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Vulpes Dolosus
Neanderthal Nation
1
|
Posted - 2013.08.18 02:18:00 -
[1] - Quote
...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp. |
Meeko Fent
Seituoda Taskforce Command Caldari State
639
|
Posted - 2013.08.18 02:28:00 -
[2] - Quote
Hmm.
Good point. I agree with you. |
Eris Ernaga
Super Nerds
462
|
Posted - 2013.08.18 02:28:00 -
[3] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
I agree remove armor burn don't like it never have armor shouldn't burn... |
Azri Sarum
BurgezzE.T.F
80
|
Posted - 2013.08.18 02:39:00 -
[4] - Quote
I have to agree with this. It can turn a thrilling victory (getting away with a sliver of health) into a slow and frustrating death. I don't feel like that adds anything to the game. Plus it stands out as being different from everything else in new eden (ships/suits don't have to deal with this).
|
KING CHECKMATE
Bragian Order Amarr Empire
573
|
Posted - 2013.08.18 02:57:00 -
[5] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
yeah remove it. If the vehicle has 100-200 HP just blow it up right away.... |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:24:00 -
[6] - Quote
I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn. . |
Vulpes Dolosus
Neanderthal Nation
3
|
Posted - 2013.08.18 04:42:00 -
[7] - Quote
Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . .
I'm not asking to remove the falling mechanic, just that if I have armour left, even 1 hp, I should be able to fly away and not fear blowing up from the stupid fire thing.
However, I do feel your plight for kills, which I have thought about as well. What about a third, unseen ehp bar for vehicle destruction? After all the hp has been depleted, the vehicle becomes immobile (dropships fall, wheeled/tracked vehicles begin to smolder), allowing the pilot to escape, unless so much damage has been done to deplete the unseen ehp, which would cause the vehicle to instantly explode.
Example: Dropship has 1000 shield and 500 armour, but 500 "structure" we'll call it. If you do 1500-1999, the ship is beyond repair and immobile, allowing the pilot to escape; the structure will eventually deplete destroying the ship. But if you do +2000, the ship will instantly explode. |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:52:00 -
[8] - Quote
Vulpes Dolosus wrote:Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . . I'm not asking to remove the falling mechanic, just that if I have armour left, even 1 hp, I should be able to fly away and not fear blowing up from the stupid fire thing. However, I do feel your plight for kills, which I have thought about as well. What about a third, unseen ehp bar for vehicle destruction? After all the hp has been depleted, the vehicle becomes immobile (dropships fall, wheeled/tracked vehicles begin to smolder), allowing the pilot to escape, unless so much damage has been done to deplete the unseen ehp, which would cause the vehicle to instantly explode. Example: Dropship has 1000 shield and 500 armour, but 500 "structure" we'll call it. If you do 1500-1999, the ship is beyond repair and immobile, allowing the pilot to escape; the structure will eventually deplete destroying the ship. But if you do +2000, the ship will instantly explode.
i do like the third bar idea but also there were time when in a AV suit when i would launch several volleys of swarms and watching the volleys hit armor going *poof* to nothing and then getting hit by another volley and not exploding. Not that it bothers me that it does that but just odd that a LAV can get to flame me deciding to try to continue to get to a save place and repair just to get hit by a nade, forge, swarm and exploding. |
Pocket Rocket Girl
Psygod9
8
|
Posted - 2013.08.18 04:53:00 -
[9] - Quote
Sorry double post |
Mobius Kaethis
Molon Labe. League of Infamy
530
|
Posted - 2013.08.18 06:11:00 -
[10] - Quote
I disagree with this for the following reasons.
1) The armor burning is a neat visual effect and we need to keep any of those we have to keep the game from looking bland.
2) Your vehicle burning is destroying your armor but the armor itself is not burning per say. I like to think of this as the vehicle, having taken major damage, is burning from internal fires in major systems caused by the most recent attack. So the engine, fuel, etc... in your vehicle is burning not the armor, though this does reasonably enough damage the armor.
3) You still have 200 hp worth of time to land, whip out a rep tool (which all good vehicle users carry) and rep the thing if you can't find the supply depot which is always near your ground base.
4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship. |
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Vulpes Dolosus
Neanderthal Nation
4
|
Posted - 2013.08.18 06:40:00 -
[11] - Quote
Mobius Kaethis wrote:I disagree with this for the following reasons.
1) The armor burning is a neat visual effect and we need to keep any of those we have to keep the game from looking bland.
2) Your vehicle burning is destroying your armor but the armor itself is not burning per say. I like to think of this as the vehicle, having taken major damage, is burning from internal fires in major systems caused by the most recent attack. So the engine, fuel, etc... in your vehicle is burning not the armor, though this does reasonably enough damage the armor.
3) You still have 200 hp worth of time to land, whip out a rep tool (which all good vehicle users carry) and rep the thing if you can't find the supply depot which is always near your ground base.
4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship.
1.) Sure, keep it to look cool, they do it in EvE. Just don't kill my ship if I still have armour left.
2.) I'm all for realism, but let's be real for a second here: this is a game. If I still have some hp left, by all accounts I should escape without getting killed because of "realism." What if this applied to dropsuits? Should I be killed because my life support was damaged or I'm leaking oxygen? Let's let statistics be statistics.
3.) Sure. Let me escape the long arms of the forge gun/ swarms that were attacking me in the first place, get a safe distance and/or safe hiding place, attempt a quick landing in my near death ship without so much as knocking it a little to avoid instant explosions, jump out and start repairing, all within about 3-5 seconds. It's idiculous to assert that as a viable option.
4.) This I agree with (see my above post to Pocket Rocket Girl). If you legitimately destroy my ship, I'll still be upset but at least it's fair. What we have now is just ridiculous. Again, if you're in a tough firefight on the ground and you kill the enemy with only 1 armour left, should you die as well? |
ladwar
Dead Six Initiative Lokun Listamenn
1163
|
Posted - 2013.08.18 06:45:00 -
[12] - Quote
actually buff its damage to more damage! |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
139
|
Posted - 2013.08.18 09:48:00 -
[13] - Quote
Even though I don't tank anymore I fully agree, armor burn adds nothing good to this game. I just wish we had drop suit burn, I'd love to set some Mercs on fire and watch them run around looking for supply/friendly logi as they slowly burn to death... |
KEROSIINI-TERO
Seraphim Initiative..
668
|
Posted - 2013.08.18 09:59:00 -
[14] - Quote
Pocket Rocket Girl wrote:I think it might be a hey GTFO now. I'm sure people will complain if the ship just explodes with out giving a chance to bail out. being a proto AV and a lav/DP pilot (scary i know ). I have been on both ends of the love spectrum. As a pilot i'm glad that i get time to jump out of my vehicle and make a attempt to repair it, as a AV user i just want to see the vehicle burn . .
You're talking about a different thing. There is a different mechanic making sure that dropships don't instablow when their HP goes zero - and that means absolutely no hit points left which triggers the 'delayed death sequence' where DS is unpilotable. This is to give dropship crew time to eject (no other vehicle has it).
Armor burn happens when there's about 30% armor HP left. The vehicle is supposed to be still alive. |
KEROSIINI-TERO
Seraphim Initiative..
668
|
Posted - 2013.08.18 10:02:00 -
[15] - Quote
True, armor burn is somewhat meaningless and a poor mechanic. |
Tebu Gan
CrimeWave Syndicate
28
|
Posted - 2013.08.18 14:13:00 -
[16] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp.
I shield tank, and ALWAYS carry an armor repairer with me on my dropsuit for this very reason. |
Tebu Gan
CrimeWave Syndicate
28
|
Posted - 2013.08.18 14:17:00 -
[17] - Quote
Mobius Kaethis wrote:I disagree with this for the following reasons. 4) And this is one that almost every AV user, and some vehicle users (myself included) will agree too, vehicles should also have the chance of taking catastrophic damage (ie no slow fall from the sky or chance to bail out). If a vehicle suffers 120% of its armor hit points in damage (or reaches -1000hp whichever is less) it should simply explode. Sometimes the damage a vehicle takes is enough that it will simply explode, this will simulate this removing the chance to bail from your burning ship.
No, dropships have it hard enough as is.
|
Disposable Meatbag
Inertial Defense Systems
32
|
Posted - 2013.08.18 15:32:00 -
[18] - Quote
I agree vehicles shouldnt burn their armor points just because they are low. They should catch fire only when they hit 0 points. The occupants should be ejected or all modules disabled at 0 points as well. So saving it is a matter of outside repairs. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.18 17:56:00 -
[19] - Quote
I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you. |
Vulpes Dolosus
Neanderthal Nation
8
|
Posted - 2013.08.18 18:29:00 -
[20] - Quote
Ralph-Waldo Pickle-Chips wrote:I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you.
I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield dropsuit user resorting on armor then there's something wrong with that. Armor suits are slower and not as agile. Meaning that escaping a volley of massdrivers (EXPLOSIVES BTW) is much harder. So if a shield dropsuit user gets down to 50-100 armour, they should die unless repaired.
Still agree? Only difference is it's much harder to get to safety and repair a dropship.
I do agree with your second part, but I feel like it could be abused a bit.
Edit: Also, what about forge guns? Shields dropships can't out speed them and are weak to rail weapons, not to mention they do more damage than swarms (which Armour dropships can still out speed, ask White - Lion about that one). |
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Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 00:12:00 -
[21] - Quote
Vulpes Dolosus wrote:Ralph-Waldo Pickle-Chips wrote:I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield DP pilot resorting on armor then there's something wrong with that. Armor DP's are slower and not as agile. Meaning that escaping a volley of swarms (EXPLOSIVES BTW) is much harder.
Some things that can improve WP/S and Teamwork would allowing your passengers to repair you. This mechanic reminds me of BF3. It's a nice mechanic in there but one thing you can't do here is having your buddies repair for you. I wouldn't say "remove" the mechanic but you can definitely seek to improve it. If you're a shield dropsuit user resorting on armor then there's something wrong with that. Armor suits are slower and not as agile. Meaning that escaping a volley of massdrivers (EXPLOSIVES BTW) is much harder. So if a shield dropsuit user gets down to 50-100 armour, they should die unless repaired. Still agree? Only difference is it's much harder to get to safety and repair a dropship. I do agree with your second part, but I feel like it could be abused a bit. Edit: Also, what about forge guns? Shields dropships can't out speed them and are weak to rail weapons, not to mention they do more damage than swarms (which Armour dropships can still out speed, ask White - Lion about that one).
Actually, you bring up a valid argument. Alot of Av's yet no way of counteracting them. Maybe some sort of counter like a module that activates an electromagnetic field so strong that it will dissipate the acceleration of a rail-gun/forge-gun projectile. Saaay 5 second activation and 10 second cool down? I understand that this topic is about the burning mechanic but I'd rather help balance it than get rid of it.
And for the abuse of using Reppers in your DP, I remember plenty of times where I shot people out of them. With my GEK, Sniper, Forgegun, and Blaster turret. Hell, even shot one guy with a buddies Assualt dropship! |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
|
Posted - 2013.08.19 00:35:00 -
[22] - Quote
i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... |
Alena Ventrallis
Osmon Surveillance Caldari State
86
|
Posted - 2013.08.19 03:07:00 -
[23] - Quote
CLONE117 wrote:i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll.
Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it stop causing damage. EVE does this once ships take enough structure damage. But seeing your dropship in flames is still a good "time to get out of dodge" indicator. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:10:00 -
[24] - Quote
Alena Ventrallis wrote:CLONE117 wrote:i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it stop causing damage. EVE does this once ships take enough structure damage. But seeing your dropship in flames is still a good "time to get out of dodge" indicator.
A good "Time to get out of dodge" would be a siren or red lights flashing. Have only fire as an effect would be silly. |
Nova Knife
Seituoda Taskforce Command Caldari State
1750
|
Posted - 2013.08.19 03:17:00 -
[25] - Quote
I agree with the OP. Burn is a completely unfun mechanic, they could easily just ditch it or change it into a mobility penalty instead.
When Blam was in charge of vehicles and actually talked to people on a daily basis in IRC, this was contantly brought up, and ignored.
Maybe Wolfman and Remnant will hear our cries and do something about hit now. |
Nova Knife
Seituoda Taskforce Command Caldari State
1751
|
Posted - 2013.08.19 03:23:00 -
[26] - Quote
Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul! |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:26:00 -
[27] - Quote
Lol that was fast... |
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CCP Wolfman
C C P C C P Alliance
1225
|
Posted - 2013.08.19 03:28:00 -
[28] - Quote
yeah, sorry we missed that from the patch notes, totally slipped my mind. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
652
|
Posted - 2013.08.19 03:30:00 -
[29] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. *Raises eyebrow*
What are you planning CCP... |
CLONE117
Planetary Response Organization Test Friends Please Ignore
151
|
Posted - 2013.08.19 03:32:00 -
[30] - Quote
well this will probably make tanks even harder to take out.. |
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Meeko Fent
Seituoda Taskforce Command Caldari State
652
|
Posted - 2013.08.19 03:34:00 -
[31] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? |
SponkSponkSponk
The Southern Legion
221
|
Posted - 2013.08.19 03:39:00 -
[32] - Quote
Meeko Fent wrote:Wait, where are the patch notes?
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Lillica Deathdealer
Mango and Friends
129
|
Posted - 2013.08.19 03:40:00 -
[33] - Quote
Nova Knife wrote:Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul! I think I love wolfman. There are scrambler pistols... and now this? The man deserves an epic theme song or jingle custom made that plays every time he does something right for dust 514. |
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CCP Wolfman
C C P C C P Alliance
1227
|
Posted - 2013.08.19 03:51:00 -
[34] - Quote
Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes?
Ah, maybe they've not been released yet. Double ooops!
*runs away*
|
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lithkul devant
Legions of Infinite Dominion
30
|
Posted - 2013.08.19 03:51:00 -
[35] - Quote
Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regular dropsuits where you will die unless someone hits you with the nanite injector. If they take out the armor burn and don't have anything to replace it like systems burn the game will just be loosing another intresting element to it. It's like all the good parts of the game they keep removing such as keeping people in academy for least a full day or two. Also I have a post asking for the 1.4 notes...or least what the devs have said in different forums/topics under one offical thing. |
Ralph-Waldo Pickle-Chips
SVER True Blood Public Disorder.
11
|
Posted - 2013.08.19 03:53:00 -
[36] - Quote
Lillica Deathdealer wrote:Nova Knife wrote:Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul! I think I love wolfman. There are scrambler pistols... and now this? The man deserves an epic theme song or jingle custom made that plays every time he does something right for dust 514.
"Yo ho ho" Wolfman blows (Not like "you suck" or something. lol just read it like a pirate jingle )! As he programs things we still dont know!
(Arrooooooo (Thats a wolf))
Wolfman hears all of our fuss! On the forums labeled with "DUST"
(Arrooooooooooo(Lazors too))
So pour us a glass or get really high! Because he may make this game uber fly!
(Grrrrrrwoof)
Nobody knows what he'll do! Because he should really post that stuff on here or youtube.
Theres that jingle of yours lol. Needs some epic guitars. Belgian tigers and wolfs. Oh and a digeridoo |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
454
|
Posted - 2013.08.19 03:58:00 -
[37] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind.
umm, have you come to save us pilots from going extinct? I'm currently in a coma on the side of the road, so yea....
Anyways, what's up with you getting a pistol named after you, and why doesn't it have some funny written on it for the lol's? |
CLONE117
Planetary Response Organization Test Friends Please Ignore
151
|
Posted - 2013.08.19 03:59:00 -
[38] - Quote
when will pve become available?
this is the one thing i cant wait for... |
Cosgar
ParagonX
4307
|
Posted - 2013.08.19 04:01:00 -
[39] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* You didn't... did you? |
Alena Ventrallis
Osmon Surveillance Caldari State
87
|
Posted - 2013.08.19 04:07:00 -
[40] - Quote
CLONE117 wrote:well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn.
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Thurak1
Psygod9
47
|
Posted - 2013.08.19 04:31:00 -
[41] - Quote
Alena Ventrallis wrote:CLONE117 wrote:well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn. Also, Wolfman, Love the response time. You got a friend in me. Lol nope forge guns are not nice enough to let a tank try to run away on fire. Swarm launchers maybe but forge guns nope. |
Fiona Reese
Osmon Surveillance Caldari State
0
|
Posted - 2013.08.19 04:50:00 -
[42] - Quote
I find myself dying a lot because of fire because I always seem to think that I have enough time to activate my repper. :( |
Patrick57
GunFall Mobilization Covert Intervention
54
|
Posted - 2013.08.19 05:22:00 -
[43] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp. I, too have been shot down to 200 HP, but then i landed, started repping it, and it blew up right in my face! WHY LET US REP THEM IF THEY ARE JUST GOING TO BLOW UP?!?! |
jingle wingle
Edimmu Warfighters Gallente Federation
10
|
Posted - 2013.08.19 05:49:00 -
[44] - Quote
CLONE117 wrote:when will pve become available?
this is the one thing i cant wait for... Way to post on topic, dude.
lithkul devant wrote:...or least what the devs have said in different forums/topics under one offical thing. Here you go
This helps too |
Lorhak Gannarsein
DUST University Ivy League
167
|
Posted - 2013.08.19 06:00:00 -
[45] - Quote
Nova Knife wrote:Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul!
I actually nearly had a tear in my eye after hearing this. So much love! |
Xender17
Ahrendee Mercenaries EoN.
466
|
Posted - 2013.08.19 06:02:00 -
[46] - Quote
Alena Ventrallis wrote:CLONE117 wrote:well this will probably make tanks even harder to take out.. Out of all the tanks I've lost, not a single one was to armor burn. Also, Wolfman, Love the response time. You got a friend in me. Madrugar. This happens to shields probably 20% of the time if they don't have a rep tool. |
D legendary hero
THE WARRIORS OF LEGEND
656
|
Posted - 2013.08.19 06:44:00 -
[47] - Quote
keep the fire burn visual effect when armor is low, but dnt take the burn damage. when drop ships reach 0 armor, they should get 1 second more of flight, and then just start crashing to the ground and explode on impact with anything they hit. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
235
|
Posted - 2013.08.19 06:44:00 -
[48] - Quote
Nova Knife wrote:Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul!
http://www.youtube.com/watch?v=smZwG-auxC8 |
Vulpes Dolosus
Neanderthal Nation
14
|
Posted - 2013.08.19 07:06:00 -
[49] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
I love you Wolfman, and the other Devs on the vehicle team! Faith restored. |
ChromeBreaker
SVER True Blood Public Disorder.
1027
|
Posted - 2013.08.19 08:12:00 -
[50] - Quote
HAHAHAHA i love this post |
|
RedRebelCork
Ahrendee Mercenaries EoN.
342
|
Posted - 2013.08.19 09:14:00 -
[51] - Quote
If anything CCP should do the opposite and make it more common.
Vehicles in Dust are unlike most other FPS games, and not in a good way. You cannot "damage" a vehicle in Dust, only destroy it. By that I mean, you can bring a vehicle down to very low hit points and he can still move and fire and do everything else that he normally does without any penalty. You can't immobilise a tank by taking out his engine or tracks, you can't neuter a tank by destroying his turret or main gun. You can't even blow off one of the little turrets.
So If I fail to kill a tank, he can just roll round a corner, switch on his repper and come back in a minute back to 7000hp like nothing happened. It's ridiculous.
TL;DR - Take your scolding.
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
441
|
Posted - 2013.08.19 10:14:00 -
[52] - Quote
RedRebelCork wrote:If anything CCP should do the opposite and make it more common.
Vehicles in Dust are unlike most other FPS games, and not in a good way. You cannot "damage" a vehicle in Dust, only destroy it. By that I mean, you can bring a vehicle down to very low hit points and he can still move and fire and do everything else that he normally does without any penalty. You can't immobilise a tank by taking out his engine or tracks, you can't neuter a tank by destroying his turret or main gun. You can't even blow off one of the little turrets.
So If I fail to kill a tank, he can just roll round a corner, switch on his repper and come back in a minute back to 7000hp like nothing happened. It's ridiculous.
TL;DR - Take your scolding.
It's also ridiculous that 3 AV nades do all that damage to a tank and almost nothing to a LLAV. |
Charlotte O'Dell
0uter.Heaven EoN.
952
|
Posted - 2013.08.19 12:06:00 -
[53] - Quote
Nova Knife wrote:Okay, so I poked wolfman with this thread immediately after my previous post.
Guess what?
Armor burn is gone in 1.4 :)
This bodes very well for my confidence in CCP Wolfman and Remnant for hteir upcoming vehicle overhaul!
The ARs are already crying. :) |
zibathy numbertwo
Nox Aeterna Security
10
|
Posted - 2013.08.19 13:05:00 -
[54] - Quote
Maybe you should be a real man and armor tank.
;)) |
Taurion Bruni
D3M3NT3D M1NDZ
165
|
Posted - 2013.08.19 13:06:00 -
[55] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
can you "accidentally" reveal some more info about 1.4? |
Shotty GoBang
Pro Hic Immortalis League of Infamy
598
|
Posted - 2013.08.19 13:43:00 -
[56] - Quote
Lillica Deathdealer wrote:[Wolf]man deserves an epic theme song or jingle custom made that plays every time he does something right for dust 514. http://www.youtube.com/watch?v=0V784AiYtG8
[Wang took our Shotgun so a Scout could never win, Stealth nerfed our hitbox so we'd have no hope for evasion, And I miss you Chromo, so baaaaad ...]
Wolfman ... Counter to the WangBang ... Champion of the Scout ... You're a master of rebalance and Dev Love for everyone.
Wolfman ... (la-la-lahhhh) Gonna nerf the Forge Gun ... (la-la-lahhhh) So folks can use their tanks ... (la-la-lahhhh) You're a master of rebalance and Dev Love for everyone.
Wolfman ... (la-la-lahhhh) Evened out Cal Logis ... (ha-ha-haaaaa) Flavor of the month ... (la-la-lahhhh) You're a master of rebalance and Dev Love for everyone.
... that's all I got. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.19 14:02:00 -
[57] - Quote
Ralph-Waldo Pickle-Chips wrote:Alena Ventrallis wrote:CLONE117 wrote:i have a simple solution to ur dropship burning problem.... PUT AN ARMOR REPPER ON UR STUPID DERPSHIP!... Please let this be a troll. Perhaps keep the fire as an effect, in order for it to be visually appealing, but make it stop causing damage. EVE does this once ships take enough structure damage. But seeing your dropship in flames is still a good "time to get out of dodge" indicator. A good "Time to get out of dodge" would be a siren or red lights flashing. Have only fire as an effect would be silly.
|
Mr m4gic
Forty-Nine Fedayeen Minmatar Republic
4
|
Posted - 2013.08.19 14:12:00 -
[58] - Quote
Vulpes Dolosus wrote:...at least for dropships, but honestly all vehicles.
I was flying my Python today and took quite a bit of damage from what I believe were proto swarms and some forge gun, leaving me with arout 150-200 of my 1000 armour left. So as I'm booking it out of there the fire alarm starts going off and I steadily begin to lose health, and being unable to either find a supply depot or recall my vehicle, I'm stuck behind my red line watching my 600k brick fall helplessly from the sky.
This is ridiculous for two reasons: It favors armour vehicles over shield and negates our last defense points.
Armour vehicles rarely have this problem, granted that they can repair their armour, but what can a shield vehicle do about it? The only options are to either carry a repair tool or find a supply depot, but really what kind of an answer is that? Am I supposed escape the AV players whilst on my last leg, land safely without blowing up my ship, all within the 3-5 seconds left of my ship's life? Ludicrous.
And why bother having the last 200hp of my armour if it doesn't even matter? Let our defenses be our defenses, not our detriment, that's what they're there for. Could you imagine if dropsuits used the same mechanic? I can't tell you how many close calls I've had that have left me with 1hp, imagine if I suddenly began to "lose air" or "my life support was damaged." Even in EvE the ships don't suffer damage from low structure health.
TL;DR/Less ranting: Remove the damaging "fire" mechanic for near-dead vehicles. It's unfair to shield vehicles and negates our hp. im in Total agreement with this stement, dropships are too weak! no chance doing much damage with them because u they dont last, i love having to hunt down a dropship on foot or in my lav but as it goes there no challenge to kill improvements needed. Everybody hATES dying when there racking the kills but everybody Loves to Kill more ways of killing people plz :) |
Soraya Xel
New Eden's Most Wanted Top Men.
269
|
Posted - 2013.08.19 14:17:00 -
[59] - Quote
Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.19 14:46:00 -
[60] - Quote
I will accept any change (or semi-change) CCP decides to make on this "armour burn" complaint. But personally, I like the component as it currently is. Also, GOOD Dropship drivers don't really get a free pass with the chance to bail out--we feel we screwed up when we can't get our people to bail out at the wrong time and they splatt on the ground or die the vehicle. And also, there IS an alarm siren that sounds when the armor burn and control failure is immenent---but your home audio set-up determines how well you can hear it.
It's great to have an FPS that uses MATH to allow you to CALCULATE your defense against attackers by COUNTING hp and KNOWING the %'s and repper cycle rates.
But I also think there is value in some hazards you CAN'T calculate the exact result of, where when "a fire in your cabin" starts, you CAN'T figure how many hp or seconds you have left, and you have to RISK deciding to drive the vehicle further or park or ditch.
SOME of us drivers run into the "armour burn" regularly, and we recognize the risk it represents. Sometimes we're able to park it FAST and run the right repper. Sometimes we have a great gunner who hops out before you've even parked and starts "putting out the fire" with his hand-repper---some gunners really know what COOP means, and kick-arse! Sometimes we suceeed and high-five... sometimes we risk it for too long and lose the vehicle. We suck it up and get resourceful and enjoy failing sometimes.
I don't mind palyers getting micro-demanding and rubbing the genie lamp a LITTLE to make it easier for us to survive without having to try harder. I just would hate for us to slowly delete ALL the difficulty out of Dust by removing things like the armour-burn "unpredictables". |
|
Soraya Xel
New Eden's Most Wanted Top Men.
270
|
Posted - 2013.08.19 16:19:00 -
[61] - Quote
When a tank gets blown up, everyone in it dies. When a dropship gets blown up, they get like a full thirty seconds to get out, and deny the AVer from getting any kills.
Dropships should simply explode. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.19 17:35:00 -
[62] - Quote
Soraya Xel wrote:When a tank gets blown up, everyone in it dies. When a dropship gets blown up, they get like a full thirty seconds to get out, and deny the AVer from getting any kills.
Dropships should simply explode.
Well, no Soraya, it's not as simple as that. Let me explain what happens with a transport DS in trouble. It may be a little oFF-topic, but then again it enforces what I mean about keeping some "unpredictables" like armour-burn in the game:
If you've fired on a HIGH-flying dropship, you see the red-cue on the ship to tell you you've hit the thing, but you may not have scanned it long enough to tell there's only one merc-name showing up (it's an empty dropship). As it loses control, the driver has plenty of HEIGHT to jump out and survive. (The game didn't give him this luxury.... YOU did, because you chose to take your shot when he was flying high rather than risk losing your chance to hit him completely, AND you didn't attempt a further shot that would've exploded the vehicle completely (yes, they DO occasionally just blow up) .
At the controls of a railgun installation, I once spotted a dropship flying high but swooping down to a medium height. The dropship was stacked with passengers according to my scan--and I ruined the dropship with one solid hit. As it fell, one at a time the players bailed. My results showed 125 WP for the vehicle destruction with an immediate additional 50WP Kill, then suddenly a DELAYED second 50 WP Kill, a third 50 WP Kill, and finally at the end of three seconds, a fourth 50 WP kill.
I can explain the crew's fate: At medium heights Dust won't let you activate your X-inertia button to dampen your fall, so the three who bailed out early were doomed to die from the fall. The fourth passenger may have known this, TRIED to wait it out until the ship was a half-second from impact before trying to bail, but didn't succeed (I have successfully tried the "last second bail" only to be crushed by the falling dropship before I could run clear).
The DS driver has NO data to tell when he is not LOW enough for his bailed people to survive a raw fall, OR when he is not HIGH enough for them to use their X-dampener button when they jump, OR if all can successfully "STEP" off the falling DS when it's two feet from impact. It's not the "luxury' that the HAV crew has of see your armour about to expire = get out and just run down the street.
But honestly, Soraya, the crew's options during a DS emergency are not unfair .. they're unpredictable. And the unpredicatibility is welcomed by some. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
6
|
Posted - 2013.08.19 17:39:00 -
[63] - Quote
lithkul devant wrote:Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regular dropsuits where you will die unless someone hits you with the nanite injector. If they take out the armor burn and don't have anything to replace it like systems burn the game will just be loosing another intresting element to it. It's like all the good parts of the game they keep removing such as keeping people in academy for least a full day or two. Also I have a post asking for the 1.4 notes...or least what the devs have said in different forums/topics under one offical thing.
In EVE Online, its Shields, Armour, Structure. |
Fire of Prometheus
DUST University Ivy League
142
|
Posted - 2013.08.19 17:40:00 -
[64] - Quote
Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. Not true, if you stay in the ship long enough, it will explode with you in it.....yes I tried it and was waiting an extra second for my repper to work and then boom!!!!!!.....there was an angry pilot and a dead raspberry on the ground after that |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
548
|
Posted - 2013.08.19 19:48:00 -
[65] - Quote
What if instead of doing more damage to the vehicle while burning it just did more damage to the pilot? |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
459
|
Posted - 2013.08.19 19:54:00 -
[66] - Quote
Taurion Bruni wrote:CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* can you "accidentally" reveal some more info about 1.4?
He just did |
Soraya Xel
New Eden's Most Wanted Top Men.
275
|
Posted - 2013.08.19 19:56:00 -
[67] - Quote
I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew inside.
Note that if you are low enough that you aren't offered the damper, you will almost always survive the fall, unless your health was already crippled. |
CELESTA AUNGM
Kang Lo Directorate Gallente Federation
4
|
Posted - 2013.08.19 20:22:00 -
[68] - Quote
Soraya Xel wrote:I haven't once gotten a dropship to outright explode, and that includes a full extra burst of proto swarms after it's already flaming and falling. It appears to have 0 health at that stage, but be unable to kill the crew inside.
Note that if you are low enough that you aren't offered the damper, you will almost always survive the fall, unless your health was already crippled.
LOL, that's good news as far as DS drivers are concerned, Soraya. Again, that enforces the "unpredictables" in the game. Perhaps you haven't tried (or skilled up to) the stronger portable weapons. The DS drivers especially know what weapons I'm referring to. They develop a heirarchy on all the ground weapons, based on how hard each can hit them in the first two shots. I won't give away too much compromising intel, but I'll just let you know that Missile Swarmers are NOT the weapon that will explode a DS in mid-air-- The circumstances that the other pilots have listed above are usually caused by the MORE frightening enemy weapons than just swarmers.
...As for "almost always survining the fall", umm, be careful of speaking in absolutes. I think we're thinking of two different height thresholds, and only the DS can switch in and out of those thresholds without the driver always being aware of what he's done. That's the risk, the chance you can't resolve with buffed HP or a special button. That's the fun unpredictablility I'd rather not see completely disappear from Dust. |
Soraya Xel
New Eden's Most Wanted Top Men.
281
|
Posted - 2013.08.19 20:59:00 -
[69] - Quote
CELESTA, I use a proto swarm launcher with complex damage mods. If dropships actually exploded from swarm damage ever, I'd have seen it. I always send an extra set of swarms or two at dropships even once they're flaming and show zero health. If they're supposed to explode ever, it's a bug, because they don't.
And an entire set of swarm missiles at a flaming dropship should be able to blow it up, but it doesn't. Which is why it's extremely rare. Ridiculously rare, that I actually get kills off a dropship.
"Almost always" is not an absolute. ;) |
KING CHECKMATE
Bragian Order Amarr Empire
577
|
Posted - 2013.08.19 21:21:00 -
[70] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind.
So now no penalty. PFFT.
Im guessing this is Twisted Metal in the end. Better Ge tmyself a tank... |
|
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
161
|
Posted - 2013.08.19 23:36:00 -
[71] - Quote
well you cant have them all
they good the way they are now |
lithkul devant
Legions of Infinite Dominion
33
|
Posted - 2013.08.19 23:40:00 -
[72] - Quote
Evolution-7 wrote:lithkul devant wrote:Actually I like the armor burn, though I honestly do think vehicles should have 3 hp bars (shield, armor, systems), for those of you saying that this is no where else in the game may I refer you to "bleed out" for the regular dropsuits where you will die unless someone hits you with the nanite injector. If they take out the armor burn and don't have anything to replace it like systems burn the game will just be loosing another intresting element to it. It's like all the good parts of the game they keep removing such as keeping people in academy for least a full day or two. Also I have a post asking for the 1.4 notes...or least what the devs have said in different forums/topics under one offical thing. In EVE Online, its Shields, Armour, Structure.
That is correct thank you for that, my point though was that in EVE it has 3 health bars for ships instead of the 2 we currently have for vehicles. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
50
|
Posted - 2013.08.20 00:15:00 -
[73] - Quote
Weird, I was thinking how drop ships seem to be able to be 'killed' yet only explode when they hit the ground (letting everyone hop out), while a tank that is killed just explodes.
The point is that you got out, even if its down to 200 hp and burns to death. The game goes on with you as infantry again.
If the game were vehicle or flight game, I would agree with you. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2305
|
Posted - 2013.08.20 00:49:00 -
[74] - Quote
CLONE117 wrote:well this will probably make tanks even harder to take out..
Yeah, they'll go from ridiculously easy to take out to just very easy. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
160
|
Posted - 2013.08.21 05:30:00 -
[75] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away*
HE'S A PATCH NOTE LEPRECHAUN!!! CATCH HIM FOR PATCH NOTES AND WISHES AND GOLD AURUM COINS |
DRaven DeMort
0uter.Heaven
32
|
Posted - 2013.08.21 05:47:00 -
[76] - Quote
CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind.
Please tell me you fixed the range issues with the dropships, as well as made the splash damage bigger then that of a handheld weapon, we are talking about missile launchers here. |
Hunter Junko
Zanzibar Concept
129
|
Posted - 2013.08.21 08:01:00 -
[77] - Quote
CCP Wolfman wrote:Meeko Fent wrote:CCP Wolfman wrote:yeah, sorry we missed that from the patch notes, totally slipped my mind. Wait, where are the patch notes? Ah, maybe they've not been released yet. Double ooops! *runs away* *Grabs wolfman and drags him back* so wait a minute, when the dropship hits zero, will it do the same thing as it always did: Turn on its side and reunite with the planet? or will we have at least some control over the dropship a few seconds after we crash land? because it'll still be nice to have a fighting chance of making emergency repairs to my DS, like the helis in black hawk down. |
Kairro Rikaro
Pradox One
1
|
Posted - 2013.08.23 16:54:00 -
[78] - Quote
Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. you need to stfu theres nothing unfair about dropships, theyre the most underpowered vehicle in the game, they need all the love they can get |
sammus420
Goonfeet Top Men.
302
|
Posted - 2013.08.23 17:14:00 -
[79] - Quote
Kairro Rikaro wrote:Soraya Xel wrote:Only remove fire damage if the dropship will just outright explode instead. Dropship users seem to get a pretty epic free pass, where they can all bail before the dropship hits the ground. It's kinda unfair. you need to stfu theres nothing unfair about dropships, theyre the most underpowered vehicle in the game, they need all the love they can get
Just because they need love doesn't mean they shouldnt be destroyable in the air. Dropships need several tiers of overkill, where the first is "Falling, with style" the second is " Falling out of control" and the third is "Mid Air Explosion." |
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