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Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:17:00 -
[1] - Quote
I've been talking with a few of my corp members and they hinted at me to make a post in the feedback section so here it is
We all know the timer mechanic is broken in PC (American times screw over EU and like wise)
Well we are in New Eden... A universe that is always changing landscape at anytime by anyone
Lets think about PoS reinforcement timers (In Eve)... People take a fleet and go shoot at a PoS till it hits reinforcement then they wait a certain amount of time before they can come back and finish it off... Allowing the corp who owns the PoS to prepare to defend it
District should be much like this... Anyone Anywhere should be able to attack a district at anytime till that district hits its reinforcement (150 clones left) at that time it will then fall on the timer that the corp has set for the district. If the corp is able to defend their district it is then locked for 24 hours
This would make it so corps couldn't hold multiple districts and put more of a "Meta" in the game (Make Alliances more useful, Allow coordinated attacks to be more effective, And make it so attacking a district with only a clone pack put the fight on a more even plain)
This is just an idea from someone who doesn't want to see PC die... And sadly in its current state it will die soon
Any comments are welcome =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:29:00 -
[2] - Quote
I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:38:00 -
[3] - Quote
Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them.
Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it |
Bendtner92
Imperfects Negative-Feedback
862
|
Posted - 2013.08.15 18:38:00 -
[4] - Quote
I believe it's a good thing if PC dies entirely. They would then have to push for changes to FW asap, so that you could have organised fights there, instead of FW just being pub matches as it currently is.
However a few changes to PC that I would like to see, if they intend to keep it in the game.
No passive ISK. We're mercenaries, not land holders. Bigger rewards (for winning) though. Attack warning dropped to a couple of hours (currently 24 hours). The reinforcement window is still present. Bonuses to something EVE side the EVE players would care very much about.
Honestly though, I would much rather see EVE corps holding the districts instead of Dust corps because, as I said, we're mercenaries, not land holders. Those are the kind of things I want to see short term though. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:43:00 -
[5] - Quote
Bendtner92 wrote:I believe it's a good thing if PC dies entirely. They would then have to push for changes to FW asap, so that you could have organised fights there, instead of FW just being pub matches as it currently is.
However a few changes to PC that I would like to see, if they intend to keep it in the game.
No passive ISK. We're mercenaries, not land holders. Bigger rewards (for winning) though. Attack warning dropped to a couple of hours (currently 24 hours). The reinforcement window is still present. Bonuses to something EVE side the EVE players would care very much about.
Honestly though, I would much rather see EVE corps holding the districts instead of Dust corps because, as I said, we're mercenaries, not land holders. Those are the kind of things I want to see short term though.
Or maybe turn PC into a form of FW??? (Once Sov hits)
PC as always been my view of FW... everyone should have to pick what race they fight for and then let the games begin =) |
Meeko Fent
Seituoda Taskforce Command Caldari State
604
|
Posted - 2013.08.15 18:47:00 -
[6] - Quote
Exergonic wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it You can.
But if the Attackers set a time that you away doing something else, you could contract somebody else to fight for you. |
Exergonic
TeamPlayers EoN.
294
|
Posted - 2013.08.15 18:50:00 -
[7] - Quote
Meeko Fent wrote:Exergonic wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. Sounds like a carebear move bro... This is a war game... Anyone and everyone should have a chance at your district if they have the man power and funds to support it You can. But if the Attackers set a time that you away doing something else, you could contract somebody else to fight for you.
I agree that relationships between EU and US are important for this and its also part of the Meta i was talking about in the OP
Edit: This would also make Merc corps more effective |
Soldier of Mawat
Militaires-Sans-Frontieres
148
|
Posted - 2013.08.15 19:15:00 -
[8] - Quote
Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them.
You mean like MSF? |
Meeko Fent
Seituoda Taskforce Command Caldari State
605
|
Posted - 2013.08.15 19:32:00 -
[9] - Quote
Soldier of Mawat wrote:Meeko Fent wrote:I think we should be able to Contact other corps to fight our battles for us, so the US players can play on their own time, and the EU players don't have to be disturbed by the US players attacking them. You mean like MSF? Indeed. You have an attack planned against you. You go to the Attacks menu, and go to said battle. There's an option to put the battle up for Merc or Corp battle. You put it up for Corp battle, and contract Corp A to fight this battle for you, and a payment to the Corp if 20 mil. Then it becomes their corp battle, not yours.
If you put it up to Merc Battle, then the corp pays out 1 mil to each participant in the battle.
When scheduling a battle, you can do the same thing, and contract corp B to preform the Attack for you.
Edit. The numbers are adjustable of course, |
Draka Marintu
TeamPlayers EoN.
107
|
Posted - 2013.08.15 21:58:00 -
[10] - Quote
I would like to see a change to pc. The current mechanics don't allow for a surprise attack which really should be a big part of this game. We are also lacking any tangible link to eve and this creates an atmosphere that separates the two games eve players don't really benfit from dust so they don't really have any interest in risking their ships for no reward and dust players don't get that much of other than an Orbital strike that may or may not come. If any real integration ever comes it will have to start with FW or PC and at that point a player run market will be integral to the success of the integration. With how long this game has been in development we should already have the ability to take on contracts from eve corps.
TLDR: Give eve and dust a real link change pc mechanics and make faction warfare better |
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
134
|
Posted - 2013.08.15 22:00:00 -
[11] - Quote
if all corp districts were attacked at the same time?
that would be fun.. |
ER-Bullitt
Molon Labe. League of Infamy
251
|
Posted - 2013.08.15 22:06:00 -
[12] - Quote
I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
|
CLONE117
Planetary Response Organization Test Friends Please Ignore
134
|
Posted - 2013.08.15 22:15:00 -
[13] - Quote
add a gear restriction.....
then get every1 to ally under one banner and attack eon accross the board in one battle... |
Draka Marintu
TeamPlayers EoN.
107
|
Posted - 2013.08.15 22:25:00 -
[14] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
Honestly I agree with most of your points the mechanics of the game should not of allowed Eon to do this. BTW I do have a neck beard
|
ER-Bullitt
Molon Labe. League of Infamy
252
|
Posted - 2013.08.15 22:29:00 -
[15] - Quote
Quote: Honestly I agree with most of your points the mechanics of the game should not of allowed Eon to do this. BTW I do have a neck beard
Wow, guess there is a first time for everything! lol, thanks. |
Killar-12
The Corporate Raiders
562
|
Posted - 2013.08.16 03:53:00 -
[16] - Quote
I'd rather PC gets removed and corp battles return It would be the best decision CCP could make. We're mercs not EVE players Fuck passive ISK generation. |
Killar-12
The Corporate Raiders
562
|
Posted - 2013.08.16 03:57:00 -
[17] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares. No one will ridicule you, Mav and Baraka Fail Shame don't visit this section of the forum. |
Exergonic
TeamPlayers EoN.
300
|
Posted - 2013.08.19 05:52:00 -
[18] - Quote
bump
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1527
|
Posted - 2013.08.19 06:17:00 -
[19] - Quote
I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross |
Exergonic
TeamPlayers EoN.
300
|
Posted - 2013.08.19 06:25:00 -
[20] - Quote
Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross
Its costs them a PoS...
I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC |
|
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
|
Posted - 2013.08.19 06:29:00 -
[21] - Quote
Exergonic wrote:Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross Its costs them a PoS... I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC It doesn't cost them a POS unless they don't respond to the threat which is much easier to do, it also doesn't require as much for an EVE fleet to make sure they don't lose their POS in this context as it does for a Dust corp to protect their district.
The idea of making defending districts more like protecting POS, or maybe SOV is a good one, but the mechanic you suggest in the OP isn't making defending districts like that it is significantly more punishing.
0.02 ISK Cross |
Exergonic
TeamPlayers EoN.
302
|
Posted - 2013.08.19 15:34:00 -
[22] - Quote
Cross Atu wrote:Exergonic wrote:Cross Atu wrote:I like the idea of more active districts but there's a flaw in your comparison, if a POS enters reinforcement in EVE it costs the players essentially nothing, if someone loses all the clones on their district except 150 that's a lot of ISK they've just been cost even not counting the production levels or converting to Dust ISK.
I do want to see more active combat in PC but honestly I don't think this is the way to go about it.
0.02 ISK Cross Its costs them a PoS... I understand your point but if we can control what happens in MH through PC we need a more active system... this adds a few new strats to PC It doesn't cost them a POS unless they don't respond to the threat which is much easier to do, it also doesn't require as much for an EVE fleet to make sure they don't lose their POS in this context as it does for a Dust corp to protect their district. The idea of making defending districts more like protecting POS, or maybe SOV is a good one, but the mechanic you suggest in the OP isn't making defending districts like that it is significantly more punishing. 0.02 ISK Cross
Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon |
Cross Atu
Conspiratus Immortalis Covert Intervention
1531
|
Posted - 2013.08.19 15:58:00 -
[23] - Quote
Exergonic wrote: Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon
I don't disagree with either the motive or the intention of your suggestion I simply find the mechanic to be problematic. You are quite right preventing the "blue doughnut" effect is an important part of keeping PC alive and it does seem like something needs to be done to keep things from getting stagnant. The major drawback I see in your proposal is that it essentially requires the defender to lose clones without any ability to actually respond (presuming that they have more than 150 clones). That can be abused pretty heavily as a mechanic and could lead to an entirely new type of framing. A corp, like mine for example, who fights in PC battles but does not hold turf of our own could easily farm money off of districts which have stored more than 150 clones and could do so with minimal risk or personnel.
- Record timers and play patters for various corps/alliances
- Choose a low activity attack window
- Launch a plethora of attacks that we have no way to field the troops for but can drop one guy in long enough to take a single cannon and finish the match with a win.
- {If needed} Avoid the few battles where hostile forces are actually fielded.
- Profit.
With this sort of method even if we lose a few fights a night due to simply not trying to contest any battle which actually has hostile forces we're still going to make a net profit, if if people git wise to what we're doing? We just leave a spotter in match with any team that's deployed to tell everyone else if that team is still in the battle or if they're pulling out to go elsewhere.
This would also hit the smaller corps and alliances harder than the big ones because the smaller guys have manpower to cover their play times thus being easily suppressed into a state where their districts effectively never produce anything for them even if they never actually fight and lose a battle.
This is just one set of examples, again I agree with your intention as I understand it but I do not see this mechanic working.
0.02 ISK Cross
PS ~ If the process and problems that I outlined would not be mechanically possible under your suggested system please explain where that is accounted for/what I may have misunderstood. I will likely continue to play "devils advocate" at the idea for awhile but if there are answers to these concerns then I'd say you've found a solid method, if there are not then we need to look for another tool to address things. |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 17:07:00 -
[24] - Quote
Cross Atu wrote:Exergonic wrote: Again i understand your point... But i truly don't think you understand mine
My idea is simply to make PC more active... The mechanic is broken atm... It allows for passive isk farm without loss (That is if you can defend your district)
If they changed PC to anything like i said... No alliance would be able to hold so much land (like EoN)... People could simply attack all of their 8pm district timers and wait for them to log on the next morning...
Bottom of the line is PC needs to change... And soon
I don't disagree with either the motive or the intention of your suggestion I simply find the mechanic to be problematic. You are quite right preventing the "blue doughnut" effect is an important part of keeping PC alive and it does seem like something needs to be done to keep things from getting stagnant. The major drawback I see in your proposal is that it essentially requires the defender to lose clones without any ability to actually respond (presuming that they have more than 150 clones). That can be abused pretty heavily as a mechanic and could lead to an entirely new type of framing. A corp, like mine for example, who fights in PC battles but does not hold turf of our own could easily farm money off of districts which have stored more than 150 clones and could do so with minimal risk or personnel.
- Record timers and play patters for various corps/alliances
- Choose a low activity attack window
- Launch a plethora of attacks that we have no way to field the troops for but can drop one guy in long enough to take a single cannon and finish the match with a win.
- {If needed} Avoid the few battles where hostile forces are actually fielded.
- Profit.
With this sort of method even if we lose a few fights a night due to simply not trying to contest any battle which actually has hostile forces we're still going to make a net profit, if if people git wise to what we're doing? We just leave a spotter in match with any team that's deployed to tell everyone else if that team is still in the battle or if they're pulling out to go elsewhere. This would also hit the smaller corps and alliances harder than the big ones because the smaller guys have manpower to cover their play times thus being easily suppressed into a state where their districts effectively never produce anything for them even if they never actually fight and lose a battle. This is just one set of examples, again I agree with your intention as I understand it but I do not see this mechanic working. 0.02 ISK Cross PS ~ If the process and problems that I outlined would not be mechanically possible under your suggested system please explain where that is accounted for/what I may have misunderstood. I will likely continue to play "devils advocate" at the idea for awhile but if there are answers to these concerns then I'd say you've found a solid method, if there are not then we need to look for another tool to address things.
I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack.
4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak |
Cross Atu
Conspiratus Immortalis Covert Intervention
1532
|
Posted - 2013.08.19 17:44:00 -
[25] - Quote
Exergonic wrote: I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
Agreed here, a more robust meta would bring a great deal to the table.
Quote:3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack. Okay it seems I'm missing some mechanic in what you are saying because I'm not seeing where that profit is at risk for the attacker during any point of the process.
Here's my understanding, please point out where I'm going off track from your suggestion. Attacker hits a no show battle, attacker wins that battle costing the defender the minimum clone loss and thus reaping the ISK gains of the biomass/theft mechanics. Having profited even above the cost of the clone pack the attacker simply seeds the actual fight at the 150 clone mark not caring what happens to the defender or their district because the attacker has already profited and has no 'skin in the game'.
So, what did I miss?
Quote:4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak I totally agree that there is a problem with what's happening now and I want to reiterate that I support the intent of your change but from my current understanding it won't eliminate farming it will simply move the mechanic of what is required to farm.
Cheers, Cross |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 17:53:00 -
[26] - Quote
Cross Atu wrote:Exergonic wrote: I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
Agreed here, a more robust meta would bring a great deal to the table. Quote:3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack. Okay it seems I'm missing some mechanic in what you are saying because I'm not seeing where that profit is at risk for the attacker during any point of the process. Here's my understanding, please point out where I'm going off track from your suggestion. Attacker hits a no show battle, attacker wins that battle costing the defender the minimum clone loss and thus reaping the ISK gains of the biomass/theft mechanics. Having profited even above the cost of the clone pack the attacker simply seeds the actual fight at the 150 clone mark not caring what happens to the defender or their district because the attacker has already profited and has no 'skin in the game'. So, what did I miss? Quote:4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak I totally agree that there is a problem with what's happening now and I want to reiterate that I support the intent of your change but from my current understanding it won't eliminate farming it will simply move the mechanic of what is required to farm. Cheers, Cross
What you are missing is the lose of the clone pack spent to attack. I understand the biomass of the clones and the money from the win. But if they do decide to not attack the final time they will lose that clone pack 100% causing a lose in isk. yeah the corp might make 5 mil but it took them 48 hours to make that money. You wont get rich quick on this concept.
Now my other point behind this is yes there is the chance they wont show up with a full team if you played your meta right. and know how to plan, but what if they have about 8 or so (a half team) that 5 mil profit is no more. a few clones die some people lost dropsuits profit shrinks quick in that case.
So you are correct with good planning you could make around 5 to 10 mil isk with your isk gain/lose in a PC match. Still better then corps getting 600 mil a day from their districts |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
140
|
Posted - 2013.08.19 17:56:00 -
[27] - Quote
ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares.
Another big thing you missed is that this game structure of letting players have all the power works in eve, largely because eve players have a LOT more control over the battles they get into.
For example, you suggested the top 5% dominating everything? The real reason that this doesn't happen in eve is because the remaining 95% can show up on or door step and attack you, all in one huge fight. In dust, your fights are limited to, what, 16 players? It is this mechanic, combined with the timers, that has allowed small groups like Eon to fend off the raging hordes by preventing the raging hordes from raging and hording.
Were we able to attack in any number we chose, like in Eve, Eon would have been stomped all to hell, and PRO would have actually been worth something. |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 17:58:00 -
[28] - Quote
I dont play eve, just going off what I have learned from others. Thanks for that input, good to know. Glad there can be some sort of constructive talks in this forum, as opposed to the Troll Room. |
Exergonic
TeamPlayers EoN.
303
|
Posted - 2013.08.19 18:17:00 -
[29] - Quote
ER-Bullitt wrote:I dont play eve, just going off what I have learned from others. Thanks for that input, good to know. Glad there can be some sort of constructive talks in this forum, as opposed to the Troll Room.
Some people enjoy the game more then the forums lol |
Mary Sedillo
Pure Innocence. EoN.
228
|
Posted - 2013.08.19 19:40:00 -
[30] - Quote
It is good to see new ideas being born, but I disagree with this approach. |
|
Mary Sedillo
Pure Innocence. EoN.
228
|
Posted - 2013.08.19 19:44:00 -
[31] - Quote
As to what one guy stated about how people who are good at this game are 'less than human'...
you are an idiot
Now that I got that out there, I disagree with you. While I would love to see more competition, people that excel at the end game should NOT get punished for being able to handle themselves. Do you think EON was GIVEN the territory we have? No! We fought long and hard for each district. It is not our fault that corps did not have the organization or manpower to hold their own.
That IS EVE and this is DUST. The strong hold the best parts of space, while the weak have everything else.
I think more systems would alleviate the problems though. Open up areas outside of Molden Heath or something. |
Exergonic
TeamPlayers EoN.
305
|
Posted - 2013.08.19 20:00:00 -
[32] - Quote
Mary Sedillo wrote:As to what one guy stated about how people who are good at this game are 'less than human'...
you are an idiot
Now that I got that out there, I disagree with you. While I would love to see more competition, people that excel at the end game should NOT get punished for being able to handle themselves. Do you think EON was GIVEN the territory we have? No! We fought long and hard for each district. It is not our fault that corps did not have the organization or manpower to hold their own.
That IS EVE and this is DUST. The strong hold the best parts of space, while the weak have everything else.
I think more systems would alleviate the problems though. Open up areas outside of Molden Heath or something.
The system that is in place right now is a joke. Lets be honest bro, all the big boy alliances that want to fight EoN are long gone. Our alliance is bigger then any other. I'm not saying we need to split the alliance by any means but we need to even the playing field.
Yes this is Eve and Dust. Welcome to New Eden. Where you can lose all that you've worked for over night. That is not the case for PC atm.
The system i stated in the OP would and could. Am i saying it isn't flawed? No
Is it better then what we have in play right now? I believe so |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 20:27:00 -
[33] - Quote
Mary Sedillo wrote:As to what one guy stated about how people who are good at this game are 'less than human'...
you are an idiot
Now that I got that out there, I disagree with you. While I would love to see more competition, people that excel at the end game should NOT get punished for being able to handle themselves. Do you think EON was GIVEN the territory we have? No! We fought long and hard for each district. It is not our fault that corps did not have the organization or manpower to hold their own.
That IS EVE and this is DUST. The strong hold the best parts of space, while the weak have everything else.
I think more systems would alleviate the problems though. Open up areas outside of Molden Heath or something.
Ruh Roh. If guys from your own alliance are starting to say it... GASP... it may be true.
You are just like all the a-typical elites left playing dust in your blue donut. You ****** up, you blued up, you killed competition. You blame CCP. I blame you.
we can agree to disagree, but the evidence is clear. What you all have done certainly didnt help the game, didnt help competition, didnt help bring the game back from the dead. All your leader can say is "but ROFL, CRONOS, NF all tried to do it" glad they failed, kept this game going. If one mega alliance owned PC within the 1st week, which could have easily happened if the stars aligned and the PLAYERS wanted to do it, this game would be further into the grave than it is now.
So if you are not helping the situation, what are you doing? exactly. take the blinders off and LOOK AT WHAT YOU HAVE DONE. god, you guys are so block headed and stubborn its crazy. |
Cross Atu
Conspiratus Immortalis Covert Intervention
1538
|
Posted - 2013.08.19 20:33:00 -
[34] - Quote
Exergonic wrote:Cross Atu wrote:Exergonic wrote: I now see your full view let me explain a little better...
Now the first 2 things you listed are what i want. New Eden has always had Meta game. This would in fact make meta that much more important. War is about strats this allows for more options then whats out atm
Agreed here, a more robust meta would bring a great deal to the table. Quote:3 and 5. No matter what you, yourself would have to launch clones over to the district you are attacking. That is isk lost for isk gain. Thats new Edens market. plus all that profit you make in the no show attacks (that is saying they no show all the pre reinforcement fights) can be lost by losing that final attack. Okay it seems I'm missing some mechanic in what you are saying because I'm not seeing where that profit is at risk for the attacker during any point of the process. Here's my understanding, please point out where I'm going off track from your suggestion. Attacker hits a no show battle, attacker wins that battle costing the defender the minimum clone loss and thus reaping the ISK gains of the biomass/theft mechanics. Having profited even above the cost of the clone pack the attacker simply seeds the actual fight at the 150 clone mark not caring what happens to the defender or their district because the attacker has already profited and has no 'skin in the game'. So, what did I miss? Quote:4. This is why i think this would work best in PC. Simply because if you don't have the men to defend the land then you don't need it. corps with 1 16 man team wouldn't be able to hold more then 1 district on a timer.
I understand your issue with profit but right now everyone who is playing in PC ( that owns a district) Are just passively farming isk as we speak I totally agree that there is a problem with what's happening now and I want to reiterate that I support the intent of your change but from my current understanding it won't eliminate farming it will simply move the mechanic of what is required to farm. Cheers, Cross What you are missing is the lose of the clone pack spent to attack. I understand the biomass of the clones and the money from the win. But if they do decide to not attack the final time they will lose that clone pack 100% causing a lose in isk. yeah the corp might make 5 mil but it took them 48 hours to make that money. You wont get rich quick on this concept. Now my other point behind this is yes there is the chance they wont show up with a full team if you played your meta right. and know how to plan, but what if they have about 8 or so (a half team) that 5 mil profit is no more. a few clones die some people lost dropsuits profit shrinks quick in that case. So you are correct with good planning you could make around 5 to 10 mil isk with your isk gain/lose in a PC match. Still better then corps getting 600 mil a day from their districts
Thank you for the response, I'm going to give this some more thought and reply again at a later date. Whatever ends up happening with this thread or PC I think you've earned a +1 for coming up with new ideas and trying to make the game more active.
Cheers, Cross |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 20:40:00 -
[35] - Quote
You all want to try and fix the game, but first you have to fix the mentality of the online gamer subculture. figure out to show those kids the consequences of their actions when they stick the top 5% on one side and expect the other 95% to "bring it".
Its a completely failed and bonked idea for a game (took me 6 months to understand it, hence why I dont develop games.. not smart enough, just another online gamer). Unless you are happy with a 3-4k playerbase like Dust has maintained for the past year + . Problem there is that elite gamers dont like playing other elite gamers. They dont like to lose. As much as they claim to want competition, give them a weeks worth of more losses then wins and to the door they will go just like the rest of the tryhards. They like to pubstomp and beat on the weak, because in most cases in real life they are weak themselves.
Its a viscous circle. Anyway, I will let you all get back to your discussion on how to fix a broken idea. |
Exergonic
TeamPlayers EoN.
305
|
Posted - 2013.08.19 20:46:00 -
[36] - Quote
ER-Bullitt wrote:Mary Sedillo wrote:As to what one guy stated about how people who are good at this game are 'less than human'...
you are an idiot
Now that I got that out there, I disagree with you. While I would love to see more competition, people that excel at the end game should NOT get punished for being able to handle themselves. Do you think EON was GIVEN the territory we have? No! We fought long and hard for each district. It is not our fault that corps did not have the organization or manpower to hold their own.
That IS EVE and this is DUST. The strong hold the best parts of space, while the weak have everything else.
I think more systems would alleviate the problems though. Open up areas outside of Molden Heath or something. Ruh Roh. If guys from your own alliance are starting to say it... GASP... it may be true. You are just like all the a-typical elites left playing dust in your blue donut. You ****** up, you blued up, you killed competition. You blame CCP. I blame you. we can agree to disagree, but the evidence is clear. What you all have done certainly didnt help the game, didnt help competition, didnt help bring the game back from the dead. All your leader can say is "but ROFL, CRONOS, NF all tried to do it" glad they failed, kept this game going. If one mega alliance owned PC within the 1st week, which could have easily happened if the stars aligned and the PLAYERS wanted to do it, this game would be further into the grave than it is now. My stance? Alliances are bad for this type of game. No other game allows such imbalance to be created by the players. WHy? Because online players are douchebag griefers for the most part. I wouldnt allow an online gamer to water my lawn, let alone hold the keys to creating player balance/match making in the end game of a 16v16 lobby shooter. So if you are not helping the situation, what are you doing? exactly. take the blinders off and LOOK AT WHAT YOU HAVE DONE. god, you guys are so block headed and stubborn its crazy.
Again what part is EoNs fault??
We've fought many wars and have taken their land. We won on the battle field not with meta and isk (During the land grab)
Your answer for this is that EoN part ways. Forgetting about our long journeys together and battles we have all won and lost.
We shouldn't have to nor will we do that. The best option is for PC mechanics to change. 1 alliance shouldn't be able to control the whole region.
Blame us for playing the game???
What exactly have we done besides play the game better then others?? I'm confused
|
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 20:47:00 -
[37] - Quote
I know you are confused.. you all are confused. YOu dont want this game to flourish, why would you? You "earned" your molden heath farmville. Enjoy it. |
Exergonic
TeamPlayers EoN.
305
|
Posted - 2013.08.19 20:53:00 -
[38] - Quote
ER-Bullitt wrote:I know you are confused.. you all are confused. YOu dont want this game to flourish, why would you? You "earned" your molden heath farmville. Enjoy it.
Then would you not agree with me that this PC mechanic is broken??
I mean it seems like we are on the same page but you blame EoN and i blame CCP
And yes I am a EoN member but to really say its the fault of a group of people who play the game and to not even consider its the fault of the people who make the game... I just don't see it
lol farmville... Again read the real points in this Topic and type your questions and comments... We are not trolls here
And to say i don't want this game to flourish... I could be like everyone else and just post pointless topics... But i'm not... I'm in the feedback area trying to help better a broken part of the game |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 20:58:00 -
[39] - Quote
Ive used this correlation before, I will give you one last go then I have to leave.
I know Dust and Chess are two completely different games, but for a second imagine they were similar.
Chessboard Pieces Placed perfectly on either side = fun, challenging, skill based game
Now for Dust
Chessboard = Planetary Conquest Pieces = Mercenaires Placed imperfectly, balance tipping strongly to one side = not so fun, not so challenging, but still a skill based game.
You want to reviatlize Dust, You want your EoN bros to be happy and see more fights, figure out a way to bring back the fun and challenging. CCP isnt going to do it. You the players can.
This is extremely outside of the box thinking and I dont expect you, or any a-typical online gamer to get it. But for the last time, what do you have to lose? |
Exergonic
TeamPlayers EoN.
306
|
Posted - 2013.08.19 21:03:00 -
[40] - Quote
ER-Bullitt wrote:I know you are confused.. you all are confused. I am tired of explaning time and time again why what you did was bad for the game. Good for your tiny percentage of the playerbase that could be, but bad for the game. bad for balance. If this were star wars, the force would be imbalanced.. and you all know what happens then.
YOu dont want this game to flourish, why would you? You "earned" your molden heath farmville. Enjoy it.
I have asked you (as in EoN) COUNTLESS times what could be the worst thing that happened if you tried my idea. ALL of you colelctively told me to "stfu". Why? What do you have to lose? Your bond? come on, if its as strong as you claim it is.. put it back together in a week if the idea fails. YOu have no excuse why you shouldnt try my idea... you just simply "dont want to".
And what if you dont try my idea? What happens to dust then. You wait another couple of months for CCP to change how the timers work? really thats how you are going to fix a dead game? THe players control what happens, its up to the players to fix the imbalance they have created, or not change it.
Tired of saying this a thousand times to def ears.
It would be your choice to forget what you guys did. I dont think anyone would forget. You dont see the picture. What benefits are you receiving by staying together in DUST. Im not talking about disbanding your website. Forget about the "lore" or "brotherhood" you have . If you have it, where will it go? Just vanish into thin air. Come on dude... you guys are holding on by the skin of your teeth that this game is going to be great someday, yet you sit there in farmville doing nothing.. afraid to break up some make believe internet alliance in a game that is dying. EoN will be here after dust. Awesome, I hope so for you guys. What does that have to do with fixing the imbalance that EoN created today. So what? Try it.
You said Idea like 100 times in this comment... yet you didn't tell me what this "super totally awesome idea!!!!1!11" is.
I've said it before. We shouldn't have to disband our alliance to please a game mode
Its really hard to say we've killed the game seeing as:
1. Still no way for people to try guns before deploying on the battle field 2. FW still hasn't added LP rewards 3. the academy is a joke 4. still no roll over SP cap 5. Aiming is still trash 6. LLAVs are still an issue that has been known for months etc
All of those are reasons i've heard why people have quit the game. Not one of them was EoN broke the game. Even if we do go to some other game you'll still have to deal with all the game breaking mechanics this game have to offer... Yes good sir even broken PC mechanics. |
|
Killar-12
The Corporate Raiders
593
|
Posted - 2013.08.19 21:04:00 -
[41] - Quote
bacon blaster wrote:ER-Bullitt wrote:I like your idea. Couldnt hurt CCP to try new approaches. God knows what they have done so far is not working towards the success of this game outside its current 3-4k playerbase.
The following are my thoughts, and do not represent Molon Labe. EoN members, you will not want to read this as it will make your blood boil and prompt troll responses... not looking to start another flame war. Read at your own risk. _______________________
My theory has always been that this game is failing because CCP put too much power in the hands of the player. And lets be honest, the online gaming community, specifically the elite gamers (basement dwellers, neck beards, etc, etc) are not too keen on keeping an even, level and fair playing field. If I were to make up a statistic, I would guess that 95% of elite gamers couldnt give two flying fucks if the game was fun or enjoyable for the rest of the community. They are selfish, and care about winning. And whats wrong with that? Nothing.. for a player. But for a leadership position, yeah not so good. But in reality, thats why some people play online games... they are anonymous and can act in game completely different than they are expected to act in real life with no consequences. Super successful FPS developers play the other hand.. they strive to try and create as even a playing field as possible for elite and newb players alike, balance is at the forefront of their thought process. The opposite of the players they design their games to cater to.
With that out of the way, CCP made a mistake when they thought it be a good idea to let the players run the end game. To group the top 5% of the super skilled into one corner, which was bound to happen in time with their alliance/corp structure and timed PC battles. How did they expect the other 95% to be able to do anything about it? This game model works in EvE because EvE has a PvE element. You get your butt stomped in PvP, go play PvE for a while until you are ready to step up into the big leagues. Dust lacks that aspect and I have not seen any plans to come out with something to fill the time gap in the forseeable future. Team sync faction warfare queue battles would also be a step in the right direction to help get the masses the right scenario to practice the strategys and teamwork needed to step into the PC arena. It is too late for that now.
What happens in real life when the 5% control all the power? Eventually, rebellion. That is what EoN is waiting for... they are waiting for the community to rebel against them. They want competition (or so they say) but will it come? Probably not. It could happen eventually though. The problem is that the FPS player pool as a whole are not looking for a long, drawn out game where there might be some distant hope of a rebellion in the next few months down the road, after some random player decides to step up with enough coordination and influence to rally the community to ally against the folks with the power. People who fit this criteria, lets call them "elite gamers with a conscience and brain" have probably already quit playing this game, or they have already joined the top 5% group.
Time is against us. I have gone off on a campaign to urge EoN to consider dismantling the blue donut they have created for the sake of Dust 514. This mentality has been met with much backlash, insults, name calling and ridicule. Was I expecting anything more from the people who I have so eloquently described above? Of course not. I had high hopes, but yeah did anyone really expect them to see the big picture? Nope, didnt think so.
This is not a post to derail this topic or invite EoN flames.. just a rant, vent, something to think about.
The blame is shared between CCPs flawed design and the players who continue to log into Dust everyday, who have thpower to change the entire landscape of the endgame PC, and continue business as usual.
I hate to say it, but as smokey the bear has said before on TV "Only you can stop dust from dying". This idea may not work, but honestly guys.. what do you have to lose?
Now I know you will say that you all built EoN for community, friendship, and other games after Dust 514. But what you ended up doing was building EoN to kill Dust 514.. you just didnt realize it.
The following responses are not needed as I have heard them a million times... LOL Bullitt QQ more, learn2play, you are irrelevant, this game is already dead/dying, PC is a joke nobody cares. Another big thing you missed is that this game structure of letting players have all the power works in eve, largely because eve players have a LOT more control over the battles they get into. For example, you suggested the top 5% dominating everything? The real reason that this doesn't happen in eve is because the remaining 95% can show up on or door step and attack you, all in one huge fight. In dust, your fights are limited to, what, 16 players? It is this mechanic, combined with the timers, that has allowed small groups like Eon to fend off the raging hordes by preventing the raging hordes from raging and hording. Were we able to attack in any number we chose, like in Eve, Eon would have been stomped all to hell, and PRO would have actually been worth something. Zerging and Titan Blobs? sounds fun, (or at least funny). Hell, the lag makes the game feel like Ti-Di is going at times...
Though if corps could use their full fire power it would be different. and the people at corps/alliances with many people(Darkstar,PRO,any other big group) could do scary things. INB4 someone says EoN has 1600 members |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:05:00 -
[42] - Quote
Got it. Thanks. |
Exergonic
TeamPlayers EoN.
306
|
Posted - 2013.08.19 21:05:00 -
[43] - Quote
ER-Bullitt wrote:Ive used this correlation before, I will give you one last go then I have to leave.
I know Dust and Chess are two completely different games, but for a second imagine they were similar.
Chessboard Pieces Placed perfectly on either side = fun, challenging, skill based game
Now for Dust
Chessboard = Planetary Conquest Pieces = Mercenaires Placed imperfectly, balance tipping strongly to one side = not so fun, not so challenging, but still a skill based game.
You want to reviatlize Dust, You want your EoN bros to be happy and see more fights, figure out a way to bring back the fun and challenging parts back. Rebalance the cosmos. Rebalance corporations. Balance, balance, balance. Every other successful game STRIVES to create it, Dust players run from it like the plague because its "more fun" to win and stomp your enemies not into the ground, but out of the game. People in your alliance actually brag about making people quit the game. How the hell is that a good thing? Only in the mind of the a-typical elite gamer. hence why I said figure out a way to fix the mentality. But once you have won, clearly thats not so much fun now is it. RESET the game? Go back to square one? Do something other than sit and wait for CCP to change some minor thing 3 months from now regarding PC. CCP isnt going to do it. You the players can.
This is extremely outside of the box thinking and I dont expect you, or any a-typical online gamer to get it. I'm looking for someone in a place of power and influence who can sway the leader of EoN to consider trying this. Mavado is a joke, maybe you can help the cause? But for the last time, what do you have to lose?
So let me get this right... You want use to just off load 50% of your land??
If thats not what you're saying it sure sounds like it |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:10:00 -
[44] - Quote
Sorry, I've been campaining this idea for too long and starting to lose hope. I posted a TON of drivel in this thread here..
https://forums.dust514.com/default.aspx?g=posts&m=1185735#post1185735
If you feel like giving it a read and making history, and revitalizing PC, go for it. Other than that, im done with this thread for today.
Bullitt wrote:
Dont look at it like you are splitting up your alliance, cause that is not what I am suggesting persay.
Look at it like creating two divisions within EoN.
Look at it as the possibility to recruit more members to your alliance. As you said, you built EoN not just for Dust, but for future games.
Take your heavy hitters and split them evenly to both sides, for example
TP/RND on one side
SyN/OH on the other
Then fill in the blanks with the rest of the active corporations.
Then, and this is where you become the hero, you gather up any and all willing corporations, established, LoI, ROFL, indy, and evenly distribute them amongst both divisions. Probationary. The biggest feeder corp you can think of. Huge pool of players of which you may gain some new additions to your core that you never thought would be there.
Take a week to divy up the districts. Put some rules in place. This would be the Mavado Show. You call the shots (or have Chicago do it, the community likes him better than you anyway). Try to setup fights that are evenly matched. Its more fun for both sides, correct? This sounds good on paper, probalby wont fly, but whats the worst that could happen? People quit or stop playing? Thats happening as I type this message.
Consequences....
The Pro's:
- An act of goodwill towards the community. Break your mold of the traditional elite gamer douchebag. Who knows, you may like the change of pace. - Keep all your hard earned isk. - More fights! Your members want them right? provide for your members in a way that is different from the mold. - Less forum drama and QQ - More players for you to choose from to add to your band of brothers, or not. - Maintain the EoN brand you have worked so hard to create. If your claims are true with how solid of a bond you have created within EoN, it should not be difficult to put everyone back together once dust is 6 feet under. You have a website I am sure, you didnt think I wanted you to kick everyone from your website or something silly like that?
The Con's: - This will take some work and coordination, totally understand if you are too busy with farmville. I know it can be tough counting all that isk lol. - Can't really think of any other negatives to this scenario, but I am sure you guys will come up with something.
Have a great day |
ExmapIe Core
Ancient ExiIes
89
|
Posted - 2013.08.19 21:11:00 -
[45] - Quote
ER-Bullitt wrote:Got it. Thanks.
The only reason why you are able to walk around and feel like somebody is because you were eating scraps off our table. No offense. |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:15:00 -
[46] - Quote
You have yet to answer my question. What is the worst thing that could happen from trying the above situation.
Nobody on your side has been able to answer that question. They choose to ignore everything I write and say "we are not splitting up, we worked hard for this". But what is this? Farmville? Thats exactly what it is. You want competition, but refuse to create an even playing field where competition can flourish. Contratulations, I guess. But i know based on your responses here already that you will go back to blaming CCP.
Listen, tomorrow when you wake up.. log into dust.. will the game be different? NO. WIll it change anytime soon? NO. Will there be another mass exodus from this game once Diablo 3, GTA 5, Bf4, and PS4 come out in the next few months. YES.
Can you the players do something NOW, not in the future, or the past, but the present to ATTEMPT to change the landscape of PC? Yes.
If you choose not to, there is nobody to blame but yourselves. Like I said, even tho this is a video game, unlike any that has come before it, failing miserable, the PLAYERS actually do have to have some sort of responsibilty for what they do in the game and the consequences of their actions. I KNOW ITS ******* CRAZY RIGHT? but tell me how that statement is not true in this particular game. |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:16:00 -
[47] - Quote
ExmapIe Core wrote:ER-Bullitt wrote:Got it. Thanks. The only reason why you are able to walk around and feel like somebody is because you were eating scraps off our table. No offense.
Who are you? Supposed to be somebody important? Shoo.. back to the troll cave with you lol. |
Exergonic
TeamPlayers EoN.
307
|
Posted - 2013.08.19 21:24:00 -
[48] - Quote
ER-Bullitt wrote:You have yet to answer my question. What is the worst thing that could happen from trying the above situation.
Nobody on your side has been able to answer that question. They choose to ignore everything I write and say "we are not splitting up, we worked hard for this". But what is this? Farmville? Thats exactly what it is. You want competition, but refuse to create an even playing field where competition can flourish. Contratulations, I guess. But i know based on your responses here already that you will go back to blaming CCP.
Listen, tomorrow when you wake up.. log into dust.. will the game be different? NO. WIll it change anytime soon? NO. Will there be another mass exodus from this game once Diablo 3, GTA 5, Bf4, and PS4 come out in the next few months. YES.
Can you the players do something NOW, not in the future, or the past, but the present to ATTEMPT to change the landscape of PC? Yes.
If you choose not to, there is nobody to blame but yourselves. Like I said, even tho this is a video game, unlike any that has come before it, failing miserable, the PLAYERS actually do have to have some sort of responsibilty for what they do in the game and the consequences of their actions. I KNOW ITS ******* CRAZY RIGHT? but tell me how that statement is not true in this particular game.
Looks like i'll have to jump on the band wagon and say "We aren't splitting our alliance"... Its the dumbest idea i've seen
Why would we work so hard together to just split? And to split for a bad reason?
Again its not the players fault PC is a broken game mode that we learned how to beat... if all the people who hated EoN so much would just fight with one another like Hellstorms first goal. It can be done
But most just don't care anymore dude. I agree the players can do something about it. We are doing something about it. Yeah Dust will lose people. So did eve, lots of people but when the game is better they will come back.
Again you are wrong to say its EoNs fault dust is broken |
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:34:00 -
[49] - Quote
Exergonic wrote:ER-Bullitt wrote:You have yet to answer my question. What is the worst thing that could happen from trying the above situation.
Nobody on your side has been able to answer that question. They choose to ignore everything I write and say "we are not splitting up, we worked hard for this". But what is this? Farmville? Thats exactly what it is. You want competition, but refuse to create an even playing field where competition can flourish. Contratulations, I guess. But i know based on your responses here already that you will go back to blaming CCP.
Listen, tomorrow when you wake up.. log into dust.. will the game be different? NO. WIll it change anytime soon? NO. Will there be another mass exodus from this game once Diablo 3, GTA 5, Bf4, and PS4 come out in the next few months. YES.
Can you the players do something NOW, not in the future, or the past, but the present to ATTEMPT to change the landscape of PC? Yes.
If you choose not to, there is nobody to blame but yourselves. Like I said, even tho this is a video game, unlike any that has come before it, failing miserable, the PLAYERS actually do have to have some sort of responsibilty for what they do in the game and the consequences of their actions. I KNOW ITS ******* CRAZY RIGHT? but tell me how that statement is not true in this particular game. Looks like i'll have to jump on the band wagon and say "We aren't splitting our alliance"... Its the dumbest idea i've seen Why would we work so hard together to just split? And to split for a bad reason? Again its not the players fault PC is a broken game mode that we learned how to beat... if all the people who hated EoN so much would just fight with one another like Hellstorms first goal. It can be done But most just don't care anymore dude. I agree the players can do something about it. We are doing something about it. Yeah Dust will lose people. So did eve, lots of people but when the game is better they will come back. Again you are wrong to say its EoNs fault dust is broken
And i think you are blind and far from an innovater, I had hopes I found the one.. but I was wrong. Keep waiting for CCP to fix timers thinking that will change anything. Keep thinking some mass movement of skill will grace the Dust landscape to proivde you the "challenge" you claim to want so much. Keep doing nothng while more and more "carebears" (remember, we are the people you wnat to be able to shoot at) migrate to greener pastures. This game is so far from EvE its not even close to similar. As described already, EvE differs from dust that the masses can in fact rally against one. How do you expect to do that when battles are fixed to 16v16?
Life lesson for the day... A man has the ability to admit when he is wrong. I was hoping there might be a man amongst your ranks, but I was sorely mistaken.
Here is an example. I play a small war game called Game of War: Fire age. I have a strong alliance, yesterday a smaller alliance attacked one of my guys.. so I went and destroyed him and all his buddies. Awesome I thought! Right? wrong. Few days later now there is nobody for us to attack, nobody to fight, so we are just sitting here farming. Boring! But those are the ropes right? That is the essence of competitive games. Thats why the industry keeps taking our money I suppose. lol
Agree to disagree. Good luck in your future endeavors. |
Exergonic
TeamPlayers EoN.
307
|
Posted - 2013.08.19 21:44:00 -
[50] - Quote
ER-Bullitt wrote:Exergonic wrote:ER-Bullitt wrote:You have yet to answer my question. What is the worst thing that could happen from trying the above situation.
Nobody on your side has been able to answer that question. They choose to ignore everything I write and say "we are not splitting up, we worked hard for this". But what is this? Farmville? Thats exactly what it is. You want competition, but refuse to create an even playing field where competition can flourish. Contratulations, I guess. But i know based on your responses here already that you will go back to blaming CCP.
Listen, tomorrow when you wake up.. log into dust.. will the game be different? NO. WIll it change anytime soon? NO. Will there be another mass exodus from this game once Diablo 3, GTA 5, Bf4, and PS4 come out in the next few months. YES.
Can you the players do something NOW, not in the future, or the past, but the present to ATTEMPT to change the landscape of PC? Yes.
If you choose not to, there is nobody to blame but yourselves. Like I said, even tho this is a video game, unlike any that has come before it, failing miserable, the PLAYERS actually do have to have some sort of responsibilty for what they do in the game and the consequences of their actions. I KNOW ITS ******* CRAZY RIGHT? but tell me how that statement is not true in this particular game. Looks like i'll have to jump on the band wagon and say "We aren't splitting our alliance"... Its the dumbest idea i've seen Why would we work so hard together to just split? And to split for a bad reason? Again its not the players fault PC is a broken game mode that we learned how to beat... if all the people who hated EoN so much would just fight with one another like Hellstorms first goal. It can be done But most just don't care anymore dude. I agree the players can do something about it. We are doing something about it. Yeah Dust will lose people. So did eve, lots of people but when the game is better they will come back. Again you are wrong to say its EoNs fault dust is broken And i think you are blind and far from an innovater, I had hopes I found the one.. but I was wrong. Keep waiting for CCP to fix timers thinking that will change anything. Keep thinking some mass movement of skill will grace the Dust landscape to proivde you the "challenge" you claim to want so much. Keep doing nothng while more and more "carebears" (remember, we are the people you wnat to be able to shoot at) migrate to greener pastures. This game is so far from EvE its not even close to similar. As described already, EvE differs from dust that the masses can in fact rally against one. How do you expect to do that when battles are fixed to 16v16? Life lesson for the day... A man has the ability to admit when he is wrong. I was hoping there might be a man amongst your ranks, but I was sorely mistaken. Here is an example. I play a small war game called Game of War: Fire age. I have a strong alliance, yesterday a smaller alliance attacked one of my guys.. so I went and destroyed him and all his buddies. Awesome I thought! Right? wrong. Few days later now there is nobody for us to attack, nobody to fight, so we are just sitting here farming. Boring! But those are the ropes right? That is the essence of competitive games. Thats why the industry keeps taking our money I suppose. lol Agree to disagree. Good luck in your future endeavors.
1. Fixed battles?? I'm pretty sure that any corp who has more then 8 districts has stacked timers. Everyone on this forum like to boast about how strong their meta is. Well there you go the only meta aspect about PC besides district placement. TP has over 50 districts. Again work together =)
2. will you remind me what EoN did "Wrong"?
3. Why don't you split your alliance to have better fights?? Or you could always play a "better" game. Unlike your game CCP is still active in this one. They have lots of money tied up in this games success. Remember the Goon way in Eve sir. If its broken expose and exploit till its fixed. PC is Broken we want it fixed. End of story. |
|
ER-Bullitt
Molon Labe. League of Infamy
267
|
Posted - 2013.08.19 21:51:00 -
[51] - Quote
Exergonic wrote:ER-Bullitt wrote:Exergonic wrote:ER-Bullitt wrote:You have yet to answer my question. What is the worst thing that could happen from trying the above situation.
Nobody on your side has been able to answer that question. They choose to ignore everything I write and say "we are not splitting up, we worked hard for this". But what is this? Farmville? Thats exactly what it is. You want competition, but refuse to create an even playing field where competition can flourish. Contratulations, I guess. But i know based on your responses here already that you will go back to blaming CCP.
Listen, tomorrow when you wake up.. log into dust.. will the game be different? NO. WIll it change anytime soon? NO. Will there be another mass exodus from this game once Diablo 3, GTA 5, Bf4, and PS4 come out in the next few months. YES.
Can you the players do something NOW, not in the future, or the past, but the present to ATTEMPT to change the landscape of PC? Yes.
If you choose not to, there is nobody to blame but yourselves. Like I said, even tho this is a video game, unlike any that has come before it, failing miserable, the PLAYERS actually do have to have some sort of responsibilty for what they do in the game and the consequences of their actions. I KNOW ITS ******* CRAZY RIGHT? but tell me how that statement is not true in this particular game. Looks like i'll have to jump on the band wagon and say "We aren't splitting our alliance"... Its the dumbest idea i've seen Why would we work so hard together to just split? And to split for a bad reason? Again its not the players fault PC is a broken game mode that we learned how to beat... if all the people who hated EoN so much would just fight with one another like Hellstorms first goal. It can be done But most just don't care anymore dude. I agree the players can do something about it. We are doing something about it. Yeah Dust will lose people. So did eve, lots of people but when the game is better they will come back. Again you are wrong to say its EoNs fault dust is broken And i think you are blind and far from an innovater, I had hopes I found the one.. but I was wrong. Keep waiting for CCP to fix timers thinking that will change anything. Keep thinking some mass movement of skill will grace the Dust landscape to proivde you the "challenge" you claim to want so much. Keep doing nothng while more and more "carebears" (remember, we are the people you wnat to be able to shoot at) migrate to greener pastures. This game is so far from EvE its not even close to similar. As described already, EvE differs from dust that the masses can in fact rally against one. How do you expect to do that when battles are fixed to 16v16? Life lesson for the day... A man has the ability to admit when he is wrong. I was hoping there might be a man amongst your ranks, but I was sorely mistaken. Here is an example. I play a small war game called Game of War: Fire age. I have a strong alliance, yesterday a smaller alliance attacked one of my guys.. so I went and destroyed him and all his buddies. Awesome I thought! Right? wrong. Few days later now there is nobody for us to attack, nobody to fight, so we are just sitting here farming. Boring! But those are the ropes right? That is the essence of competitive games. Thats why the industry keeps taking our money I suppose. lol Agree to disagree. Good luck in your future endeavors. 1. Fixed battles?? I'm pretty sure that any corp who has more then 8 districts has stacked timers. Everyone on this forum like to boast about how strong their meta is. Well there you go the only meta aspect about PC besides district placement. TP has over 50 districts. Again work together =) 2. will you remind me what EoN did "Wrong"? 3. Why don't you split your alliance to have better fights?? Or you could always play a "better" game. Unlike your game CCP is still active in this one. They have lots of money tied up in this games success. Remember the Goon way in Eve sir. If its broken expose and exploit till its fixed. PC is Broken we want it fixed. End of story.
/sshhh, conversation is over bub. I was hoping you were different, I was wrong. Its all good tho, no hard feelings.
Agree to disagree. Cya later. |
bacon blaster
BIG BAD W0LVES Eternal Syndicate
144
|
Posted - 2013.08.20 23:22:00 -
[52] - Quote
Now, before we continue blaming Eon for the state of the game, calling them neck bears, losers who've never touched a girl, and so on, I would like to point a few things out:
They are playing within the rules. There has been no cheating, as far as I have heard. No special access to anything. No extra members on their sides to fight against.
They have fought for their land honestly and fairly.
That said, this situation of them having all of Molden Heath is horrible for the game. Most people wont even bother with PC, because EON can afford to grind them down, even if they lost a few territories. They simply have the resources to sit back and hold. Numbers don't really matter here. We could try with 900000000000 other players, but current mechanics wont let us. All the gamers in the world would be meaningless. We can only bring a tiny fraction of the eve players to fight at any given time, so however big or small Eon is doesn't really matter. They can sit there and reap isk just by sitting there.
And stil, they have done nothing wrong (technically). And no one here can say they would do any differently, because the promise of being able to have a giant pile of cash flowing up your butt would be too much. If we are all honest with ourselves, we would all do the exact same stupid thing.
So, let's stop blaming them. They are not the problem. The system is the problem. It needs some harsh changes. |
Exergonic
TeamPlayers EoN.
307
|
Posted - 2013.08.21 06:16:00 -
[53] - Quote
bacon blaster wrote:Now, before we continue blaming Eon for the state of the game, calling them neck bears, losers who've never touched a girl, and so on, I would like to point a few things out:
They are playing within the rules. There has been no cheating, as far as I have heard. No special access to anything. No extra members on their sides to fight against.
They have fought for their land honestly and fairly.
That said, this situation of them having all of Molden Heath is horrible for the game. Most people wont even bother with PC, because EON can afford to grind them down, even if they lost a few territories. They simply have the resources to sit back and hold. Numbers don't really matter here. We could try with 900000000000 other players, but current mechanics wont let us. All the gamers in the world would be meaningless. We can only bring a tiny fraction of the eve players to fight at any given time, so however big or small Eon is doesn't really matter. They can sit there and reap isk just by sitting there.
And stil, they have done nothing wrong (technically). And no one here can say they would do any differently, because the promise of being able to have a giant pile of cash flowing up your butt would be too much. If we are all honest with ourselves, we would all do the exact same stupid thing.
So, let's stop blaming them. They are not the problem. The system is the problem. It needs some harsh changes.
Yay for logic!!! |
Exergonic
TeamPlayers EoN.
319
|
Posted - 2013.08.22 18:41:00 -
[54] - Quote
Bump!! |
Mike Ruan
Pradox One
52
|
Posted - 2013.08.22 18:48:00 -
[55] - Quote
I support the exploration of ways, to keep PC alive. Good discussion. |
Ncredible Beast
MassTerror
127
|
Posted - 2013.08.22 19:01:00 -
[56] - Quote
To many solutions to one problem CCP will ignore but instead put out a new store front update & possibly make the Aurum purchase window full screen.
I do how ever agree to alot of these suggestions but broken PC is broke. Put it to the backburner like FW make a new Ambush based PC with some of the ideas in this thread |
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