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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vulpes Dolosus
Neanderthal Nation
1
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Posted - 2013.08.18 02:18:00 -
[1] - Quote
...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp. |
Meeko Fent
Seituoda Taskforce Command Caldari State
639
|
Posted - 2013.08.18 02:28:00 -
[2] - Quote
Hmm.
Good point. I agree with you. |
Eris Ernaga
Super Nerds
462
|
Posted - 2013.08.18 02:28:00 -
[3] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
I agree remove armor burn don't like it never have armor shouldn't burn... |
Azri Sarum
BurgezzE.T.F
80
|
Posted - 2013.08.18 02:39:00 -
[4] - Quote
I have to agree with this. It can turn a thrilling victory (getting away with a sliver of health) into a slow and frustrating death. I don't feel like that adds anything to the game. Plus it stands out as being different from everything else in new eden (ships/suits don't have to deal with this).
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KING CHECKMATE
Bragian Order Amarr Empire
573
|
Posted - 2013.08.18 02:57:00 -
[5] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
yeah remove it. If the vehicle has 100-200 HP just blow it up right away.... |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:24:00 -
[6] - Quote
I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn. . |
Vulpes Dolosus
Neanderthal Nation
3
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Posted - 2013.08.18 04:42:00 -
[7] - Quote
Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . .
I'm not asking to remove the falling mechanic, just that if I have armour left, even 1 hp, I should be able to fly away and not fear blowing up from the stupid fire thing.
However, I do feel your plight for kills, which I have thought about as well. What about a third, unseen ehp bar for vehicle destruction? After all the hp has been depleted, the vehicle becomes immobile (dropships fall, wheeled/tracked vehicles begin to smolder), allowing the pilot to escape, unless so much damage has been done to deplete the unseen ehp, which would cause the vehicle to instantly explode.
Example: Dropship has 1000 shield and 500 armour, but 500 "structure" we'll call it. If you do 1500-1999, the ship is beyond repair and immobile, allowing the pilot to escape; the structure will eventually deplete destroying the ship. But if you do +2000, the ship will instantly explode. |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:52:00 -
[8] - Quote
Vulpes Dolosus wrote:Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . . I'm not asking to remove the falling mechanic, just that if I have armour left, even 1 hp, I should be able to fly away and not fear blowing up from the stupid fire thing. However, I do feel your plight for kills, which I have thought about as well. What about a third, unseen ehp bar for vehicle destruction? After all the hp has been depleted, the vehicle becomes immobile (dropships fall, wheeled/tracked vehicles begin to smolder), allowing the pilot to escape, unless so much damage has been done to deplete the unseen ehp, which would cause the vehicle to instantly explode. Example: Dropship has 1000 shield and 500 armour, but 500 "structure" we'll call it. If you do 1500-1999, the ship is beyond repair and immobile, allowing the pilot to escape; the structure will eventually deplete destroying the ship. But if you do +2000, the ship will instantly explode.
i do like the third bar idea but also there were time when in a AV suit when i would launch several volleys of swarms and watching the volleys hit armor going *poof* to nothing and then getting hit by another volley and not exploding. Not that it bothers me that it does that but just odd that a LAV can get to flame me deciding to try to continue to get to a save place and repair just to get hit by a nade, forge, swarm and exploding. |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:53:00 -
[9] - Quote
Sorry double post |
Mobius Kaethis
Molon Labe. League of Infamy
530
|
Posted - 2013.08.18 06:11:00 -
[10] - Quote
I disagree with this for the following reasons.
1) The armor burning is a neat visual effect and we need to keep any of those we have to keep the game from looking bland.
2) Your vehicle burning is destroying your armor but the armor itself is not burning per say. I like to think of this as the vehicle, having taken major damage, is burning from internal fires in major systems caused by the most recent attack. So the engine, fuel, etc... in your vehicle is burning not the armor, though this does reasonably enough damage the armor.
3) You still have 200 hp worth of time to land, whip out a rep tool (which all good vehicle users carry) and rep the thing if you can't find the supply depot which is always near your ground base.
4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship. |
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Vulpes Dolosus
Neanderthal Nation
4
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Posted - 2013.08.18 06:40:00 -
[11] - Quote
Mobius Kaethis wrote:I disagree with this for the following reasons.
1) The armor burning is a neat visual effect and we need to keep any of those we have to keep the game from looking bland.
2) Your vehicle burning is destroying your armor but the armor itself is not burning per say. I like to think of this as the vehicle, having taken major damage, is burning from internal fires in major systems caused by the most recent attack. So the engine, fuel, etc... in your vehicle is burning not the armor, though this does reasonably enough damage the armor.
3) You still have 200 hp worth of time to land, whip out a rep tool (which all good vehicle users carry) and rep the thing if you can't find the supply depot which is always near your ground base.
4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship.
1.) Sure, keep it to look cool, they do it in EvE. Just don't kill my ship if I still have armour left.
2.) I'm all for realism, but let's be real for a second here: this is a game. If I still have some hp left, by all accounts I should escape without getting killed because of "realism." What if this applied to dropsuits? Should I be killed because my life support was damaged or I'm leaking oxygen? Let's let statistics be statistics.
3.) Sure. Let me escape the long arms of the forge gun/ swarms that were attacking me in the first place, get a safe distance and/or safe hiding place, attempt a quick landing in my near death ship without so much as knocking it a little to avoid instant explosions, jump out and start repairing, all within about 3-5 seconds. It's idiculous to assert that as a viable option.
4.) This I agree with (see my above post to Pocket Rocket Girl). If you legitimately destroy my ship, I'll still be upset but at least it's fair. What we have now is just ridiculous. Again, if you're in a tough firefight on the ground and you kill the enemy with only 1 armour left, should you die as well? |
ladwar
Dead Six Initiative Lokun Listamenn
1163
|
Posted - 2013.08.18 06:45:00 -
[12] - Quote
actually buff its damage to more damage! |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
|
Posted - 2013.08.18 09:48:00 -
[13] - Quote
Even though I don't tank anymore I fully agree, armor burn adds nothing good to this game. I just wish we had drop suit burn, I'd love to set some Mercs on fire and watch them run around looking for supply/friendly logi as they slowly burn to death... |
KEROSIINI-TERO
Seraphim Initiative..
668
|
Posted - 2013.08.18 09:59:00 -
[14] - Quote
Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . .
You're talking about a different thing. There is a different mechanic making sure that dropships don't instablow when their HP goes zero - and that means absolutely no hit points left which triggers the 'delayed death sequence' where DS is unpilotable. This is to give dropship crew time to eject (no other vehicle has it).
Armor burn happens when there's about 30% armor HP left. The vehicle is supposed to be still alive. |
KEROSIINI-TERO
Seraphim Initiative..
668
|
Posted - 2013.08.18 10:02:00 -
[15] - Quote
True, armor burn is somewhat meaningless and a poor mechanic. |
Tebu Gan
CrimeWave Syndicate
28
|
Posted - 2013.08.18 14:13:00 -
[16] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
I shield tank, and ALWAYS carry an armor repairer with me on my dropsuit for this very reason. |
Tebu Gan
CrimeWave Syndicate
28
|
Posted - 2013.08.18 14:17:00 -
[17] - Quote
Mobius Kaethis wrote:I disagree with this for the following reasons. 4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship.
No, dropships have it hard enough as is.
|
Disposable Meatbag
Inertial Defense Systems
32
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Posted - 2013.08.18 15:32:00 -
[18] - Quote
I agree vehicles shouldnt burn their armor points just because they are low. They should catch fire only when they hit 0 points. The occupants should be ejected or all modules disabled at 0 points as well. So saving it is a matter of outside repairs. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.18 17:56:00 -
[19] - Quote
I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you. |
Vulpes Dolosus
Neanderthal Nation
8
|
Posted - 2013.08.18 18:29:00 -
[20] - Quote
Ralph-Waldo Pickle-Chips wrote:I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you.
I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield dropsuit user resorting on armor then there's something wrong with that. Armor suits are slower and not as agile. Meaning that escaping a volley of massdrivers (EXPLOSIVES BTW) is much harder. So if a shield dropsuit user gets down to 50-100 armour, they should die unless repaired.
Still agree? Only difference is it's much harder to get to safety and repair a dropship.
I do agree with your second part, but I feel like it could be abused a bit.
Edit: Also, what about forge guns? Shields dropships can't out speed them and are weak to rail weapons, not to mention they do more damage than swarms (which Armour dropships can still out speed, ask White - Lion about that one). |
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Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
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Posted - 2013.08.19 00:12:00 -
[21] - Quote
Vulpes Dolosus wrote:Ralph-Waldo Pickle-Chips wrote:I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you. I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield dropsuit user resorting on armor then there's something wrong with that. Armor suits are slower and not as agile. Meaning that escaping a volley of massdrivers (EXPLOSIVES BTW) is much harder. So if a shield dropsuit user gets down to 50-100 armour, they should die unless repaired. Still agree? Only difference is it's much harder to get to safety and repair a dropship. I do agree with your second part, but I feel like it could be abused a bit. Edit: Also, what about forge guns? Shields dropships can't out speed them and are weak to rail weapons, not to mention they do more damage than swarms (which Armour dropships can still out speed, ask White - Lion about that one).
Actually, you bring up a valid argument. Alot of Av's yet no way of counteracting them. Maybe some sort of counter like a module that activates an electromagnetic field so strong that it will dissipate the acceleration of a rail-gun/forge-gun projectile. Saaay 5 second activation and 10 second cool down? I understand that this topic is about the burning mechanic but I'd rather help balance it than get rid of it.
And for the abuse of using Reppers in your DP, I remember plenty of times where I shot people out of them. With my GEK, Sniper, Forgegun, and Blaster turret. Hell, even shot one guy with a buddies Assualt dropship! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
|
Posted - 2013.08.19 00:35:00 -
[22] - Quote
i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... |
Alena Ventrallis
Osmon Surveillance Caldari State
86
|
Posted - 2013.08.19 03:07:00 -
[23] - Quote
CLONE117 wrote:i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll.
Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it stop causing damage. EVE does this once ships take enough structure damage. But seeing your dropship in flames is still a good "time to get out of dodge" indicator. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:10:00 -
[24] - Quote
Alena Ventrallis wrote:CLONE117 wrote:i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it stop causing damage. EVE does this once ships take enough structure damage. But seeing your dropship in flames is still a good "time to get out of dodge" indicator.
A good "Time to get out of dodge" would be a siren or red lights flashing. Have only fire as an effect would be silly. |
Nova Knife
Seituoda Taskforce Command Caldari State
1750
|
Posted - 2013.08.19 03:17:00 -
[25] - Quote
I agree with the OP. Burn is a completely unfun mechanic, they could easily just ditch it or change it into a mobility penalty instead.
When Blam was in charge of vehicles and actually talked to people on a daily basis in IRC, this was contantly brought up, and ignored.
Maybe Wolfman and Remnant will hear our cries and do something about hit now. |
Nova Knife
Seituoda Taskforce Command Caldari State
1751
|
Posted - 2013.08.19 03:23:00 -
[26] - Quote
Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul! |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:26:00 -
[27] - Quote
Lol that was fast... |
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CCP Wolfman
C C P C C P Alliance
1225
|
Posted - 2013.08.19 03:28:00 -
[28] - Quote
yeah, sorry we missed that from the patch notes, totally slipped my mind. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
652
|
Posted - 2013.08.19 03:30:00 -
[29] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. *Raises eyebrow*
What are you planning CCP... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
151
|
Posted - 2013.08.19 03:32:00 -
[30] - Quote
well this will probably make tanks even harder to take out.. |
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