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Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:17:00 -
[1] - Quote
I've been talking with a few of my corp members and they hinted at me to make a post in the feedback section so here it is
We all know the timer mechanic is broken in PC (American times screw over EU and like wise)
Well we are in New Eden... A universe that is always changing landscape at anytime by anyone
Lets think about PoS reinforcement timers (In Eve)... People take a fleet and go shoot at a PoS till it hits reinforcement then they wait a certain amount of time before they can come back and finish it off... Allowing the corp who owns the PoS to prepare to defend it
District should be much like this... Anyone Anywhere should be able to attack a district at anytime till that district hits its reinforcement (150 clones left) at that time it will then fall on the timer that the corp has set for the district. If the corp is able to defend their district it is then locked for 24 hours
This would make it so corps couldn't hold multiple districts and put more of a "Meta" in the game (Make Alliances more useful, Allow coordinated attacks to be more effective, And make it so attacking a district with only a clone pack put the fight on a more even plain)
This is just an idea from someone who doesn't want to see PC die... And sadly in its current state it will die soon
Any comments are welcome =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:29:00 -
[2] - Quote
I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:38:00 -
[3] - Quote
Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them.
Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it |
Bendtner92
Imperfects Negative-Feedback
862
|
Posted - 2013.08.15 18:38:00 -
[4] - Quote
I believe it's a good thing if PC dies entirely. They would then have to push for changes to FW asap, so that you could have organised fights there, instead of FW just being pub matches as it currently is.
However a few changes to PC that I would like to see, if they intend to keep it in the game.
No passive ISK. We're mercenaries, not land holders. Bigger rewards (for winning) though. Attack warning dropped to a couple of hours (currently 24 hours). The reinforcement window is still present. Bonuses to something EVE side the EVE players would care very much about.
Honestly though, I would much rather see EVE corps holding the districts instead of Dust corps because, as I said, we're mercenaries, not land holders. Those are the kind of things I want to see short term though. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:43:00 -
[5] - Quote
Bendtner92 wrote:I believe it's a good thing if PC dies entirely. They would then have to push for changes to FW asap, so that you could have organised fights there, instead of FW just being pub matches as it currently is.
However a few changes to PC that I would like to see, if they intend to keep it in the game.
No passive ISK. We're mercenaries, not land holders. Bigger rewards (for winning) though. Attack warning dropped to a couple of hours (currently 24 hours). The reinforcement window is still present. Bonuses to something EVE side the EVE players would care very much about.
Honestly though, I would much rather see EVE corps holding the districts instead of Dust corps because, as I said, we're mercenaries, not land holders. Those are the kind of things I want to see short term though.
Or maybe turn PC into a form of FW??? (Once Sov hits)
PC as always been my view of FW... everyone should have to pick what race they fight for and then let the games begin =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:47:00 -
[6] - Quote
Exergonic wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it You can.
But if the Attackers set a time that you away doing something else, you could contract somebody else to fight for you. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:50:00 -
[7] - Quote
Meeko Fent wrote:Exergonic wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it You can. But if the Attackers set a time that you away doing something else, you could contract somebody else to fight for you.
I agree that relationships between EU and US are important for this and its also part of the Meta i was talking about in the OP
Edit: This would also make Merc corps more effective |
Soldier of Mawat
Militaires-Sans-Frontieres
148
|
Posted - 2013.08.15 19:15:00 -
[8] - Quote
Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them.
You mean like MSF? |
Meeko Fent
Seituoda Taskforce Command Caldari State
605
|
Posted - 2013.08.15 19:32:00 -
[9] - Quote
Soldier of Mawat wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. You mean like MSF? Indeed. You have an attack planned against you. You go to the Attacks menu, and go to said battle. There's an option to put the battle up for Merc or Corp battle. You put it up for Corp battle, and contract Corp A to fight this battle for you, and a payment to the Corp if 20 mil. Then it becomes their corp battle, not yours.
If you put it up to Merc Battle, then the corp pays out 1 mil to each participant in the battle.
When scheduling a battle, you can do the same thing, and contract corp B to preform the Attack for you.
Edit. The numbers are adjustable of course, |
Draka Marintu
TeamPlayers EoN.
107
|
Posted - 2013.08.15 21:58:00 -
[10] - Quote
I would like to see a change to pc. The current mechanics don't allow for a surprise attack which really should be a big part of this game. We are also lacking any tangible link to eve and this creates an atmosphere that separates the two games eve players don't really benfit from dust so they don't really have any interest in risking their ships for no reward and dust players don't get that much of other than an Orbital strike that may or may not come. If any real integration ever comes it will have to start with FW or PC and at that point a player run market will be integral to the success of the integration. With how long this game has been in development we should already have the ability to take on contracts from eve corps.
TLDR: Give eve and dust a real link change pc mechanics and make faction warfare better |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
134
|
Posted - 2013.08.15 22:00:00 -
[11] - Quote
if all corp districts were attacked at the same time?
that would be fun.. |
ER-Bullitt
Molon Labe. League of Infamy
251
|
Posted - 2013.08.15 22:06:00 -
[12] - Quote
I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
134
|
Posted - 2013.08.15 22:15:00 -
[13] - Quote
add a gear restriction.....
then get every1 to ally under one banner and attack eon accross the board in one battle... |
Draka Marintu
TeamPlayers EoN.
107
|
Posted - 2013.08.15 22:25:00 -
[14] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
Honestly I agree with most of your points the mechanics of the game should not of allowed Eon to do this. BTW I do have a neck beard
|
ER-Bullitt
Molon Labe. League of Infamy
252
|
Posted - 2013.08.15 22:29:00 -
[15] - Quote
Quote: Honestly I agree with most of your points the mechanics of the game should not of allowed Eon to do this. BTW I do have a neck beard
Wow, guess there is a first time for everything! lol, thanks. |
Killar-12
The Corporate Raiders
562
|
Posted - 2013.08.16 03:53:00 -
[16] - Quote
I'd rather PC gets removed and corp battles return It would be the best decision CCP could make. We're mercs not EVE players Fuck passive ISK generation. |
Killar-12
The Corporate Raiders
562
|
Posted - 2013.08.16 03:57:00 -
[17] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares. No one will ridicule you, Mav and Baraka Fail Shame don't visit this section of the forum. |
Exergonic
TeamPlayers EoN.
300
|
Posted - 2013.08.19 05:52:00 -
[18] - Quote
bump
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
|
Posted - 2013.08.19 06:17:00 -
[19] - Quote
I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross |
Exergonic
TeamPlayers EoN.
300
|
Posted - 2013.08.19 06:25:00 -
[20] - Quote
Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross
Its costs them a PoS...
I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
|
Posted - 2013.08.19 06:29:00 -
[21] - Quote
Exergonic wrote:Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross Its costs them a PoS... I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC It doesn't cost them a POS unless they don't respond to the threat which is much easier to do, it also doesn't require as much for an EVE fleet to make sure they don't lose their POS in this context as it does for a Dust corp to protect their district.
The idea of making defending districts more like protecting POS, or maybe SOV is a good one, but the mechanic you suggest in the OP isn't making defending districts like that it is significantly more punishing.
0.02 ISK Cross |
Exergonic
TeamPlayers EoN.
302
|
Posted - 2013.08.19 15:34:00 -
[22] - Quote
Cross Atu wrote:Exergonic wrote:Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross Its costs them a PoS... I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC It doesn't cost them a POS unless they don't respond to the threat which is much easier to do, it also doesn't require as much for an EVE fleet to make sure they don't lose their POS in this context as it does for a Dust corp to protect their district. The idea of making defending districts more like protecting POS, or maybe SOV is a good one, but the mechanic you suggest in the OP isn't making defending districts like that it is significantly more punishing. 0.02 ISK Cross
Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon |
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
|
Posted - 2013.08.19 15:58:00 -
[23] - Quote
Exergonic wrote: Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon
I don't disagree with either the motive or the intention of your suggestion I simply find the mechanic to be problematic. You are quite right preventing the "blue doughnut" effect is an important part of keeping PC alive and it does seem like something needs to be done to keep things from getting stagnant. The major drawback I see in your proposal is that it essentially requires the defender to lose clones without any ability to actually respond (presuming that they have more than 150 clones). That can be abused pretty heavily as a mechanic and could lead to an entirely new type of framing. A corp, like mine for example, who fights in PC battles but does not hold turf of our own could easily farm money off of districts which have stored more than 150 clones and could do so with minimal risk or personnel.
- Record timers and play patters for various corps/alliances
- Choose a low activity attack window
- Launch a plethora of attacks that we have no way to field the troops for but can drop one guy in long enough to take a single cannon and finish the match with a win.
- {If needed} Avoid the few battles where hostile forces are actually fielded.
- Profit.
With this sort of method even if we lose a few fights a night due to simply not trying to contest any battle which actually has hostile forces we're still going to make a net profit, if if people git wise to what we're doing? We just leave a spotter in match with any team that's deployed to tell everyone else if that team is still in the battle or if they're pulling out to go elsewhere.
This would also hit the smaller corps and alliances harder than the big ones because the smaller guys have manpower to cover their play times thus being easily suppressed into a state where their districts effectively never produce anything for them even if they never actually fight and lose a battle.
This is just one set of examples, again I agree with your intention as I understand it but I do not see this mechanic working.
0.02 ISK Cross
PS ~ If the process and problems that I outlined would not be mechanically possible under your suggested system please explain where that is accounted for/what I may have misunderstood. I will likely continue to play "devils advocate" at the idea for awhile but if there are answers to these concerns then I'd say you've found a solid method, if there are not then we need to look for another tool to address things. |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 17:07:00 -
[24] - Quote
Cross Atu wrote:Exergonic wrote: Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon
I don't disagree with either the motive or the intention of your suggestion I simply find the mechanic to be problematic. You are quite right preventing the "blue doughnut" effect is an important part of keeping PC alive and it does seem like something needs to be done to keep things from getting stagnant. The major drawback I see in your proposal is that it essentially requires the defender to lose clones without any ability to actually respond (presuming that they have more than 150 clones). That can be abused pretty heavily as a mechanic and could lead to an entirely new type of framing. A corp, like mine for example, who fights in PC battles but does not hold turf of our own could easily farm money off of districts which have stored more than 150 clones and could do so with minimal risk or personnel.
- Record timers and play patters for various corps/alliances
- Choose a low activity attack window
- Launch a plethora of attacks that we have no way to field the troops for but can drop one guy in long enough to take a single cannon and finish the match with a win.
- {If needed} Avoid the few battles where hostile forces are actually fielded.
- Profit.
With this sort of method even if we lose a few fights a night due to simply not trying to contest any battle which actually has hostile forces we're still going to make a net profit, if if people git wise to what we're doing? We just leave a spotter in match with any team that's deployed to tell everyone else if that team is still in the battle or if they're pulling out to go elsewhere. This would also hit the smaller corps and alliances harder than the big ones because the smaller guys have manpower to cover their play times thus being easily suppressed into a state where their districts effectively never produce anything for them even if they never actually fight and lose a battle. This is just one set of examples, again I agree with your intention as I understand it but I do not see this mechanic working. 0.02 ISK Cross PS ~ If the process and problems that I outlined would not be mechanically possible under your suggested system please explain where that is accounted for/what I may have misunderstood. I will likely continue to play "devils advocate" at the idea for awhile but if there are answers to these concerns then I'd say you've found a solid method, if there are not then we need to look for another tool to address things.
I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack.
4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 17:44:00 -
[25] - Quote
Exergonic wrote: I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
Agreed here, a more robust meta would bring a great deal to the table.
Quote:3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack. Okay it seems I'm missing some mechanic in what you are saying because I'm not seeing where that profit is at risk for the attacker during any point of the process.
Here's my understanding, please point out where I'm going off track from your suggestion. Attacker hits a no show battle, attacker wins that battle costing the defender the minimum clone loss and thus reaping the ISK gains of the biomass/theft mechanics. Having profited even above the cost of the clone pack the attacker simply seeds the actual fight at the 150 clone mark not caring what happens to the defender or their district because the attacker has already profited and has no 'skin in the game'.
So, what did I miss?
Quote:4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak I totally agree that there is a problem with what's happening now and I want to reiterate that I support the intent of your change but from my current understanding it won't eliminate farming it will simply move the mechanic of what is required to farm.
Cheers, Cross |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 17:53:00 -
[26] - Quote
Cross Atu wrote:Exergonic wrote: I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
Agreed here, a more robust meta would bring a great deal to the table. Quote:3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack. Okay it seems I'm missing some mechanic in what you are saying because I'm not seeing where that profit is at risk for the attacker during any point of the process. Here's my understanding, please point out where I'm going off track from your suggestion. Attacker hits a no show battle, attacker wins that battle costing the defender the minimum clone loss and thus reaping the ISK gains of the biomass/theft mechanics. Having profited even above the cost of the clone pack the attacker simply seeds the actual fight at the 150 clone mark not caring what happens to the defender or their district because the attacker has already profited and has no 'skin in the game'. So, what did I miss? Quote:4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak I totally agree that there is a problem with what's happening now and I want to reiterate that I support the intent of your change but from my current understanding it won't eliminate farming it will simply move the mechanic of what is required to farm. Cheers, Cross
What you are missing is the lose of the clone pack spent to attack. I understand the biomass of the clones and the money from the win. But if they do decide to not attack the final time they will lose that clone pack 100% causing a lose in isk. yeah the corp might make 5 mil but it took them 48 hours to make that money. You wont get rich quick on this concept.
Now my other point behind this is yes there is the chance they wont show up with a full team if you played your meta right. and know how to plan, but what if they have about 8 or so (a half team) that 5 mil profit is no more. a few clones die some people lost dropsuits profit shrinks quick in that case.
So you are correct with good planning you could make around 5 to 10 mil isk with your isk gain/lose in a PC match. Still better then corps getting 600 mil a day from their districts |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
140
|
Posted - 2013.08.19 17:56:00 -
[27] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
Another big thing you missed is that this game structure of letting players have all the power works in eve, largely because eve players have a LOT more control over the battles they get into.
For example, you suggested the top 5% dominating everything? The real reason that this doesn't happen in eve is because the remaining 95% can show up on or door step and attack you, all in one huge fight. In dust, your fights are limited to, what, 16 players? It is this mechanic, combined with the timers, that has allowed small groups like Eon to fend off the raging hordes by preventing the raging hordes from raging and hording.
Were we able to attack in any number we chose, like in Eve, Eon would have been stomped all to hell, and PRO would have actually been worth something. |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 17:58:00 -
[28] - Quote
I dont play eve, just going off what I have learned from others. Thanks for that input, good to know. Glad there can be some sort of constructive talks in this forum, as opposed to the Troll Room. |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 18:17:00 -
[29] - Quote
ER-Bullitt wrote:I dont play eve, just going off what I have learned from others. Thanks for that input, good to know. Glad there can be some sort of constructive talks in this forum, as opposed to the Troll Room.
Some people enjoy the game more then the forums lol |
Mary Sedillo
Pure Innocence. EoN.
228
|
Posted - 2013.08.19 19:40:00 -
[30] - Quote
It is good to see new ideas being born, but I disagree with this approach. |
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