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Skipper Jones
Militaires-Sans-Frontieres
634
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Posted - 2013.08.16 18:44:00 -
[1] - Quote
Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic |
Skipper Jones
Militaires-Sans-Frontieres
634
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Posted - 2013.08.16 18:52:00 -
[2] - Quote
Ares 514 wrote:There is one key issue with remote explosives (well, ignore the fact that I have been blown up on the other side of a wall that someone blew one up from...) and that is people (I shall not mention names) tossing them at your feet for instant kills. In my opinion a clean and elegant fix to make them truly be REMOTE explosives is to require a 3 second (or so) plant time. First, this just makes sense in a theoretical way, i.e. it takes a moment or two to properly plant an explosive devise, and second this would completely stop the abusive way in which they are used while allowing them to be an extremely effective resource still.
In summary, remote explosives should not be used as grenades that do unlimited damage as they currently are by some.
- The kills aren't instantaneous. They have an activation time
- They are used effectively and aren't even close to OP
- They aren't used as grenades, they don't travel that far and sometimes don't even work
- The damage is perfectly fine. They shouldn't require multiple RE's to take out a person.
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Skipper Jones
Militaires-Sans-Frontieres
634
|
Posted - 2013.08.16 18:56:00 -
[3] - Quote
Ares 514 wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic There is no placing it down currently, there is empty hands as they run past you and then blam your gone. It's a broken mechanic in my opinion. Why cook a grenade when you can run past someone and 'drop' (using this phrase lightly) a RE at their feet and once past blow them up. It should be placed first and then triggered when someone is there, not placed when they are already there!
You risk running into a crowd of people when you have REs. They can't fire back when they have them equip, they have an activation time, and the aren't thrown.
Sometimes the REs don't even activate an you actually do have to place them down. They don't just magically fall out of your hands. If they run past you, why not shoot them and then run away? |
Skipper Jones
Militaires-Sans-Frontieres
636
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Posted - 2013.08.16 20:13:00 -
[4] - Quote
Cenex Langly wrote:Skipper Jones wrote:Working as intended.
They aren't like BF3 or COD C4s where they can be instantly blown up. You run in, place it down, wait for about 3 seconds then BOOM.
It's not the game's fault that someone is using a viable tactic They are another form of grenade. You can toss them. Ares is asking that they be made to be "Placed" which the placement requires said 3 seconds of no movement, much like hacking an objective. Your character would basically be stationary for approximately 3 seconds to place the charge on the ground, then be free to move after that to detonate. That's the change that he is requesting. I wholeheartedly agree with this and am requesting the change be made as well.
How far do they go when you toos em?
The stationary part is completely absurd. They wouldn't be able to do anything at that point.
They are by no means another grenade. NONE |
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