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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
|
Posted - 2013.08.16 18:19:00 -
[1] - Quote
There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some. |
Mobius Kaethis
Molon Labe. League of Infamy
511
|
Posted - 2013.08.16 18:25:00 -
[2] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
They do have a 3 second timer. It got added way back before chromosome thanks to scouts running with just RE. As far as I know this hasn't changed. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
283
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Posted - 2013.08.16 18:28:00 -
[3] - Quote
I've tested a lot and yea, there is an arming time of about 2.5 - 3 seconds. Can't wait till I start on my demolitions fit so I can start blowing stuff up with meh RE and Proxies.
`Sigh. Just another fun game of DUST. |
Psychotic Shooter
Ancient Exiles
131
|
Posted - 2013.08.16 18:29:00 -
[4] - Quote
yes but you can throw it and run of you should have to be still for 3 seconds while laying |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
|
Posted - 2013.08.16 18:38:00 -
[5] - Quote
Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying
Exactly. They run in, toss it (which is hard as hell to tell what just happened, especially if multiple foes), and then run out of the range and blam... you're gone. |
Yisuki
CHACALES
19
|
Posted - 2013.08.16 18:43:00 -
[6] - Quote
I don't use RE much, but is so much fun using them like that. Just sneak up to a group of people hacking an objective and BAM! LOL once I killed like 4-5 people at the same time. |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:44:00 -
[7] - Quote
Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
|
Posted - 2013.08.16 18:52:00 -
[8] - Quote
Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic
There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there! |
Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:52:00 -
[9] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
|
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
51
|
Posted - 2013.08.16 18:55:00 -
[10] - Quote
Skipper Jones wrote:Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
I'm not saying that remote explosives are OP or complaining about the damage or arguing the fact that one kills you no matter what. I'm saying the way they are placed is broken in my opinion. Keep everything else the same.... except maybe the blowing someone up on the other side of a solid wall :) |
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Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:56:00 -
[11] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
You risk running into a crowd of people when you have REs. They can't fire back when they have them equip, they have an activation time, and the aren't thrown.
Sometimes the REs don't even activate an you actually do have to place them down. They don't just magically fall out of your hands. If they run past you, why not shoot them and then run away? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
|
Posted - 2013.08.16 18:59:00 -
[12] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
More or less like planting a claymore in the ground. Takes time to set up, then once it's set you can KABOOM it!. I like the idea!
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
173
|
Posted - 2013.08.16 19:01:00 -
[13] - Quote
Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic
They are another form of grenade. You can toss them. Ares is asking that they be made to be "Placed" which the placement requires said 3 seconds of no movement, much like hacking an objective.
Your character would basically be stationary for approximately 3 seconds to place the charge on the ground, then be free to move after that to detonate. That's the change that he is requesting. I wholeheartedly agree with this and am requesting the change be made as well. |
Sana Rayya
WASTELAND JUNK REMOVAL
99
|
Posted - 2013.08.16 19:23:00 -
[14] - Quote
Remote explosives should remain as droppables. Requiring an animation is unnecessary and limits their effectiveness because it means you can only place them at your feet.
If you use them as a grenade, you need the element of surprise to be effective because between the short toss distance and the activation time, it is easy to move out of the blast radius. I'm also pretty sure that they can be shot/fluxed right after deployment (they don't need the delay to be blown up by an enemy) which is potentially deadly to you. |
Forlorn Destrier
Bullet Cluster
1417
|
Posted - 2013.08.16 19:25:00 -
[15] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
Given that no one else experiences this, I think you are misjuding the time. They take 3 seconds to arm. |
Sana Rayya
WASTELAND JUNK REMOVAL
100
|
Posted - 2013.08.16 19:52:00 -
[16] - Quote
Why cook a grenade vs. using REs as grenades:
1) You don't have to be as close to use grenades, and they can be thrown farther, not to mention angled upward. 2) With a properly cooked grenade, there is less of a chance of your opponent dodging it, whereas if someone sees you toss a RE at their feet, they can get away very easily. 3) The transition between using your primary weapon and pulling out a grenade is nearly seamless; it takes much longer to switch to REs. As previously mentioned, you won't have your primary out when using REs and are therefore more vulnerable. 4) REs do not always deploy correctly. The chance of a grenade not going off properly are extremely slim. 5) Grenades can be bounced at angles to access otherwise inaccessible areas, while REs are limited to the range of other droppables. 6) REs can be shot/fluxed right after deploying, killing you. Barring some freak accident, grenades usually do not kill the user unless intended. |
Madagascan Eagle
3dge of D4rkness SoulWing Alliance
38
|
Posted - 2013.08.16 20:00:00 -
[17] - Quote
I think it's fair to say by peoples responses that what you're proposing isn't popular. |
Skipper Jones
Militaires-Sans-Frontieres
636
|
Posted - 2013.08.16 20:13:00 -
[18] - Quote
Cenex Langly wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic They are another form of grenade. You can toss them. Ares is asking that they be made to be "Placed" which the placement requires said 3 seconds of no movement, much like hacking an objective. Your character would basically be stationary for approximately 3 seconds to place the charge on the ground, then be free to move after that to detonate. That's the change that he is requesting. I wholeheartedly agree with this and am requesting the change be made as well.
How far do they go when you toos em?
The stationary part is completely absurd. They wouldn't be able to do anything at that point.
They are by no means another grenade. NONE |
CLONE117
Planetary Response Organization Test Friends Please Ignore
147
|
Posted - 2013.08.16 22:36:00 -
[19] - Quote
um they have a an activation timer before the re becomes active so the player cant actually throw them and press the button before the re land on the grand... to get the free kill.. |
Galvan Nized
Deep Space Republic Top Men.
209
|
Posted - 2013.08.16 23:49:00 -
[20] - Quote
Are you a heavy? There is no way someone will come in lay a remote and leave all while you just stand there. Most will either kill them before they take off or will move to chase and move out of the range (which is fairly small.) Stop standing still.
If they are running and drop one behind a corner then learn to take your corners wide. It's good advice for ALL situations ALL the time. You never know when a shotgun, RE, grenade is waiting for you.
The activation timer is lengthy. Yes the animation could be more exaggerated but if you see them not holding a gun assume it's an RE. RE are a very skilled trap and are not easy to get kills with, but they are great against over aggressive players or guys who don't move. |
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FLAYLOCK Steve
Hellstorm Inc League of Infamy
359
|
Posted - 2013.08.17 01:14:00 -
[21] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some. Stop complaining that takes tactics to pull it off. Seriously wtf. And I've done that many times but it's hard to pull off because you can easily get killed lol |
Dimitri Rascolovitch
The Immortal Knights
30
|
Posted - 2013.08.17 01:25:00 -
[22] - Quote
i agree with the majority, bad idea. I have dominated some fool who was in a proto suit doing this because he timed his throws wrong and the RE's were visible, i would just flaylock them then mow him down with my HMG. Thats right a heavy is supporting RE's, it is annoying when someone throws down a RE and you cant see/ counter it, but that takes a good amount of luck and skill to do |
Lightning Bolt2
DUST University Ivy League
107
|
Posted - 2013.08.17 01:47:00 -
[23] - Quote
Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? |
Spec Ops Cipher
Seraphim Initiative..
358
|
Posted - 2013.08.17 01:51:00 -
[24] - Quote
Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD |
Midas Fool
Guardian Solutions DARKSTAR ARMY
156
|
Posted - 2013.08.17 02:01:00 -
[25] - Quote
NUMBER ONE RULE OF DUST 415:
IF IT KILLS ME, ITS CLEARLY OP. |
Lightning Bolt2
DUST University Ivy League
107
|
Posted - 2013.08.17 02:05:00 -
[26] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD
lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. |
Spec Ops Cipher
Seraphim Initiative..
358
|
Posted - 2013.08.17 02:16:00 -
[27] - Quote
Lightning Bolt2 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. I only quoted you for the first sentence, sorry, I didn't make that clear my Scoutly brother.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.08.17 02:58:00 -
[28] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.08.17 03:02:00 -
[29] - Quote
Ares 514 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
To be clear, I was responding to multiple posts in this one... And yes I remember your recent use of those :) I actually posted this before that, and I don't think you were abusing it in the way that really frustrates me. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.08.17 03:11:00 -
[30] - Quote
Spec Ops Cipher wrote:Lightning Bolt2 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? He's a calogi and I think I know who he's talking about XD. To be fair, you followed me round that corner, its your own fault XD lol... I'm a scout and I don't touch any other suits. well... until CCP nerfs scouts again. I only quoted you for the first sentence, sorry, I didn't make that clear my Scoutly brother.
On an unrelated note, the scout suit is the next suit I plan to spec into! |
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CaoticFox
Axis of Chaos
21
|
Posted - 2013.08.17 03:18:00 -
[31] - Quote
Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying this is just plain stupidity... if he was able to drop it, run away, arm it, and detonate it while ur on it... give him/her the damned credit, and stop whining... it serves its purpose (hes just smarter than u) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
52
|
Posted - 2013.08.17 04:09:00 -
[32] - Quote
CaoticFox wrote:Psychotic Shooter wrote:yes but you can throw it and run of you should have to be still for 3 seconds while laying this is just plain stupidity... if he was able to drop it, run away, arm it, and detonate it while ur on it... give him/her the damned credit, and stop whining... it serves its purpose (hes just smarter than u)
You are thinking to simply. The real issue is when there are multiple combatants on both sides, say fighting over an objective, in this case it's impossible to track every enemies actions and they can get mass kills by simply throwing down a RE. Even with mics a team mates warning gives you no idea where it is or where to move in time. |
Sana Rayya
WASTELAND JUNK REMOVAL
104
|
Posted - 2013.08.17 09:35:00 -
[33] - Quote
You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a scout made of glass could run up to them, drop his remote, and detonate it before they dispersed is sneakiness to the scout's credit and lack of awareness to the victims' dismay. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
55
|
Posted - 2013.08.17 15:21:00 -
[34] - Quote
Sana Rayya wrote:You need more situational awareness. Those 4 guys were close enough together that one RE killed them, so they could have just as easily been run over with an LAV, spammed by grenades, or fluxed/MDed to death. The fact that a scout made of glass could run up to them, drop his remote, and detonate it before they dispersed is sneakiness to the scout's credit and lack of awareness to the victims' dismay.
You should not assume it's a scout since its just as often or more often a Logi. There is often no sneaking involved just to many bodies around to see EVERYTHING clearly. What I WANT is a different animation for planting a remote explosive so it's much clearer and in my opinion there should be a delay of three seconds. The fact someone is more dangerous with a remote explosive then with a shotgun is messed up.
As an aside, I don't want to turn this into a debate on scout strengths or weakness, since I know that in some ways the scout is the hardest to play, but some of the hardest players to kill are scouts. So when done right scouts are anything but weak. |
Sana Rayya
WASTELAND JUNK REMOVAL
113
|
Posted - 2013.08.18 15:16:00 -
[35] - Quote
So a logi, one of the slowest moving classes and with a high scan profile, is able to run into a middle of a group of enemies and kill all of them with a remote explosive (and there already is a delay in activation)? Need I repeat my comment about situational awareness?
I think what you want is for the demo expert to be locked into an animation so you can kill them easier (akin to the nanite injector animation). The quick toss and detonate is a part of the RE playstyle - get used to it and adapt.
Here's a tip - if a guy seems like he has empty hands, he's either cooking a grenade, throwing a RE, or pulling out a nanite injector. If he's running toward a group of enemies, chances are he's not doing so to inject you to death. |
Lightning Bolt2
DUST University Ivy League
108
|
Posted - 2013.08.18 22:50:00 -
[36] - Quote
Ares 514 wrote:Spec Ops Cipher wrote:Lightning Bolt2 wrote:Just stupid idea OP... and yea, what others are saying. are you a heavy? if so, learn to throw fluxes/locus grenades when chasing a scout or sum1 with RE's especially at corners, RE's are fairly easier to counter. if CCP nerfs RE's also nerf grenades to balance it, possibly make RE's dmg allies and heal baddies? pretty explosion no dmg? the RE is designed for traps/AV if you're skilled enough you cn even kill TANKS with RE's... so why shouldn't it kill infantry? better yet, why do you wnt to nerf defensive players? Ares is a calogi and I think I know who he's talking about XD. To be fair Ares, you followed me round that corner, its your own fault XD I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
wow... you are stubborn, the REs DO have an activation time and also fail 2/3 times dropping it, unless totally still it fails.
Just use some of you're SP built up from AFKing and try to take out groups of baddies with just REs. you can't? hmm looks like you don't have any skill unlike the "skilless noob" that can get 4 kills with a single RE. |
Alena Ventrallis
Osmon Surveillance Caldari State
86
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Posted - 2013.08.18 23:23:00 -
[37] - Quote
Because he is sacrificing all ranged combat in order to run up close enough to lay down a RE, wait 3 seconds for it to arm, then trigger it to kill you. Nova knives get kills easier, and that's saying something. The hit and run tactics are viable, because he is at serious risk to do so. If he's pulling out his RE (which has three seconds between taking them out and being able to lay them, on top of the arming time) dropping it at his feet, and popping you, he earned his kill. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
148
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Posted - 2013.08.18 23:32:00 -
[38] - Quote
i do this on some maps and my knowledge of re has made e smart enought o throw a nape at every skirm objective before hacking..
i remember one time o blew up some nubs res...
i bet he pressed the button and was wondering why he didnt get a kill on me..
and thats when he ran over there to place more re down...and thats when i killed him dead on ha ha ha!...really there nothing wrong with them and thus dont need a nerf...although it would be nice to carry more of them on the field..and be able to lay down several re down at one time...
just enough re to effectively make my own personal mine field!
see how smart they r coming through the front entrance only to see me press a button and watch how high they fly lol... |
KEROSIINI-TERO
Seraphim Initiative..
669
|
Posted - 2013.08.19 00:18:00 -
[39] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
Grenades are so much more viable for combat than proxies. Trust me. Try Core nades. Only advantage they got is the kill power, which is huge. But still so many downsides, the worst being unreliability. |
Lightning Bolt2
DUST University Ivy League
108
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Posted - 2013.08.19 00:34:00 -
[40] - Quote
this is similar to the nerf Nova Knives thread long ago. |
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Galvan Nized
Deep Space Republic Top Men.
213
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Posted - 2013.08.20 08:50:00 -
[41] - Quote
Ares 514 wrote:
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
This is just silly. When have you ever been in a PC match with a group of teammates and just forgot to shoot the guy charging at you? If your team neglects to shoot him then that's your teams fault. If he's a scout as you suggest even a few stray bullets will kill him let alone focused fire.
If he flanks your group it, he's probably going to mow you and your 3 friends down regardless with nades or shotgun or HMG in the same 3 secs it takes to arm a RE. With nades he could just as easily run off after throwing them.
If you are in a fortified position and have stopped moving watch your flanks. If a scout is able to consistently run in lay a RE then run out while it arms well that's an awesome job or poor play on your part. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
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Posted - 2013.08.20 17:15:00 -
[42] - Quote
Galvan Nized wrote:Ares 514 wrote:
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
This is just silly. When have you ever been in a PC match with a group of teammates and just forgot to shoot the guy charging at you? If your team neglects to shoot him then that's your teams fault. If he's a scout as you suggest even a few stray bullets will kill him let alone focused fire. If he flanks your group it, he's probably going to mow you and your 3 friends down regardless with nades or shotgun or HMG in the same 3 secs it takes to arm a RE. With nades he could just as easily run off after throwing them. If you are in a fortified position and have stopped moving watch your flanks. If a scout is able to consistently run in lay a RE then run out while it arms well that's an awesome job or poor play on your part.
My opinion is simple, i'm not going to argue on a case by case bases. In MY OPINION Remote Explosives are not being used as intended. I have put forth an idea for what I think might fix it. It's up to CCP to hopefully chime in and say either:
a) they are working as intended (i'm wrong, it happens, i'd still disagree though), OR b) we did not intend them to be used this way and we are going to change it, OR c) we did not intend them to be used this way but don't care, OR d) they are working as intended |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
61
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Posted - 2013.08.20 17:18:00 -
[43] - Quote
Galvan Nized wrote:Ares 514 wrote:
I'm not pointing this at any one individual. No I'm not a heavy or a logi, I'm a Caldari assault. I think the majority of posters so far use RE. Honesty if I followed you around a corner then good on you, that's how it should be done. Lay a trap and lure some 'fool' to it! :) I have no problem with that. Saying to not stand still is stupid, plain and simple. Ever been in a PC battle fighting multiple opponents and in the chaos a scout dashes by and then BLAM four full health guys are gone! That's just wrong in my opinion, there is not enough time to react or places to go... Hell sometimes they sacrifice themself to take everyone out... Now if on the other hand they had actually planted a RE and you followed them and the group was blown to smitherine, that is just good tactics in my book. I just think its way to easy to abuse the current form of insta drop.
This is just silly. When have you ever been in a PC match with a group of teammates and just forgot to shoot the guy charging at you? If your team neglects to shoot him then that's your teams fault. If he's a scout as you suggest even a few stray bullets will kill him let alone focused fire. If he flanks your group it, he's probably going to mow you and your 3 friends down regardless with nades or shotgun or HMG in the same 3 secs it takes to arm a RE. With nades he could just as easily run off after throwing them. If you are in a fortified position and have stopped moving watch your flanks. If a scout is able to consistently run in lay a RE then run out while it arms well that's an awesome job or poor play on your part.
Last point, I hate this thought that Scouts are wimps which is what i take from your post and others. I'm sure i'll get some scouts raging at this point, and I wouldn't disagree they could use some love. However, some of the best players i've seen use scouts. We faced at least 6 scouts in Outer.Heaven last night in the tournament and they were anything but push overs. |
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