shields and 476 armor with all armor and shield upgrades at 5.
I would have a move speed of 4.36 as I would suffer a 7.36% move speed penalty from the 3 enhanced plates.
Fitting cost: 521 CPU (528 max with basic CPU up to 614 max with complex CPU) 99/100 PG
Could easily fit an energizer instead of an extender (if using complex CPU upgrade) and free up enough PG to run some basic/adv equipment on top of the proto nanohives.
Needs DS Eng 5, DS Elec 5, and DS Core Ups 4. |
ZDub 303
TeamPlayers EoN.
1685
|
Posted - 2013.08.19 17:42:00 -
[14] - Quote
BGoat wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. That fit is laughable to me, putting on plates without any rep. Replace that Ishukone with a repping Allotek hive (it's possible) and maybe I'm not laughing anymore. Actually, no. You are still going to die while reloading since you have no sidearm, so I will continue laughing.
Laugh all you want I guess... my current build has 502 shields and 163 armor, which is not nearly as beefy and I still do quite well with it.
Remember, I get 5HP/s repair as part of my suit bonus.
Lack of sidearm is pretty rough, but its a disadvantage I've learned to live with, esp since I don't want to afford the 2.5 million SP I would need to get into anything else.
You could do allotek hives instead, that is very doable, and maybe a better way to do it, I don't know... I've never armor tanked.
You get two of these together each with a std rep tool and you could do some serious work. |
ZDub 303
TeamPlayers EoN.
1689
|
Posted - 2013.08.19 20:09:00 -
[15] - Quote
Arkena Wyrnspire wrote:ZDub 303 wrote:Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? by that logic, shouldn't cal logis have their extender bonus back? I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because. The bonus was fine. It's the slot layout, and the ability to fit nine HP mods if you want to. An entire extra HP mod makes more of a difference than a couple of bullets. All that was really required was to tweak the slot layout, not to nerf the bonus and CPU.
I don't think many cal logis ran 9 hp mods anyways, it was a poor way to fit the class. It was all about the extender bonus really, and then fitting either shield regulators or biotics in the low slots.
Maybe you are right and cal logis should be 5/3/4 instead to mirror gallente's.
Could be a pretty sick logi with 5/3/4 and an equipment bonus. |
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