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Cosgar
ParagonX
4302
|
Posted - 2013.08.19 02:44:00 -
[31] - Quote
ZDub 303 wrote:Alldin Kan wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. An inferior heavy suit with no sidearm but has a nanohive... Not sure what to say. Inferior? Not sure about that. It'll essentially be halfway between an assault and a heavy except i get 5 armor per second passive repair. Ill probably never run it, I enjoy my equipment too much to give it all up for pure tank, but I can guarantee that there will be many people who will run the build. Gonna be a lot of QQ for further cal logi nerfs after 1.4 drops I'm sure. Except that the most commonly used weapon in the game destroys armor. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:55:00 -
[32] - Quote
BL4CKST4R wrote:
Yep, I think I will be spending some time in the MCC or running with my free scout suit watching the kill feed to see how OP this update will make the dual tanked shield suits and how many Massholes will be running around.
Ill be playing ff14 by the time 1.4 drops so I'm not worried at all lol. |
ZDub 303
TeamPlayers EoN.
1678
|
Posted - 2013.08.19 02:57:00 -
[33] - Quote
Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2013.08.19 03:04:00 -
[34] - Quote
Deluxe Edition wrote:Original Thread HereLook i'm not going to argue that armor wasn't UP before this upcoming buff because it was, but not for a lack of HP, but rather because of the high CPU/PG costs of the plates and reppers, and the steap movement speed penalties on the complex plates. With the increase in HP armor will become the defacto tank in Dust leading to even more increased HP pools and the death of the AR, and ASCR in competitive team play. Whatever non explosive weapon play style that was usefull in the game before will become an afterthought as the only weapons that will be able to kill the new armor tank will be the MD, and Flaylock (the SMG will be ok but will not be as effective as the other 2 weapons). We will also see evermy match consist of players consuming nanohives to replace the dust players new primary weapon, the core locust grenade (if it wasn't already). Basically what i'm trying to say is, this patch is going to place explosives to the forefront, to the point where the mass driver become more prevelant than the AR. Some of you may applaud the death of the AR, however I think that will be short lived.
Too late. Explosive damage is already overused. Serious armor tank suits can be vaporized by every weapon that doesn't require much aiming. Alot of mass driver users have proven lately that 1 v 1 is doable against armor tankers without cover or tactical advantage. |
BL4CKST4R
WarRavens League of Infamy
1129
|
Posted - 2013.08.19 03:07:00 -
[35] - Quote
ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle.
Who says combat rifle is coming in 1.4 |
Cosgar
ParagonX
4304
|
Posted - 2013.08.19 03:08:00 -
[36] - Quote
ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away. |
ZDub 303
TeamPlayers EoN.
1679
|
Posted - 2013.08.19 03:09:00 -
[37] - Quote
BL4CKST4R wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. Who says combat rifle is coming in 1.4
Not confirmed but i have a strong feeling the rail rifle and the combat rifle will be in 1.4. |
ZDub 303
TeamPlayers EoN.
1679
|
Posted - 2013.08.19 03:10:00 -
[38] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away.
Ah okay word, yeah I overuse crutch locus nades pretty hardcore, they are stupid OP. |
JETSTORM1090
Against All Oddz
149
|
Posted - 2013.08.19 03:49:00 -
[39] - Quote
Cosgar wrote:ZDub 303 wrote:Cosgar wrote: Except that the most commonly used weapon in the game destroys armor.
Well the most common wep right now is the Ar which does bonus to shields... But come 1.4 we will probably see the rise of flux and MD or combat rifle. I was referring to grenades. It gets so bad at times that people instinctively go for their Cores and M1s before they even consider pulling a trigger. With the current buff, Gallente can die to 2 grenades instead of 1 with the slight change of getting away. Yup people who use grenades like that just make me laugh how bad they are, they take all my shield and armor with just one nade, whats the point of flux nades when you can take shield and armor out with 1 locus? |
Flix Keptick
Red Star. EoN.
15
|
Posted - 2013.08.19 04:13:00 -
[40] - Quote
Why should the ar be more important than the md? they both are light weapons... I actually like the fact that I have been seing less ars lately, it brings diversity to the game. |
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JETSTORM1090
Against All Oddz
150
|
Posted - 2013.08.19 04:15:00 -
[41] - Quote
Flix Keptick wrote:Why should the ar be more important than the md? they both are light weapons... I actually like the fact that I have been seing less ars lately, it brings diversity to the game. In my opinion grenades and MD's flying around causing constant explosions and disorientation is not better to see than AR's. |
Rusty Shallows
Black Jackals
271
|
Posted - 2013.08.19 06:52:00 -
[42] - Quote
BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. If the programming issues are ever cleared up we may see logi suits get some kind of equipment bonuses. Possibly at the removal of the armor-rep-bonus Logis now have. |
Cosgar
ParagonX
4320
|
Posted - 2013.08.19 07:19:00 -
[43] - Quote
Rusty Shallows wrote:BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. If the programming issues are ever cleared up we may see logi suits get some kind of equipment bonuses. Possibly at the removal of the armor-rep-bonus Logis now have. As much as you guys go on and on about that bonus, I tend to forget that I have it half the time. |
Arkena Wyrnspire
Turalyon 514
2597
|
Posted - 2013.08.19 07:25:00 -
[44] - Quote
Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere.
Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer.
Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:07:00 -
[45] - Quote
Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound?
by that logic, shouldn't cal logis have their extender bonus back?
I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:18:00 -
[46] - Quote
ZDub 303 wrote:Arkena Wyrnspire wrote:Confirming 20 HP more per plate will make armour ludicrously OP and the 'de facto' choice of elite players everywhere. Even in your edge case of 5x complex plates (which nobody will fit because their powergrid will overload and they'll barely be able to move) that's a difference of just a few more bullets. Of course, as you fit 5x complex plate you are also barely able to rep, unless you make use of a stationary and hard to fit item which is rather vulnerable, or have a teammate fit an item specifically to deal with you frequently. Should you be cut off from either, you can expect to die a slow and horrible death as you bleed armour in every engagement, while taking more damage each engagement because the opponent can hit you much more easily. Alternatively, you are liable to be killed through your armour buffer because of a certain locus grenade being able to one shot through your entire buffer. Yep, armour OP. Let's go nerf it, to say 1 extra HP per plate. How does that sound? by that logic, shouldn't cal logis have their extender bonus back? I mean it was only at maximum 3 more bullets we could take. However we had almost the entire forum base kicking and screaming about how OP cal logis were, and to this day the majority of the forums still hate the dropsuit just because.
Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 14:26:00 -
[47] - Quote
Deluxe Edition wrote:N1ck Comeau wrote:Armour buff is fine, it's like an extra 20-30 armour a plate. x5 which is 100-150ehp buff to gallante logi's (far greater than the nerf to caladi logi's). To go along with a movement seed buff. and then, after fitting plates on caldari logis the difference will be only ~80hp in favor of the gallente but with slower movement speed and less recovery compared to shields
looks like working as intended. |
ZDub 303
TeamPlayers EoN.
1680
|
Posted - 2013.08.19 14:27:00 -
[48] - Quote
BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics.
Yeah but only 1-2 bullets more health. |
NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:28:00 -
[49] - Quote
16 shield tankers running around with MD, Core Locus and Nanos... |
Jack McReady
DUST University Ivy League
387
|
Posted - 2013.08.19 14:30:00 -
[50] - Quote
NAV HIV wrote:16 shield tankers running around with MD, Core Locus and Nanos... the flux hits followed by MD from the other team.... where is you squad? |
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NAV HIV
The Generals EoN.
336
|
Posted - 2013.08.19 14:32:00 -
[51] - Quote
Jack McReady wrote:NAV HIV wrote:16 shield tankers running around with MD, Core Locus and Nanos... the flux hits followed by MD from the other team.... where is you squad?
Dead with the other Squad. Armor tankers wont even be able to retreat fast enough lol... Oh the MD nerf is coming sooner than expected. |
Ulme Mees
Eesti Leegion
9
|
Posted - 2013.08.19 14:53:00 -
[52] - Quote
Better wait and see how things play out then whine before things happen? |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:56:00 -
[53] - Quote
ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health.
Depends what your getting shot from. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 14:57:00 -
[54] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from.
go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 14:59:00 -
[55] - Quote
ZDub 303 wrote:BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from. go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad.
Wait wut? Isn't that what you just did...
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ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 15:01:00 -
[56] - Quote
BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:ZDub 303 wrote:BL4CKST4R wrote:Cal Logis still can get more HP than any other medium suit, even a Gallente Logistics. Yeah but only 1-2 bullets more health. Depends what your getting shot from. go back and reread my comments maybe, im trying to say that counting health in number of bullets is bad. Wait wut? Isn't that what you just did...
Trying to point out that Arkena's logic was flawed. |
BL4CKST4R
WarRavens League of Infamy
1134
|
Posted - 2013.08.19 15:16:00 -
[57] - Quote
How is it flawed, armor is less resistant to damage than shields and this is a known fact. 100 shields =/= 100 armor. The Caldari logistics could get 1100 HP, almost 700 of that HP was just in shields, while a Gallente Logistics can only max 520 HP in armor if he mitigates speed penalties. If it wasn't for the fact the suits high CPU/PG was abused to stack very powerful plates along with their extremely power shields, and a powerful gun to get HP and damage rivaling that of a heavy they wouldn't have been nerfed which is exactly why I think dual tanking shouldn't be so effective. Just because the numbers look the same doesn't mean that they are, 500 shields is more useful than 500 armor, now if lets say we have 500 shields vs 625 armor then we are closer to having equal usefulness when it comes to damage resistance. I honestly think the Caldari Logistics should get its bonus back, but only if they do something to keep it from dual tanking. |
ZDub 303
TeamPlayers EoN.
1681
|
Posted - 2013.08.19 15:36:00 -
[58] - Quote
BL4CKST4R wrote:How is it flawed, armor is less resistant to damage than shields and this is a known fact. 100 shields =/= 100 armor. The Caldari logistics could get 1100 HP, almost 700 of that HP was just in shields, while a Gallente Logistics can only max 520 HP in armor if he mitigates speed penalties. If it wasn't for the fact the suits high CPU/PG was abused to stack very powerful plates along with their extremely power shields, and a powerful gun to get HP and damage rivaling that of a heavy they wouldn't have been nerfed which is exactly why I think dual tanking shouldn't be so effective. Just because the numbers look the same doesn't mean that they are, 500 shields is more useful than 500 armor, now if lets say we have 500 shields vs 625 armor then we are closer to having equal usefulness when it comes to damage resistance. I honestly think the Caldari Logistics should get its bonus back, but only if they do something to keep it from dual tanking.
No no, I don't think you understand what I'm saying still.
Arkena said the additional hp on the plates is meaningless as its only 1-2 more bullets, which I'm saying is a bad way to compare hp. We saw what 1-2 more bullets worth of hp did to the cal logi.
You can't compare hp to number of bullets as, unless you use the scrub driver, not nearly every bullet can, will, or should hit its target if they are strafing. |
Flix Keptick
Red Star. EoN.
25
|
Posted - 2013.08.19 17:09:00 -
[59] - Quote
BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy.
He will also be as slow as a heavy |
ZDub 303
TeamPlayers EoN.
1684
|
Posted - 2013.08.19 17:16:00 -
[60] - Quote
Flix Keptick wrote:BL4CKST4R wrote:ZDub 303 wrote:I'm excited for the change, my cal logissault build for pubs is gonna rock.
3 enhanced plates 1 CPU mod 2 damage mods 3 extenders
Duvolle Core locus
Ishukone gauged nanos.
This is gonna rock, can't wait for the tears. This is exactly why I think dual tanking shouldn't be viable. Just epic omni-tanking, specially since the CK.0 gets +5 armor repair which is a bonus it doesn't deserve, his armor repair shouldn't be on equal footing to a armor tanked suit. And since shields can take a beating he has more HP than any other suit aside from a heavy. He will also be as slow as a heavy
I wouldn't be though right?
I mean i get 3 x 3% move speed. Except the 2nd and 3rd plate have stacking penalties... so I would have around a 7ish% move speed penalty and I get something like 300 armor in return? |
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