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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Jason Pearson
Seraphim Auxiliaries
2523
|
Posted - 2013.08.14 21:04:00 -
[1] - Quote
******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Forlorn Destrier
Bullet Cluster
1393
|
Posted - 2013.08.14 21:05:00 -
[2] - Quote
Jason Pearson wrote:******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!
Don't go offroad, or if you do avoid the particularly rocky terrain (groud vehicle driver speaking). I have no issues, and think it is logical to have a vehicle stuck on a rock - seem realistic to me. |
Xender17
Ahrendee Mercenaries EoN.
444
|
Posted - 2013.08.14 21:40:00 -
[3] - Quote
Forlorn Destrier wrote:Jason Pearson wrote:******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Don't go offroad, or if you do avoid the particularly rocky terrain (groud vehicle driver speaking). I have no issues, and think it is logical to have a vehicle stuck on a rock - seem realistic to me. Tank turrets bro.... tank turrets.... |
Cosgar
ParagonX
4205
|
Posted - 2013.08.14 21:42:00 -
[4] - Quote
I got one better- a hill swallowed me in Manus Peak. Nobody around me, no snipers, wasn't in the redzone either. The hill just clone died me. |
richiesutie 2
Seraphim Auxiliaries
221
|
Posted - 2013.08.14 21:43:00 -
[5] - Quote
Dropship? |
Vrain Matari
ZionTCD
686
|
Posted - 2013.08.14 23:51:00 -
[6] - Quote
Jason Pearson wrote:******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Interaction with terrain. Fundamental. Critical. Foundational to the rest of your game.
What are you going to do when we have 10 times or 100 times as many maps, CCP? You can't tweak them all by hand.
What's your plan? |
Jason Pearson
Seraphim Auxiliaries
2525
|
Posted - 2013.08.14 23:58:00 -
[7] - Quote
Vrain Matari wrote:Jason Pearson wrote:******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Interaction with terrain. Fundamental. Critical. Foundational to the rest of your game. What are you going to do when we have 10 times or 100 times as many maps, CCP? You can't tweak them all by hand. What's your plan?
We're not xD We're going to have a couple of terrain maps, and they can't even manage to make it so my LAV doesn't get one wheel stuck in the ground or my Tank stuck on a bump unable to move.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Lance 2ballzStrong
SyNergy Gaming EoN.
3393
|
Posted - 2013.08.15 00:00:00 -
[8] - Quote
I like when I'm running down a grade and get stuck...best game ever |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2689
|
Posted - 2013.08.15 00:11:00 -
[9] - Quote
The planets themselves are taking murder taxis into their own hands. |
Jason Pearson
Seraphim Auxiliaries
2525
|
Posted - 2013.08.15 00:14:00 -
[10] - Quote
TheAmazing FlyingPig wrote:The planets themselves are taking murder taxis into their own hands.
Meh, more pissed that I lost a Madrugar to a Gunnlogi (Fakayou Harpyja) due to getting stuck, and then my turret spazzed out :( I am so god damn awful at this game tonight.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
|
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
891
|
Posted - 2013.08.15 01:07:00 -
[11] - Quote
There have been numerous occasions where I will be trying to climb a hill, it glitch out and I get semi stuck moving back n forth and then get disconnected from game.. not psn, just Dust. pretty lame when that happens.
This happen to nay others? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
891
|
Posted - 2013.08.15 01:09:00 -
[12] - Quote
Cosgar wrote:I got one better- a hill swallowed me in Manus Peak. Nobody around me, no snipers, wasn't in the redzone either. The hill just clone died me.
wow this still happens? I had it happen to me once wayyyy back in closed beta and seen it happen quite a few times to others then also. |
Baal Roo
Subdreddit Test Alliance Please Ignore
2296
|
Posted - 2013.08.15 01:11:00 -
[13] - Quote
richiesutie 2 wrote:Dropship?
My dropships catch on map geometry more often than my ground vehicles do. Nothing is more annoying than flying 10-15 feet above the ground and your ass-end just superglues itself in place and makes your dropship nosedive into the ground. |
Noc Tempre
Imperfects Negative-Feedback
2379
|
Posted - 2013.08.15 01:12:00 -
[14] - Quote
They did fix it. It's running on a different engine now, with slightly updated graphics and some new terrain. They also changed the company and the product name, something like Planetside 2 I think? |
KalOfTheRathi
Black Phoenix Mercenaries
571
|
Posted - 2013.08.15 01:31:00 -
[15] - Quote
Noc Tempre wrote:They did fix it. It's running on a different engine now, with slightly updated graphics and some new terrain. They also changed the company and the product name, something like Planetside 2 I think? @Knightshade Belladonna As stated here there were significant changes in the graphic Content for Uprising.
That all comes at a cost (with CCP/Shanghai an actual flurry of costs). First is the draw distance got the Wang Nerf Hammer of Doom, which is sad but true. Second is how one interacts with a map for area X. The Uprising level is now more complex than the Chromosome and earlier version. That means many little items that were glossed over because of texture levels, map levels, hit box issues are no longer accurate. The increased detail requires that all the pieces fit together Better than they did in Beta.
They don't.
If you want a map issue Fixed there is only one method to actually help. Provide feedback, for Skirmish game mode:
https://forums.dust514.com/default.aspx?g=topics&f=1350
Look at forums.dust514.com and there is an entire map feedback section. Find the type of battle, then the map and reply to that posting. The Devs will find it helpful. They fixed many items I reported during the Beta.
Then you can provide the details: GMT, server setting, public, faction warfare, PC, your actually location (US,AussieLand, etc.). Without this information, all these reports are just grousing and not productive. Just consider that, currently, DUST is in the limbo between Beta and Release. If that helps. If it doesn't then think something else that will give you some sense of satisfaction.
Kittens work for many of us because they are cute and don't have opposable thumbs.
Good Luck
|
Jason Pearson
Seraphim Auxiliaries
2527
|
Posted - 2013.08.15 01:34:00 -
[16] - Quote
@Kal
I'd like to report an issue, it's with nearly every single terrain map in this game, along with most stairs and ramps, really anything that you walk on. kthx.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Doc Noah
Algintal Core Gallente Federation
438
|
Posted - 2013.08.15 01:36:00 -
[17] - Quote
If its to stop murder taxi, I approve a buff for mother nature. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
892
|
Posted - 2013.08.15 01:48:00 -
[18] - Quote
KalOfTheRathi wrote:Noc Tempre wrote:They did fix it. It's running on a different engine now, with slightly updated graphics and some new terrain. They also changed the company and the product name, something like Planetside 2 I think? @Knightshade Belladonna As stated here there were significant changes in the graphic Content for Uprising. That all comes at a cost (with CCP/Shanghai an actual flurry of costs). First is the draw distance got the Wang Nerf Hammer of Doom, which is sad but true. Second is how one interacts with a map for area X. The Uprising level is now more complex than the Chromosome and earlier version. That means many little items that were glossed over because of texture levels, map levels, hit box issues are no longer accurate. The increased detail requires that all the pieces fit together Better than they did in Beta. They don't. If you want a map issue Fixed there is only one method to actually help. Provide feedback, for Skirmish game mode: https://forums.dust514.com/default.aspx?g=topics&f=1350Look at forums.dust514.com and there is an entire map feedback section. Find the type of battle, then the map and reply to that posting. The Devs will find it helpful. They fixed many items I reported during the Beta. Then you can provide the details: GMT, server setting, public, faction warfare, PC, your actually location (US,AussieLand, etc.). Without this information, all these reports are just grousing and not productive. Just consider that, currently, DUST is in the limbo between Beta and Release. If that helps. If it doesn't then think something else that will give you some sense of satisfaction. Kittens work for many of us because they are cute and don't have opposable thumbs. Good Luck
totally confused about nocs quote and this being adressed to me.. when did I demand a fix.. ahh fk it, I guess thanks for the advice |
Iron Wolf Saber
Den of Swords
7286
|
Posted - 2013.08.15 01:54:00 -
[19] - Quote
I still get caught on edge of some sockets every so often. |
|
CCP Android
C C P C C P Alliance
102
|
Posted - 2013.08.15 03:24:00 -
[20] - Quote
Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck |
|
|
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CCP Android
C C P C C P Alliance
104
|
Posted - 2013.08.15 03:25:00 -
[21] - Quote
Iron Wolf Saber wrote:I still get caught on edge of some sockets every so often.
We are also working on fixing this |
|
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
1241
|
Posted - 2013.08.15 03:55:00 -
[22] - Quote
As far as vehicles and terrain goes, I don't really think the terrain is the issue as much as the vehicles not being designed for off road. |
Amarrian Desperado
Tal-Romon Legion Amarr Empire
11
|
Posted - 2013.08.15 03:56:00 -
[23] - Quote
CCP Android wrote: Maybe we should introduce a new vehicle class. the minmatar tow truck
Don't you mean the minmatar logi LAV? |
Rogatien Merc
Red Star. EoN.
691
|
Posted - 2013.08.15 04:00:00 -
[24] - Quote
Aero Yassavi wrote:As far as vehicles and terrain goes, I don't really think the terrain is the issue as much as the vehicles not being designed for off road. Yup. I see clear roads on every map dude. Off road at your own risk LAV bitches. |
Coleman Gray
GunFall Mobilization Covert Intervention
436
|
Posted - 2013.08.15 04:05:00 -
[25] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
Why not release Bolas's as heavy dropship's choice which are able to carry other vehicles around the map for swift vehicle relocation? |
SoTah Pawp
Amarr Templars Amarr Empire
703
|
Posted - 2013.08.15 04:07:00 -
[26] - Quote
CCP Android wrote: there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
Roads aren't meant for tanks.
Stay away from roads!
But thanks - glad after 6-7 months you finally have a tool to use to fix the issue. How long till that breaks too? |
semperfi1999
Imperfects Negative-Feedback
761
|
Posted - 2013.08.15 04:12:00 -
[27] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
Dont bother introducing a new vehicle you cant even get all of the things together that was promised to us ages ago........yea your 5 year plan before you ave any content is such an amazing strategy.......i mean its just crazy that other devs dont follow the release game now get money for said game and promise a good game in 5 years time........brilliant i must say. |
Meknow Intaki
Northwind Alliance Dark Taboo
26
|
Posted - 2013.08.15 04:30:00 -
[28] - Quote
A tow truck or a heavy drop ship class with a modified tractor beam that could pick up a tank in trouble :) maybe some reps going so said tank could be fixed well relocating it \o/ |
Zekain Kade
TeamPlayers EoN.
1474
|
Posted - 2013.08.15 04:32:00 -
[29] - Quote
Coleman Gray wrote:CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck Why not release Bolas's as heavy dropship's choice which are able to carry other vehicles around the map for swift vehicle relocation? and give blue berries a new way to grief other players?
yea sure.
|
develsgun
S.e.V.e.N.
31
|
Posted - 2013.08.15 05:04:00 -
[30] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck Lol please oh pretty please and let us swing the tow cable like mater int the movie cars.
Need a tow not a proplem. Not ur car who cares. Drunk driver keeps smashing u On my way Dare shoot at me WHIP sorry did I hit u they told me to be careful with thay sharp hook. |
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
111
|
Posted - 2013.08.15 05:21:00 -
[31] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck He said huge lol, funny guy. +1 |
Exmaple Core
Ancient Exiles
802
|
Posted - 2013.08.15 05:32:00 -
[32] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck hahah plz :) |
Aqil Aegivan
The Southern Legion
164
|
Posted - 2013.08.15 05:33:00 -
[33] - Quote
CCP Android wrote: I hate to be the guy to say SoonGäó but... SoonGäó
Well ain't this game a developmental oddity, you're always working on fixes but they're always SoonGäó. |
Niuvo
The Phoenix Federation
339
|
Posted - 2013.08.15 05:38:00 -
[34] - Quote
Minmatar tow truck gonna bust down before he tows. *slaps knee/banjo music.
|
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 06:06:00 -
[35] - Quote
CCP Android wrote: Maybe we should introduce a new vehicle class. the minmatar tow truck
I wanna spec into hooking. |
noobsniper the 2nd
The Corporate Raiders
34
|
Posted - 2013.08.15 06:06:00 -
[36] - Quote
i just would like to not get stuck on a hill and die becuase i cant move |
jingle wingle
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.08.15 06:19:00 -
[37] - Quote
Khal V'Rani wrote:CCP Android wrote: Maybe we should introduce a new vehicle class. the minmatar tow truck
I wanna spec into hooking. Level 5 Hooker
I like it. |
Khal V'Rani
Nephilim Initiative
263
|
Posted - 2013.08.15 06:24:00 -
[38] - Quote
jingle wingle wrote:Khal V'Rani wrote:CCP Android wrote: Maybe we should introduce a new vehicle class. the minmatar tow truck
I wanna spec into hooking. Level 5 Hooker I like it. Getting that proficiency to level 5 is gunna take a lot of work. |
jingle wingle
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.08.15 06:40:00 -
[39] - Quote
Khal V'Rani wrote:jingle wingle wrote:Khal V'Rani wrote:CCP Android wrote: Maybe we should introduce a new vehicle class. the minmatar tow truck
I wanna spec into hooking. Level 5 Hooker I like it. Getting that proficiency to level 5 is gunna take a lot of work. Some call it 'work'... |
Shion Typhon
Intara Direct Action Caldari State
208
|
Posted - 2013.08.15 09:39:00 -
[40] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
How about the fact you STILL get stuck at the top of stairs, or snagged by random invisible meshes? Will those be fixed Soon?
L2mesh |
|
shaman oga
Nexus Balusa Horizon DARKSTAR ARMY
419
|
Posted - 2013.08.15 09:47:00 -
[41] - Quote
Why are we damaged while riding on rough terrains with our HAVs? It's not logical that a vehicle with caterpillar is damaged so much. |
bethany valvetino
Dead Six Initiative Lokun Listamenn
74
|
Posted - 2013.08.15 09:54:00 -
[42] - Quote
Cosgar wrote:I got one better- a hill swallowed me in Manus Peak. Nobody around me, no snipers, wasn't in the redzone either. The hill just clone died me.
Had something like this just last night, Mid dog fight with another Drop Ship.
Dived for cover behind a building, nothing with in 20 metres of me.. suddenly Ship stops dead, will not move forward, takes a MASSIVE hit of damage and then behaves like it is snagged on a wall, still taking damage, tried to pull back, DS went vertical... hostile DS pilot (who must have been pissing himself) then gets final blow and it's all over.
Oh joy, just another million isk derp sheet dead... |
Krasymptimo
No Free Pass
77
|
Posted - 2013.08.15 09:54:00 -
[43] - Quote
semperfi1999 wrote: Dont bother introducing a new vehicle you cant even get all of the things together that was promised to us ages ago........yea your 5 year plan before you ave any content is such an amazing strategy.......i mean its just crazy that other devs dont follow the release game now get money for said game and promise a good game in 5 years time........brilliant i must say.
Someone is butthurt... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
25
|
Posted - 2013.08.15 10:09:00 -
[44] - Quote
Calroon DeVil wrote:CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck He said huge lol, funny guy. +1 Next time you're ingame check the map and zoom out as far as you can. We typically only get to use 1/3 of the actual map. |
Assert Dominance
Ahrendee Mercenaries EoN.
195
|
Posted - 2013.08.15 10:31:00 -
[45] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck Repo? I would love to sneak up on a tank when he has no clue, reel it on in and drive it deep into the redline, then jump on top of it and tea bag it til i die. Can u do that for me android mister? |
Galvan Nized
Deep Space Republic Top Men.
208
|
Posted - 2013.08.15 10:42:00 -
[46] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
Where did you "not intend vehicles to go"? Have you looked at the maps? They are pretty much giant bowls that are completely flat in the middle. Terrain issues are a terrible answer to poor map design.
|
Calroon DeVil
Mannar Focused Warfare Gallente Federation
111
|
Posted - 2013.08.15 10:54:00 -
[47] - Quote
Dovallis Martan JenusKoll wrote:Calroon DeVil wrote:CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck He said huge lol, funny guy. +1 Next time you're ingame check the map and zoom out as far as you can. We typically only get to use 1/3 of the actual map. I know right. Expecting the Devs to have a clue about their own game seems to be a rarity these days.
That joke is almost an insult. |
Spkr4theDead
Namtar Elite Gallente Federation
362
|
Posted - 2013.08.15 10:57:00 -
[48] - Quote
Forlorn Destrier wrote:Jason Pearson wrote:******* tired of getting Vehicles stuck on it, cost's me waaay to much ISK.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here! Don't go offroad, or if you do avoid the particularly rocky terrain (groud vehicle driver speaking). I have no issues, and think it is logical to have a vehicle stuck on a rock - seem realistic to me. LOLLLLLLLL! Don't go offroad. You obviously don't drive. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
582
|
Posted - 2013.08.15 12:39:00 -
[49] - Quote
CCP Android wrote:Maybe we should introduce a new vehicle class. the minmatar tow truck Here's some concept art for you! |
Touchy McHealz
Vherokior Combat Logistics Minmatar Republic
38
|
Posted - 2013.08.15 13:04:00 -
[50] - Quote
That is cute and all how people are complaining about the terrain grabbing their vehicles, but there is a lower level problem than that. The terrain grabs EVERYTHING. Don't get too close to walls in a dropsuit, you might get caught on .... something. Don't try and walk up stairs, that **** won't work, gotta jump up the stairs. Think you can walk up that hill? Think again *****, you will make it 4 or 5 steps, then get caught on something you think is just a detail in the bump map and either be stuck, or thrown down the hill.
For such a basic system as world interaction, it sure got hosed up. Either fix all the geometry in the game, or reduce the friction coefficients so we get more ~slidey~ off of things so we can actually traverse this mah fukkah. |
|
semperfi1999
Imperfects Negative-Feedback
761
|
Posted - 2013.08.15 13:05:00 -
[51] - Quote
Krasymptimo wrote:semperfi1999 wrote: Dont bother introducing a new vehicle you cant even get all of the things together that was promised to us ages ago........yea your 5 year plan before you ave any content is such an amazing strategy.......i mean its just crazy that other devs dont follow the release game now get money for said game and promise a good game in 5 years time........brilliant i must say.
Someone is butthurt...
So what is your fanboi number?? LOL to the idiots who think this game will become good in 5 years. |
Operative 1171 Aajli
Bragian Order Amarr Empire
136
|
Posted - 2013.08.15 13:17:00 -
[52] - Quote
Anybody else sticking in the MCC?
I don't think a lot of these players are AFKing in the MCC. They are probably sticking to the floor/walls like I've been doing.
You move in slow motion toward the deployment hatch and sometimes stick right over it, hovering and not falling. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3153
|
Posted - 2013.08.15 14:01:00 -
[53] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck Like a Rock? |
Vrain Matari
ZionTCD
686
|
Posted - 2013.08.15 16:18:00 -
[54] - Quote
Touchy McHealz wrote:That is cute and all how people are complaining about the terrain grabbing their vehicles, but there is a lower level problem than that. The terrain grabs EVERYTHING. Don't get too close to walls in a dropsuit, you might get caught on .... something. Don't try and walk up stairs, that **** won't work, gotta jump up the stairs. Think you can walk up that hill? Think again *****, you will make it 4 or 5 steps, then get caught on something you think is just a detail in the bump map and either be stuck, or thrown down the hill.
For such a basic system as world interaction, it sure got hosed up. Either fix all the geometry in the game, or reduce the friction coefficients so we get more ~slidey~ off of things so we can actually traverse this mah fukkah. +1 QFT. |
Not Sentient Archon
Zumari Force Projection Caldari State
47
|
Posted - 2013.08.15 16:35:00 -
[55] - Quote
CCP Android wrote:Hey,
I hate to be the guy to say SoonGäó but... SoonGäó
Our terrains are huge and we know that in some areas they are not optimal for vehicles. We did finish a tool recently that gives us a much better idea on where these problems occur so expect much less of these types of problems in the future.
However, there will always be areas where we don't intend you to take your vehicle, and if you decide to go there you do it at your own risk.
Maybe we should introduce a new vehicle class. the minmatar tow truck
Sorry to say your terrains aren't huge! If what we have right now is huge I am sorry to say your goals are minuscule and pathetic.
Also the SoonGäó is old and a low blow to the gamers. If you haven't realized yet you have a very pissed of gamer base out here.
And its not only vehicles its infantry that get stuck on flat terrain too. Go back to the bugs and check it out for further information.
In addition to that you are not very funny either. Stick to development or whatever you do at CCP and leave the comedy to the pros. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
25
|
Posted - 2013.08.15 19:25:00 -
[56] - Quote
Operative 1171 Aajli wrote:Anybody else sticking in the MCC?
I don't think a lot of these players are AFKing in the MCC. They are probably sticking to the floor/walls like I've been doing.
You move in slow motion toward the deployment hatch and sometimes stick right over it, hovering and not falling. When that happens you gotta jump to unstick. Only happens in the MCC with the folding doors. |
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